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Copyright © 2001 Stephen A. Edwards All rights reserved
The C Language
Prof. Stephen A. Edwards
Copyright © 2001 Stephen A. Edwards All rights reserved
The C Language
 Currently, the most commonly-used language for
embedded systems
 “High-level assembly”
 Very portable: compilers exist for virtually every
processor
 Easy-to-understand compilation
 Produces efficient code
 Fairly concise
Copyright © 2001 Stephen A. Edwards All rights reserved
C History
 Developed between 1969 and 1973 along with Unix
 Due mostly to Dennis Ritchie
 Designed for systems programming
• Operating systems
• Utility programs
• Compilers
• Filters
 Evolved from B, which evolved from BCPL
Copyright © 2001 Stephen A. Edwards All rights reserved
BCPL
 Designed by Martin Richards (Cambridge) in 1967
 Typeless
• Everything an n-bit integer (a machine word)
• Pointers (addresses) and integers identical
 Memory is an undifferentiated array of words
 Natural model for word-addressed machines
 Local variables depend on frame-pointer-relative
addressing: dynamically-sized automatic objects
not permitted
 Strings awkward
• Routines expand and pack bytes to/from word arrays
Copyright © 2001 Stephen A. Edwards All rights reserved
C History
 Original machine (DEC PDP-11)
was very small
• 24K bytes of memory, 12K used
for operating system
 Written when computers were
big, capital equipment
• Group would get one, develop
new language, OS
Copyright © 2001 Stephen A. Edwards All rights reserved
C History
 Many language features designed to reduce memory
• Forward declarations required for everything
• Designed to work in one pass: must know everything
• No function nesting
 PDP-11 was byte-addressed
• Now standard
• Meant BCPL’s word-based model was insufficient
Copyright © 2001 Stephen A. Edwards All rights reserved
Hello World in C
#include <stdio.h>
void main()
{
printf(“Hello, world!n”);
}
Preprocessor used to
share information among
source files
- Clumsy
+ Cheaply implemented
+ Very flexible
Copyright © 2001 Stephen A. Edwards All rights reserved
Hello World in C
#include <stdio.h>
void main()
{
printf(“Hello, world!n”);
}
Program mostly a
collection of functions
“main” function special:
the entry point
“void” qualifier indicates
function does not return
anything
I/O performed by a library
function: not included in
the language
Copyright © 2001 Stephen A. Edwards All rights reserved
Euclid’s algorithm in C
int gcd(int m, int n)
{
int r;
while ( (r = m % n) != 0) {
m = n;
n = r;
}
return n;
}
“New Style” function
declaration lists
number and type of
arguments
Originally only listed
return type.
Generated code did
not care how many
arguments were
actually passed.
Arguments are call-
by-value
Copyright © 2001 Stephen A. Edwards All rights reserved
Euclid’s algorithm in C
int gcd(int m, int n)
{
int r;
while ( (r = m % n) != 0) {
m = n;
n = r;
}
return n;
}
Automatic variable
Storage allocated on
stack when function
entered, released
when it returns.
All parameters,
automatic variables
accessed w.r.t.
frame pointer.
Extra storage
needed while
evaluating large
expressions also
placed on the stack
n
m
ret. addr.
r
Frame
pointer Stack
pointer
Excess
arguments
simply
ignored
Copyright © 2001 Stephen A. Edwards All rights reserved
Euclid’s algorithm in C
int gcd(int m, int n)
{
int r;
while ( (r = m % n) != 0) {
m = n;
n = r;
}
return n;
}
Expression: C’s
basic type of
statement.
Arithmetic and
logical
Assignment (=)
returns a value, so
can be used in
expressions
% is remainder
!= is not equal
Copyright © 2001 Stephen A. Edwards All rights reserved
Euclid’s algorithm in C
int gcd(int m, int n)
{
int r;
while ( (r = m % n) != 0) {
m = n;
n = r;
}
return n;
}
High-level control-flow
statement. Ultimately
becomes a conditional
branch.
Supports “structured
programming”
Each function
returns a single
value, usually an
integer. Returned
through a specific
register by
convention.
Copyright © 2001 Stephen A. Edwards All rights reserved
Euclid Compiled on PDP-11
.globl _gcd r0-r7
.text PC is r7, SP is r6, FP is r5
_gcd:
jsr r5,rsave save sp in frame pointer r5
L2:mov 4(r5),r1 r1 = n
sxt r0 sign extend
div 6(r5),r0 m / n = r0,r1
mov r1,-10(r5) r = m % n
jeq L3
mov 6(r5),4(r5) m = n
mov -10(r5),6(r5) n = r
jbr L2
L3:mov 6(r5),r0 return n in r0
jbr L1
L1:jmp rretrn restore sp ptr, return
int gcd(int m, int n)
{
int r;
while ( (r = m % n) != 0) {
m = n;
n = r;
}
return n;
}
Copyright © 2001 Stephen A. Edwards All rights reserved
Euclid Compiled on PDP-11
.globl _gcd
.text
_gcd:
jsr r5,rsave
L2:mov 4(r5),r1
sxt r0
div 6(r5),r0
mov r1,-10(r5)
jeq L3
mov 6(r5),4(r5)
mov -10(r5),6(r5)
jbr L2
L3:mov 6(r5),r0
jbr L1
L1:jmp rretrn
Very natural mapping from C into
PDP-11 instructions.
Complex addressing modes make
frame-pointer-relative accesses
easy.
Another idiosyncrasy: registers
were memory-mapped, so taking
address of a variable in a register
is straightforward.
