4. Scenario 1:
Digital technology is everywhere; it is embedded in
everything around you from city streets, to buildings, to
flagpoles and bus stops.
These technologies can talk to each other and to the
technologies and sensors you have embedded in your
clothes.
As a result, your environment can adapt to you and
connect with you and know everything about you -
where you are, how you feel, what you’ve done, what
you might want to do...
from “2020 and beyond”
Future Lab 2007
19. Informed choice of
tools and platforms
Device
management Single logins
Intelligent Recommendations
search Sophisticated RSS
20. Scenario 2:
By 2020, digital technology is
embedded and distributed in
most objects.
All personal artefacts - your
keys, clothes, shoes, notebook
and newspaper - have devices
embedded within them which
can communicate with each
other.
As a result, we will interact
with these technologies in
ways which are more
seamlessly and invisibly
integrated into normal from “2020 and beyond”
activities. Future Lab 2007
21. Social Participatory
Personalised
Networked
Engaged
22. What will be the
impact on
organisational learning?
27. • Trusted resource in a social learning network
• Guiding and advising
• Facilitating establishment of networks
• Empowering
• Supporting personal landscape development
The following concepts are NOT solely based on my opinion - they are based on extensive research informed by current reports and predictions, futurists views, watching current behaviours and looking at adoption patterns. These are interpreted by my own experiences as an educator, researcher, and practitioner. The important aspect we’re going to focus on - is NOT the technology - but what we can enable with the technology.
Geo-located Intelligent devices Augmented reality Discretely embedded activities - won’t require you to keep learning how to use a new product.