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I am the Game Studies Facilitator for the #Metagame Book Club (http://bit.ly/metagamebookclub). This is my Week 2 Lecture on the "Narratology vs. Ludology" debate in Game Studies. Live Video Lecture - The live recorded youtube video of this lecture is included toward the end of this presentation. Join the Metagame Book Club - We welcome all educators interested in gaming in education, game-based learning, gamification, and game studies to join the #Metagame Book Club. #Metagame Book Club (July 15 - August 16, 2014) http://bit.ly/metagamebookclub Find us on various social media with the hashtag, #Metagame
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
Sherry Jones
On Plot, by Mia Marci and text by Pamela Punzalan
Lit13: Introduction to Fiction and the Plot
Lit13: Introduction to Fiction and the Plot
miamarci
What is creative nonfiction
What is creative nonfiction
ewolterb
Slide show presentation by Mela Kocher of April 20th, 2011, at the Mobile Life VNN Excellence Center in Kista, Stockholm (Sweden).
Where Reality And Fiction Overlap: Alternate Reality Games A
Where Reality And Fiction Overlap: Alternate Reality Games A
Mela Kocher
The
Narrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video Games
Altug Isigan
Narrative theory
Narrative theory
Narrative theory
xjoshieex
This presentation was delivered at the International Symposium on Electronic Arts in İstanbul.
The open and the closed son
The open and the closed son
Altug Isigan
This is a guest lecture I gave at Winchester School of Art on narratives in games.
Narratives in Contemporary Games
Narratives in Contemporary Games
Christian Bokhove
Recomendados
I am the Game Studies Facilitator for the #Metagame Book Club (http://bit.ly/metagamebookclub). This is my Week 2 Lecture on the "Narratology vs. Ludology" debate in Game Studies. Live Video Lecture - The live recorded youtube video of this lecture is included toward the end of this presentation. Join the Metagame Book Club - We welcome all educators interested in gaming in education, game-based learning, gamification, and game studies to join the #Metagame Book Club. #Metagame Book Club (July 15 - August 16, 2014) http://bit.ly/metagamebookclub Find us on various social media with the hashtag, #Metagame
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)
Sherry Jones
On Plot, by Mia Marci and text by Pamela Punzalan
Lit13: Introduction to Fiction and the Plot
Lit13: Introduction to Fiction and the Plot
miamarci
What is creative nonfiction
What is creative nonfiction
ewolterb
Slide show presentation by Mela Kocher of April 20th, 2011, at the Mobile Life VNN Excellence Center in Kista, Stockholm (Sweden).
Where Reality And Fiction Overlap: Alternate Reality Games A
Where Reality And Fiction Overlap: Alternate Reality Games A
Mela Kocher
The
Narrative Design and Audio-Visual Style in Video Games
Narrative Design and Audio-Visual Style in Video Games
Altug Isigan
Narrative theory
Narrative theory
Narrative theory
xjoshieex
This presentation was delivered at the International Symposium on Electronic Arts in İstanbul.
The open and the closed son
The open and the closed son
Altug Isigan
This is a guest lecture I gave at Winchester School of Art on narratives in games.
Narratives in Contemporary Games
Narratives in Contemporary Games
Christian Bokhove
Jan. 8, 2016 - This is my keynote presentation on game studies and game-based learning in the humanities for CU Boulder's Spring 2016 Graduate Teacher Program Conference: "Teaching Narrative, Ludology, and Problem-Solving in the College Classroom." Here is the transcript to my presentation: https://medium.com/@autnes/transcript-games-as-logic-machines-learning-the-humanities-through-the-logic-and-paratextuality-fc604aa6046c#.n12hb28gk
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Games as Logic Machines: Learning the Humanities through the Logic and Parate...
