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PART 1: Technology is Causing a Shift in
Broadcasting, Advertising and Publishing
PART 2: Industry Convergence Between
Broadcasters, Advertisers and Publishers
Creating Interesting Collaborations
PART 1: HOW ONLINE TECHNOLOGY IS
CHANGING INDUSTRIES
ONLINE - Online Video

 An increase of $12 (2009) to $20 million (2010) dollars towards online video. (IAB Canada).
 The demand is high, we need more supply.


  Persons 18-24 watch the most online           2ND largest search engine in the world (Socialnomics)
  video; 267 videos/month (comScore)




                                          90% of Canadian Internet users watched online
                                          video in March 2011, compared to 81% in the U.K.,
                                          83% in France, and 84% in Germany and the U.S.
                                          (comScore)




But where can advertisers buy as many impressions as traditional television?
ONLINE - Online Video
                      Branded Entertainment




Will branded entertainment replace the 30 second spot? Or complement it?
                            How effective is it?
ONLINE – Online Video: Online
                        Distribution of Televised Content




Viewership up by 200%   Viewership up by 67%




             Will over the top services cause cord cutting?
         How will TV anywhere fare against over the top services?
ONLINE - Online Video
         Original Made for Web Content




Does the revenue justify the cost of production?
ONLINE – E-Commerce

U.S. ecommerce sales totaled $165.4 billion in 2010, up 14.8% (US Census Bureau)




                How does online purchasing affect retailing?
Will the trend towards online purchasing replace malls in the near future?
ONLINE – E-Commerce
                       Group Buying

                                                          441,000 deals sold,
                                                          more than $11 million
                                                          in revenue (Mashable)




Other players:




 Is groupbuying replicable across publishers? Will it see consistent growth?
             What does a globalized local sales team look like?
ONLINE – E-Commerce
                              Subscription




23 million subscribers     250,000 subscribers    100,000 digital subscribers




                       Will 2011 be the year of the paywall?
                     What does this mean for content producers?
ONLINE – E-Commerce
                      Micropayments

                        $20 billion IPO valuation
                        Projected revenue from 2011 is 1.8 billion. Most of this revenue
                        comes from in-game micropayments. (New York Post)



                         Facebook partnering with Warner Brothers
                         creates a new model for micro-retail online




                         PayPal recently added micropayment solution




Are users more apt to pay subscription fees or pay-per-use for content and
                             entertainment?
HOW MOBILE TECHNOLOGY IS CHANGING
INDUSTRIES
MOBILE


We’ve reached a mobile tipping point:




100.9 million global smart phone sales
vs 92.1 million global PC sales (comScore)




         2011 is the year when smartphone sales top PC sales, what are
                               the implications?
MOBILE – What is the operating
                     system of the future?




                                                       comScore




How will mobile and desktop operating systems integrate with each other?
MOBILE – Smartphones
                              Cloud Services
  Internet users will live mostly in the cloud by 2020 (Elon University)
  The cloud computing services market to rise to $222.5 billion by 2015 (Global Industry Analysts)




   Dropbox’s recent valuation is $5 billion             Google Cloud Connect recently launched




   Companies like Netflix, Yelp and Foursquare
   use Amazon’s cloud computing system                   iCloud to launch shortly



Will telecommunication companies adjust their rate plans and infrastructure to
                      allow cloud services to flourish?
MOBILE – App Market Matures
                           Games

86% of smartphone owners have downloaded a mobile app (comScore) – games and social
media are the more poplar apps

64% of users who downloaded an app in the past 30 days have downloaded a game (comScore)




Downloaded more than 42 million times                $1 million in sales in first 9 days



             Will gaming apps become a more viable way to launch
                          entertainment properties?
MOBILE – App Market Matures
                              Social Media

58 million users in the U.S. accessed a social networking site at least once a month via mobile,
increasing by 56% (comScore)




                Facebook is the
                most popular                           Youtube is                         Twitter is
                social media app                       second                             third




                  How do you monetize mobile social media traffic?
MOBILE - Mobile Marketing



                           Mobile Ad Networks




  Couponing                    Branded Apps          Location Based Marketing



Mobile marketing through couponing, branded apps, mobile ad networks and
                        location based marketing.
MOBILE – Couponing

Crocs gave out 15% discount on any purchase via text message

In two months time, Crocs has received 94,000 text requests for the coupon from customers shopping
in its 180 U.S. stores (Internet Retailer)




                 How will groupbuying affect mobile couponing?
MOBILE – Mobile Marketing
                          Branded Apps
Over 70% answered that they had already downloaded apps from brands (AdMob)




                                                                  Virgin built Project,
400,000 downloads                 1 million downloads             an iPad only magazine




                    What are the most effective branded apps?
MOBILE - Mobile Marketing
                               Mobile Ad Networks

