SlideShare una empresa de Scribd logo
1 de 39
From Virtual to Actual:
Video Games in Music Education



 Ann Clements, Ph.D., Associate Professor
           School of Music
            acc13@psu.edu
Flickr: Twelves’
Flickr: TGKW’S
TLT Faculty Fellows
Connecting points of intelligence, insight, energy, and knowledge-sharing across PSU and beyond.
What is of interest to me…?

Music Participation….Why do people do music?

1)understand the nature of musical creation in terms
  of performance, consumption, and preference,
2)explore how music is transmitted, or taught and
  learned, within the confines of culture, and
3)seek the underlying meanings of musical practices
  and musicianship within the context of culture
  through ‘everyday’ musical interactions.
My research journey…




The World



                     My
                  Community


                                My
                              Basement
Four Important Points

1. Games are nothing new in music
   education.
2. Video games are the media of choice for
   this generation.
3. Games shape not only what we learn, but
   how we learn.
4. Video games breach the gap between in-
   school and out of school musical doings.
Games In Education
More than Meets the Eye…
Defining games in education…
Gaming
  –   Social Interaction Theory (Vygotsky, 1978)
  –   Social Learning or Social Cognitive Theory (Bandura, 1977)
  –   Constructivism (Bruner, 1966; Jonassen, 2006; Papert, 1998)
  –   Situated Learning (Lave & Wenger, 1991)


Games in music and music Education are nothing new!

      The presentation and genre of games has changed.
               Fun games AND Serious games
           - MMPO -CoTS -Created L and S
How games are studied…




               Constance     Jim Gee
Kurt Squire
              Steinkuehler
Guitar Hero
             Research
Project 1     Project 2   Project 3
Gaming’s Effect on Music Education
    Imagined and Virtual Musical Communities
                    (Clements, Cody, and Gibbs, 2008)




    Across the country there has been a
       surge of enrollment in middle
    and high school level guitar classes.
We believe this is due, in part, to the success of guitar
 based video games. Video 1
Musical gaming may be influencing students’ perceptions
 of their personal musical ability and may even be
 changing what it means to be musical. Video 2
Musical Notation Demonstration


Video




        Transcribed from Guitar Hero World Tour
Musical Notation



Project 1 –
Nonmusical Element
Inability to create new music
sounds/tunes within game
play.




                                Transcribed from Guitar Hero 3
Guitar Hero - World Tour Music Studio

Additional Instrumentation in
Game Play
• Lead Guitar, Bass, Drums and Vocals

Music Studio
• The ability to input original
  compositions
• Lead guitar, Rhythm Guitar, Bass,
  Keyboard, and Drums
• The creation of Guitar Hero based
  notation for playback by others

GH Tunes
• The ability to share original
  compositions with others via the
  Guitar Hero platform
Virtual to Actual: The Use of Gaming as a Means to Broaden
Pre-service Music Educator’s Perspective on Music Education
              Clements, Cody, and Stubbs (2009)

Purpose:
An action research study to introduce undergraduate music education majors to
   the video game Guitar Hero - World Tour© in order to:
        – expand students knowledge and perception of video game use in the music
          classroom and
        – to create sound pedagogical musical arrangements within game play to assist their
          future students in transitioning from virtual guitar playing into actual guitar playing.



  Guiding Questions:
  1.   Will use of musical video games alter pre-service music educators’ perspectives
       about the validity of gaming as a means for musical engagement?

  2.   Is it possible for pre-service music educators to create simple musical
       arrangements within game play to guide their future students toward actual
       guitar playing?
Project Parameters
Subjects:
    – two intact 7-week long beginning level guitar classes for music education majors
      (N=31)
    – the instructor of these courses (Ann Clements),
    – a member of the Penn State Educational Gaming Commons who was on hand to
      assist with the technology and to take reflective field notes on the process (Chris Stubbs),
      and
    – a music theory instructor with musical gaming experience and professional level guitar
      playing skills who served as an outside observer (Tom Cody).

