SlideShare una empresa de Scribd logo
1 de 14
Descargar para leer sin conexión
OCTOBER 24, 2012 | PREPARED BY:
 ANDY PRATT | Funny Garbage | Creative Director
MELODY HAN | Taboola | Sponsored Content Sales
Playground Sessions is a fun and interactive
new software platform that teaches you how to
 play the piano/keyboard using popular songs
              you know and love




         •  Audience skews male (~70%)
         •  60% aged 19-30 years old
         •  Very few are buying for their
            children
         •  Slightly more than half of users
            are outside of the US
         •  Income is mostly <100k
         •  40-50% are students
COMMUNICATIONS GOAL


  INCREASE      INCITE
                              TIME FRAME
 AWARENESS    PURCHASE
• 750,000     • Improved     • 12 months
  qualified    conversion
  visitors    rate > 0.75%
THEY LOVE:
                                                                  themselves,
AGE GROUPS:
                                                                 their friends,
   preteens,
                                                                 pop culture &
tweens, teens,
                                                                 celebrities (in
 young adults
                                          THEY ENJOY               that order)
                                        LEARNING (as
                                            long as it
                                          doesn’t feel
                                         like learning)




                 https://twitter.com/search?q=%22if%20i%20could%20play%20piano%22&src=typd
AGE GROUPS:
   preteens,
tweens, teens,
 young adults                                          THEY ARE:
                                                         digitally
                                                       connected,
                                                      socially savvy,
                                                         mobile


                 “Despite the stereotype of young urban adults and
                 business travelers driving the purchase of so many
                 iPhones and Blackberry devices, it’s teens who are
                 coming onto the mobile Internet in droves. Nielsen
                 recorded a 45 percent surge in usage among teens
                 13-17 in July,”
                                               Mike Shields - AdWeek

                   http://www.adweek.com/news/technology/mobile-internet-usage-nielsen-study-113615
AGE GROUPS:
   preteens,
tweens, teens,
 young adults                                                       THEIR DIGITAL
                                                                      INTERESTS:
                                                                     pop culture,
                                                                    friends, music
                                                                       and games



                 TEENS LOVE MUSIC AND VIDEOS:
                 88% downloaded music & videos

                 TEENS LOVE PLAYING GAMES:
                 82% played games

                 TEENS LOVE BEING SOCIAL:
                 88% used Facebook

                 Stats based on behavior in the last year



                  http://www.slideshare.net/nickblack/digital-teens-the-drivers-of-digital-behavior (SLIDE 7)
Playground
                                       Sessions builds
                                       on their digital
                                          interests



TEENS LOVE MUSIC AND VIDEOS:
“Playground lets you pick songs that inspire you the most. “

TEENS LOVE PLAYING GAMES:
“Suddenly practicing feels more like a game than a chore,
which makes all the difference.”

TEENS LOVE BEING SOCIAL:
“Use Facebook DailyEarn badges for your
accomplishments, then proudly display and share them
with friends.”

                           Quotes taken directly from playgroundsessions.com
COMMUNICATIONS FRAMEWORK
CURRENT BEHAVIOR
 • Users are finding their way to the Playground Sessions
   site, but sales of the software are not ideal and
   conversion rate is low

DESIRED RESPONSE
 • Wider awareness of the product amongst target audience
   & decision makers (parents)
 • Increase in qualified traffic to website with higher
   conversion rate (>0.75%)
 • Increase in sales
MEDIA CHANNELS

 TV/Pop Culture Websites

 • MTV, Nick/TeenNick, Glee, American Idol, The Voice

 Social & Music Websites

 • Twitter, Facebook, MySpace, Songza, Pandora, Spotify, Vevo

 Mobile

 • Mobile ads in games/apps, QR codes

 Search

 • SEO: Google, Amazon; Discovery: Taboola, Outbrain, YouTube
PHASES & MESSAGING

          Phase 1:                    Phase 2:               Phase 3: Retention
         Awareness                   Acquisition                 & Sharing

• Focused media buys on TV websites (MTV, Glee, American Idol)
• Social/music site promotions and Buzzfeed sponsored content
  campaigns
 http://www.buzzfeed.com/babymantis/15-animals-that-have-started-their-own-band-1opu
• Searches for keyboard purchases (Amazon) and “how to play”
  queries - possibly also sell software via additional Amazon
  storefront?
• “Discoveries” and earned media
• Celebrity endorsements with known champions of music/arts
  education like Alicia Keys
PHASES & MESSAGING