The global market should be at $15 billion by 2015 (mobiThinking)




 Just landed another
 $25 million in funding

                                 Recently launched a location
                                 based mobile ad network
                                                                    Covers over 60% of mobile
                                                                    internet population in China




                     Where is the best place to buy mobile ads?
MOBILE – Mobile Marketing
                           Location Based Marketing
26% of mobile users regularly use a map, navigation tool or similar service that automatically
determines their current location (MMA)



                                   10 million people currently use Foursquare, 400,000 businesses
                                   use Foursquare as a marketing tool, and 78,387 venue mayors
                                   are ousted each day




                                               Yelp has more than 15
                                               million reviews and 41
                                               million monthly visitors




                      Are check-ins converting to check-outs?
MOBILE - Tablets and eReaders

 20% of tablet owners are using print magazines less, 25% are using print books less and 27%
 are using print newspapers less (MPA Digital)




Tablet sales will eclipse laptop sales by 2015 (Forrester). How will this affect
                     your content and marketing strategy?
MOBILE - eReaders

The worldwide eReader market to ship 16.2 million units in 2011, a 24% increase over 2010 (IDC)



                                                                    Nook is fast becoming a major
                                                                    player


                     Amazon Kindle is the
                     breakthrough e-reader
                     fueling a nearly $1 billion
                     business
                                                                     Kobo eReader has 1.3 million
                                                                     registered users (Kobo)




                       Will one eReader ecosystem dominate?
HOW SOCIAL MEDIA TECHNOLOGY IS
CHANGING INDUSTRIES
SOCIAL MEDIA – Social TV

86 % of US mobile users watch TV with their devices in hand and 40% are using them
for social networking (Yahoo!)


                                     Total number of tweets at 1,269,790
                                     Nearly 1.9 million Facebook status updates were related
                                     to the Oscars

                                     31,000 users checked in to the Oscars using GetGlue (Mashable)




Similar social success for:




Can episodic TV shows reach the same social TV success that live events do?
                   How do you monetize this audience?
SOCIAL MEDIA – Social Media
                             Marketing
93% of marketers use social media for business (Socialnomics)
In 2011 advertisers spent $1.7 billion in social media marketing in the US, global spending was $3.4
billion (HubSpot)




The Ford Explorer launch on Facebook generated          User-generated advertising contest
more traffic than a super bowl ad (Socialnomics)        through Youtube



How does social media marketing change the nature of marketing campaigns
                         and media planning?
SOCIAL MEDIA – Social Curation

Facebook responsible for 3% of traffic to the 25
largest news sites (Pew Research Center's Project for
Excellence in Journalism)




                                   1.5 million monthly
2.5 million users                  unique visitors




    Do industry incumbents realize the value of social media referrals?
                      Is discovery the new search?
HOW GAMING TECHNOLOGY IS CHANGING
INDUSTRIES
GAMING – Casual Social
                             Gaming
Social gamers will buy $6 billion in virtual goods by 2013 (Socialnomics)




                                                                   Tagged said the top 1% of its players
                                                                   accounted for 46% of its gaming
                                                                   revenue. About half of those were
                                                                   American, and 59% of those U.S.
50 million users                                                   players were male with an average
                                                                   age of 48. They refer to their
                                                                   high-valued customers as whales

                                     Over 12 million subscribers




Can casual social gaming be monetized by a mainstream audience or does it
                           attract a select few?
GAMING – Gamification




                                                       Decode debuted at #3
                                                       on New York Times
                                                       bestseller list

                                                       Bing’s intent to use is
                                                       up 20% for young urban
                                                       males

Video on Decoded Campaign




         Do gamification marketing campaigns translate to sales?
GAMING – Gamification


130 percent increase in page views for the USA network’s Psych show
and a 40 percent increase in return visits (USA Networks)


The show has 1.5 million Facebook fans and users
spend an average of 22.5 minutes on the Psych site.
(VentureBeat)




                Do gamification campaigns translate to viewers?
GAMING – Gaming Consoles as
                 Entertainment Devices

      Twelve million playing Xbox Live gold   66.3% of all Netflix streaming
      members spend 40% of their average      occurring through a game console
      three hours a day on the service’s      (Gamasutra.com)
      non-game applications. (Joystick.com)




                                                                     Future of
                                                                  Interactive TV




Are consoles a viable digital distribution channel for content?
Part 2: Industry Convergence Between
Broadcasters, Advertisers and Publishers
Creating Interesting Collaborations
Industry Convergence – Highly
                             Integrated Entertainment Campaign


                               Lady Gaga
Zynga launched Farmville
style Gaga-ville                                                  Vevo has exclusively premiered
                                                                  each video from Born This Way




                                Gaga is the only user to have
 Starbucks and Gaga teamed      10 million followers on Twitter   At the end of 2010 she had the
 up on SRCH, a digital                                            top celebrity Facebook likes with
 scavenger hunt                                                   24.7 million