Copyright © 2001 Stephen A. Edwards All rights reserved
Pieces of C
 Types and Variables
• Definitions of data in memory
 Expressions
• Arithmetic, logical, and assignment operators in an
infix notation
 Statements
• Sequences of conditional, iteration, and branching
instructions
 Functions
• Groups of statements and variables invoked
recursively
Copyright © 2001 Stephen A. Edwards All rights reserved
C Types
 Basic types: char, int, float, and double
 Meant to match the processor’s native types
• Natural translation into assembly
• Fundamentally nonportable
 Declaration syntax: string of specifiers followed by a
declarator
 Declarator’s notation matches that in an expression
 Access a symbol using its declarator and get the
basic type back
Copyright © 2001 Stephen A. Edwards All rights reserved
C Type Examples
int i;
int *j, k;
unsigned char *ch;
float f[10];
char nextChar(int, char*);
int a[3][5][10];
int *func1(float);
int (*func2)(void);
Integer
j: pointer to integer, int k
ch: pointer to unsigned char
Array of 10 floats
2-arg function
Array of three arrays of five …
function returning int *
pointer to function returning int
Copyright © 2001 Stephen A. Edwards All rights reserved
C Typedef
 Type declarations recursive, complicated.
 Name new types with typedef
 Instead of
int (*func2)(void)
use
typedef int func2t(void);
func2t *func2;
Copyright © 2001 Stephen A. Edwards All rights reserved
C Structures
 A struct is an object with named fields:
struct {
char *name;
int x, y;
int h, w;
} box;
 Accessed using “dot” notation:
box.x = 5;
box.y = 2;
Copyright © 2001 Stephen A. Edwards All rights reserved
Struct bit-fields
 Way to aggressively pack data in memory
struct {
unsigned int baud : 5;
unsigned int div2 : 1;
unsigned int use_external_clock : 1;
} flags;
 Compiler will pack these fields into words
 Very implementation dependent: no guarantees of
ordering, packing, etc.
 Usually less efficient
• Reading a field requires masking and shifting
Copyright © 2001 Stephen A. Edwards All rights reserved
C Unions
 Can store objects of different types at different times
union {
int ival;
float fval;
char *sval;
};
 Useful for arrays of dissimilar objects
 Potentially very dangerous
 Good example of C’s philosophy
• Provide powerful mechanisms that can be abused
Copyright © 2001 Stephen A. Edwards All rights reserved
Alignment of data in structs
 Most processors require n-byte objects to be in
memory at address n*k
 Side effect of wide memory busses
 E.g., a 32-bit memory bus
 Read from address 3 requires two accesses, shifting
4 3 2
1
4 3 2 1
Copyright © 2001 Stephen A. Edwards All rights reserved
Alignment of data in structs
 Compilers add “padding” to structs to ensure proper
alignment, especially for arrays
 Pad to ensure alignment of largest object (with
biggest requirement)
struct {
char a;
int b;
char c;
}
 Moral: rearrange to save memory
a
bbbb
c
a
bbbb
c
Pad
Copyright © 2001 Stephen A. Edwards All rights reserved
C Storage Classes
#include <stdlib.h>
int global_static;
static int file_static;
void foo(int auto_param)
{
static int func_static;
int auto_i, auto_a[10];
double *auto_d = malloc(sizeof(double)*5);
}
Linker-visible.
Allocated at fixed
location
Visible within file.
Allocated at fixed
location.
Visible within func.
Allocated at fixed
location.
Copyright © 2001 Stephen A. Edwards All rights reserved
C Storage Classes
#include <stdlib.h>
int global_static;
static int file_static;
void foo(int auto_param)
{
static int func_static;
int auto_i, auto_a[10];
double *auto_d = malloc(sizeof(double)*5);
}
Space allocated on
stack by function.
Space allocated on
stack by caller.
Space allocated on
heap by library routine.
Copyright © 2001 Stephen A. Edwards All rights reserved
malloc() and free()
 Library routines for managing the heap
int *a;
a = (int *) malloc(sizeof(int) * k);
a[5] = 3;
free(a);
 Allocate and free arbitrary-sized chunks of memory
in any order
Copyright © 2001 Stephen A. Edwards All rights reserved
malloc() and free()
 More flexible than automatic variables (stacked)
 More costly in time and space
• malloc() and free() use complicated non-constant-time
algorithms
• Each block generally consumes two additional words
of memory
 Pointer to next empty block
 Size of this block
 Common source of errors
• Using uninitialized memory
• Using freed memory
• Not allocating enough
• Neglecting to free disused blocks (memory leaks)
Copyright © 2001 Stephen A. Edwards All rights reserved
malloc() and free()
 Memory usage errors so pervasive, entire successful
company (Pure Software) founded to sell tool to track
them down
 Purify tool inserts code that verifies each memory
access
 Reports accesses of uninitialized memory,
unallocated memory, etc.
 Publicly-available Electric Fence tool does something
similar
Copyright © 2001 Stephen A. Edwards All rights reserved
Dynamic Storage Allocation
 What are malloc() and free() actually doing?
 Pool of memory segments:
Free
malloc( )
Copyright © 2001 Stephen A. Edwards All rights reserved
Dynamic Storage Allocation
 Rules:
• Each segment contiguous in memory (no holes)
• Segments do not move once allocated
 malloc()
• Find memory area large enough for segment
• Mark that memory is allocated
 free()
• Mark the segment as unallocated
Copyright © 2001 Stephen A. Edwards All rights reserved
Dynamic Storage Allocation
 Three issues:
 How to maintain information about free memory
 The algorithm for locating a suitable block
 The algorithm for freeing an allocated block
Copyright © 2001 Stephen A. Edwards All rights reserved
Simple Dynamic Storage Allocation
 Three issues:
 How to maintain information about free memory
• Linked list
 The algorithm for locating a suitable block
• First-fit
 The algorithm for freeing an allocated block
• Coalesce adjacent free blocks
Copyright © 2001 Stephen A. Edwards All rights reserved
Simple Dynamic Storage Allocation
Next
Size
Next
SizeSize
Free block Allocated block
malloc( )
First large-enough
free block selected
Free block divided
into two
Previous next
pointer updated
Newly-allocated
region begins with
a size value
Copyright © 2001 Stephen A. Edwards All rights reserved
Simple Dynamic Storage Allocation
free(a)
Appropriate
position in free list
identified
Newly-freed region
added to adjacent
free regions
Copyright © 2001 Stephen A. Edwards All rights reserved
Dynamic Storage Allocation
 Many, many variants
 Other “fit” algorithms
 Segregation of objects by sizes
• 8-byte objects in one region, 16 in another, etc.