         Phase 1:               Phase 2:           Phase 3: Retention
        Awareness              Acquisition             & Sharing

• Mobile-optimized microsite with “Add to Wishlist” option for teens to
  send to parents
• On-ramp system allowing users to sign up by promoting a favorite
  song to learn from immediately (current website homepage is
  appealing to adults, but not as dynamic as necessary for teens)
• Best "piano/keyboard purchase guide" designed to appeal to kids
  and parents http://bit.ly/RqK6sV
• Choice of songs with lyrics in addition to instrument-only
  compositions to capitalize on those who also wish to sing
PHASES & MESSAGING

         Phase 1:              Phase 2:          Phase 3: Retention
        Awareness             Acquisition            & Sharing

• Free song giveaway as reward once social sharing level reached
• Referral bonus for learning with friends
• Gamification (as above) with GetGlue badges for number of songs
  learned, videos uploaded, sharing & referrals (influencing)
• Promotion where celeb picks favorite user generated PS
  performance
• Reverse karaoke app (you add the piano track, or piano and vocals)
SUCCESS! WE SEE:

                          • We are suggesting a new Playground
Increased conversion        Sessions homepage with an on-ramp system
 rate on site (> .75%)      designed to hook Teens. This homepage
                            provides specific metrics for teens.


   Increased brand
awareness measured • Measured by FB likes, Twitter followers and
by FB likes and Twitter the use of a branded Twitter hashtag
       followers

Increased use of UGC
 on YouTube of users • This could be encouraged by having a pop
                        celebrity pick their favorite rendition of their
 playing their favorite song, sharing bonuses/rewards
        songs

Más contenido relacionado

Destacado

Playground Evaluation
Playground EvaluationPlayground Evaluation
Playground EvaluationRebeccaAP08
 
Playground Facilities
Playground FacilitiesPlayground Facilities
Playground Facilities陳蓓蓉
 
Social Media Marketing
Social Media MarketingSocial Media Marketing
Social Media MarketingKristen Duncan
 
Playground power point id 1
Playground power point id 1Playground power point id 1
Playground power point id 1RebeccaAP08
 
Playground Design Webquest
Playground Design WebquestPlayground Design Webquest
Playground Design WebquestRosanna Sartore
 
Belum Rainforest Resort Site Analysis
Belum Rainforest Resort Site AnalysisBelum Rainforest Resort Site Analysis
Belum Rainforest Resort Site AnalysisSürayyn Selvan
 
Why We Need Sustainable Architecture In The World
Why We Need Sustainable Architecture In The WorldWhy We Need Sustainable Architecture In The World
Why We Need Sustainable Architecture In The WorldKrish Murali Eswar
 
QUIT PIANO LESSONS (a digital strategy for Playground Sessions)
QUIT PIANO LESSONS  (a digital strategy for Playground Sessions)QUIT PIANO LESSONS  (a digital strategy for Playground Sessions)
QUIT PIANO LESSONS (a digital strategy for Playground Sessions)becca taylor
 
Digital Strategy - Playground Sessions
Digital Strategy - Playground SessionsDigital Strategy - Playground Sessions
Digital Strategy - Playground SessionsLiane Siebenhaar
 

Destacado (17)

Playground Evaluation
Playground EvaluationPlayground Evaluation
Playground Evaluation
 
Playground Facilities
Playground FacilitiesPlayground Facilities
Playground Facilities
 
Social Media Marketing
Social Media MarketingSocial Media Marketing
Social Media Marketing
 
Playground power point id 1
Playground power point id 1Playground power point id 1
Playground power point id 1
 
Design For Play Presentation
Design For Play PresentationDesign For Play Presentation
Design For Play Presentation
 
Playground Design Webquest
Playground Design WebquestPlayground Design Webquest
Playground Design Webquest
 
Playground powerpoint
Playground powerpointPlayground powerpoint
Playground powerpoint
 
Playground safety ppt
Playground safety pptPlayground safety ppt
Playground safety ppt
 
Architecture
ArchitectureArchitecture
Architecture
 
Belum Rainforest Resort Site Analysis
Belum Rainforest Resort Site AnalysisBelum Rainforest Resort Site Analysis
Belum Rainforest Resort Site Analysis
 
