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Probe and proxies :
     unraveling
meaningful technology
    experiences                             An Jacobs
                                            Wendy Van den
                                            Broeck
                                            Bram Lievens
                                            Lizzy Bleumers
4th TQR conference 2013 , Fort Lauderdale
Our focus on the use of technology
as applied social scientists in technology development




                        Source: The Process of Design Squiggle,
                        Damien Newman
Why applied social sciences within technology development?
Problem
                                  Current design pitfalls:




                                                        Technology push
A solution: Human centered design approach
 Combining consumer research & product
  development (social & technical aspects)

  characteristics:
  1. Understanding requirements by user involvement
  2. Balanced distribution between human and
     technology of functions
  3. Iteration of evaluation and design
  4. Multidisciplinary
Human            Emphasis on ‘is’ on a current situation or on a problem
  centered
  design
  moves            Participatory
                     design
                                   Ethnographic
                                     fieldwork



  Emphasis on                                         Emphasis on
  end-users                                           researchers’ and
  knowledge         Lead User       Contextual        designers’
                   Lead User
                    Approach       Contextual
                                     design
  and on their     Approach         design            knowledge and on
  move towards                                        their move towards
  research and                                        end users
  design
  activities
                      Co-           Empathic
                    designing        design
Source: Steen et
al 2007

                   Emphasis on ‘ought’ on future situation or on an opportunity
Users as innovators


Goal: beyond buying behavior (adoption)
Appropriation/habitualization (domestication)
     Beyond people as end-users consumers
        Creativity does not stop when product is on market, innovative
          use
        User does not simply adapt to product/technology
             Mutual shaping
        Unanticipated use ( inappropriate use)
             Contextualized, situated use
             DOMESTICATION PERSPECTIVE
             Detect cultural and structural change in everyday practices,
              meaning and conflicts in use
BUT
 Innovation paradox :
  user insights can not be based on experience with final
  product that is not developed yet
      Their cognitive map is functionally fixated in the
       present


 The future is unpredictable
   Reflection of several stakeholders in making choices
  Is helping to co-create this future


 Solution ? doing research with probes
Probing techniques:
Why and what?

   1) information/inspiration      2) deeper




                3) Participation
Probing methods in human computer interaction:
 Origin and history: 1990’s


CULTURAL
 PROBES
Gavers et al.
   1997




                Titel van de
                presentatie
                19/01/2013
Technological probing
 Used by different disciplines different
    Hutchinson et al (2003)


    Social science goal:
      data collection concerning technology use and the users
    Design goal:
      inspiration among users & designers on new technologies
    Engineering goal:
       technology tests in the users’ natural setting
Example Transecare: (2009-2010)
indepenefor care dependent
story board pictures to probe   Piloting




                                2 X 3 set ups

                                5 monts 2009
                                4 months 2010
                                Detecting user and technical issues
                                and redesign
Proxy technologies + mock ups
Solutions doing research with probes:
Our approach:
 Low Fidelity :
    Pen & paper, pictures, scenario’s, mock up’s
 High Fidelity:
    Technological solution made for the social research
       = Technological probe
    Prototyping/demo of new technology:
       often bounded to lab or still instable
    (New) technological solution on market
        Proxy Technology Assessment (PTA)
       (Pierson et al, 2006; Bleumers et al. 2010)
Type of    R&D phase                                     Time of Experience
   probe                                                      with probes



             Idea/concept   Concept       Concept      Short                   Long
             development    elaboration   evaluation   1 moment           ≥ 4 weeks


Non tech
probes           ✗              ✗            ✗         


Tech
probes           ✗              ✗                      


POC/protot
ype
                                             ✗         


Off the
                                                       
shelf tech       ✗               ✗           ✗
Proxy technology assessment vs
Technology assessment
  Technology assessment
    = forecasting possible routes for different stakeholders
    future development of technology will or can have
  Proxy technology assessment
  =analytical process, on micro level to co-construct plausible
    everyday practices with future technologies

