6. High Powered Skills
The computer technology of the
PS3 is the most advanced piece
of consumer technology available.
Capable of executing over 1.8
TFLOPS (trillion floating point
calculations per second).
To build a computer with that
capability in the year 2000, it
would have cost $1,800,000.00
Skills used to make video
games are the same for other
computer programming, digital
design, web design, and other
high demand technical skills.
9. Future of
Human Computer Interface
•Direct interaction
(no controller)
•Speaks to Milo and even
hands him a drawing that
he reads and shows you.
•Scans body and
documents.
•Real speech recognition
and interaction.
•Experimental technology
developed first for video
games!
•Your students will design
the future!
Project Milo - Xbox Kinect
10.
11. Insanity:
doing the same
thing over and over
again and
expecting different
results.
Attributed to:
Albert Einstein
Why Change?
12. CHANGE – Teacher response
New Challenges
– job security
– new training
Teacher Responsibility
– observations
– documentation
– student apathy Budget Cuts
– doing more with less
– pay cuts and freezes
– class size (2 min/student)
Digital Supplies
– online textbooks
13. CHANGE – Industry response
New Standards
– focus on innovation (i3 Grant)
– STEM
– career academies (reverse
engineering employment)
Student Performance
– standardized tests
– industry certifications
– AP Exams
– Public speaking
Student technology
– wireless devices
– social networking
– digital learners
14. We need your help
• The United States Department of
Labor Statistics estimates the need
for 364,000 new Software Engineers
by 2016. (source 2010)
• Current USA post-secondary education
graduates about 10,000 a year.
• Where will the other 300,000 high paying
jobs go????
• Outsourcing, insourcing work visas, etc.
• Other tech careers related to Video Game
Design standards are in equally high
demand
15. National Defense
140 attacks per second on government secure
networks. (2009)
"The attacks coming out of China are not only
continuing, they are accelerating," says Alan
Paller, director of research at information-
security training group SANS Institute in
Washington, DC.
16. Inspire Learning
Engage students in activities that teach.
Embed core subjects into these
activities.
Let them invent.
Let them create.
Let them compete.
17. Electronic Gaming Participants [one team (of at least two participants) per
chapter, one entry per team] develop an E-rated game that focuses on the subject
of their choice. The game should be interesting, exciting, visually appealing and
intellectually challenging. A working, interactive game is submitted for evaluation.
Video Game Design Participants (three teams per state) develop an E-rated game
that focuses on the subject of their choice. The game should be
interesting, exciting, visually appealing and intellectually challenging. The game
should have high artistic, educational, and social value. A working, interactive game
will be submitted on a DVD for evaluation.
http://www.tsaweb.org/Competitions
18. 2010-2011 NLC TOPICS
FUTURE BUSINESS LEADERS OF AMERICA
2011 NLC Orlando
COMPUTER GAME & SIMULATION PROGRAMMING
You will develop an entertaining simulation/game that will show traveling by highway starting
in Chicago, Illinois to the FBLA 2011 National Leadership Conference in Orlando, Florida.
Along the way, billboards will display multiple choice questions related to financial literacy.
The player must choose the correct lane with the right answer to get more fuel for the trip.
http://www.fbla-pbl.org/web/page/589/sectionid/587/pagelevel/2/fbla.asp
19. 3-D Visualization and Animation
The world of 3D is rapidly expanding, and career opportunities exist in a wide range of
fields – including architecture, games, product and industrial design, civil
engineering, and film and television animation. This contest allows students to step
into a real world 3D production environment where creative output must be
accomplished within specific timeframes, resources and design constraints. This is a
two-person team event and includes a preliminary written exam. Contestants must
produce high quality images and an animated short subject using 3D computerized
images. Students are evaluated on their technical knowledge, production skills and
creative abilities – including visual development and storyboarding. They will also
have the opportunity to interface with and get feedback from high-profile judges with
successful careers in 3D visualization and animation.
http://skillsusa.org/compete/contests.shtml
22. Electives and CTE grow from the core and
provide the rich, sweet and flavored application of
the core.
23. Employers do not even see the core. They want
to take a bite out of the education that is flavored
with experience and application.
24. We spend 80% of our time feeding our students
the core when employers just want the fruit.
25. Character
development, symbolism, s
toryboards
Environmental
Design, Cultural
Symbolism and Semiotics
Gravity, Force, Friction, Ph
ysics and Ballistics
Social
Science
Science
English
Geometry, Trigonometry, Pr
obability, Fractions
and Graphing
Math
Digital Design
Color, Contrast, Elements
of Art, Principles of Design
Other
STEM
Elective
Platform
Game Design
31. www.fldoe.org > Educators > Course
Descriptions > Career and Technical
Education > Information Technology
Three Career Academy
tracks that use
2 pre-requisite courses and
2 specialty courses.
32.