  Traditional/Folk
       Basic guitar pedagogy and playing
                                                                  Traditional
       including I, IV, and V chords in the keys
       of G, D, A, and various strumming
       patterns.
  Rock
       The formation of rock bands, including
       the arrangement of popular music using        Rock                          Virtual
       informal learning techniques.
  Virtual
       The Guitar Hero© Project.
Procedures
1.   A pre-experience questionnaire to determine their familiarity with video
     game use and to explore their perspectives of musical gaming uses in
     educational settings.
2.   Two in-class training modules on the use of Guitar Hero – World Tour on  ©



     a PlayStation 3 with special focus on the Music Studio component.
                    TM



3.   A two-hour evening programming session in which the students were
     divided into small groups and given the task to choose a simple 2-3 chord
     song they can play on guitar and to arrange and input their selected song into
     the Music Studio. Each group was asked to create a:
        1.   Lead line (melody)
        2.   Rhythm line (chords)
        3.   Bass line (root), and
        4.   Drum line
4.   An hour long performance of traditional materials, their individual rock
     band arrangements, and demonstration of the Guitar Hero © projects.
5.   A post-experience questionnaire to determine their perspectives of musical
     gaming use in education.
Pre-Experience Perspectives

                                      Students


It was discovered that these particular groups of video games! video games fairly
    "No, I really don't feel we should use students played I feel like
    infrequently.
   kids just waste time when they should be reading, or practicing in
  my case. (sic)”
   –   5 students had never played any games in the Guitar Hero © series.

Their initial perspectives about many better ways the music classroom, or any
  "No, because there are the use of gaming in teachers can get
   classroom setting, were mixed.
  students involved in class than just having them play video
  games.” 20% of students indicating a possible use for gaming in education
   – less than
    – only 2 students reporting having ever used games as part of any class
   “I’ve played musical video games previously, and I know they
   can be challenging, but games are more about getting together
   with friends than actually learning anything.”
Pre-Experience Perspectives
                              INSTRUCTOR

The instructor had some trepidation going into this project about her
  comfort level using this form of technology, the ways in which
  “I was students might view the be technical glitches. setting, and the
  music afraid that there would use of gaming in this Even after
  hours of practice, I am still finding open to trying something new.
  extent to which students would be difficulties within the game and
  am struggling to determine if this is the best way to introduce
  students to the uses of gaming in education.”

   “These are School of Music students who have dedicated much of
   their lives to perfection in their (music) studios and I fear that this
   will be viewed as simply entertainment that has no place in formal
   education.”
Examples of Student Work from
        Field Videos
          VIDEO 3
Post-Experience Perspectives
                                   STUDENTS

After their experiences playing and creating within the game structure,
  perspectives appear to have changed
  “Not only is it interesting to compare this with learning beginning
   – 94% of students reported that it is important for future teachers to understand
  guitar, but asthe ways educators many of our student's musical
      games and future in which youth interact with them.
  backgrounds in music WILL BE Guitar as highly motivational give us of
   – 97% ranked the Guitar Hero© assignment Hero and this can in terms
  some perspective on what to expect and also to start thinking about
      guitar learning.
   – 87% of to take.”
  what stepsthe reported a desire to use musical games in their future teaching.
  “I really feel that there are lessons being taught in the game that
  apply to music teaching and learning. The motivational factor
  alone is enough for me to want to understand video games better
  and find ways in which I can incorporate them into my teaching.”
Post-Experience Perspectives

                   INSTRUCTOR
                        VIDEO 4
              Formal and Informal Instruction
 “The students have really come together through this project. I have
seen them transform from instruction seeking to class leading, a
transition I didn’t expect to see… not only are they excited about playing,
they are excited about the possibilities the technology is providing in
terms of their future teaching.”