1) Substitute                2) indirect
                            connection
Compare technological probes/proxies
Technological probes                                Technological proxies
Hutchinson et al (2003)
Not necessary               Resemblance to          Some characteristics
                            envisioned              similar
                            technology
Collect information about   Logging                 Collaboration with
their own use.                                      producer, else diary
                                                    method

Open-ended, give users      Flexibility             Less open ended,
freedom how they                                    Innovative use always
appropriate it.                                     Possible

✔                           Analysis/reflection     ✔
                            triggering from users
Simple & technical sound    Deploy in real world    Be fully functional to
Could have deliberate       setting                 prevent fall out due to
chosen usability issues                             usability issues.
Characteristics of PTA
  Starting
  not from person, place or product but a practice
     Then decide: which stuff ? situation? by who?

  Using state of art technology having characteristics
  and functions under study

  Study Innovation in everyday practices

  In conceptual phase of technological/product
  development
Example MADUF
(Maximising DVBH usage in Flanders),                 2006-2007


    TV watching = ! domesticated everyday life practice
              = Stabilized, taken for granted


             social bonding
     ontological security
               domestic
               evening


      new portable devices
                  potential being on the move
    Mobile TV technology (e.g. DVB-H) = developed
      ≠ idea generation phase
      = concept phase for application layer
                                                                 19
Selecting suitable proxy technology


                                 central proxy
                                 technology =
                                 UMTS phone
                                 with Vodafone
                                 Live (third
                                 generation
                                 mobile
                                 technology,
                                 3G)




                                          20
Recruiting , mapping and roll out


 Week 1: task list and questionnaire
 Week 2: no data collection by user
 Week 3 diaries and cultural probes
 Week 4: no data collection by user
 Week 5: depth interviews
Monitoring usage

          Elicit everyday life user experiences/practices to
             forecast everyday practices with future
           technologies




          Integrated in a multi method social research plan
              Desk research, observations
              Questionnaires, logging, diaries, cultural
               probes,
               visual clues, in-depth interviews
                                                                22
How to do a PTA in practice?
     1. Scoping
       1.   Which practice(s)? Which concept?
       2.   Which user group
       3.   which setting(s)?
       4.   List adequate proxy technologies
     2. Selecting/sampling
       1.   suitable proxy technology
       2.   Selecting recruiting and profiling participants
     3. Starting up proxy period
       1.   Mapping user setting
       2.   Distribution of proxy technology
     4. Proxy period
       1.   Monitoring use
       2.   Eliciting reflection right after proxy period
     5. Analysing data (in // with 4)
     6. Reporting results
Technological objects as stimulus
 Not new
   Taste testing, lab testing
      In behavioral testing/experiment tradition
   Creativity design tools
      To generate new ideas

     Here in PTA:
      1) in combination with other interpretative
       techniques
      2) offering new reference point for systematic
       reflection
      3) And collect data on use and experience of use,
       design implications are secondary
Time for some more examples ?
Example HI-Masquerade (Human Interface Multicamera
Acquisition for story telling and qualitative enhance reality in ambient
3D environment ) (2008-2010)

  The
  concept?


    • Project goal:
        Real-time, authentic,
       immersive remote family interaction
       in virtual worlds
    • Question?
       • Investigate potential value of virtual worlds for
         family interaction
       • Establish requirements
Method: profiles of respondents
 Participants
      Focus on interaction between young children and grandparents
         Child between 8 and 12 y old
         One of grandparents
         One of parents


    Focus on appropriation among those that have the basic skills and
     means to use a virtual world application
         Access to the Internet
         Basis Internet skills


    Long term, in-depth qualititative study
         3 families participated
         Media rich households
         Mediated contact relatively traditional
Probing by storyboards
•   Storyboards
     • Visualizations of use
       scenarios
     • To elicit attitudes and
       opinions

•   First storyboard theme
     • Sharing and reliving past
       experiences together

•   Second storyboard theme
     • Creative and cooperative
       play
Proxy Technology