            Can this level of cross-media integration work for any brand?
Industry Convergence – Brands
                         Becoming Media Companies




Red Bull Media House
                                                  Smirnoff Experience




           Are these brands the new entertainment franchises?
Industry Convergence – Media
             Companies Becoming Brands




How can entertainment companies become marketers?
nextMEDIA Market Report

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nextMEDIA Market Report

  • 1.
  • 2.
  • 3. PART 1: Technology is Causing a Shift in Broadcasting, Advertising and Publishing
  • 4. PART 2: Industry Convergence Between Broadcasters, Advertisers and Publishers Creating Interesting Collaborations
  • 5. PART 1: HOW ONLINE TECHNOLOGY IS CHANGING INDUSTRIES
  • 6. ONLINE - Online Video An increase of $12 (2009) to $20 million (2010) dollars towards online video. (IAB Canada). The demand is high, we need more supply. Persons 18-24 watch the most online 2ND largest search engine in the world (Socialnomics) video; 267 videos/month (comScore) 90% of Canadian Internet users watched online video in March 2011, compared to 81% in the U.K., 83% in France, and 84% in Germany and the U.S. (comScore) But where can advertisers buy as many impressions as traditional television?
  • 7. ONLINE - Online Video Branded Entertainment Will branded entertainment replace the 30 second spot? Or complement it? How effective is it?
  • 8. ONLINE – Online Video: Online Distribution of Televised Content Viewership up by 200% Viewership up by 67% Will over the top services cause cord cutting? How will TV anywhere fare against over the top services?
  • 9. ONLINE - Online Video Original Made for Web Content Does the revenue justify the cost of production?
  • 10. ONLINE – E-Commerce U.S. ecommerce sales totaled $165.4 billion in 2010, up 14.8% (US Census Bureau) How does online purchasing affect retailing? Will the trend towards online purchasing replace malls in the near future?
  • 11. ONLINE – E-Commerce Group Buying 441,000 deals sold, more than $11 million in revenue (Mashable) Other players: Is groupbuying replicable across publishers? Will it see consistent growth? What does a globalized local sales team look like?
  • 12. ONLINE – E-Commerce Subscription 23 million subscribers 250,000 subscribers 100,000 digital subscribers Will 2011 be the year of the paywall? What does this mean for content producers?
  • 13. ONLINE – E-Commerce Micropayments $20 billion IPO valuation Projected revenue from 2011 is 1.8 billion. Most of this revenue comes from in-game micropayments. (New York Post) Facebook partnering with Warner Brothers creates a new model for micro-retail online PayPal recently added micropayment solution Are users more apt to pay subscription fees or pay-per-use for content and entertainment?
  • 14. HOW MOBILE TECHNOLOGY IS CHANGING INDUSTRIES
  • 15. MOBILE We’ve reached a mobile tipping point: 100.9 million global smart phone sales vs 92.1 million global PC sales (comScore) 2011 is the year when smartphone sales top PC sales, what are the implications?
  • 16. MOBILE – What is the operating system of the future? comScore How will mobile and desktop operating systems integrate with each other?
  • 17. MOBILE – Smartphones Cloud Services Internet users will live mostly in the cloud by 2020 (Elon University) The cloud computing services market to rise to $222.5 billion by 2015 (Global Industry Analysts) Dropbox’s recent valuation is $5 billion Google Cloud Connect recently launched Companies like Netflix, Yelp and Foursquare use Amazon’s cloud computing system iCloud to launch shortly Will telecommunication companies adjust their rate plans and infrastructure to allow cloud services to flourish?
  • 18. MOBILE – App Market Matures Games 86% of smartphone owners have downloaded a mobile app (comScore) – games and social media are the more poplar apps 64% of users who downloaded an app in the past 30 days have downloaded a game (comScore) Downloaded more than 42 million times $1 million in sales in first 9 days Will gaming apps become a more viable way to launch entertainment properties?
  • 19. MOBILE – App Market Matures Social Media 58 million users in the U.S. accessed a social networking site at least once a month via mobile, increasing by 56% (comScore) Facebook is the most popular Youtube is Twitter is social media app second third How do you monetize mobile social media traffic?
  • 20. MOBILE - Mobile Marketing Mobile Ad Networks Couponing Branded Apps Location Based Marketing Mobile marketing through couponing, branded apps, mobile ad networks and location based marketing.
  • 21. MOBILE – Couponing Crocs gave out 15% discount on any purchase via text message In two months time, Crocs has received 94,000 text requests for the coupon from customers shopping in its 180 U.S. stores (Internet Retailer) How will groupbuying affect mobile couponing?