“The class quickly became informal. The students were learning and
teaching one another as is often seen in the (musical) creation processes
of professional or community musicians.”
Post-Experience Perspectives

                     Instructor

“This whole process has been reminiscent of my
  experiences as a middle school teacher – when the
  music classroom was a general hang out for
  students.
Not only are the students enjoying the process, they
  are enjoying each other. Music has once again
  become ‘cool’ and inhibitions and competition,
  which are common place at the collegiate level,
  have faded.”
Song Construction Instructor’s Observations


There were numerous technical difficulties during each
 recording session that hampered students’ progress.
 • controlling the tempo and audible click track
 • lack of familiarity with the PlayStation and Music Studio
                                           TM



 program
 • controllers falling asleep from inactivity
 • the lack of ability to edit recorded sound at the level most
 students had experienced using professional level recording
 programs.
                              Video 5
Conclusions

1.       Will use of musical video games alter pre-service music educators’
         perspectives about the validity of gaming as a means for musical
         engagement?

     –      As evident by the data collected, it appears that even the most simple uses of
            gaming in educational practice can have a positive effect on the perceptions
            of pre-service music educators.

2.       Is it possible for pre-service music educators to create simple musical
         arrangements within game play to guide their future students toward actual
         guitar playing?

     –      Due to the technological difficulties within Music Studio, it does not appear
            to be practical at this time to create meaningful lessons within the program.

           •   This is not to say that pedagogical ties between virtual and actual guitar playing
               are not present, simply that the technology has yet to be developed within the
               game to allow for the precision needed to make arranging meaningful and
               consistent.
Educational Music Gaming:
     Pre-service and Middle School Perceptions
                                          Clements & Stubbs (2010)

                                             Project 3
1.   What are the perceptions of preservice music educators and middle school general music
     students to a musical gaming project?


1.   Is it possible to create meaningful music and guitar lessons for middle school level students
     using Guitar Hero?
     –   Intermediate level guitar preservice teachers created a new song in GH World Tour
     –   Lesson plans combining virtual playing and real playing were developed
     –   Preservice students taught the lesson over a two-week period in a local seventh grade general music
         classroom.



Preliminary results
     –   The preservice teachers interest in using Guitar Hero as a teaching tool lowered from second study, with
         only 68% responding that the game enhanced their teaching.
     –   94% of middle school students ranked this activity as one of the most “enjoyable” they had experienced in
         music class.
     –   A strange dichotomy between the perceptions of the preservice and middle school students regarding the
         worth of video game use in the classroom.
TLT Fellowship: Musical Play

1) Research project on Musical Play
  -   Comparison of traditional form of musical play and new
      form including video game technology
      -    10 children ages 3-15
      -    4 play dates, 2 “in home” and 2 in the EGC Lab
      -    Traditional Musical Items
           -   Balls, jump ropes, hand clap games, chants, instruments
      -    Musical Video Games
      -    Blog and Movie
Movement
Uses:
• Warm-up movements in rehearsal
• Physical demonstration of beat/pulse
• Dance/movement in general music settings



Details:
                                Sample 1
•Cost – under $30.00
                                Sample 2
•Classroom appropriate
•No dance pad needed            Sample 3
Theory



Uses:                   Uses:                   Uses:
• Individual or class   • Individual in front   • Individual or class
                        of class
• Rhythm & pitch                                • Rhythm building
building skills         • Rhythm & pitch        skills
                        building skills
 Sample 1 Rhythm          Sample 1 - Pitch      Sample 1- Beat
 Sample 2 Chords         Sample 2 - Chords
Theory Continued



Uses:                   Uses:
• Individual or class   • Individual or class
• Rhythm building       • Rhythm building
skills                  skills
   Sample 1 Chorus          Sample 1
   Sample 2 Robot
   Sample 3 Mix
Singing and Playing
 Uses:
 • Individual or class
 • Playing and/or singing skills




