This document discusses the use of probes and proxy technologies to better understand user experiences with emerging technologies. Probes and proxies are used in the early concept development phase to gain insights that cannot be obtained from final products that do not yet exist. The summary is:
Probes and proxy technologies are used in technology development to understand user experiences with concepts that have not yet been built. Low-fidelity probes use paper, pictures and scenarios while high-fidelity probes are early technological solutions. Proxy technologies are similar to envisioned technologies that are evaluated to forecast everyday uses. This research informs the design of technologies before full development.
1. Probe and proxies :
unraveling
meaningful technology
experiences An Jacobs
Wendy Van den
Broeck
Bram Lievens
Lizzy Bleumers
4th TQR conference 2013 , Fort Lauderdale
2. Our focus on the use of technology
as applied social scientists in technology development
Source: The Process of Design Squiggle,
Damien Newman
3. Why applied social sciences within technology development?
Problem
Current design pitfalls:
Technology push
4. A solution: Human centered design approach
Combining consumer research & product
development (social & technical aspects)
characteristics:
1. Understanding requirements by user involvement
2. Balanced distribution between human and
technology of functions
3. Iteration of evaluation and design
4. Multidisciplinary
5. Human Emphasis on ‘is’ on a current situation or on a problem
centered
design
moves Participatory
design
Ethnographic
fieldwork
Emphasis on Emphasis on
end-users researchers’ and
knowledge Lead User Contextual designers’
Lead User
Approach Contextual
design
and on their Approach design knowledge and on
move towards their move towards
research and end users
design
activities
Co- Empathic
designing design
Source: Steen et
al 2007
Emphasis on ‘ought’ on future situation or on an opportunity
6. Users as innovators
Goal: beyond buying behavior (adoption)
Appropriation/habitualization (domestication)
Beyond people as end-users consumers
Creativity does not stop when product is on market, innovative
use
User does not simply adapt to product/technology
Mutual shaping
Unanticipated use ( inappropriate use)
Contextualized, situated use
DOMESTICATION PERSPECTIVE
Detect cultural and structural change in everyday practices,
meaning and conflicts in use
7. BUT
Innovation paradox :
user insights can not be based on experience with final
product that is not developed yet
Their cognitive map is functionally fixated in the
present
The future is unpredictable
Reflection of several stakeholders in making choices
Is helping to co-create this future
Solution ? doing research with probes
9. Probing methods in human computer interaction:
Origin and history: 1990’s
CULTURAL
PROBES
Gavers et al.
1997
Titel van de
presentatie
19/01/2013
10. Technological probing
Used by different disciplines different
Hutchinson et al (2003)
Social science goal:
data collection concerning technology use and the users
Design goal:
inspiration among users & designers on new technologies
Engineering goal:
technology tests in the users’ natural setting
11. Example Transecare: (2009-2010)
indepenefor care dependent
story board pictures to probe Piloting
2 X 3 set ups
5 monts 2009
4 months 2010
Detecting user and technical issues
and redesign
13. Solutions doing research with probes:
Our approach:
Low Fidelity :
Pen & paper, pictures, scenario’s, mock up’s
High Fidelity:
Technological solution made for the social research
= Technological probe
Prototyping/demo of new technology:
often bounded to lab or still instable
(New) technological solution on market
Proxy Technology Assessment (PTA)
(Pierson et al, 2006; Bleumers et al. 2010)
14. Type of R&D phase Time of Experience
probe with probes
Idea/concept Concept Concept Short Long
development elaboration evaluation 1 moment ≥ 4 weeks
Non tech
probes ✗ ✗ ✗
Tech
probes ✗ ✗
POC/protot
ype
✗
Off the
shelf tech ✗ ✗ ✗
15. Proxy technology assessment vs
Technology assessment
Technology assessment
= forecasting possible routes for different stakeholders
future development of technology will or can have
Proxy technology assessment
=analytical process, on micro level to co-construct plausible
everyday practices with future technologies
1) Substitute 2) indirect
connection
16. Compare technological probes/proxies
Technological probes Technological proxies
Hutchinson et al (2003)
Not necessary Resemblance to Some characteristics
envisioned similar
technology
Collect information about Logging Collaboration with
their own use. producer, else diary
method
Open-ended, give users Flexibility Less open ended,
freedom how they Innovative use always
appropriate it. Possible
✔ Analysis/reflection ✔
triggering from users
Simple & technical sound Deploy in real world Be fully functional to
Could have deliberate setting prevent fall out due to
chosen usability issues usability issues.