 More intelligent list structures
Copyright © 2001 Stephen A. Edwards All rights reserved
Memory Pools
 An alternative: Memory pools
 Separate management policy for each pool
 Stack-based pool: can only free whole pool at once
• Very cheap operation
• Good for build-once data structures (e.g., compilers)
 Pool for objects of a single size
• Useful in object-oriented programs
 Not part of the C standard library
Copyright © 2001 Stephen A. Edwards All rights reserved
Arrays
 Array: sequence of identical
objects in memory
 int a[10]; means space for ten
integers
Filippo Brunelleschi,
Ospdale degli Innocenti,
Firenze, Italy, 1421
 By itself, a is the address of the first integer
 *a and a[0] mean the same thing
 The address of a is not stored in memory: the
compiler inserts code to compute it when it appears
 Ritchie calls this interpretation the biggest
conceptual jump from BCPL to C
Copyright © 2001 Stephen A. Edwards All rights reserved
Multidimensional Arrays
 Array declarations read right-to-left
 int a[10][3][2];
 “an array of ten arrays of three arrays of two ints”
 In memory
2 2 2
3
2 2 2
3
2 2 2
3
...
10
Seagram Building, Ludwig
Mies van der Rohe,1957
Copyright © 2001 Stephen A. Edwards All rights reserved
Multidimensional Arrays
 Passing a multidimensional array as an argument
requires all but the first dimension
int a[10][3][2];
void examine( a[][3][2] ) { … }
 Address for an access such as a[i][j][k] is
a + k + 2*(j + 3*i)
Copyright © 2001 Stephen A. Edwards All rights reserved
Multidimensional Arrays
 Use arrays of pointers for variable-sized
multidimensional arrays
 You need to allocate space for and initialize the
arrays of pointers
int ***a;
 a[3][5][4] expands to *(*(*(a+3)+5)+4)
The value
int ** int * int
int ***a
Copyright © 2001 Stephen A. Edwards All rights reserved
C Expressions
 Traditional mathematical expressions
y = a*x*x + b*x + c;
 Very rich set of expressions
 Able to deal with arithmetic and bit manipulation
Copyright © 2001 Stephen A. Edwards All rights reserved
C Expression Classes
 arithmetic: + – * / %
 comparison: == != < <= > >=
 bitwise logical: & | ^ ~
 shifting: << >>
 lazy logical: && || !
 conditional: ? :
 assignment: = += -=
 increment/decrement: ++ --
 sequencing: ,
 pointer: * -> & []
Copyright © 2001 Stephen A. Edwards All rights reserved
Bitwise operators
 and: & or: | xor: ^ not: ~ left shift: << right shift: >>
 Useful for bit-field manipulations
#define MASK 0x040
if (a & MASK) { … } /* Check bits */
c |= MASK; /* Set bits */
c &= ~MASK; /* Clear bits */
d = (a & MASK) >> 4; /* Select field */
Copyright © 2001 Stephen A. Edwards All rights reserved
Lazy Logical Operators
 “Short circuit” tests save time
if ( a == 3 && b == 4 && c == 5 ) { … }
equivalent to
if (a == 3) { if (b ==4) { if (c == 5) { … } } }
 Evaluation order (left before right) provides safety
if ( i <= SIZE && a[i] == 0 ) { … }
Copyright © 2001 Stephen A. Edwards All rights reserved
Conditional Operator
 c = a < b ? a + 1 : b – 1;
 Evaluate first expression. If true, evaluate second,
otherwise evaluate third.
 Puts almost statement-like behavior in expressions.
 BCPL allowed code in an expression:
a := 5 + valof{ int i, s = 0; for (i = 0 ; i < 10 ; i++) s += a[I];
return s; }
Copyright © 2001 Stephen A. Edwards All rights reserved
Side-effects in expressions
 Evaluating an expression often has side-effects
a++ increment a afterwards
a = 5 changes the value of a
a = foo() function foo may have side-effects
Copyright © 2001 Stephen A. Edwards All rights reserved
Pointer Arithmetic
 From BCPL’s view of the world
 Pointer arithmetic is natural: everything’s an integer
int *p, *q;
*(p+5) equivalent to p[5]
 If p and q point into same array, p – q is number of
elements between p and q.