Why We Need Sustainable Architecture In The World
Why We Need Sustainable Architecture In The WorldWhy We Need Sustainable Architecture In The World
Why We Need Sustainable Architecture In The World
 
QUIT PIANO LESSONS (a digital strategy for Playground Sessions)
QUIT PIANO LESSONS  (a digital strategy for Playground Sessions)QUIT PIANO LESSONS  (a digital strategy for Playground Sessions)
QUIT PIANO LESSONS (a digital strategy for Playground Sessions)
 
Digital Strategy - Playground Sessions
Digital Strategy - Playground SessionsDigital Strategy - Playground Sessions
Digital Strategy - Playground Sessions
 
Espacio Libre Urbano - Conferencia 04-03-2014 PUJ
Espacio Libre Urbano - Conferencia 04-03-2014 PUJ Espacio Libre Urbano - Conferencia 04-03-2014 PUJ
Espacio Libre Urbano - Conferencia 04-03-2014 PUJ
 
Open spaces
Open spacesOpen spaces
Open spaces
 
Urban spaces
Urban spaces  Urban spaces
Urban spaces
 
Urban open spaces
Urban open spacesUrban open spaces
Urban open spaces
 

Similar a Playground sessions andy _melody fin

Life on the Web: The Web as a Social Place
Life on the Web: The Web as a Social PlaceLife on the Web: The Web as a Social Place
Life on the Web: The Web as a Social PlaceGwen Harris
 
Marketing To Millennials
Marketing To MillennialsMarketing To Millennials
Marketing To MillennialsTunheim
 
Adolescent social media -- Medical perspective
Adolescent social media -- Medical perspectiveAdolescent social media -- Medical perspective
Adolescent social media -- Medical perspectiveClinton Pong
 
Women on the internet and Social Networks
Women on the internet and Social NetworksWomen on the internet and Social Networks
Women on the internet and Social NetworksRené van den Bos
 
Factors that Influence Youth
Factors that Influence YouthFactors that Influence Youth
Factors that Influence YouthDeshawna Colvin
 
DIGITAL CITIZENSHIP www.mannrentoy.com
DIGITAL CITIZENSHIP www.mannrentoy.comDIGITAL CITIZENSHIP www.mannrentoy.com
DIGITAL CITIZENSHIP www.mannrentoy.comMann Rentoy
 
WLA Presentation
WLA PresentationWLA Presentation
WLA Presentationwlsteens
 
karlo boras - new technologies in hiv prevention
karlo boras - new technologies in hiv preventionkarlo boras - new technologies in hiv prevention
karlo boras - new technologies in hiv preventionPartnerships in Health
 
Technology Influence
Technology Influence Technology Influence
Technology Influence Ilaxi Patel
 
Raising Kids in a Digital World - Oasis Youth Center 2016
Raising Kids in a Digital World - Oasis Youth Center 2016Raising Kids in a Digital World - Oasis Youth Center 2016
Raising Kids in a Digital World - Oasis Youth Center 2016Holly Gerla
 
Insight You Need to Successfully Market to Tweens and Teens
Insight You Need to Successfully Market  to Tweens and TeensInsight You Need to Successfully Market  to Tweens and Teens
Insight You Need to Successfully Market to Tweens and TeensAquent
 
Online Branding & Social Media for Bands & Musicians
Online Branding & Social Media for Bands & MusiciansOnline Branding & Social Media for Bands & Musicians
Online Branding & Social Media for Bands & MusiciansStickable Media
 
FRACTURED AUDIENCE - Power to the Pixel presentation 2008
FRACTURED AUDIENCE - Power to the Pixel presentation 2008FRACTURED AUDIENCE - Power to the Pixel presentation 2008
FRACTURED AUDIENCE - Power to the Pixel presentation 2008Alex Johnson
 
How We All Became Elvis: A Note On Online Personal Branding
How We All Became Elvis: A Note On Online Personal BrandingHow We All Became Elvis: A Note On Online Personal Branding
How We All Became Elvis: A Note On Online Personal BrandingBen Grossman
 
Bay Area Symposium_Dusti_PPT Presentation 9/27/12
Bay Area Symposium_Dusti_PPT Presentation 9/27/12Bay Area Symposium_Dusti_PPT Presentation 9/27/12
Bay Area Symposium_Dusti_PPT Presentation 9/27/12Dustianne North
 

Similar a Playground sessions andy _melody fin (20)

Life on the Web: The Web as a Social Place
Life on the Web: The Web as a Social PlaceLife on the Web: The Web as a Social Place
Life on the Web: The Web as a Social Place
 
Who/Why/How YA?
Who/Why/How YA?Who/Why/How YA?
Who/Why/How YA?
 