•   Chobots
    • Web-based virtual
      world targeted at
      families
       • Avatars
         (customization)
       • Individual and multi-
         play
       • Communication tools
    • 4 weeks use (logbook)
      + interview
Example IM3 project
    Interactive Mobile Medical Monitoring (2007 jun-sept)
  (Interactive Mobile Medical
 12 people with chronic heart failure
   Offline diary and auto-collection of pictures
   Intake and follow up interview
   4 weeks total, 2 weeks diary
   Open ended & closed questions




                                                            30
PTA Faking the real thing?
 Fake? Proxies are not the ‘real’, final products




 Real? Proxies provoke real reactions and
  information about possible everyday use of final
  product.
Q&A




an.jacobs@vub.ac.be




                      32

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Tqr 2013 probes proxies

  • 1. Probe and proxies : unraveling meaningful technology experiences An Jacobs Wendy Van den Broeck Bram Lievens Lizzy Bleumers 4th TQR conference 2013 , Fort Lauderdale
  • 2. Our focus on the use of technology as applied social scientists in technology development Source: The Process of Design Squiggle, Damien Newman
  • 3. Why applied social sciences within technology development? Problem Current design pitfalls: Technology push
  • 4. A solution: Human centered design approach  Combining consumer research & product development (social & technical aspects) characteristics: 1. Understanding requirements by user involvement 2. Balanced distribution between human and technology of functions 3. Iteration of evaluation and design 4. Multidisciplinary
  • 5. Human Emphasis on ‘is’ on a current situation or on a problem centered design moves Participatory design Ethnographic fieldwork Emphasis on Emphasis on end-users researchers’ and knowledge Lead User Contextual designers’ Lead User Approach Contextual design and on their Approach design knowledge and on move towards their move towards research and end users design activities Co- Empathic designing design Source: Steen et al 2007 Emphasis on ‘ought’ on future situation or on an opportunity
  • 6. Users as innovators Goal: beyond buying behavior (adoption) Appropriation/habitualization (domestication) Beyond people as end-users consumers Creativity does not stop when product is on market, innovative use User does not simply adapt to product/technology  Mutual shaping Unanticipated use ( inappropriate use)  Contextualized, situated use  DOMESTICATION PERSPECTIVE  Detect cultural and structural change in everyday practices, meaning and conflicts in use
  • 7. BUT  Innovation paradox : user insights can not be based on experience with final product that is not developed yet  Their cognitive map is functionally fixated in the present  The future is unpredictable  Reflection of several stakeholders in making choices Is helping to co-create this future  Solution ? doing research with probes
  • 8. Probing techniques: Why and what? 1) information/inspiration 2) deeper 3) Participation
  • 9. Probing methods in human computer interaction: Origin and history: 1990’s CULTURAL PROBES Gavers et al. 1997 Titel van de presentatie 19/01/2013
  • 10. Technological probing  Used by different disciplines different  Hutchinson et al (2003)  Social science goal: data collection concerning technology use and the users  Design goal: inspiration among users & designers on new technologies  Engineering goal:  technology tests in the users’ natural setting
  • 11. Example Transecare: (2009-2010) indepenefor care dependent story board pictures to probe Piloting 2 X 3 set ups 5 monts 2009 4 months 2010 Detecting user and technical issues and redesign
  • 13. Solutions doing research with probes: Our approach:  Low Fidelity :  Pen & paper, pictures, scenario’s, mock up’s  High Fidelity:  Technological solution made for the social research  = Technological probe  Prototyping/demo of new technology:  often bounded to lab or still instable  (New) technological solution on market  Proxy Technology Assessment (PTA) (Pierson et al, 2006; Bleumers et al. 2010)
  • 14. Type of R&D phase Time of Experience probe with probes Idea/concept Concept Concept Short Long development elaboration evaluation 1 moment ≥ 4 weeks Non tech probes ✗ ✗ ✗  Tech probes ✗ ✗  POC/protot ype ✗  Off the  shelf tech ✗ ✗ ✗
  • 15. Proxy technology assessment vs Technology assessment Technology assessment = forecasting possible routes for different stakeholders future development of technology will or can have Proxy technology assessment =analytical process, on micro level to co-construct plausible everyday practices with future technologies 1) Substitute 2) indirect connection