 Accessing fields of a pointed-to structure has a
shorthand:
p->field means (*p).field
Copyright © 2001 Stephen A. Edwards All rights reserved
C Statements
 Expression
 Conditional
• if (expr) { … } else {…}
• switch (expr) { case c1: case c2: … }
 Iteration
• while (expr) { … } zero or more iterations
• do … while (expr) at least one iteration
• for ( init ; valid ; next ) { … }
 Jump
• goto label
• continue; go to start of loop
• break; exit loop or switch
• return expr; return from function
Copyright © 2001 Stephen A. Edwards All rights reserved
The Switch Statement
 Performs multi-way branches
switch (expr) {
case 1: …
break;
case 5:
case 6: …
break;
default: …
break;
}
tmp = expr;
if (tmp == 1) goto L1
else if (tmp == 5) goto L5
else if (tmp == 6) goto L6
else goto Default;
L1: …
goto Break;
L5:;
L6: …
goto Break;
Default: …
goto Break;
Break:
Copyright © 2001 Stephen A. Edwards All rights reserved
Switch Generates Interesting Code
 Sparse case labels tested sequentially
if (e == 1) goto L1;
else if (e == 10) goto L2;
else if (e == 100) goto L3;
 Dense cases use a jump table
table = { L1, L2, Default, L4, L5 };
if (e >= 1 and e <= 5) goto table[e];
 Clever compilers may combine these
Copyright © 2001 Stephen A. Edwards All rights reserved
setjmp/longjmp
 A way to exit from deeply nested functions
 A hack now a formal part of the standard library
#include <setjmp.h>
jmp_buf jmpbuf;
void top(void) {
switch (setjmp(jmpbuf)) {
case 0: child(); break;
case 1: /* longjmp called */ break;
} }
void deeplynested() { longjmp(jmpbuf, 1); }
Space for a return
address and registers
(including stack pointer,
frame pointer)
Stores context, returns 0
Returns to context, making it
appear setjmp() returned 1
Copyright © 2001 Stephen A. Edwards All rights reserved
The Macro Preprocessor
 Relatively late and awkward addition to the language
 Symbolic constants
#define PI 3.1415926535
 Macros with arguments for emulating inlining
#define min(x,y) ((x) < (y) ? (x) : (y))
 Conditional compilation
#ifdef __STDC__
 File inclusion for sharing of declarations
#include “myheaders.h”
Copyright © 2001 Stephen A. Edwards All rights reserved
Macro Preprocessor Pitfalls
 Header file dependencies usually form a directed
acyclic graph (DAG)
 How do you avoid defining things twice?
 Convention: surround each header (.h) file with a
conditional:
#ifndef __MYHEADER_H__
#define __MYHEADER_H__
/* Declarations */
#endif
Copyright © 2001 Stephen A. Edwards All rights reserved
Macro Preprocessor Pitfalls
 Macros with arguments do not have function call
semantics
 Function Call:
• Each argument evaluated once, in undefined order,
before function is called
 Macro:
• Each argument evaluated once every time it appears in
expansion text
Copyright © 2001 Stephen A. Edwards All rights reserved
Macro Preprocessor pitfalls
 Example: the “min” function
int min(int a, int b)
{ if (a < b) return a; else return b; }
#define min(a,b) ((a) < (b) ? (a) : (b))
 Identical for min(5,x)
 Different when evaluating expression has side-effect:
min(a++,b)
• min function increments a once
• min macro may increment a twice if a < b
Copyright © 2001 Stephen A. Edwards All rights reserved
Macro Preprocessor Pitfalls
 Text substitution can expose unexpected groupings
#define mult(a,b) a*b
mult(5+3,2+4)
 Expands to 5 + 3 * 2 + 4
 Operator precedence evaluates this as
5 + (3*2) + 4 = 15 not (5+3) * (2+4) = 48 as intended
 Moral: By convention, enclose each macro argument
in parenthesis:
#define mult(a,b) (a)*(b)
Copyright © 2001 Stephen A. Edwards All rights reserved
Nondeterminism in C
 Library routines
• malloc() returns a nondeterministically-chosen address
• Address used as a hash key produces nondeterministic
results
 Argument evaluation order
• myfunc( func1(), func2(), func3() )
• func1, func2, and func3 may be called in any order
 Word sizes
int a;
a = 1 << 16; /* Might be zero */
a = 1 << 32; /* Might be zero */
Copyright © 2001 Stephen A. Edwards All rights reserved
Nondeterminism in C
 Uninitialized variables
• Automatic variables may take values from stack
• Global variables left to the whims of the OS
 Reading the wrong value from a union
• union { int a; float b; } u; u.a = 10; printf(“%g”, u.b);
 Pointer dereference
• *a undefined unless it points within an allocated array
and has been initialized
• Very easy to violate these rules
• Legal: int a[10]; a[-1] = 3; a[10] = 2; a[11] = 5;
• int *a, *b; a - b only defined if a and b point into the
same array
Copyright © 2001 Stephen A. Edwards All rights reserved
Nondeterminism in C
 How to deal with nondeterminism?