17. Characteristics of PTA
Starting
not from person, place or product but a practice
Then decide: which stuff ? situation? by who?
Using state of art technology having characteristics
and functions under study
Study Innovation in everyday practices
In conceptual phase of technological/product
development
18. Example MADUF
(Maximising DVBH usage in Flanders), 2006-2007
TV watching = ! domesticated everyday life practice
= Stabilized, taken for granted
social bonding
ontological security
domestic
evening
new portable devices
potential being on the move
Mobile TV technology (e.g. DVB-H) = developed
≠ idea generation phase
= concept phase for application layer
19
19. Selecting suitable proxy technology
central proxy
technology =
UMTS phone
with Vodafone
Live (third
generation
mobile
technology,
3G)
20
20. Recruiting , mapping and roll out
Week 1: task list and questionnaire
Week 2: no data collection by user
Week 3 diaries and cultural probes
Week 4: no data collection by user
Week 5: depth interviews
21. Monitoring usage
Elicit everyday life user experiences/practices to
forecast everyday practices with future
technologies
Integrated in a multi method social research plan
Desk research, observations
Questionnaires, logging, diaries, cultural
probes,
visual clues, in-depth interviews
22
22. How to do a PTA in practice?
1. Scoping
1. Which practice(s)? Which concept?
2. Which user group
3. which setting(s)?
4. List adequate proxy technologies
2. Selecting/sampling
1. suitable proxy technology
2. Selecting recruiting and profiling participants
3. Starting up proxy period
1. Mapping user setting
2. Distribution of proxy technology
4. Proxy period
1. Monitoring use
2. Eliciting reflection right after proxy period
5. Analysing data (in // with 4)
6. Reporting results
23. Technological objects as stimulus
Not new
Taste testing, lab testing
In behavioral testing/experiment tradition
Creativity design tools
To generate new ideas
Here in PTA:
1) in combination with other interpretative
techniques
2) offering new reference point for systematic
reflection
3) And collect data on use and experience of use,
design implications are secondary
25. Example HI-Masquerade (Human Interface Multicamera
Acquisition for story telling and qualitative enhance reality in ambient
3D environment ) (2008-2010)
The
concept?
• Project goal:
Real-time, authentic,
immersive remote family interaction
in virtual worlds
• Question?
• Investigate potential value of virtual worlds for
family interaction
• Establish requirements
26. Method: profiles of respondents
Participants
Focus on interaction between young children and grandparents
Child between 8 and 12 y old
One of grandparents
One of parents
Focus on appropriation among those that have the basic skills and
means to use a virtual world application
Access to the Internet
Basis Internet skills
Long term, in-depth qualititative study
3 families participated
Media rich households
Mediated contact relatively traditional
27. Probing by storyboards
• Storyboards
• Visualizations of use
scenarios
• To elicit attitudes and
opinions
• First storyboard theme
• Sharing and reliving past
experiences together
• Second storyboard theme
• Creative and cooperative
play
28. Proxy Technology
• Chobots
• Web-based virtual
world targeted at
families
• Avatars
(customization)
• Individual and multi-
play
• Communication tools
• 4 weeks use (logbook)
+ interview
29. Example IM3 project
Interactive Mobile Medical Monitoring (2007 jun-sept)
(Interactive Mobile Medical
12 people with chronic heart failure
Offline diary and auto-collection of pictures
Intake and follow up interview
4 weeks total, 2 weeks diary
Open ended & closed questions
30
30. PTA Faking the real thing?
Fake? Proxies are not the ‘real’, final products
Real? Proxies provoke real reactions and
information about possible everyday use of final
product.
