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Introduction to Accelerometers and
OpenGL ES on the iPhone
    Jon Liang
●


        Mobility Lead – Mobclix
    ●


        http://www.mobclix.com
    ●



    Jeff LaMarche
●


        Author - Beginning iPhone Development: Exploring
    ●

        the iPhone SDK
        http://iphonedevelopment.blogspot.com/
    ●
Introduction to Accelerometers and
OpenGL ES on the iPhone
    OpenGL ES
●


    Accelerometer
●


    More OpenGL
●
OpenGL ES 1.1 - Open Graphics Library for
Embedded Systems
OpenGL




         Source:http://www.cs.unc.edu/~walk/pap//fig1.gif
OpenGL (continued)

    Platform independent
●


    Input
●


        Points, Lines, Polygons
    ●


        Transforms
    ●


        Textures
    ●


        Transparency
    ●


        Lighting
    ●
OpenGL Pipeline




                  Source: Apple
Code: Hello World
Quartz 2D vs. OpenGL for 2D

    Quartz 2D
●


        Higher Level API
    ●


            Compatible with
        –
            CoreAnimation
            Easier to Display Text
        –

        Inverted y-axis
    ●



    OpenGL
●


        Low Level API
    ●


            More Control
        –                            Source: Apple


            Less Overhead
        –

        3D
    ●
iPhone Limitations

    24 MB of Memory for textures and surfaces.
●


    The maximum texture size is 1024 x 1024.
●


    2D texture targets are supported; other texture
●

    targets are not.
    Stencil buffers aren’t available.
●


    More Info:
●


           http://developer.apple.com/iphone/library/documentation/i
       –
           Phone/Conceptual/iPhoneOSProgrammingGuide/Graphi
           csandDrawing/chapter_6_section_5.html#//apple_ref/doc
           /uid/TP40007072-CH10-SW18
Open GL → OpenGL ES

    Removed glBegin() and glEnd()
●


        Use glDrawArrays() or glDrawElements()
    ●




    Added Fixed Point data types
●


        Embedded systems often don't have FPU's.
    ●




    Removed convenience functions
●


        More lightweight implementation.
    ●
Questions?
Accelerometer
Accelerometer

    Hardware
●


        3-Axis MEMS Accelerometer
    ●


            Part Number: LIS302DL
        –

            Max Sample Rate: 400 Hz
        –

            Max Acceleration: ± 8g
        –

        No Gyroscope
    ●



    Implications
●


        No Direct Angular Acceleration Data
    ●


        Zeroed at Free Fall
    ●


        Limited Amplitude (± 4g per axis)
    ●
Basic Tasks: Signal Processing

    Isolating Large Movements
●


        Low-Pass Filter:
    ●


        xn = xn-1/2 + x/2
    Isolating Small Movements
●


        High-Pass Filter:
    ●

        xn = x - xn-1




                            Sournce: http://jp.physoc.org/content/vol550/issue3/fulltext/873/Figures/HiRes/873-F2.gif
Basic Tasks: Ground Angle

    2 Dimensions:
●

    Θ = atan(y/x)
    Axis-Plane:
●


    Θ = atan(z/sqrt(x2+y2))




                          Source: http://www.forestgumpsays.com/wp-content/uploads/2008/03/3iphoneaxes.jpg
Basic Tasks: Simple Gestures

    Swipe
●

    Positive-Negative Spike

    Shake
●

    Oscillating Wave

    Rotations
●

    2-Axis Change
Classes
 UIAccelerometer                                    UIAcceleration

 Methods                                            Properties
     + sharedAccelerometer                             UIAccelerationValue x
 Properties                                            UIAccelerationValue y
     updateInterval                                    UIAccelerationValue z
     delegate                                          NSTimeInterval timestamp



           MyClass <UIAccelerationDelegate>

           Methods
              - (void) accelerometer:(UIAccelerometer*) accelerometer
                        didAccelerate:(UIAcceleration*) acceleration




                                                                 MyOtherClass
Code: Hello World (continued)
Questions?
More Open GL
Apple Sample Code

    Accelerometer Graph
●


    Crash Landing
●


    GLGravity
●


    GLPaint
●


    GLSprite
●


    Touchfighter II
●
Additional Resources

    Open GL
●


        http://www.khronos.org/opengles/sdk/1.1/docs/man/
    ●


        http://www.glprogramming.com/red/
    ●



    Accelerometer
●


        www.st.com/stonline/products/literature/ds/12726.p
    ●

        df
        http://squallchua.blogspot.com/2008/12/wiimote-gesture
    ●


        http://ifiddling.blogspot.com/2009/01/dummy2.html
    ●
Additional Resources (continued)