• Caveat programmer
 Studiously avoid nondeterministic constructs
• Compilers, lint, etc. don’t really help
 Philosophy of C: get out of the programmer’s way
 “C treats you like a consenting adult”
• Created by a systems programmer (Ritchie)
 “Pascal treats you like a misbehaving child”
• Created by an educator (Wirth)
 “Ada treats you like a criminal”
• Created by the Department of Defense
Copyright © 2001 Stephen A. Edwards All rights reserved
Summary
 C evolved from the typeless languages BCPL and B
 Array-of-bytes model of memory permeates the
language
 Original weak type system strengthened over time
 C programs built from
• Variable and type declarations
• Functions
• Statements
• Expressions
Copyright © 2001 Stephen A. Edwards All rights reserved
Summary of C types
 Built from primitive types that match processor types
 char, int, float, double, pointers
 Struct and union aggregate heterogeneous objects
 Arrays build sequences of identical objects
 Alignment restrictions ensured by compiler
 Multidimensional arrays
 Three storage classes
• global, static (address fixed at compile time)
• automatic (on stack)
• heap (provided by malloc() and free() library calls)
Copyright © 2001 Stephen A. Edwards All rights reserved
Summary of C expressions
 Wide variety of operators
• Arithmetic + - * /
• Logical && || (lazy)
• Bitwise & |
• Comparison < <=
• Assignment = += *=
• Increment/decrement ++ --
• Conditional ? :
 Expressions may have side-effects
Copyright © 2001 Stephen A. Edwards All rights reserved
Summary of C statements
 Expression
 Conditional
• if-else switch
 Iteration
• while do-while for(;;)
 Branching
• goto break continue return
 Awkward setjmp, longjmp library routines for non-
local goto
Copyright © 2001 Stephen A. Edwards All rights reserved
Summary of C
 Preprocessor
• symbolic constants
• inline-like functions
• conditional compilation
• file inclusion
 Sources of nondeterminsm
• library functions, evaluation order, variable sizes
Copyright © 2001 Stephen A. Edwards All rights reserved
The Main Points
 Like a high-level assembly language
 Array-of-cells model of memory
 Very efficient code generation follows from close
semantic match
 Language lets you do just about everything
 Very easy to make mistakes

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Clanguage

  • 1. Copyright © 2001 Stephen A. Edwards All rights reserved The C Language Prof. Stephen A. Edwards
  • 2. Copyright © 2001 Stephen A. Edwards All rights reserved The C Language  Currently, the most commonly-used language for embedded systems  “High-level assembly”  Very portable: compilers exist for virtually every processor  Easy-to-understand compilation  Produces efficient code  Fairly concise
  • 3. Copyright © 2001 Stephen A. Edwards All rights reserved C History  Developed between 1969 and 1973 along with Unix  Due mostly to Dennis Ritchie  Designed for systems programming • Operating systems • Utility programs • Compilers • Filters  Evolved from B, which evolved from BCPL
  • 4. Copyright © 2001 Stephen A. Edwards All rights reserved BCPL  Designed by Martin Richards (Cambridge) in 1967  Typeless • Everything an n-bit integer (a machine word) • Pointers (addresses) and integers identical  Memory is an undifferentiated array of words  Natural model for word-addressed machines  Local variables depend on frame-pointer-relative addressing: dynamically-sized automatic objects not permitted  Strings awkward • Routines expand and pack bytes to/from word arrays
  • 5. Copyright © 2001 Stephen A. Edwards All rights reserved C History  Original machine (DEC PDP-11) was very small • 24K bytes of memory, 12K used for operating system  Written when computers were big, capital equipment • Group would get one, develop new language, OS
  • 6. Copyright © 2001 Stephen A. Edwards All rights reserved C History  Many language features designed to reduce memory • Forward declarations required for everything • Designed to work in one pass: must know everything • No function nesting  PDP-11 was byte-addressed • Now standard • Meant BCPL’s word-based model was insufficient
  • 7. Copyright © 2001 Stephen A. Edwards All rights reserved Hello World in C #include <stdio.h> void main() { printf(“Hello, world!n”); } Preprocessor used to share information among source files - Clumsy + Cheaply implemented + Very flexible
  • 8. Copyright © 2001 Stephen A. Edwards All rights reserved Hello World in C #include <stdio.h> void main() { printf(“Hello, world!n”); } Program mostly a collection of functions “main” function special: the entry point “void” qualifier indicates function does not return anything I/O performed by a library function: not included in the language
  • 9. Copyright © 2001 Stephen A. Edwards All rights reserved Euclid’s algorithm in C int gcd(int m, int n) { int r; while ( (r = m % n) != 0) { m = n; n = r; } return n; } “New Style” function declaration lists number and type of arguments Originally only listed return type. Generated code did not care how many arguments were actually passed. Arguments are call- by-value
  • 10. Copyright © 2001 Stephen A. Edwards All rights reserved Euclid’s algorithm in C int gcd(int m, int n) { int r; while ( (r = m % n) != 0) { m = n; n = r; } return n; } Automatic variable Storage allocated on stack when function entered, released when it returns. All parameters, automatic variables accessed w.r.t. frame pointer. Extra storage needed while evaluating large expressions also placed on the stack n m ret. addr. r Frame pointer Stack pointer Excess arguments simply ignored
  • 11. Copyright © 2001 Stephen A. Edwards All rights reserved Euclid’s algorithm in C int gcd(int m, int n) { int r; while ( (r = m % n) != 0) { m = n; n = r; } return n; } Expression: C’s basic type of statement. Arithmetic and logical Assignment (=) returns a value, so can be used in expressions % is remainder != is not equal
  • 12. Copyright © 2001 Stephen A. Edwards All rights reserved Euclid’s algorithm in C int gcd(int m, int n) { int r; while ( (r = m % n) != 0) { m = n; n = r; } return n; } High-level control-flow statement. Ultimately becomes a conditional branch. Supports “structured programming” Each function returns a single value, usually an integer. Returned through a specific register by convention.
  • 13. Copyright © 2001 Stephen A. Edwards All rights reserved Euclid Compiled on PDP-11 .globl _gcd r0-r7 .text PC is r7, SP is r6, FP is r5 _gcd: jsr r5,rsave save sp in frame pointer r5 L2:mov 4(r5),r1 r1 = n sxt r0 sign extend div 6(r5),r0 m / n = r0,r1 mov r1,-10(r5) r = m % n jeq L3 mov 6(r5),4(r5) m = n mov -10(r5),6(r5) n = r jbr L2 L3:mov 6(r5),r0 return n in r0 jbr L1 L1:jmp rretrn restore sp ptr, return int gcd(int m, int n) { int r; while ( (r = m % n) != 0) { m = n; n = r; } return n; }
  • 14. Copyright © 2001 Stephen A. Edwards All rights reserved Euclid Compiled on PDP-11 .globl _gcd .text _gcd: jsr r5,rsave L2:mov 4(r5),r1 sxt r0 div 6(r5),r0 mov r1,-10(r5) jeq L3 mov 6(r5),4(r5) mov -10(r5),6(r5) jbr L2 L3:mov 6(r5),r0 jbr L1 L1:jmp rretrn Very natural mapping from C into PDP-11 instructions. Complex addressing modes make frame-pointer-relative accesses easy. Another idiosyncrasy: registers were memory-mapped, so taking address of a variable in a register is straightforward.