Technology both a tool and a subject: Methodological challenge
Van waarkomendezekenmerken nu weer, want ikzou die user en task requirements misschienwelwillenversanderenEigen invullingVanuit de hedendaagsepraktijken, stimuleren van reflexie en expliciteren van keuzenmogelijkhedennaar de toekomst toe
All in early stagesDemocratic, end user participation tradition 1) participatory design 2) ethnographic fieldwork Pragmatic commercial applications contextual designlead user approachEmpathic designCo-designingWhich knowledge is privelegde? Now futureWho’s knowledge is priviledged researcher designer user
2. 2.1 Inspiring design through probingIn the literature, technological probing for idea generation has been well documented by Hutchinson et al (2003) within the context of the European interLiving project. In this project, the researchers put forth the notion of “technology probe” that could serve three goals: Is een beetje wat we in microsof llecos verhaal gedaan hebben
Interviews tespersonen Bewoners De Vijvers: Louis, Maria, Simonne Hun mantelzorgers: Luc, Edward, DelphineInterviewmomenten:Voor: reeds gebeurdTijdens: enkel bij Simonne en DelphineMaria overledenLouis opgenomen in ziekenhuisNa: nog te doenLogboekjes: Delphine, De VijversFocusgroep met ergo’s 22/10
o.aFotokaders + visual probes Reminiscentieitbreiden van het telefoneren met functieszou de toepassingvoorsommigerespondentennoginteressantermaken. Sommigezouden het leukvindenomtijdens het bellenfoto’suittewisselen. Foto’suit het verledenliggenbijsommigemensenevenwelgevoeligomwille van hunemotionelegeladenheid (bijvoorbeeldverlorenfamilieleden, slechteherinneringen). Linda is ookgewonnenvoor het ideeomeenlevensboeksamentestellen. Zefantaseertluidop van eenboek met eengoede en slechtekant; eenkantvoor de goedemomenten en eenkantvoor de minderemomenten. Zevindt het belangrijkomhaaremotiesteuiten en heeftdaarvoornietaltijdeenaanhoordernodig: zekanook met eenlevensboekuitingaanhaargevoelensgeven. Zeheeft van haarpsychiaterook de opdrachtgekregenomdittedoen.
Waar had ik die functional fixation nu weergevonden?
Affordance perceived and actual properties of a thing, determining how that thing could be properly used
These requirements imply that technology probes - at least the way Hutchinson et al. see them – should be designed specifically for the project. This is similar to the original cultural probes which they resemble. Unlike cultural probes, however, technology probes can support various activities and are always technological in nature. For instance, Hutchinson’s team designed MessageProbe, an application that let distributed family members share digital post-its. They let family members use it at home for several months and then met up with them. At this point family members could express their experiences with the probes and co-create their own vision of new communication technologies based on these experiences .. Hence, their properties are not purely determined by the technology concept, but by the researcher’s interest in general. Dit omdat deze toch niet echt zichtbaar is voor de gebruiker, slechts het geval indien software of hardware creatie zelf het onderwerp van ontwikkeling uitmaakt
Resemblance to new technology (concept): They should possess characteristics similar to that of the new technology (concept). This does not mean that the underlying hardware/software should be the same . Analysis/reflection triggering: They should trigger enhanced feedback from users within the domain of interest. Hence, their properties are not purely determined by the technology concept, but by the researcher’s interest in general.Deployability in real-world setting: They should be fully functional to prevent users from abandoning the technology due to technological issues. Dit omdat deze toch niet echt zichtbaar is voor de gebruiker, slechts het geval indien software of hardware creatie zelf het onderwerp van ontwikkeling uitmaakt
Which are the main practicesBvmobieletvWatching tv and being on the moveWatching tv: domestic, social bonding, broadcasting offers structuring
Media rich householdsOften multiple computers (interesting no mobile phone ownership, but computer dedicated to children) Grandparents household relatively less media rich`Mediated contact relatively traditionale-mail/ phone calls Mainly initiated by grandparent, often not directed at grandparent as such