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Discovering
Computers 2011
Living in a Digital World
Objectives Overview

Define input and differentiate
among a program, command, and
user response

Identify the keys and buttons
commonly found on desktop
computer keyboards, and
describe how keyboards for
mobile computers and devices
differ from desktop computer
keyboards

Describe different mouse types
and explain how to use a mouse

Describe various types of touch
screens and explain how a touchsensitive pad works

Describe various types of pen
input, and identify other types of
input for smart phones

Summarize the purpose of various
game controllers

See Page 257
for Detailed Objectives

Discovering Computers 2011: Living in a Digital World
Chapter 5

2
Objectives Overview

Explain how resolution
affects the quality of a
picture captured on a
digital camera

Describe the uses of
voice recognition,
Web cams, and video
conferencing

Discuss how various
scanners and reading
devices work

Summarize the various
biometric devices

Discuss how POS
terminals, automated
teller machines, and
DVD kiosks work

Identify alternative
input devices for
physically challenged
users

See Page 257
for Detailed Objectives

Discovering Computers 2011: Living in a Digital World
Chapter 5

3
What Is Input?
• Input is any data and instructions entered into the
memory of a computer

Pages 258 – 259
Figure 5-1

Discovering Computers 2011: Living in a Digital World
Chapter 5

4
What Is Input?
• Instructions can be entered into the computer in the
form of programs, commands, and user responses
A program is a series of related
instructions that tells a computer what
tasks to perform and how to perform
them

Programs respond to commands that a
user issues

A user response is an instruction a user
issues by replying to a question
displayed by a program
Pages 258 - 259

Discovering Computers 2011: Living in a Digital World
Chapter 5

5
What Are Input Devices

An input device
is any hardware
component that
allows users to
enter data and
instructions into
a computer

Page 260

Discovering Computers 2011: Living in a Digital World
Chapter 5

6
The Keyboard
• A keyboard is an input device that contains keys
users press to enter data and instructions into a
computer

Page 260
Figure 5-2

Discovering Computers 2011: Living in a Digital World
Chapter 5

7
The Keyboard
• Most desktop computer keyboards have…

Pages 260 - 261

Discovering Computers 2011: Living in a Digital World
Chapter 5

8
The Keyboard
• The insertion point, also known as the cursor, is a
symbol on the screen that indicates where the
next character you type will appear

Page 261
Figure 5-3

Discovering Computers 2011: Living in a Digital World
Chapter 5

9
The Keyboard

Wired
Keyboards

Wireless
Keyboards

USB port

Bluetooth

IrDA
Page 262

Discovering Computers 2011: Living in a Digital World
Chapter 5

10
The Keyboard
• An ergonomic keyboard has a design that reduces
the chance of wrist and hand injuries
• Ergonomics incorporates comfort, efficiency, and
safety into the design of the workplace

Click to view Web Link,
click Chapter 5, Click Web
Link from left navigation,
then click Ergonomics
below Chapter 5

Page 262
Figure 5-4

Discovering Computers 2011: Living in a Digital World
Chapter 5

11
The Keyboard
• Keyboards on mobile devices typically are smaller
and/or have fewer keys
• Some phones have predictive text input, which
saves time when entering text using the phone’s
keypad

Pages 262 – 263
Figure 5-5

Discovering Computers 2011: Living in a Digital World
Chapter 5

12
Pointing Devices

Page 263

Discovering Computers 2011: Living in a Digital World
Chapter 5

13
Mouse
• A mouse is a pointing device that fits under the
palm of your hand comfortably
– Most widely used pointing device on desktop
computers

• A mouse can be wired or wireless

Pages 263 – 264
Figures 5-6 and 5-7

Discovering Computers 2011: Living in a Digital World
Chapter 5

14
Mouse
• Mouse operations
Point

Click

Right-click

Double-click

Triple-click

Drag

Right-drag

Rotate
wheel

Tilt wheel

Press thumb
button

Free-spin
wheel
Page 264
Figure 5-8

Press wheel

Discovering Computers 2011: Living in a Digital World
Chapter 5

15
Pages 265 – 266
Figures 5-9 – 5-11

• A touchpad is
a small, flat,
rectangular
pointing
device that is
sensitive to
pressure and
motion

Discovering Computers 2011: Living in a Digital World
Chapter 5

Pointing Stick

• A trackball is a
stationary
pointing
device with a
ball on its top
or side

Touchpad

Trackball

Other Pointing Devices

• A pointing
stick is a
pressuresensitive
pointing
device shaped
like a pencil
eraser that is
positioned
between keys
on a keyboard