Sample 1         Sample 1- Maestro        Sample 1
Sample 2         Sample 2 - Bells
Sample 3         Sample 3 - Instruments
Composition
                  Uses:
                  • Individual or class
                  • No points, score, or ability to “win”
                  •Free arrangement and composition



           Sample 1   Sample 2      Sample 3
Sample 5    Sample 6 Sample 7 Sample 8         Sample 9
Thank you!
                 This presentation was supported by the

                 TLT Faculty Fellows Program
              http://tlt.its.psu.edu/faculty/fellowship
                               and the
  Educational Gaming Commons Engagement Initiative Program
                      http://gaming.psu.edu/


                    Check out our Blog!
              http://blogs.tlt.psu.edu/fellows/

                    Clements Fellowship Project
http://ets.tlt.psu.edu/wiki/Children%E2%80%99s_Music_Play
Thoughts to ponder…

Every time we succeed in creating an additional, genuine culture of
  musical involvement in the schools, we expand our relevance, our
  value, and our claim to be a basic subject capable of serving all
  students rather than only a small minority.

… Opening ourselves to these possibilities allows our profession to
  become all it is capable of becoming, to serve all the students it is
  capable of serving, to demonstrate by its actions that it is worthy of
  the full support of its culture rather than trying to coerce that
  support by endless pleadings for a program attractive to few.

                                                           (Reimer, 2004)
Thank you!
This project was supported by a grant from the
         Penn State Educational
          Gamming Commons.

  The PSU Educational Gaming Commons is
 creating a community of users who will support
    both physical and virtual infrastructure to
 promote the broad impact of gaming within the
  teaching, learning, and research environment.

    For more information please see the following website:

          http://gaming.psu.edu/

Más contenido relacionado

Similar a PSU Ann Clements Bluring the Lines Musical Video Game Guitar Hero

Interactive music video games and children’s
Interactive music video games and children’sInteractive music video games and children’s
Interactive music video games and children’sSham Azril Ibn La'Ahad
 
Music and math lesson plan
Music and math lesson planMusic and math lesson plan
Music and math lesson planRebecca Hill
 
"Experiences No. 2" The music of john cage in 4 lessons
"Experiences No. 2" The music of john cage in 4 lessons"Experiences No. 2" The music of john cage in 4 lessons
"Experiences No. 2" The music of john cage in 4 lessonsPeter Bodnarchuk
 
Technology Powerpoint
Technology PowerpointTechnology Powerpoint
Technology Powerpointkristenlc21
 
The Joy of Singing: Soft Kitty
The Joy of Singing: Soft KittyThe Joy of Singing: Soft Kitty
The Joy of Singing: Soft KittyPeter Bodnarchuk
 
DLL_MAPEH 6_Q1_W4.docx
DLL_MAPEH 6_Q1_W4.docxDLL_MAPEH 6_Q1_W4.docx
DLL_MAPEH 6_Q1_W4.docxglennbondoc
 
Music unit plans for secondary music, 2018 19
Music unit plans for secondary music, 2018 19Music unit plans for secondary music, 2018 19
Music unit plans for secondary music, 2018 19Richard Clarke
 
WJEC Ignite: Greg Luft
WJEC Ignite: Greg LuftWJEC Ignite: Greg Luft
WJEC Ignite: Greg LuftMichael Bruce
 
Appreciating-Music.pptx
Appreciating-Music.pptxAppreciating-Music.pptx
Appreciating-Music.pptxNelizaSalcedo
 
Concert Band First Performance Song
Concert Band First Performance SongConcert Band First Performance Song
Concert Band First Performance SongDJ Buddy Holly
 
World Music by Americo Baptista
World Music by Americo BaptistaWorld Music by Americo Baptista
World Music by Americo BaptistaAmerico Baptista
 
Basics of guitar ci 350 1
Basics of guitar ci 350 1Basics of guitar ci 350 1
Basics of guitar ci 350 1dingess60
 
