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© 2014 Agile Dimensions LLC. Creative Commons BY
AgileBill Krebs
UW Avalumni
Rockcliffe Board
3dGameLab
Boise State EdTech
Agile MOOC, SL MOOC
Agile Witness News™
Agile Journey Index
Agenda
1. Tools
2. Shapes
Which World are You?
1d – Screen share and webcam
2d – Flat spatial – visual breakout rooms
3d – Perspective, Avatars
4d – Dynamic interaction
Four Dimensions
1d
Screen Share
Webcam
2d
Spatial
visual rooms
3d
Perspective
Avatars
4d
Dynamic
Interactive
Which ?
Which ?
Can flat be spatial?
Camera + Big TVs
Which ?
Terf
Enterprise Class: Terf, AvayaLive Engage, Protosphere
Jibe
+Unity
Build on the fly
Custom Interaction
state spin {
state_entry() {
llTargetOmega(<0,0,1>, .5, 1);
}
touch_end(integer number) {
state default;
}
}
Rotate on
and off
2d or 3d?
Fancy
Four worlds on a Prim. ABD MET PhD
Avatar – Cool or Uncanny?
Heroes with Disabilities
OpenSim
Kitely
https://www.youtube.com/watch?v=TkNA69AiL4AUniversal Campus by University of California
Four at Once!
Why ?
Savings was ….
$262,000 for 175 people ?
$0 Travel Cost
$0 Time to Travel
$0 Carbon
$262,000 for 175 people
Excellent Engagement
Evaluation Criteria
Consider Consider
Client Platforms
Community
Slides and tools
Dynamic creation
Build Model
Programming Language
Groups
Webcam
Agency
0 Cost Model
0 Security
0 Number of Hosts
0 Content availability
0 Client performance
0 Server performance
0 Firewall & Ports
0 Hosting Options
Some come and go
Andragon defined
Noun.
A shaped venue designed to
facilitate Andragogy or work.
(Krebs)
Room  Process ?
Thinktank. Why?
Campfire. Why?
Gallery
Which is best for Video?
http://vimeopro.com/agile3d/distributed-agile-worlds-conferences
I come home for cool peeps
Read More
Kapp, K. M., & O'Driscoll, T. (2009, December 30). Learning in 3D: Adding a new dimension to enterprise learning and collaboration. Pfeiffer.
Heiphetz, A., & Woodill, G. (2010). Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging
Programs.
Hinrichs, R., & Wankel, C. (2011, October 3). Transforming virtual world learning (R. Hinrichs & C. Wankel) (Vol. 4). Emerald Group
Publishing.
Hinrichs, R. J., & Wankel, C. (2012, February 15). Engaging the avatar: new frontiers in immersive education. Iap.
Gibson, D., Aldrich, C., & Prensky, M. (2007). Games and simulations in online learning: Research and development frameworks. Information
Science Publishing.
Aldrich, C. (2009, September 17). The complete guide to simulations and serious games: how the most valuable content will be created in the
age beyond Gutenberg to Google. Pfeiffer.
Sheldon, L. (2012). The Multiplayer Classroom: designing coursework as a game. Course Technology.
Blascovich, J., & Bailenson, J. (2011, April 5). Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution.
HarperCollins e-books.
Erlandson, B. E., Nelson, B. C., & Savenye, W. C. (2010). Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry
environments. Educational Technology Research and Development, 58(6), 693-710.
Nelson, B. C., & Erlandson, B. E. (2012, May). Design for learning in virtual worlds. Routledge. Design for E-Learning in Virtual
Worlds. Melson & Erlandson
Dawley, L. (2009). Social network knowledge construction: emerging virtual world pedagogy. On the Horizon, 17(2), 109-121.
Dawley, L. (2007). The tools for successful online teaching. Information Science Publishing.
Tufte, Edward R. Beautiful evidence. Cheshire, CT: Graphics Press, 2006.
More
agiledimensions.com
Linkedin.com/in/BillKrebs
Skype, Twitter: AgileBill4d
Thanks!