  • 16. Compare technological probes/proxies Technological probes Technological proxies Hutchinson et al (2003) Not necessary Resemblance to Some characteristics envisioned similar technology Collect information about Logging Collaboration with their own use. producer, else diary method Open-ended, give users Flexibility Less open ended, freedom how they Innovative use always appropriate it. Possible ✔ Analysis/reflection ✔ triggering from users Simple & technical sound Deploy in real world Be fully functional to Could have deliberate setting prevent fall out due to chosen usability issues usability issues.
  • 17. Characteristics of PTA Starting not from person, place or product but a practice Then decide: which stuff ? situation? by who? Using state of art technology having characteristics and functions under study Study Innovation in everyday practices In conceptual phase of technological/product development
  • 18. Example MADUF (Maximising DVBH usage in Flanders), 2006-2007  TV watching = ! domesticated everyday life practice = Stabilized, taken for granted social bonding ontological security domestic evening  new portable devices potential being on the move  Mobile TV technology (e.g. DVB-H) = developed ≠ idea generation phase = concept phase for application layer 19
  • 19. Selecting suitable proxy technology central proxy technology = UMTS phone with Vodafone Live (third generation mobile technology, 3G) 20
  • 20. Recruiting , mapping and roll out Week 1: task list and questionnaire Week 2: no data collection by user Week 3 diaries and cultural probes Week 4: no data collection by user Week 5: depth interviews
  • 21. Monitoring usage  Elicit everyday life user experiences/practices to forecast everyday practices with future technologies  Integrated in a multi method social research plan  Desk research, observations  Questionnaires, logging, diaries, cultural probes, visual clues, in-depth interviews 22
  • 22. How to do a PTA in practice? 1. Scoping 1. Which practice(s)? Which concept? 2. Which user group 3. which setting(s)? 4. List adequate proxy technologies 2. Selecting/sampling 1. suitable proxy technology 2. Selecting recruiting and profiling participants 3. Starting up proxy period 1. Mapping user setting 2. Distribution of proxy technology 4. Proxy period 1. Monitoring use 2. Eliciting reflection right after proxy period 5. Analysing data (in // with 4) 6. Reporting results
  • 23. Technological objects as stimulus  Not new  Taste testing, lab testing  In behavioral testing/experiment tradition  Creativity design tools  To generate new ideas Here in PTA:  1) in combination with other interpretative techniques  2) offering new reference point for systematic reflection  3) And collect data on use and experience of use, design implications are secondary
  • 24. Time for some more examples ?
  • 25. Example HI-Masquerade (Human Interface Multicamera Acquisition for story telling and qualitative enhance reality in ambient 3D environment ) (2008-2010) The concept? • Project goal:  Real-time, authentic, immersive remote family interaction in virtual worlds • Question? • Investigate potential value of virtual worlds for family interaction • Establish requirements
  • 26. Method: profiles of respondents  Participants  Focus on interaction between young children and grandparents  Child between 8 and 12 y old  One of grandparents  One of parents  Focus on appropriation among those that have the basic skills and means to use a virtual world application  Access to the Internet  Basis Internet skills  Long term, in-depth qualititative study  3 families participated  Media rich households  Mediated contact relatively traditional
  • 27. Probing by storyboards • Storyboards • Visualizations of use scenarios • To elicit attitudes and opinions • First storyboard theme • Sharing and reliving past experiences together • Second storyboard theme • Creative and cooperative play
  • 28. Proxy Technology • Chobots • Web-based virtual world targeted at families • Avatars (customization) • Individual and multi- play • Communication tools • 4 weeks use (logbook) + interview
  • 29. Example IM3 project Interactive Mobile Medical Monitoring (2007 jun-sept) (Interactive Mobile Medical  12 people with chronic heart failure  Offline diary and auto-collection of pictures  Intake and follow up interview  4 weeks total, 2 weeks diary  Open ended & closed questions 30
  • 30. PTA Faking the real thing?  Fake? Proxies are not the ‘real’, final products  Real? Proxies provoke real reactions and information about possible everyday use of final product.