    Collision Models
●


        http://www.metanetsoftware.com/technique/tutorialA
    ●

        .html
        http://www.metanetsoftware.com/technique/tutorialB
    ●

        .html
        http://www.euclideanspace.com/physics/dynamics/c
    ●

        ollision/index.htm

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Accelerometer and OpenGL

  • 1. Introduction to Accelerometers and OpenGL ES on the iPhone Jon Liang ● Mobility Lead – Mobclix ● http://www.mobclix.com ● Jeff LaMarche ● Author - Beginning iPhone Development: Exploring ● the iPhone SDK http://iphonedevelopment.blogspot.com/ ●
  • 2. Introduction to Accelerometers and OpenGL ES on the iPhone OpenGL ES ● Accelerometer ● More OpenGL ●
  • 3. OpenGL ES 1.1 - Open Graphics Library for Embedded Systems
  • 4. OpenGL Source:http://www.cs.unc.edu/~walk/pap//fig1.gif
  • 5. OpenGL (continued) Platform independent ● Input ● Points, Lines, Polygons ● Transforms ● Textures ● Transparency ● Lighting ●
  • 6. OpenGL Pipeline Source: Apple
  • 8. Quartz 2D vs. OpenGL for 2D Quartz 2D ● Higher Level API ● Compatible with – CoreAnimation Easier to Display Text – Inverted y-axis ● OpenGL ● Low Level API ● More Control – Source: Apple Less Overhead – 3D ●
  • 9. iPhone Limitations 24 MB of Memory for textures and surfaces. ● The maximum texture size is 1024 x 1024. ● 2D texture targets are supported; other texture ● targets are not. Stencil buffers aren’t available. ● More Info: ● http://developer.apple.com/iphone/library/documentation/i – Phone/Conceptual/iPhoneOSProgrammingGuide/Graphi csandDrawing/chapter_6_section_5.html#//apple_ref/doc /uid/TP40007072-CH10-SW18
  • 10. Open GL → OpenGL ES Removed glBegin() and glEnd() ● Use glDrawArrays() or glDrawElements() ● Added Fixed Point data types ● Embedded systems often don't have FPU's. ● Removed convenience functions ● More lightweight implementation. ●
  • 13. Accelerometer Hardware ● 3-Axis MEMS Accelerometer ● Part Number: LIS302DL – Max Sample Rate: 400 Hz – Max Acceleration: ± 8g – No Gyroscope ● Implications ● No Direct Angular Acceleration Data ● Zeroed at Free Fall ● Limited Amplitude (± 4g per axis) ●
  • 14. Basic Tasks: Signal Processing Isolating Large Movements ● Low-Pass Filter: ● xn = xn-1/2 + x/2 Isolating Small Movements ● High-Pass Filter: ● xn = x - xn-1 Sournce: http://jp.physoc.org/content/vol550/issue3/fulltext/873/Figures/HiRes/873-F2.gif
  • 15. Basic Tasks: Ground Angle 2 Dimensions: ● Θ = atan(y/x) Axis-Plane: ● Θ = atan(z/sqrt(x2+y2)) Source: http://www.forestgumpsays.com/wp-content/uploads/2008/03/3iphoneaxes.jpg
  • 16. Basic Tasks: Simple Gestures Swipe ● Positive-Negative Spike Shake ● Oscillating Wave Rotations ● 2-Axis Change
  • 17. Classes UIAccelerometer UIAcceleration Methods Properties + sharedAccelerometer UIAccelerationValue x Properties UIAccelerationValue y updateInterval UIAccelerationValue z delegate NSTimeInterval timestamp MyClass <UIAccelerationDelegate> Methods - (void) accelerometer:(UIAccelerometer*) accelerometer didAccelerate:(UIAcceleration*) acceleration MyOtherClass
  • 18. Code: Hello World (continued)
  • 21. Apple Sample Code Accelerometer Graph ● Crash Landing ● GLGravity ● GLPaint ● GLSprite ● Touchfighter II ●
  • 22. Additional Resources Open GL ● http://www.khronos.org/opengles/sdk/1.1/docs/man/ ● http://www.glprogramming.com/red/ ● Accelerometer ● www.st.com/stonline/products/literature/ds/12726.p ● df http://squallchua.blogspot.com/2008/12/wiimote-gesture ● http://ifiddling.blogspot.com/2009/01/dummy2.html ●
  • 23. Additional Resources (continued) Collision Models ● http://www.metanetsoftware.com/technique/tutorialA ● .html http://www.metanetsoftware.com/technique/tutorialB ● .html http://www.euclideanspace.com/physics/dynamics/c ● ollision/index.htm