16
Touch Screens and Touch-Sensitive Pads
• A touch screen is a touch-sensitive display device

Click to view Web Link,
click Chapter 5, Click Web
Link from left navigation,
then click Multi-Touch Screens
below Chapter 5
Page 266
Figures 5-12 – 5-13

Discovering Computers 2011: Living in a Digital World
Chapter 5

17
Touch Screens and Touch-Sensitive Pads
Microsoft Surface

Page 267
Figures 5-14 – 5-15

Touch-sensitive pads

Discovering Computers 2011: Living in a Digital World
Chapter 5

18
Pen Input
• With pen input, you touch a stylus or digital pen on a flat
surface to write, draw, or make selections

Click to view Web Link,
click Chapter 5, Click Web
Link from left navigation,
then click Signature Capture
Pads below Chapter 5

Page 268
Figure 5-16

Discovering Computers 2011: Living in a Digital World
Chapter 5

19
Other Input for Smart Phones

Page 269
Figures 5-17 – 5-18

Discovering Computers 2011: Living in a Digital World
Chapter 5

20
Game Controllers
• Video games and computer games use a game controller
as the input device that directs movements and actions
of on-screen objects
Gamepads

Click to view Web Link,
click Chapter 5, Click Web
Link from left navigation,
then click Game Controllers
below Chapter 5

Pages 270 - 271

Joysticks and
Wheels

Dance pads

Light guns

Motionsensing
controllers

Discovering Computers 2011: Living in a Digital World
Chapter 5

21
Game Controllers

Page 270
Figure 5-19

Discovering Computers 2011: Living in a Digital World
Chapter 5

22
Digital Cameras
• A digital camera is a mobile device that allows
users to take pictures and store them digitally

Studio cameras
Field cameras
Point-and-shoot camera
Page 272

Discovering Computers 2011: Living in a Digital World
Chapter 5

23
Digital Cameras

Page 272
Figure 5-20

Discovering Computers 2011: Living in a Digital World
Chapter 5

24
Digital Cameras
• Two factors affect the quality of digital camera photos:

Resolution
Number of bits
stored in each
pixel
Page 273

• Resolution is the number of horizontal
and vertical pictures in a display device
• A pixel is the smallest element in an
electronic display

• Each pixel consists of one or more bits of
data
• The more bits used to represent a pixel,
the more colors and shades of gray that
can be represented

Discovering Computers 2011: Living in a Digital World
Chapter 5

25
Voice Input
• Voice input is the
process of entering
input by speaking into a
microphone
• Voice recognition is the
computer’s capability of
distinguishing spoken
words

Page 274
Figure 5-22

Discovering Computers 2011: Living in a Digital World
Chapter 5

26
Voice Input
• Audio input is the process of entering any sound
into the computer
Speech

Music

Sound Effects
Page 274

Discovering Computers 2011: Living in a Digital World
Chapter 5

27
Voice Input
• Music production software allows users to record,
compose, mix, and edit music and sounds

Page 274
Figure 5-23

Discovering Computers 2011: Living in a Digital World
Chapter 5

28
Video Input
• Video input is the process of capturing full-motion images and
storing them on a computer’s storage medium
Record video on a digital video (DV) camera or use a
video capture card to convert analog signals to digital

Connect the camera to a port on the system unit

Transfer video and images

Page 275

Discovering Computers 2011: Living in a Digital World
Chapter 5

29
Video Input

Page 275
Figure 5-24

Discovering Computers 2011: Living in a Digital World
Chapter 5

30
Video: Video Editing on Your Computer

CLICK TO START
Discovering Computers 2011: Living in a Digital World
Chapter 5

31
Video Input
• A Web cam is a type of digital video camera that
enables a user to:
Capture video and
still images

Click to view Web Link,
click Chapter 5, Click Web
Link from left navigation,
then click Web Cams
below Chapter 5