Basics of guitar ci 350 1
Basics of guitar ci 350 1Basics of guitar ci 350 1
Basics of guitar ci 350 1dingess60
 
Technology in the Music Classroom
Technology in the Music ClassroomTechnology in the Music Classroom
Technology in the Music Classroomkhbarker2009
 
Paper for presentation
Paper for presentationPaper for presentation
Paper for presentationjoel osir
 
Paper for presentation
Paper for presentationPaper for presentation
Paper for presentationjoel osir
 

Similar a PSU Ann Clements Bluring the Lines Musical Video Game Guitar Hero (20)

Interactive music video games and children’s
Interactive music video games and children’sInteractive music video games and children’s
Interactive music video games and children’s
 
Music and math lesson plan
Music and math lesson planMusic and math lesson plan
Music and math lesson plan
 
"Experiences No. 2" The music of john cage in 4 lessons
"Experiences No. 2" The music of john cage in 4 lessons"Experiences No. 2" The music of john cage in 4 lessons
"Experiences No. 2" The music of john cage in 4 lessons
 
Technology Powerpoint
Technology PowerpointTechnology Powerpoint
Technology Powerpoint
 
The Joy of Singing: Soft Kitty
The Joy of Singing: Soft KittyThe Joy of Singing: Soft Kitty
The Joy of Singing: Soft Kitty
 
A A E441 Final Presentation
A A E441  Final  PresentationA A E441  Final  Presentation
A A E441 Final Presentation
 
DLL_MAPEH 6_Q1_W4.docx
DLL_MAPEH 6_Q1_W4.docxDLL_MAPEH 6_Q1_W4.docx
DLL_MAPEH 6_Q1_W4.docx
 
Music unit plans for secondary music, 2018 19
Music unit plans for secondary music, 2018 19Music unit plans for secondary music, 2018 19
Music unit plans for secondary music, 2018 19
 
WJEC Ignite: Greg Luft
WJEC Ignite: Greg LuftWJEC Ignite: Greg Luft
WJEC Ignite: Greg Luft
 
Appreciating-Music.pptx
Appreciating-Music.pptxAppreciating-Music.pptx
Appreciating-Music.pptx
 
Loki Rhythm LP.docx
Loki Rhythm LP.docxLoki Rhythm LP.docx
Loki Rhythm LP.docx
 
Creating a Storm Choir
Creating a Storm ChoirCreating a Storm Choir
Creating a Storm Choir
 
Concert Band First Performance Song
Concert Band First Performance SongConcert Band First Performance Song
Concert Band First Performance Song
 
World Music by Americo Baptista
World Music by Americo BaptistaWorld Music by Americo Baptista
World Music by Americo Baptista
 
Basics of guitar ci 350 1
Basics of guitar ci 350 1Basics of guitar ci 350 1
Basics of guitar ci 350 1
 
Basics of guitar ci 350 1
Basics of guitar ci 350 1Basics of guitar ci 350 1
Basics of guitar ci 350 1
 
Webquests assignment 3
Webquests  assignment 3Webquests  assignment 3
Webquests assignment 3
 
Technology in the Music Classroom
Technology in the Music ClassroomTechnology in the Music Classroom
Technology in the Music Classroom
 
Paper for presentation
Paper for presentationPaper for presentation
Paper for presentation
 
Paper for presentation
Paper for presentationPaper for presentation
Paper for presentation
 