  • 15. Copyright © 2001 Stephen A. Edwards All rights reserved Pieces of C  Types and Variables • Definitions of data in memory  Expressions • Arithmetic, logical, and assignment operators in an infix notation  Statements • Sequences of conditional, iteration, and branching instructions  Functions • Groups of statements and variables invoked recursively
  • 16. Copyright © 2001 Stephen A. Edwards All rights reserved C Types  Basic types: char, int, float, and double  Meant to match the processor’s native types • Natural translation into assembly • Fundamentally nonportable  Declaration syntax: string of specifiers followed by a declarator  Declarator’s notation matches that in an expression  Access a symbol using its declarator and get the basic type back
  • 17. Copyright © 2001 Stephen A. Edwards All rights reserved C Type Examples int i; int *j, k; unsigned char *ch; float f[10]; char nextChar(int, char*); int a[3][5][10]; int *func1(float); int (*func2)(void); Integer j: pointer to integer, int k ch: pointer to unsigned char Array of 10 floats 2-arg function Array of three arrays of five … function returning int * pointer to function returning int
  • 18. Copyright © 2001 Stephen A. Edwards All rights reserved C Typedef  Type declarations recursive, complicated.  Name new types with typedef  Instead of int (*func2)(void) use typedef int func2t(void); func2t *func2;
  • 19. Copyright © 2001 Stephen A. Edwards All rights reserved C Structures  A struct is an object with named fields: struct { char *name; int x, y; int h, w; } box;  Accessed using “dot” notation: box.x = 5; box.y = 2;
  • 20. Copyright © 2001 Stephen A. Edwards All rights reserved Struct bit-fields  Way to aggressively pack data in memory struct { unsigned int baud : 5; unsigned int div2 : 1; unsigned int use_external_clock : 1; } flags;  Compiler will pack these fields into words  Very implementation dependent: no guarantees of ordering, packing, etc.  Usually less efficient • Reading a field requires masking and shifting
  • 21. Copyright © 2001 Stephen A. Edwards All rights reserved C Unions  Can store objects of different types at different times union { int ival; float fval; char *sval; };  Useful for arrays of dissimilar objects  Potentially very dangerous  Good example of C’s philosophy • Provide powerful mechanisms that can be abused
  • 22. Copyright © 2001 Stephen A. Edwards All rights reserved Alignment of data in structs  Most processors require n-byte objects to be in memory at address n*k  Side effect of wide memory busses  E.g., a 32-bit memory bus  Read from address 3 requires two accesses, shifting 4 3 2 1 4 3 2 1
  • 23. Copyright © 2001 Stephen A. Edwards All rights reserved Alignment of data in structs  Compilers add “padding” to structs to ensure proper alignment, especially for arrays  Pad to ensure alignment of largest object (with biggest requirement) struct { char a; int b; char c; }  Moral: rearrange to save memory a bbbb c a bbbb c Pad
  • 24. Copyright © 2001 Stephen A. Edwards All rights reserved C Storage Classes #include <stdlib.h> int global_static; static int file_static; void foo(int auto_param) { static int func_static; int auto_i, auto_a[10]; double *auto_d = malloc(sizeof(double)*5); } Linker-visible. Allocated at fixed location Visible within file. Allocated at fixed location. Visible within func. Allocated at fixed location.
  • 25. Copyright © 2001 Stephen A. Edwards All rights reserved C Storage Classes #include <stdlib.h> int global_static; static int file_static; void foo(int auto_param) { static int func_static; int auto_i, auto_a[10]; double *auto_d = malloc(sizeof(double)*5); } Space allocated on stack by function. Space allocated on stack by caller. Space allocated on heap by library routine.
  • 26. Copyright © 2001 Stephen A. Edwards All rights reserved malloc() and free()  Library routines for managing the heap int *a; a = (int *) malloc(sizeof(int) * k); a[5] = 3; free(a);  Allocate and free arbitrary-sized chunks of memory in any order
  • 27. Copyright © 2001 Stephen A. Edwards All rights reserved malloc() and free()  More flexible than automatic variables (stacked)  More costly in time and space • malloc() and free() use complicated non-constant-time algorithms • Each block generally consumes two additional words of memory  Pointer to next empty block  Size of this block  Common source of errors • Using uninitialized memory • Using freed memory • Not allocating enough • Neglecting to free disused blocks (memory leaks)
  • 28. Copyright © 2001 Stephen A. Edwards All rights reserved malloc() and free()  Memory usage errors so pervasive, entire successful company (Pure Software) founded to sell tool to track them down  Purify tool inserts code that verifies each memory access  Reports accesses of uninitialized memory, unallocated memory, etc.  Publicly-available Electric Fence tool does something similar
  • 29. Copyright © 2001 Stephen A. Edwards All rights reserved Dynamic Storage Allocation  What are malloc() and free() actually doing?  Pool of memory segments: Free malloc( )
  • 30. Copyright © 2001 Stephen A. Edwards All rights reserved Dynamic Storage Allocation  Rules: • Each segment contiguous in memory (no holes) • Segments do not move once allocated  malloc() • Find memory area large enough for segment • Mark that memory is allocated  free() • Mark the segment as unallocated
  • 31. Copyright © 2001 Stephen A. Edwards All rights reserved Dynamic Storage Allocation  Three issues:  How to maintain information about free memory  The algorithm for locating a suitable block  The algorithm for freeing an allocated block
  • 32. Copyright © 2001 Stephen A. Edwards All rights reserved Simple Dynamic Storage Allocation  Three issues:  How to maintain information about free memory • Linked list  The algorithm for locating a suitable block • First-fit  The algorithm for freeing an allocated block • Coalesce adjacent free blocks