Sherry Jones
My presentation for Metro State University of Denver's Teaching and Learning with Technology Conference 2014, held on October 24, 2014. Educators! Register now for the #Metagame Book Club! The book club will run from November 1-21, 2014. I will be your Track 1: Game Studies facilitator. We will be reading interesting and enlightening academic papers on current theories and controversies in gaming and game studies. #Metagame Book Club Registration Page http://bit.ly/metagamebooksignup #Metagame Book Club Home Page https://sites.google.com/site/metagamebookclub/
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
Sherry Jones
This lecture looks at gamings wider cultures and games within culture. Video Games permiate our wider culture and do not stand alone. Video Games create a space of/for play but influence and are influenced by a wider culture. This lecture takes 3 case examples and examines the paratexts of Video Games. Games are not an island
Paratextual Studies and Video Games
Paratextual Studies and Video Games
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Essay On Play. Michigan State University
Essay On Play. Michigan State University
Deb Reaser
I was invited by Games MOOC (http://gamesmooc.shivtr.com/) to discuss the following topic on a Youtube live webcast: Games MOOC - Live Event - "Narrative and Gameplay in Game Design" (April 4, 2013, 7PM MST) http://gamesmooc.shivtr.com/events/339755?event_instance_id=4800586 "Narratology and ludology are two theories that have divided scholars in game studies; the debate arises from determining which theory is most effective for game design. Sherry will address the "narratology vs. ludology" debate, as well as the current game design trend to marry narrative with gameplay. She will also cover the key elements of narration that can facilitate game progression." April 4, 2013 - Youtube - "Narrative and Gameplay in Game Design" http://youtu.be/U4Uktwwn42M This slideshow is featured in the live webcast.
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
"Narrative and Gameplay in Game Design" by Sherry Jones (Apr. 4, 2013)
Sherry Jones
Lecture "An Introduction to Game Research" by Mirjam P Eladhari. Given in 2010 as part of the course International Game Production Studies I at Gotland University in Sweden.
An Introduction to Game Research
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Mirjam Eladhari
Developing English language teaching metaphorical associative cards (ELTMAC)
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Science fiction ...and bears?
Science fiction ...and bears?
Johan Koren
Keynote lecture notes for the University of Cincinnati, "Focus on German Studies" Conference, November 9th, 2013. Features a discussion of polyphony, conflicts and ambiguous heterogeneity in cultural texts and in cultural identities, concludes with an example of transmedial storyworld design from "LEGO the Lord of the Rings" video game.
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
"From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds"
Frans Mäyrä
Science Fiction: 2003 version
Science Fiction: 2003 version
Johan Koren
69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALPLAYGROUnD: FICTIOnAL wORLDs AnD THOUGHT EXPERIMEnTs The universe of possible worlds is constantly expanding and diversifying thanks to the incessant world-constructing activity of human minds and hands. Literary fiction is probably the most active experimental laboratory of the world-constructing enterprise. 1 Although design usually references sculpture and painting for material, formal and graphic inspiration, and more recently the social sciences for protocols on working with and studying people—if we are interested in shifting design’s focus from designing for how the world is now to designing for how things could be—we will need to turn to speculative culture and what Lubomír Doležel has called an “experimental laboratory of the world-constructing enterprise.” 9808.indb 69 9/23/13 5:48 PM Co py ri gh t @ 20 13 . Th e MI T Pr es s. Al l ri gh ts r es er ve d. M ay n ot b e re pr od uc ed i n an y fo rm w it ho ut p er mi ss io n fr om t he p ub li sh er , ex ce pt f ai r us es p er mi tt ed u nd er U .S . or a pp li ca bl e co py ri gh t la w. EBSCO : eBook Collection (EBSCOhost) - printed on 3/5/2019 7:43 PM via MONASH UNIVERSITY LIBRARY AN: 672907 ; Dunne, Anthony, Raby, Fiona.; Speculative Everything : Design, Fiction, and Social Dreaming Account: s8849760.main.ehost 70 CHAPTER 5 Speculating is based on imagination, the ability to literally imagine other worlds and alternatives. In Such Stuff as Dreams Keith oatley writes that “[i]magination gives us entry to abstraction, including mathematics. We gain the ability to conceive alternatives and hence to evaluate. We gain the ability to think of futures and outcomes, skills of planning. The ability to think ethically also becomes a possibility.” 2 There are many kinds of imagination, dark imaginations, original imaginations, social, creative, mathematical. There are also professional imaginations—the scientific imagination, the technological imagination, the artistic imagination, the sociological imagination, and of course the one we are most interested in, the design imagination. fictionAl WorldS As Lubomír Doležel writes in Heterocosmica: Fiction and Possible Worlds, “our actual world is surrounded by an infinity of other possible worlds.” 3 once we move away from the present, from how things are now, we enter this realm of possible worlds. We find the idea of creating fictional worlds and putting them to work fascinating. The ones we are most interested in are not just for entertainment but for reflection, critique, provocation, and inspiration. Rather than thinking about architecture, products, and the environment, we start with laws, ethics, political systems, social beliefs, values, fears, and hopes, and how these can be translated into material expressions, embodied in material culture, becoming little bits of .