Images by AgileBill Krebs in
Sococo
AvayaLive™ Engage
Cloud Party, VenueGen
FireStorm, Second Life™
Jibe, Unity
Trademarks are property of their respective owners
This presentation is © 2014 Agile Dimensions LLC
Shared via Creative Commons BY
Credit Agile Dimensions LLC

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Which World Are You?

  • 1. © 2014 Agile Dimensions LLC. Creative Commons BY
  • 2. AgileBill Krebs UW Avalumni Rockcliffe Board 3dGameLab Boise State EdTech Agile MOOC, SL MOOC Agile Witness News™ Agile Journey Index
  • 4. Which World are You? 1d – Screen share and webcam 2d – Flat spatial – visual breakout rooms 3d – Perspective, Avatars 4d – Dynamic interaction
  • 5. Four Dimensions 1d Screen Share Webcam 2d Spatial visual rooms 3d Perspective Avatars 4d Dynamic Interactive
  • 8. Can flat be spatial?
  • 11. Terf Enterprise Class: Terf, AvayaLive Engage, Protosphere
  • 14. Custom Interaction state spin { state_entry() { llTargetOmega(<0,0,1>, .5, 1); } touch_end(integer number) { state default; } } Rotate on and off
  • 16. Fancy Four worlds on a Prim. ABD MET PhD
  • 17. Avatar – Cool or Uncanny?
  • 21. Why ?
  • 22. Savings was …. $262,000 for 175 people ? $0 Travel Cost $0 Time to Travel $0 Carbon $262,000 for 175 people Excellent Engagement
  • 23. Evaluation Criteria Consider Consider Client Platforms Community Slides and tools Dynamic creation Build Model Programming Language Groups Webcam Agency 0 Cost Model 0 Security 0 Number of Hosts 0 Content availability 0 Client performance 0 Server performance 0 Firewall & Ports 0 Hosting Options
  • 25. Andragon defined Noun. A shaped venue designed to facilitate Andragogy or work. (Krebs)
  • 30. Which is best for Video? http://vimeopro.com/agile3d/distributed-agile-worlds-conferences
  • 31. I come home for cool peeps
  • 32. Read More Kapp, K. M., & O'Driscoll, T. (2009, December 30). Learning in 3D: Adding a new dimension to enterprise learning and collaboration. Pfeiffer. Heiphetz, A., & Woodill, G. (2010). Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs. Hinrichs, R., & Wankel, C. (2011, October 3). Transforming virtual world learning (R. Hinrichs & C. Wankel) (Vol. 4). Emerald Group Publishing. Hinrichs, R. J., & Wankel, C. (2012, February 15). Engaging the avatar: new frontiers in immersive education. Iap. Gibson, D., Aldrich, C., & Prensky, M. (2007). Games and simulations in online learning: Research and development frameworks. Information Science Publishing. Aldrich, C. (2009, September 17). The complete guide to simulations and serious games: how the most valuable content will be created in the age beyond Gutenberg to Google. Pfeiffer. Sheldon, L. (2012). The Multiplayer Classroom: designing coursework as a game. Course Technology. Blascovich, J., & Bailenson, J. (2011, April 5). Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution. HarperCollins e-books. Erlandson, B. E., Nelson, B. C., & Savenye, W. C. (2010). Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments. Educational Technology Research and Development, 58(6), 693-710. Nelson, B. C., & Erlandson, B. E. (2012, May). Design for learning in virtual worlds. Routledge. Design for E-Learning in Virtual Worlds. Melson & Erlandson Dawley, L. (2009). Social network knowledge construction: emerging virtual world pedagogy. On the Horizon, 17(2), 109-121. Dawley, L. (2007). The tools for successful online teaching. Information Science Publishing. Tufte, Edward R. Beautiful evidence. Cheshire, CT: Graphics Press, 2006.
  • 34. Thanks! Images by AgileBill Krebs in Sococo AvayaLive™ Engage Cloud Party, VenueGen FireStorm, Second Life™ Jibe, Unity Trademarks are property of their respective owners This presentation is © 2014 Agile Dimensions LLC Shared via Creative Commons BY Credit Agile Dimensions LLC