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TODAY
1. Check in
2. Tumblr Reminder
3. Second Life– let’s look around
4. Team time
5. Homework
Each week, you are to make two Tumblr posts:
1) A reading response: this should be an approximately 500-750
word response to ONE of the readings from the week (your
choice) in which you engage the reading but also share your
response/thoughts. This should not be a summary; you should be
engaging with the reading the way you might if you were making
a comment in class.
2) “So, this is cool”: every week I’d like you to share a link to
something you think is interesting related to gaming and game
design. It can be an article, a picture, you can tell a story… it
should just be interesting and on-point for class. Both of these
posts are due at 11:59 pm on Saturday each week.
If you’ve forgotten any of your posts, you can have a one time
mulligan because I’m cool like that. Have them caught up by
11:59 PM Sunday night. You should have 8 posts.
Second Life
Since Second Life is a little different compared to
the “hit it and go” games we’ve played so far, I
wanted to get started with it in class this week.
So… boldly go to your Applications and look for
a green hand that looks like this:
A few warnings:
1. Second Life can
be a little slow. Be
patient. Don’t run
other stuff at
first.
2. Second Life can,
at times, be a
little raunchy. Be
ready for that.
3. Second Life is a
sandbox, but it’s
sort of a less-than-
intuitive sandbox.
Be ready to go read
as you try stuff.
4. I want you to
make something
“gameish” inside
this environment. Be
creative.
5. Remember that
other people can do
whatever they want;
don’t be surprised
if you meet a jerk.
Or Ten jerks.
And now…
… I want to combine the two things I wanted us
to do today into what I hope will be an
interesting stew.
I want you to have some time to brainstorm
WITH your team, but I also want you to get to
know Second Life a little. So I want you to
brainstorm while IN Second Life. You can talk
out loud too, but try to use the “game” to help
you with ideas.
Remember:
Your game design documents are due a week
from today.
Make sure to bring them to class in some format
that can:
1. Be shared with classmates
2. Leave with me
For Tuesday
Read for class: 
The three posts linked from The
Psychology of Video Games (on the
schedule page).
These are meant to be “teasers” to get
us thinking. We’ll discuss these topics
on Tuesday.

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Game Design, September 19th, 2013

  • 1.
  • 2. TODAY 1. Check in 2. Tumblr Reminder 3. Second Life– let’s look around 4. Team time 5. Homework
  • 3. Each week, you are to make two Tumblr posts: 1) A reading response: this should be an approximately 500-750 word response to ONE of the readings from the week (your choice) in which you engage the reading but also share your response/thoughts. This should not be a summary; you should be engaging with the reading the way you might if you were making a comment in class. 2) “So, this is cool”: every week I’d like you to share a link to something you think is interesting related to gaming and game design. It can be an article, a picture, you can tell a story… it should just be interesting and on-point for class. Both of these posts are due at 11:59 pm on Saturday each week. If you’ve forgotten any of your posts, you can have a one time mulligan because I’m cool like that. Have them caught up by 11:59 PM Sunday night. You should have 8 posts.
  • 4. Second Life Since Second Life is a little different compared to the “hit it and go” games we’ve played so far, I wanted to get started with it in class this week. So… boldly go to your Applications and look for a green hand that looks like this:
  • 6. 1. Second Life can be a little slow. Be patient. Don’t run other stuff at first.
  • 7. 2. Second Life can, at times, be a little raunchy. Be ready for that.
  • 8. 3. Second Life is a sandbox, but it’s sort of a less-than- intuitive sandbox. Be ready to go read as you try stuff.
  • 9. 4. I want you to make something “gameish” inside this environment. Be creative.
  • 10. 5. Remember that other people can do whatever they want; don’t be surprised if you meet a jerk. Or Ten jerks.
  • 11. And now… … I want to combine the two things I wanted us to do today into what I hope will be an interesting stew. I want you to have some time to brainstorm WITH your team, but I also want you to get to know Second Life a little. So I want you to brainstorm while IN Second Life. You can talk out loud too, but try to use the “game” to help you with ideas.
  • 12. Remember: Your game design documents are due a week from today. Make sure to bring them to class in some format that can: 1. Be shared with classmates 2. Leave with me
  • 13. For Tuesday Read for class:  The three posts linked from The Psychology of Video Games (on the schedule page). These are meant to be “teasers” to get us thinking. We’ll discuss these topics on Tuesday.