PSU Ann Clements Bluring the Lines Musical Video Game Guitar Hero

  • 1. From Virtual to Actual: Video Games in Music Education Ann Clements, Ph.D., Associate Professor School of Music acc13@psu.edu
  • 3.
  • 4.
  • 6. TLT Faculty Fellows Connecting points of intelligence, insight, energy, and knowledge-sharing across PSU and beyond.
  • 7. What is of interest to me…? Music Participation….Why do people do music? 1)understand the nature of musical creation in terms of performance, consumption, and preference, 2)explore how music is transmitted, or taught and learned, within the confines of culture, and 3)seek the underlying meanings of musical practices and musicianship within the context of culture through ‘everyday’ musical interactions.
  • 8. My research journey… The World My Community My Basement
  • 9. Four Important Points 1. Games are nothing new in music education. 2. Video games are the media of choice for this generation. 3. Games shape not only what we learn, but how we learn. 4. Video games breach the gap between in- school and out of school musical doings.
  • 11. More than Meets the Eye…
  • 12. Defining games in education… Gaming – Social Interaction Theory (Vygotsky, 1978) – Social Learning or Social Cognitive Theory (Bandura, 1977) – Constructivism (Bruner, 1966; Jonassen, 2006; Papert, 1998) – Situated Learning (Lave & Wenger, 1991) Games in music and music Education are nothing new! The presentation and genre of games has changed. Fun games AND Serious games - MMPO -CoTS -Created L and S
  • 13. How games are studied… Constance Jim Gee Kurt Squire Steinkuehler
  • 14. Guitar Hero Research Project 1 Project 2 Project 3
  • 15. Gaming’s Effect on Music Education Imagined and Virtual Musical Communities (Clements, Cody, and Gibbs, 2008) Across the country there has been a surge of enrollment in middle and high school level guitar classes. We believe this is due, in part, to the success of guitar based video games. Video 1 Musical gaming may be influencing students’ perceptions of their personal musical ability and may even be changing what it means to be musical. Video 2
  • 16. Musical Notation Demonstration Video Transcribed from Guitar Hero World Tour
  • 17. Musical Notation Project 1 – Nonmusical Element Inability to create new music sounds/tunes within game play. Transcribed from Guitar Hero 3
  • 18. Guitar Hero - World Tour Music Studio Additional Instrumentation in Game Play • Lead Guitar, Bass, Drums and Vocals Music Studio • The ability to input original compositions • Lead guitar, Rhythm Guitar, Bass, Keyboard, and Drums • The creation of Guitar Hero based notation for playback by others GH Tunes • The ability to share original compositions with others via the Guitar Hero platform
  • 19. Virtual to Actual: The Use of Gaming as a Means to Broaden Pre-service Music Educator’s Perspective on Music Education Clements, Cody, and Stubbs (2009) Purpose: An action research study to introduce undergraduate music education majors to the video game Guitar Hero - World Tour© in order to: – expand students knowledge and perception of video game use in the music classroom and – to create sound pedagogical musical arrangements within game play to assist their future students in transitioning from virtual guitar playing into actual guitar playing. Guiding Questions: 1. Will use of musical video games alter pre-service music educators’ perspectives about the validity of gaming as a means for musical engagement? 2. Is it possible for pre-service music educators to create simple musical arrangements within game play to guide their future students toward actual guitar playing?
  • 20. Project Parameters Subjects: – two intact 7-week long beginning level guitar classes for music education majors (N=31) – the instructor of these courses (Ann Clements), – a member of the Penn State Educational Gaming Commons who was on hand to assist with the technology and to take reflective field notes on the process (Chris Stubbs), and – a music theory instructor with musical gaming experience and professional level guitar playing skills who served as an outside observer (Tom Cody). Traditional/Folk Basic guitar pedagogy and playing Traditional including I, IV, and V chords in the keys of G, D, A, and various strumming patterns. Rock The formation of rock bands, including the arrangement of popular music using Rock Virtual informal learning techniques. Virtual The Guitar Hero© Project.