  • 33. Copyright © 2001 Stephen A. Edwards All rights reserved Simple Dynamic Storage Allocation Next Size Next SizeSize Free block Allocated block malloc( ) First large-enough free block selected Free block divided into two Previous next pointer updated Newly-allocated region begins with a size value
  • 34. Copyright © 2001 Stephen A. Edwards All rights reserved Simple Dynamic Storage Allocation free(a) Appropriate position in free list identified Newly-freed region added to adjacent free regions
  • 35. Copyright © 2001 Stephen A. Edwards All rights reserved Dynamic Storage Allocation  Many, many variants  Other “fit” algorithms  Segregation of objects by sizes • 8-byte objects in one region, 16 in another, etc.  More intelligent list structures
  • 36. Copyright © 2001 Stephen A. Edwards All rights reserved Memory Pools  An alternative: Memory pools  Separate management policy for each pool  Stack-based pool: can only free whole pool at once • Very cheap operation • Good for build-once data structures (e.g., compilers)  Pool for objects of a single size • Useful in object-oriented programs  Not part of the C standard library
  • 37. Copyright © 2001 Stephen A. Edwards All rights reserved Arrays  Array: sequence of identical objects in memory  int a[10]; means space for ten integers Filippo Brunelleschi, Ospdale degli Innocenti, Firenze, Italy, 1421  By itself, a is the address of the first integer  *a and a[0] mean the same thing  The address of a is not stored in memory: the compiler inserts code to compute it when it appears  Ritchie calls this interpretation the biggest conceptual jump from BCPL to C
  • 38. Copyright © 2001 Stephen A. Edwards All rights reserved Multidimensional Arrays  Array declarations read right-to-left  int a[10][3][2];  “an array of ten arrays of three arrays of two ints”  In memory 2 2 2 3 2 2 2 3 2 2 2 3 ... 10 Seagram Building, Ludwig Mies van der Rohe,1957
  • 39. Copyright © 2001 Stephen A. Edwards All rights reserved Multidimensional Arrays  Passing a multidimensional array as an argument requires all but the first dimension int a[10][3][2]; void examine( a[][3][2] ) { … }  Address for an access such as a[i][j][k] is a + k + 2*(j + 3*i)
  • 40. Copyright © 2001 Stephen A. Edwards All rights reserved Multidimensional Arrays  Use arrays of pointers for variable-sized multidimensional arrays  You need to allocate space for and initialize the arrays of pointers int ***a;  a[3][5][4] expands to *(*(*(a+3)+5)+4) The value int ** int * int int ***a
  • 41. Copyright © 2001 Stephen A. Edwards All rights reserved C Expressions  Traditional mathematical expressions y = a*x*x + b*x + c;  Very rich set of expressions  Able to deal with arithmetic and bit manipulation
  • 42. Copyright © 2001 Stephen A. Edwards All rights reserved C Expression Classes  arithmetic: + – * / %  comparison: == != < <= > >=  bitwise logical: & | ^ ~  shifting: << >>  lazy logical: && || !  conditional: ? :  assignment: = += -=  increment/decrement: ++ --  sequencing: ,  pointer: * -> & []
  • 43. Copyright © 2001 Stephen A. Edwards All rights reserved Bitwise operators  and: & or: | xor: ^ not: ~ left shift: << right shift: >>  Useful for bit-field manipulations #define MASK 0x040 if (a & MASK) { … } /* Check bits */ c |= MASK; /* Set bits */ c &= ~MASK; /* Clear bits */ d = (a & MASK) >> 4; /* Select field */
  • 44. Copyright © 2001 Stephen A. Edwards All rights reserved Lazy Logical Operators  “Short circuit” tests save time if ( a == 3 && b == 4 && c == 5 ) { … } equivalent to if (a == 3) { if (b ==4) { if (c == 5) { … } } }  Evaluation order (left before right) provides safety if ( i <= SIZE && a[i] == 0 ) { … }
  • 45. Copyright © 2001 Stephen A. Edwards All rights reserved Conditional Operator  c = a < b ? a + 1 : b – 1;  Evaluate first expression. If true, evaluate second, otherwise evaluate third.  Puts almost statement-like behavior in expressions.  BCPL allowed code in an expression: a := 5 + valof{ int i, s = 0; for (i = 0 ; i < 10 ; i++) s += a[I]; return s; }
  • 46. Copyright © 2001 Stephen A. Edwards All rights reserved Side-effects in expressions  Evaluating an expression often has side-effects a++ increment a afterwards a = 5 changes the value of a a = foo() function foo may have side-effects
  • 47. Copyright © 2001 Stephen A. Edwards All rights reserved Pointer Arithmetic  From BCPL’s view of the world  Pointer arithmetic is natural: everything’s an integer int *p, *q; *(p+5) equivalent to p[5]  If p and q point into same array, p – q is number of elements between p and q.  Accessing fields of a pointed-to structure has a shorthand: p->field means (*p).field
  • 48. Copyright © 2001 Stephen A. Edwards All rights reserved C Statements  Expression  Conditional • if (expr) { … } else {…} • switch (expr) { case c1: case c2: … }  Iteration • while (expr) { … } zero or more iterations • do … while (expr) at least one iteration • for ( init ; valid ; next ) { … }  Jump • goto label • continue; go to start of loop • break; exit loop or switch • return expr; return from function
  • 49. Copyright © 2001 Stephen A. Edwards All rights reserved The Switch Statement  Performs multi-way branches switch (expr) { case 1: … break; case 5: case 6: … break; default: … break; } tmp = expr; if (tmp == 1) goto L1 else if (tmp == 5) goto L5 else if (tmp == 6) goto L6 else goto Default; L1: … goto Break; L5:; L6: … goto Break; Default: … goto Break; Break:
  • 50. Copyright © 2001 Stephen A. Edwards All rights reserved Switch Generates Interesting Code  Sparse case labels tested sequentially if (e == 1) goto L1; else if (e == 10) goto L2; else if (e == 100) goto L3;  Dense cases use a jump table table = { L1, L2, Default, L4, L5 }; if (e >= 1 and e <= 5) goto table[e];  Clever compilers may combine these