Notas del editor

  1. Technology both a tool and a subject: Methodological challenge
  2. Van waarkomendezekenmerken nu weer, want ikzou die user en task requirements misschienwelwillenversanderenEigen invullingVanuit de hedendaagsepraktijken, stimuleren van reflexie en expliciteren van keuzenmogelijkhedennaar de toekomst toe
  3. All in early stagesDemocratic, end user participation tradition 1) participatory design 2) ethnographic fieldwork Pragmatic commercial applications contextual designlead user approachEmpathic designCo-designingWhich knowledge is privelegde? Now futureWho’s knowledge is priviledged researcher designer user
  4. 2. 2.1 Inspiring design through probingIn the literature, technological probing for idea generation has been well documented by Hutchinson et al (2003) within the context of the European interLiving project. In this project, the researchers put forth the notion of “technology probe” that could serve three goals: Is een beetje wat we in microsof llecos verhaal gedaan hebben
  5. Interviews tespersonen Bewoners De Vijvers: Louis, Maria, Simonne Hun mantelzorgers: Luc, Edward, DelphineInterviewmomenten:Voor: reeds gebeurdTijdens: enkel bij Simonne en DelphineMaria overledenLouis opgenomen in ziekenhuisNa: nog te doenLogboekjes: Delphine, De VijversFocusgroep met ergo’s 22/10
  6. o.aFotokaders + visual probes Reminiscentieitbreiden van het telefoneren met functieszou de toepassingvoorsommigerespondentennoginteressantermaken. Sommigezouden het leukvindenomtijdens het bellenfoto’suittewisselen. Foto’suit het verledenliggenbijsommigemensenevenwelgevoeligomwille van hunemotionelegeladenheid (bijvoorbeeldverlorenfamilieleden, slechteherinneringen). Linda is ookgewonnenvoor het ideeomeenlevensboeksamentestellen. Zefantaseertluidop van eenboek met eengoede en slechtekant; eenkantvoor de goedemomenten en eenkantvoor de minderemomenten. Zevindt het belangrijkomhaaremotiesteuiten en heeftdaarvoornietaltijdeenaanhoordernodig: zekanook met eenlevensboekuitingaanhaargevoelensgeven. Zeheeft van haarpsychiaterook de opdrachtgekregenomdittedoen.
  7. Waar had ik die functional fixation nu weergevonden?
  8. Affordance perceived and actual properties of a thing, determining how that thing could be properly used
  9. These requirements imply that technology probes - at least the way Hutchinson et al. see them – should be designed specifically for the project. This is similar to the original cultural probes which they resemble. Unlike cultural probes, however, technology probes can support various activities and are always technological in nature. For instance, Hutchinson’s team designed MessageProbe, an application that let distributed family members share digital post-its. They let family members use it at home for several months and then met up with them. At this point family members could express their experiences with the probes and co-create their own vision of new communication technologies based on these experiences .. Hence, their properties are not purely determined by the technology concept, but by the researcher’s interest in general. Dit omdat deze toch niet echt zichtbaar is voor de gebruiker, slechts het geval indien software of hardware creatie zelf het onderwerp van ontwikkeling uitmaakt
  10. Resemblance to new technology (concept): They should possess characteristics similar to that of the new technology (concept). This does not mean that the underlying hardware/software should be the same . Analysis/reflection triggering: They should trigger enhanced feedback from users within the domain of interest. Hence, their properties are not purely determined by the technology concept, but by the researcher’s interest in general.Deployability in real-world setting: They should be fully functional to prevent users from abandoning the technology due to technological issues. Dit omdat deze toch niet echt zichtbaar is voor de gebruiker, slechts het geval indien software of hardware creatie zelf het onderwerp van ontwikkeling uitmaakt
  11. Which are the main practicesBvmobieletvWatching tv and being on the moveWatching tv: domestic, social bonding, broadcasting offers structuring
  12. Media rich householdsOften multiple computers (interesting no mobile phone ownership, but computer dedicated to children) Grandparents household relatively less media rich`Mediated contact relatively traditionale-mail/ phone calls Mainly initiated by grandparent, often not directed at grandparent as such
  13. Or What is this all about
  14. Or What is this all about