  • 21. Procedures 1. A pre-experience questionnaire to determine their familiarity with video game use and to explore their perspectives of musical gaming uses in educational settings. 2. Two in-class training modules on the use of Guitar Hero – World Tour on © a PlayStation 3 with special focus on the Music Studio component. TM 3. A two-hour evening programming session in which the students were divided into small groups and given the task to choose a simple 2-3 chord song they can play on guitar and to arrange and input their selected song into the Music Studio. Each group was asked to create a: 1. Lead line (melody) 2. Rhythm line (chords) 3. Bass line (root), and 4. Drum line 4. An hour long performance of traditional materials, their individual rock band arrangements, and demonstration of the Guitar Hero © projects. 5. A post-experience questionnaire to determine their perspectives of musical gaming use in education.
  • 22. Pre-Experience Perspectives Students It was discovered that these particular groups of video games! video games fairly "No, I really don't feel we should use students played I feel like infrequently. kids just waste time when they should be reading, or practicing in my case. (sic)” – 5 students had never played any games in the Guitar Hero © series. Their initial perspectives about many better ways the music classroom, or any "No, because there are the use of gaming in teachers can get classroom setting, were mixed. students involved in class than just having them play video games.” 20% of students indicating a possible use for gaming in education – less than – only 2 students reporting having ever used games as part of any class “I’ve played musical video games previously, and I know they can be challenging, but games are more about getting together with friends than actually learning anything.”
  • 23. Pre-Experience Perspectives INSTRUCTOR The instructor had some trepidation going into this project about her comfort level using this form of technology, the ways in which “I was students might view the be technical glitches. setting, and the music afraid that there would use of gaming in this Even after hours of practice, I am still finding open to trying something new. extent to which students would be difficulties within the game and am struggling to determine if this is the best way to introduce students to the uses of gaming in education.” “These are School of Music students who have dedicated much of their lives to perfection in their (music) studios and I fear that this will be viewed as simply entertainment that has no place in formal education.”
  • 24. Examples of Student Work from Field Videos VIDEO 3
  • 25. Post-Experience Perspectives STUDENTS After their experiences playing and creating within the game structure, perspectives appear to have changed “Not only is it interesting to compare this with learning beginning – 94% of students reported that it is important for future teachers to understand guitar, but asthe ways educators many of our student's musical games and future in which youth interact with them. backgrounds in music WILL BE Guitar as highly motivational give us of – 97% ranked the Guitar Hero© assignment Hero and this can in terms some perspective on what to expect and also to start thinking about guitar learning. – 87% of to take.” what stepsthe reported a desire to use musical games in their future teaching. “I really feel that there are lessons being taught in the game that apply to music teaching and learning. The motivational factor alone is enough for me to want to understand video games better and find ways in which I can incorporate them into my teaching.”
  • 26. Post-Experience Perspectives INSTRUCTOR VIDEO 4 Formal and Informal Instruction “The students have really come together through this project. I have seen them transform from instruction seeking to class leading, a transition I didn’t expect to see… not only are they excited about playing, they are excited about the possibilities the technology is providing in terms of their future teaching.” “The class quickly became informal. The students were learning and teaching one another as is often seen in the (musical) creation processes of professional or community musicians.”
  • 27. Post-Experience Perspectives Instructor “This whole process has been reminiscent of my experiences as a middle school teacher – when the music classroom was a general hang out for students. Not only are the students enjoying the process, they are enjoying each other. Music has once again become ‘cool’ and inhibitions and competition, which are common place at the collegiate level, have faded.”
  • 28. Song Construction Instructor’s Observations There were numerous technical difficulties during each recording session that hampered students’ progress. • controlling the tempo and audible click track • lack of familiarity with the PlayStation and Music Studio TM program • controllers falling asleep from inactivity • the lack of ability to edit recorded sound at the level most students had experienced using professional level recording programs. Video 5
