2. We - ANDLABS
Johannes Borchardt Lukas Jarosch
@androidoka @lukasandlabs
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 2
3. Agenda
• Game Development – the very basics
• AndEngine
o Showcase
o Overview
o 101
• Show us the code! (Hands on)
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 3
4. Game Development - Basics
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 4
5. Game Development Basics
Rendering
Simulation
while(play)
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 5
6. Game Development Basics
Rendering
Simulation
while(play)
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 6
14. Core Features
• Sprites
• Animations and Modifications of Sprites (Rotation, Scale)
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 14
15. Core Features
• Sound and Music Integration
• Splitscreens
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 15
16. Core Features
• OnScreen Joysticks / Controls
• Textrendering
• Particelsystems
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 16
17. Core Features
• Menus
• Scales on any Screen
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 17
18. Core Features
• OpenGL ES 2.0:
• Robotium Extension clickOnSprite(..);
• Google TV support
• Tons of other awesome stuff
Motion Streak Radial Blur
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 18
19. Extensions
TMX Tiled Map Support
SVG Texture Support
LiveWallpaper
Box2D Physik Engine
Multiplayer Support
.MOD Support
TexturePacker Support
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 19
20. 101
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 20
21. Components
BaseGameActivity
Engine
Scene
Entities Camera
Textures
www.andlabs.eu ANDLABS – Introduction to AndEngine 29.03.2012 Seite 21