69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALP.docx
69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALP.docx
troutmanboris
What Are Game Studies
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Johan Koren
Understanding Culture, Society, and Politics narra NHS SHS Narra Palawan
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Comics and universe ctlc presentation 2016
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Elit 48 c class 4 post qhq less vs fewer
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The International Institute for Science, Technology and Education (IISTE) Journals Call for paper http://www.iiste.org/Journals
Pragmatics as applied to characters’ relationships
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Alexander Decker
Introduction to early debates about ludology and narratology.
Ludology vs. Narratology
Ludology vs. Narratology
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Science Fiction: 2007 version
Science Fiction: 2007 version
Johan Koren
MeCCSA 2013 Pub Quiz
MeCCSA 2013 Pub Quiz
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This is the module introduction for the Transmedia Narratives strand of the module MED306 for Interactive Media Arts students at The University of Ulster
MED306 Transmedia Narratives
MED306 Transmedia Narratives
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This lecture looks at gamings wider cultures and games within culture. Video Games permiate our wider culture and do not stand alone. Video Games create a space of/for play but influence and are influenced by a wider culture. This lecture takes 3 case examples and examines the paratexts of Video Games. Games are not an island
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I was invited by Games MOOC (http://gamesmooc.shivtr.com/) to discuss the following topic on a Youtube live webcast: Games MOOC - Live Event - "Narrative and Gameplay in Game Design" (April 4, 2013, 7PM MST) http://gamesmooc.shivtr.com/events/339755?event_instance_id=4800586 "Narratology and ludology are two theories that have divided scholars in game studies; the debate arises from determining which theory is most effective for game design. Sherry will address the "narratology vs. ludology" debate, as well as the current game design trend to marry narrative with gameplay. She will also cover the key elements of narration that can facilitate game progression." April 4, 2013 - Youtube - "Narrative and Gameplay in Game Design" http://youtu.be/U4Uktwwn42M This slideshow is featured in the live webcast.
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Lecture "An Introduction to Game Research" by Mirjam P Eladhari. Given in 2010 as part of the course International Game Production Studies I at Gotland University in Sweden.
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Keynote lecture notes for the University of Cincinnati, "Focus on German Studies" Conference, November 9th, 2013. Features a discussion of polyphony, conflicts and ambiguous heterogeneity in cultural texts and in cultural identities, concludes with an example of transmedial storyworld design from "LEGO the Lord of the Rings" video game.
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69 A METHoDoLogICAL PLAYgRoUND 5. A METHODOLOGICALPLAYGROUnD: FICTIOnAL wORLDs AnD THOUGHT EXPERIMEnTs The universe of possible worlds is constantly expanding and diversifying thanks to the incessant world-constructing activity of human minds and hands. Literary fiction is probably the most active experimental laboratory of the world-constructing enterprise. 1 Although design usually references sculpture and painting for material, formal and graphic inspiration, and more recently the social sciences for protocols on working with and studying people—if we are interested in shifting design’s focus from designing for how the world is now to designing for how things could be—we will need to turn to speculative culture and what Lubomír Doležel has called an “experimental laboratory of the world-constructing enterprise.” 9808.indb 69 9/23/13 5:48 PM Co py ri gh t @ 20 13 . Th e MI T Pr es s. Al l ri gh ts r es er ve d. M ay n ot b e re pr od uc ed i n an y fo rm w it ho ut p er mi ss io n fr om t he p ub li sh er , ex ce pt f ai r us es p er mi tt ed u nd er U .S . or a pp li ca bl e co py ri gh t la w. EBSCO : eBook Collection (EBSCOhost) - printed on 3/5/2019 7:43 PM via MONASH UNIVERSITY LIBRARY AN: 672907 ; Dunne, Anthony, Raby, Fiona.; Speculative Everything : Design, Fiction, and Social Dreaming Account: s8849760.main.ehost 70 CHAPTER 5 Speculating is based on imagination, the ability to literally imagine other worlds and alternatives. In Such Stuff as Dreams Keith oatley writes that “[i]magination gives us entry to abstraction, including mathematics. We gain the ability to conceive alternatives and hence to evaluate. We gain the ability to think of futures and outcomes, skills of planning. The ability to think ethically also becomes a possibility.” 2 There are many kinds of imagination, dark imaginations, original imaginations, social, creative, mathematical. There are also professional imaginations—the scientific imagination, the technological imagination, the artistic imagination, the sociological imagination, and of course the one we are most interested in, the design imagination. fictionAl WorldS As Lubomír Doležel writes in Heterocosmica: Fiction and Possible Worlds, “our actual world is surrounded by an infinity of other possible worlds.” 3 once we move away from the present, from how things are now, we enter this realm of possible worlds. We find the idea of creating fictional worlds and putting them to work fascinating. The ones we are most interested in are not just for entertainment but for reflection, critique, provocation, and inspiration. Rather than thinking about architecture, products, and the environment, we start with laws, ethics, political systems, social beliefs, values, fears, and hopes, and how these can be translated into material expressions, embodied in material culture, becoming little bits of .