  • 29. Conclusions 1. Will use of musical video games alter pre-service music educators’ perspectives about the validity of gaming as a means for musical engagement? – As evident by the data collected, it appears that even the most simple uses of gaming in educational practice can have a positive effect on the perceptions of pre-service music educators. 2. Is it possible for pre-service music educators to create simple musical arrangements within game play to guide their future students toward actual guitar playing? – Due to the technological difficulties within Music Studio, it does not appear to be practical at this time to create meaningful lessons within the program. • This is not to say that pedagogical ties between virtual and actual guitar playing are not present, simply that the technology has yet to be developed within the game to allow for the precision needed to make arranging meaningful and consistent.
  • 30. Educational Music Gaming: Pre-service and Middle School Perceptions Clements & Stubbs (2010) Project 3 1. What are the perceptions of preservice music educators and middle school general music students to a musical gaming project? 1. Is it possible to create meaningful music and guitar lessons for middle school level students using Guitar Hero? – Intermediate level guitar preservice teachers created a new song in GH World Tour – Lesson plans combining virtual playing and real playing were developed – Preservice students taught the lesson over a two-week period in a local seventh grade general music classroom. Preliminary results – The preservice teachers interest in using Guitar Hero as a teaching tool lowered from second study, with only 68% responding that the game enhanced their teaching. – 94% of middle school students ranked this activity as one of the most “enjoyable” they had experienced in music class. – A strange dichotomy between the perceptions of the preservice and middle school students regarding the worth of video game use in the classroom.
  • 31. TLT Fellowship: Musical Play 1) Research project on Musical Play - Comparison of traditional form of musical play and new form including video game technology - 10 children ages 3-15 - 4 play dates, 2 “in home” and 2 in the EGC Lab - Traditional Musical Items - Balls, jump ropes, hand clap games, chants, instruments - Musical Video Games - Blog and Movie
  • 32. Movement Uses: • Warm-up movements in rehearsal • Physical demonstration of beat/pulse • Dance/movement in general music settings Details: Sample 1 •Cost – under $30.00 Sample 2 •Classroom appropriate •No dance pad needed Sample 3
  • 33. Theory Uses: Uses: Uses: • Individual or class • Individual in front • Individual or class of class • Rhythm & pitch • Rhythm building building skills • Rhythm & pitch skills building skills Sample 1 Rhythm Sample 1 - Pitch Sample 1- Beat Sample 2 Chords Sample 2 - Chords
  • 34. Theory Continued Uses: Uses: • Individual or class • Individual or class • Rhythm building • Rhythm building skills skills Sample 1 Chorus Sample 1 Sample 2 Robot Sample 3 Mix
  • 35. Singing and Playing Uses: • Individual or class • Playing and/or singing skills Sample 1 Sample 1- Maestro Sample 1 Sample 2 Sample 2 - Bells Sample 3 Sample 3 - Instruments
  • 36. Composition Uses: • Individual or class • No points, score, or ability to “win” •Free arrangement and composition Sample 1 Sample 2 Sample 3 Sample 5 Sample 6 Sample 7 Sample 8 Sample 9
  • 37. Thank you! This presentation was supported by the TLT Faculty Fellows Program http://tlt.its.psu.edu/faculty/fellowship and the Educational Gaming Commons Engagement Initiative Program http://gaming.psu.edu/ Check out our Blog! http://blogs.tlt.psu.edu/fellows/ Clements Fellowship Project http://ets.tlt.psu.edu/wiki/Children%E2%80%99s_Music_Play
  • 38. Thoughts to ponder… Every time we succeed in creating an additional, genuine culture of musical involvement in the schools, we expand our relevance, our value, and our claim to be a basic subject capable of serving all students rather than only a small minority. … Opening ourselves to these possibilities allows our profession to become all it is capable of becoming, to serve all the students it is capable of serving, to demonstrate by its actions that it is worthy of the full support of its culture rather than trying to coerce that support by endless pleadings for a program attractive to few. (Reimer, 2004)
  • 39. Thank you! This project was supported by a grant from the Penn State Educational Gamming Commons. The PSU Educational Gaming Commons is creating a community of users who will support both physical and virtual infrastructure to promote the broad impact of gaming within the teaching, learning, and research environment. For more information please see the following website: http://gaming.psu.edu/