33. STEM Career Academy
of Computer Game Design
Year 1
Game Foundations
Create 12+ PC Games
Industry Certification:
Microsoft Office
Year 2
Game Composition
Industry Certification:
Adobe Photoshop
AP Computer Science Principles (2015)
Year 3
2D and 3D Animation
Industry Certification:
Adobe Flash and
Autodesk 3DS Max
Year 4
AP Computer Science A
College Credit with
passing AP test score
34. STEM Career Academy
of Computer Game Design
Year Video Game Courses
Texas
Standards and
TEKS
Industry
Certification
Grade 9
Game Programming
and Design
126.38 Microsoft Office Specialist
Word, PowerPoint, Excel
Grade 10
Web Game Development
or
Digital Art & Animation
126.48
or
126.42
Adobe Certified Associate
Flash, Dreamweaver,
Photoshop
Grade 11 3-D Modeling & Animation 126.43
Autodesk Certified User
for 3DS Max or Maya
Grade 12
Mobile App Development
AP Computer Science A or
AP Comp Science
Principles (2017)
126.39
126.32
MTA Mobile App Developer
MTA Game Developer
College Credit for AP Exam
credit awarded varies by college
35. Other Applications and NEW Products
1 Year
Video Game Design
Foundations
Create 12+ Online and
PC Games
Semester
Introduction to Video
Game Design
Freeware used to design
and program games
15 or 20 day Integration
Introduction to Video
Game Design
One game build
45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
54. Integrating Office Technology
•PowerPoint Games
(Quiz show and Maze)
•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create
Presentations, Brochures, Letters, Charts using
Office products for marketing
55. Industry Certification Lessons
C.O.R.E
Word
2010
Word Pro
2010
Outlook
2010
Excel
2010
PowerPoint
2010
Excel Pro
2010
Photoshop Flash Dreamweaver
Common Occupational Readiness Essentials
Expert
Certifications
Adobe Certifications
60. NYC Public Schools
Lower drop-out rates
NYC CTE – 4x Lower
Increased post-secondary
enrollment
92%
Perceived CTE program
value driving demand
Thomas A. Edison CTE High
School, 600 openings,
10,000 applicants
61. Rural Texas Schools
High pass-rate expectations
Exceptional community
involvement
World class measureable
results
62. Rural Texas Schools
• Rural School District:
– Jacksonville, TX
- Population 14,800
• High Expectations:
– 71% pass rate year after
year
• World Class Results:
– US Champion two years
running
63. Compelling Metrics in Florida
Performance Indicator Non-CAPE CAPE, No
Certification
CAPE +
Certification
Average grade (4.0 GPA scale) 2.53 2.60 3.03
12th graders earning diploma
(Graduating)
66.5% 76.7% 94.0%
At least one college-level course 17.7% 19.0% 30.5%
2007-08 graduates enrolling in
postsecondary in fall 2008
67.2% 57.9% 70.2%
2007-08 graduates employed in
fall 2008
48.4% 45.5% 58.0%
Chronically absent 15.5% 12.3% 11.6%
At least on disciplinary action 21.6% 21.2% 10.0%
Dropout rate 2.4% 1.4% 0.1%
64. Successful CTE Programs
“This is what career and tech education
should look like, if it’s not connected to
business and industry and
postsecondary education, if it doesn’t
lead to some of these skill certificates, it
shouldn’t be here.”
Betsy Brand
American Youth Policy Forum
A Non-Profit Research Group in Washington
65. Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
70. The Games Factory 2
Multi-Media Fusion 2
•FREE to schools
•Object oriented programming
•Simple interface
•Step by step directions
•Builds as an executable file
•Build games as FLASH web pages
•Include MochiMedia ad service (built in feature)
to get paid for your Free-2-play games.
•Post to your school website
•Builds to iPhone and iPad
•www.clickteam.com
71. Game Maker
•Freeware
•Object oriented programming
•Built in scripting language
•Simple interface
•Step by step directions
•Builds as an executable file
•Post to your school website
•www. Yoyogames.com
74. Engine 001 – Student Edition
•Included with textbook/workbook
•Builds using flowchart style visual programming
•Easy to use
•Great for storytelling games and RPGs
•Designed specifically for use in schools
79. Insanity
Insanity: doing the same thing over and
over again and expecting different
results.
Read more:
http://www.brainyquote.com/quotes/quot
es/a/alberteins133991.html#ixzz1KgH3j
q4T•Do not dumb down.
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
•Make real world connections to learning
90. Learning Enhanced with
“Error Inclusion” Directions
Unlike other
curriculum, I find value
in errors. Without
putting errors in the
directions, students
never learn how to
problem solve for the
solutions. That is why
common errors are left
in place, tested and
then explained how to
fix. Next time the
students encounters a
similar error, they will
have tools to fix the
problem and not rely on
you to help.
NYC Public SchoolsLower Drop-out RatesNYC CTE – 4x LowerIncreased Post-Secondary EnrollmentNYC CTE – 92%Perceived Program ValueThomas A. Edison CTE High School, 600 openings, 10,000 applicants
Rural Texas SchoolsRural School District:Jacksonville, TX - Population 14, 800High Expectations:71% pass rate year after yearCommunity Involvement:Annual CTE banquetWorld Class Results:US Champion two years running
Rural Texas SchoolsRural School District:Jacksonville, TX - Population 14, 800High Expectations:71% pass rate year after yearCommunity Involvement:Annual CTE banquetWorld Class Results:US Champion two years running
Career and Professional EducationThe results have been impressive. Looking at the results, students are graduating from these programs at a significantly higher rate than their peers outside of the career academies. If the students earn an industry certification, the graduation rate goes all the way up to 94%. These same students take college level courses at a rate higher than their peers, and have a higher average GPA. So the impact of these programs is clear.