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Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
1. KHCI_C2011A_0334
Swarm Algorithm Application Design for Spatial Sonic Multi-Sensory Experience
: A Case Study on Biomimetic Problem Solving Methodology for Design
HCI 2012 Crowd and Cloud, A New Horizon of Experience
Session : Design S27 UX Design 2
Hours : 10:40-10:55am Fri.13.01.2012
Venue : Pyungchang II (1F), Alpensia Convention Center
Junie Kwon, School of Business, Yonsei University
2. Introduction!
• Digital experiences in shared spaces, or public spaces
– Friendly, and natural interactive media experiences
• Technological Environment Changes
– AR, and “Thinking Things” that adopt the idea of anthropomorphic
natures of things
– New design alternatives : Organic structures, biomimetics
– Realistic experience by multi-sensory attributes requires the
theoretical, and methodological evolvements of multi-modal media
design
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3. Co-Creation Team!
Platoon
Artist
Lab
HSS
Collective
Ambient
Design
Core
Members
Voluntary
DIY
Community
Diffusion of Communication
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5. Swarm Simulation!
• Swarming Agent rules
– Cohesion
• steer to move toward the average position of local flock mates
– Separation
• steer to avoid crowding local flock mates
– Alignment
• steer towards the average heading of local flock mates
• Optimization procedures to navigate spatial explores
• Natural behavior simulation to adjust the optimal proximity that
gives anthropomorphic functions of objects
• Here we have digital objects to communicate with human as a
sentient agent.
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12. Future Studies
• Share Spaces, Create Memories
• Non-places
– ‘If place can be defined as relational, historical and
concerned with identity, then a space which can not be defined
as relational, or historical, or concerned with identity will
be a non-place.’
– Non-Places: Introduction to an Anthropology of Supermodernity
(1995), Marc Augé
• Space-Identity relationship
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