  • 51. Copyright © 2001 Stephen A. Edwards All rights reserved setjmp/longjmp  A way to exit from deeply nested functions  A hack now a formal part of the standard library #include <setjmp.h> jmp_buf jmpbuf; void top(void) { switch (setjmp(jmpbuf)) { case 0: child(); break; case 1: /* longjmp called */ break; } } void deeplynested() { longjmp(jmpbuf, 1); } Space for a return address and registers (including stack pointer, frame pointer) Stores context, returns 0 Returns to context, making it appear setjmp() returned 1
  • 52. Copyright © 2001 Stephen A. Edwards All rights reserved The Macro Preprocessor  Relatively late and awkward addition to the language  Symbolic constants #define PI 3.1415926535  Macros with arguments for emulating inlining #define min(x,y) ((x) < (y) ? (x) : (y))  Conditional compilation #ifdef __STDC__  File inclusion for sharing of declarations #include “myheaders.h”
  • 53. Copyright © 2001 Stephen A. Edwards All rights reserved Macro Preprocessor Pitfalls  Header file dependencies usually form a directed acyclic graph (DAG)  How do you avoid defining things twice?  Convention: surround each header (.h) file with a conditional: #ifndef __MYHEADER_H__ #define __MYHEADER_H__ /* Declarations */ #endif
  • 54. Copyright © 2001 Stephen A. Edwards All rights reserved Macro Preprocessor Pitfalls  Macros with arguments do not have function call semantics  Function Call: • Each argument evaluated once, in undefined order, before function is called  Macro: • Each argument evaluated once every time it appears in expansion text
  • 55. Copyright © 2001 Stephen A. Edwards All rights reserved Macro Preprocessor pitfalls  Example: the “min” function int min(int a, int b) { if (a < b) return a; else return b; } #define min(a,b) ((a) < (b) ? (a) : (b))  Identical for min(5,x)  Different when evaluating expression has side-effect: min(a++,b) • min function increments a once • min macro may increment a twice if a < b
  • 56. Copyright © 2001 Stephen A. Edwards All rights reserved Macro Preprocessor Pitfalls  Text substitution can expose unexpected groupings #define mult(a,b) a*b mult(5+3,2+4)  Expands to 5 + 3 * 2 + 4  Operator precedence evaluates this as 5 + (3*2) + 4 = 15 not (5+3) * (2+4) = 48 as intended  Moral: By convention, enclose each macro argument in parenthesis: #define mult(a,b) (a)*(b)
  • 57. Copyright © 2001 Stephen A. Edwards All rights reserved Nondeterminism in C  Library routines • malloc() returns a nondeterministically-chosen address • Address used as a hash key produces nondeterministic results  Argument evaluation order • myfunc( func1(), func2(), func3() ) • func1, func2, and func3 may be called in any order  Word sizes int a; a = 1 << 16; /* Might be zero */ a = 1 << 32; /* Might be zero */
  • 58. Copyright © 2001 Stephen A. Edwards All rights reserved Nondeterminism in C  Uninitialized variables • Automatic variables may take values from stack • Global variables left to the whims of the OS  Reading the wrong value from a union • union { int a; float b; } u; u.a = 10; printf(“%g”, u.b);  Pointer dereference • *a undefined unless it points within an allocated array and has been initialized • Very easy to violate these rules • Legal: int a[10]; a[-1] = 3; a[10] = 2; a[11] = 5; • int *a, *b; a - b only defined if a and b point into the same array
  • 59. Copyright © 2001 Stephen A. Edwards All rights reserved Nondeterminism in C  How to deal with nondeterminism? • Caveat programmer  Studiously avoid nondeterministic constructs • Compilers, lint, etc. don’t really help  Philosophy of C: get out of the programmer’s way  “C treats you like a consenting adult” • Created by a systems programmer (Ritchie)  “Pascal treats you like a misbehaving child” • Created by an educator (Wirth)  “Ada treats you like a criminal” • Created by the Department of Defense
  • 60. Copyright © 2001 Stephen A. Edwards All rights reserved Summary  C evolved from the typeless languages BCPL and B  Array-of-bytes model of memory permeates the language  Original weak type system strengthened over time  C programs built from • Variable and type declarations • Functions • Statements • Expressions
  • 61. Copyright © 2001 Stephen A. Edwards All rights reserved Summary of C types  Built from primitive types that match processor types  char, int, float, double, pointers  Struct and union aggregate heterogeneous objects  Arrays build sequences of identical objects  Alignment restrictions ensured by compiler  Multidimensional arrays  Three storage classes • global, static (address fixed at compile time) • automatic (on stack) • heap (provided by malloc() and free() library calls)
  • 62. Copyright © 2001 Stephen A. Edwards All rights reserved Summary of C expressions  Wide variety of operators • Arithmetic + - * / • Logical && || (lazy) • Bitwise & | • Comparison < <= • Assignment = += *= • Increment/decrement ++ -- • Conditional ? :  Expressions may have side-effects
  • 63. Copyright © 2001 Stephen A. Edwards All rights reserved Summary of C statements  Expression  Conditional • if-else switch  Iteration • while do-while for(;;)  Branching • goto break continue return  Awkward setjmp, longjmp library routines for non- local goto
  • 64. Copyright © 2001 Stephen A. Edwards All rights reserved Summary of C  Preprocessor • symbolic constants • inline-like functions • conditional compilation • file inclusion  Sources of nondeterminsm • library functions, evaluation order, variable sizes
  • 65. Copyright © 2001 Stephen A. Edwards All rights reserved The Main Points  Like a high-level assembly language  Array-of-cells model of memory  Very efficient code generation follows from close semantic match  Language lets you do just about everything  Very easy to make mistakes