  • 22. MOBILE – Mobile Marketing Branded Apps Over 70% answered that they had already downloaded apps from brands (AdMob) Virgin built Project, 400,000 downloads 1 million downloads an iPad only magazine What are the most effective branded apps?
  • 23. MOBILE - Mobile Marketing Mobile Ad Networks The global market should be at $15 billion by 2015 (mobiThinking) Just landed another $25 million in funding Recently launched a location based mobile ad network Covers over 60% of mobile internet population in China Where is the best place to buy mobile ads?
  • 24. MOBILE – Mobile Marketing Location Based Marketing 26% of mobile users regularly use a map, navigation tool or similar service that automatically determines their current location (MMA) 10 million people currently use Foursquare, 400,000 businesses use Foursquare as a marketing tool, and 78,387 venue mayors are ousted each day Yelp has more than 15 million reviews and 41 million monthly visitors Are check-ins converting to check-outs?
  • 25. MOBILE - Tablets and eReaders 20% of tablet owners are using print magazines less, 25% are using print books less and 27% are using print newspapers less (MPA Digital) Tablet sales will eclipse laptop sales by 2015 (Forrester). How will this affect your content and marketing strategy?
  • 26. MOBILE - eReaders The worldwide eReader market to ship 16.2 million units in 2011, a 24% increase over 2010 (IDC) Nook is fast becoming a major player Amazon Kindle is the breakthrough e-reader fueling a nearly $1 billion business Kobo eReader has 1.3 million registered users (Kobo) Will one eReader ecosystem dominate?
  • 27. HOW SOCIAL MEDIA TECHNOLOGY IS CHANGING INDUSTRIES
  • 28. SOCIAL MEDIA – Social TV 86 % of US mobile users watch TV with their devices in hand and 40% are using them for social networking (Yahoo!) Total number of tweets at 1,269,790 Nearly 1.9 million Facebook status updates were related to the Oscars 31,000 users checked in to the Oscars using GetGlue (Mashable) Similar social success for: Can episodic TV shows reach the same social TV success that live events do? How do you monetize this audience?
  • 29. SOCIAL MEDIA – Social Media Marketing 93% of marketers use social media for business (Socialnomics) In 2011 advertisers spent $1.7 billion in social media marketing in the US, global spending was $3.4 billion (HubSpot) The Ford Explorer launch on Facebook generated User-generated advertising contest more traffic than a super bowl ad (Socialnomics) through Youtube How does social media marketing change the nature of marketing campaigns and media planning?
  • 30. SOCIAL MEDIA – Social Curation Facebook responsible for 3% of traffic to the 25 largest news sites (Pew Research Center's Project for Excellence in Journalism) 1.5 million monthly 2.5 million users unique visitors Do industry incumbents realize the value of social media referrals? Is discovery the new search?
  • 31. HOW GAMING TECHNOLOGY IS CHANGING INDUSTRIES
  • 32. GAMING – Casual Social Gaming Social gamers will buy $6 billion in virtual goods by 2013 (Socialnomics) Tagged said the top 1% of its players accounted for 46% of its gaming revenue. About half of those were American, and 59% of those U.S. 50 million users players were male with an average age of 48. They refer to their high-valued customers as whales Over 12 million subscribers Can casual social gaming be monetized by a mainstream audience or does it attract a select few?
  • 33. GAMING – Gamification Decode debuted at #3 on New York Times bestseller list Bing’s intent to use is up 20% for young urban males Video on Decoded Campaign Do gamification marketing campaigns translate to sales?
  • 34. GAMING – Gamification 130 percent increase in page views for the USA network’s Psych show and a 40 percent increase in return visits (USA Networks) The show has 1.5 million Facebook fans and users spend an average of 22.5 minutes on the Psych site. (VentureBeat) Do gamification campaigns translate to viewers?
  • 35. GAMING – Gaming Consoles as Entertainment Devices Twelve million playing Xbox Live gold 66.3% of all Netflix streaming members spend 40% of their average occurring through a game console three hours a day on the service’s (Gamasutra.com) non-game applications. (Joystick.com) Future of Interactive TV Are consoles a viable digital distribution channel for content?
  • 36. Part 2: Industry Convergence Between Broadcasters, Advertisers and Publishers Creating Interesting Collaborations
  • 37. Industry Convergence – Highly Integrated Entertainment Campaign Lady Gaga Zynga launched Farmville style Gaga-ville Vevo has exclusively premiered each video from Born This Way Gaga is the only user to have Starbucks and Gaga teamed 10 million followers on Twitter At the end of 2010 she had the up on SRCH, a digital top celebrity Facebook likes with scavenger hunt 24.7 million Can this level of cross-media integration work for any brand?
  • 38. Industry Convergence – Brands Becoming Media Companies Red Bull Media House Smirnoff Experience Are these brands the new entertainment franchises?
  • 39. Industry Convergence – Media Companies Becoming Brands How can entertainment companies become marketers?