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Three things you will take away from the session: • How to run an effective tenant-to-tenant migration • Best practices for before, during, and after migration • Tips for using migration as a springboard to prepare for Copilot in Microsoft 365 Main ideas: Migration Overview: The presentation covers the current reality of cross-tenant migrations, the triggers, phases, best practices, and benefits of a successful tenant migration Considerations: When considering a migration, it is important to consider the migration scope, performance, customization, flexibility, user-friendly interface, automation, monitoring, support, training, scalability, data integrity, data security, cost, and licensing structure Next Wave: The next wave of change includes the launch of Copilot, which requires businesses to be prepared for upcoming changes related to Copilot and the cloud, and to consolidate data and tighten governance ShareGate: ShareGate can help with pre-migration analysis, configurable migration tool, and automated, end-user driven collaborative governance
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
sammart93
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
The Digital Insurer
Presented by Mike Hicks
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
ThousandEyes
What is a good lead in your organisation? Which leads are priority? What happens to leads? When sales and marketing give different answers to these questions, or perhaps aren't sure of the answers at all, frustrations build and opportunities are left on the table. Join us for an illuminating session with Cian McLoughlin, HubSpot Principal Customer Success Manager, as we look at that crucial piece of the customer journey in which leads are transferred from marketing to sales.
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
HampshireHUG
Digital Global Overview Report 2024 Slides presentation for Event presented in 2024 after compilation of data around last year.
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
hans926745
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
The Digital Insurer
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
The Digital Insurer
MySQL Webinar, presented on the 25th of April, 2024. Summary: MySQL solutions enable the deployment of diverse Database Architectures tailored to specific needs, including High Availability, Disaster Recovery, and Read Scale-Out. With MySQL Shell's AdminAPI, administrators can seamlessly set up, manage, and monitor these solutions, ensuring efficiency and ease of use in their administration. MySQL Router, on the other hand, provides transparent routing from the application traffic to the backend servers in the architectures, requiring minimal configuration. Completely built in-house and supported by Oracle, these solutions have been adopted by enterprises of all sizes for their business-critical applications. In this presentation, we'll delve into various database architecture solutions to help you choose the right one based on your business requirements. Focusing on technical details and the latest features to maximize the potential of these solutions.
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Miguel Araújo
These are the slides delivered in a workshop at Data Innovation Summit Stockholm April 2024, by Kristof Neys and Jonas El Reweny.
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Neo4j
This presentations targets students or working professionals. You may know Google for search, YouTube, Android, Chrome, and Gmail, but did you know Google has many developer tools, platforms & APIs? This comprehensive yet still high-level overview outlines the most impactful tools for where to run your code, store & analyze your data. It will also inspire you as to what's possible. This talk is 50 minutes in length.
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
wesley chun
Abhishek Deb(1), Mr Abdul Kalam(2) M. Des (UX) , School of Design, DIT University , Dehradun. This paper explores the future potential of AI-enabled smartphone processors, aiming to investigate the advancements, capabilities, and implications of integrating artificial intelligence (AI) into smartphone technology. The research study goals consist of evaluating the development of AI in mobile phone processors, analyzing the existing state as well as abilities of AI-enabled cpus determining future patterns as well as chances together with reviewing obstacles as well as factors to consider for more growth.
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
debabhi2
If you are a Domino Administrator in any size company you already have a range of skills that make you an expert administrator across many platforms and technologies. In this session Gab explains how to apply those skills and that knowledge to take your career wherever you want to go.
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
Gabriella Davis
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Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
Narratology & Ludology
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