Marketing To Millennials
Marketing To MillennialsMarketing To Millennials
Marketing To Millennials
 
Adolescent social media -- Medical perspective
Adolescent social media -- Medical perspectiveAdolescent social media -- Medical perspective
Adolescent social media -- Medical perspective
 
Women on the internet and Social Networks
Women on the internet and Social NetworksWomen on the internet and Social Networks
Women on the internet and Social Networks
 
Factors that Influence Youth
Factors that Influence YouthFactors that Influence Youth
Factors that Influence Youth
 
DIGITAL CITIZENSHIP www.mannrentoy.com
DIGITAL CITIZENSHIP www.mannrentoy.comDIGITAL CITIZENSHIP www.mannrentoy.com
DIGITAL CITIZENSHIP www.mannrentoy.com
 
WLA Presentation
WLA PresentationWLA Presentation
WLA Presentation
 
karlo boras - new technologies in hiv prevention
karlo boras - new technologies in hiv preventionkarlo boras - new technologies in hiv prevention
karlo boras - new technologies in hiv prevention
 
Technology Influence
Technology Influence Technology Influence
Technology Influence
 
Gracenote
GracenoteGracenote
Gracenote
 
Grid (2) (1)
Grid (2) (1)Grid (2) (1)
Grid (2) (1)
 
Raising Kids in a Digital World - Oasis Youth Center 2016
Raising Kids in a Digital World - Oasis Youth Center 2016Raising Kids in a Digital World - Oasis Youth Center 2016
Raising Kids in a Digital World - Oasis Youth Center 2016
 
Insight You Need to Successfully Market to Tweens and Teens
Insight You Need to Successfully Market  to Tweens and TeensInsight You Need to Successfully Market  to Tweens and Teens
Insight You Need to Successfully Market to Tweens and Teens
 
Online Branding & Social Media for Bands & Musicians
Online Branding & Social Media for Bands & MusiciansOnline Branding & Social Media for Bands & Musicians
Online Branding & Social Media for Bands & Musicians
 
FRACTURED AUDIENCE - Power to the Pixel presentation 2008
FRACTURED AUDIENCE - Power to the Pixel presentation 2008FRACTURED AUDIENCE - Power to the Pixel presentation 2008
FRACTURED AUDIENCE - Power to the Pixel presentation 2008
 
Youth and social media
Youth and social mediaYouth and social media
Youth and social media
 
Teens&Technology
Teens&TechnologyTeens&Technology
Teens&Technology
 
How We All Became Elvis: A Note On Online Personal Branding
How We All Became Elvis: A Note On Online Personal BrandingHow We All Became Elvis: A Note On Online Personal Branding
How We All Became Elvis: A Note On Online Personal Branding
 
Bay Area Symposium_Dusti_PPT Presentation 9/27/12
Bay Area Symposium_Dusti_PPT Presentation 9/27/12Bay Area Symposium_Dusti_PPT Presentation 9/27/12
Bay Area Symposium_Dusti_PPT Presentation 9/27/12
 

Playground sessions andy _melody fin

  • 1. OCTOBER 24, 2012 | PREPARED BY: ANDY PRATT | Funny Garbage | Creative Director MELODY HAN | Taboola | Sponsored Content Sales
  • 2. Playground Sessions is a fun and interactive new software platform that teaches you how to play the piano/keyboard using popular songs you know and love •  Audience skews male (~70%) •  60% aged 19-30 years old •  Very few are buying for their children •  Slightly more than half of users are outside of the US •  Income is mostly <100k •  40-50% are students
  • 3. COMMUNICATIONS GOAL INCREASE INCITE TIME FRAME AWARENESS PURCHASE • 750,000 • Improved • 12 months qualified conversion visitors rate > 0.75%
  • 4. THEY LOVE: themselves, AGE GROUPS: their friends, preteens, pop culture & tweens, teens, celebrities (in young adults THEY ENJOY that order) LEARNING (as long as it doesn’t feel like learning) https://twitter.com/search?q=%22if%20i%20could%20play%20piano%22&src=typd
  • 5. AGE GROUPS: preteens, tweens, teens, young adults THEY ARE: digitally connected, socially savvy, mobile “Despite the stereotype of young urban adults and business travelers driving the purchase of so many iPhones and Blackberry devices, it’s teens who are coming onto the mobile Internet in droves. Nielsen recorded a 45 percent surge in usage among teens 13-17 in July,” Mike Shields - AdWeek http://www.adweek.com/news/technology/mobile-internet-usage-nielsen-study-113615
  • 6. AGE GROUPS: preteens, tweens, teens, young adults THEIR DIGITAL INTERESTS: pop culture, friends, music and games TEENS LOVE MUSIC AND VIDEOS: 88% downloaded music & videos TEENS LOVE PLAYING GAMES: 82% played games TEENS LOVE BEING SOCIAL: 88% used Facebook Stats based on behavior in the last year http://www.slideshare.net/nickblack/digital-teens-the-drivers-of-digital-behavior (SLIDE 7)
  • 7.
  • 8. Playground Sessions builds on their digital interests TEENS LOVE MUSIC AND VIDEOS: “Playground lets you pick songs that inspire you the most. “ TEENS LOVE PLAYING GAMES: “Suddenly practicing feels more like a game than a chore, which makes all the difference.” TEENS LOVE BEING SOCIAL: “Use Facebook DailyEarn badges for your accomplishments, then proudly display and share them with friends.” Quotes taken directly from playgroundsessions.com
  • 9. COMMUNICATIONS FRAMEWORK CURRENT BEHAVIOR • Users are finding their way to the Playground Sessions site, but sales of the software are not ideal and conversion rate is low DESIRED RESPONSE • Wider awareness of the product amongst target audience & decision makers (parents) • Increase in qualified traffic to website with higher conversion rate (>0.75%) • Increase in sales
  • 10. MEDIA CHANNELS TV/Pop Culture Websites • MTV, Nick/TeenNick, Glee, American Idol, The Voice Social & Music Websites • Twitter, Facebook, MySpace, Songza, Pandora, Spotify, Vevo Mobile • Mobile ads in games/apps, QR codes Search • SEO: Google, Amazon; Discovery: Taboola, Outbrain, YouTube
  • 11. PHASES & MESSAGING Phase 1: Phase 2: Phase 3: Retention Awareness Acquisition & Sharing • Focused media buys on TV websites (MTV, Glee, American Idol) • Social/music site promotions and Buzzfeed sponsored content campaigns http://www.buzzfeed.com/babymantis/15-animals-that-have-started-their-own-band-1opu • Searches for keyboard purchases (Amazon) and “how to play” queries - possibly also sell software via additional Amazon storefront? • “Discoveries” and earned media • Celebrity endorsements with known champions of music/arts education like Alicia Keys
  • 12. PHASES & MESSAGING Phase 1: Phase 2: Phase 3: Retention Awareness Acquisition & Sharing • Mobile-optimized microsite with “Add to Wishlist” option for teens to send to parents • On-ramp system allowing users to sign up by promoting a favorite song to learn from immediately (current website homepage is appealing to adults, but not as dynamic as necessary for teens) • Best "piano/keyboard purchase guide" designed to appeal to kids and parents http://bit.ly/RqK6sV • Choice of songs with lyrics in addition to instrument-only compositions to capitalize on those who also wish to sing
  • 13. PHASES & MESSAGING Phase 1: Phase 2: Phase 3: Retention Awareness Acquisition & Sharing • Free song giveaway as reward once social sharing level reached • Referral bonus for learning with friends • Gamification (as above) with GetGlue badges for number of songs learned, videos uploaded, sharing & referrals (influencing) • Promotion where celeb picks favorite user generated PS performance • Reverse karaoke app (you add the piano track, or piano and vocals)
  • 14. SUCCESS! WE SEE: • We are suggesting a new Playground Increased conversion Sessions homepage with an on-ramp system rate on site (> .75%) designed to hook Teens. This homepage provides specific metrics for teens. Increased brand awareness measured • Measured by FB likes, Twitter followers and by FB likes and Twitter the use of a branded Twitter hashtag followers Increased use of UGC on YouTube of users • This could be encouraged by having a pop celebrity pick their favorite rendition of their playing their favorite song, sharing bonuses/rewards songs