Pages 275 - 276

Send e-mail
messages with
video attachments

Broadcast live
images over the
Internet

Add live images to
instant messages

Make video
telephone calls

Discovering Computers 2011: Living in a Digital World
Chapter 5

32
Video Input
• A video conference is a meeting between two or
more geographically separated people

Pages 276 – 277
Figures 5-25 – 5-26

Discovering Computers 2011: Living in a Digital World
Chapter 5

33
Scanners and Reading Devices

Flatbed

Pen or Handheld
Sheet-fed

Drum
Page 277
Figure 5-27

Discovering Computers 2011: Living in a Digital World
Chapter 5

34
Scanners and Reading Devices

Page 278
Figure 5-28

Discovering Computers 2011: Living in a Digital World
Chapter 5

35
Scanners and Reading Devices
• Optical character recognition (OCR) involves reading
characters from ordinary documents
• A turnaround document is a document you return to the
company that creates and sends it

Page 279
Figures 5-29 – 5-30

Discovering Computers 2011: Living in a Digital World
Chapter 5

36
Scanners and Reading Devices
• Optical mark
recognition (OMR)
reads hand-drawn
marks such as small
circles or rectangles
• An OMR device scans
the documents and
matches the patterns of
light

Page 279
Figure 5-31

Discovering Computers 2011: Living in a Digital World
Chapter 5

37
Scanners and Reading Devices
• A bar code reader, also
called a bar code
scanner uses laser
beams to read bar
codes

Click to view Web Link,
click Chapter 5, Click Web
Link from left navigation,
then click Bar Code Readers
below Chapter 5

Page 280
Figure 5-32

Discovering Computers 2011: Living in a Digital World
Chapter 5

38
Scanners and Reading Devices
• RFID (radio frequency identification) uses radio signals to
communicate with a tag placed in or attached to an object
• An RFID reader reads information on the tag via radio waves
• RFID can track:

Tracking times of
runners in a
marathon

Tracking location
of soldiers

Managing
inventory

Page 280

Employee
wardrobes

Gauging pressure
and temperature
of tires

Airline baggage

Checking out
library books

Discovering Computers 2011: Living in a Digital World
Chapter 5

Checking lift
tickets of skiers

Tracking toll
payments

39
Scanners and Reading Devices
• Magnetic stripe card readers read the magnetic
stripe on the back of cards such as:
Credit cards
Entertainment cards
Bank cards
Other similar cards
Page 281
Figure 5-34

Discovering Computers 2011: Living in a Digital World
Chapter 5

40
Scanners and Reading Devices
• MICR (magnetic ink character recognition) devices read text
printed with magnetized ink
• An MICR reader converts MICR characters into a form the
computer can process
• Banking industry uses MICR for check processing

Page 281
Figure 5-35

Discovering Computers 2011: Living in a Digital World
Chapter 5

41
Scanners and Reading Devices
• Data collection devices
obtain data directly at
the location where the
transaction or event
takes place
• Used in:
–
–
–
–
–
Page 282
Figure 5-36

Restaurants
Grocery stores
Factories
Warehouses
The outdoors
Discovering Computers 2011: Living in a Digital World
Chapter 5

42
Biometric Input
• Biometrics authenticates a person’s identity by
verifying a personal characteristic
Fingerprint
reader

Face
recognition
system

Hand
geometry
system

Voice
verification
system

Signature
verification
system

Iris recognition
system

Retinal
scanners
Pages 282 - 283

Discovering Computers 2011: Living in a Digital World
Chapter 5

43
Biometric Input
hand
geometry
system

iris
recognition
system
Click to view Web Link,
click Chapter 5, Click Web
Link from left navigation,
then click Biometric Input
below Chapter 5
Pages 282 – 283
Figures 5-37 – 5-39

fingerprint
reader

Discovering Computers 2011: Living in a Digital World
Chapter 5

44
Terminals
• A terminal is a computer that allows users to send data to
and/or receive information from a host computer

A POS terminal
records purchases,
processes
payment, and
updates inventory

Pages 284 – 285
Figures 5-40 – 5-42

An automated
teller machine
(ATM) allows users
to access their
bank accounts

Discovering Computers 2011: Living in a Digital World
Chapter 5

A DVD kiosk is a
self-service DVD
rental machine

45
Putting It All Together

Page 285
Figure 5-43

Discovering Computers 2011: Living in a Digital World
Chapter 5

46
Putting It All Together

Page 285
Figure 5-43

Discovering Computers 2011: Living in a Digital World
Chapter 5

47
Putting It All Together

Page 285
Figure 5-43

Discovering Computers 2011: Living in a Digital World
Chapter 5

48
Input Devices for Physically Challenged Users
• Several input devices are available to assist
physically challenged users:
Keyguard

Page 286

On-screen
keyboard

Various
pointing
devices

Click to view Web Link,
click Chapter 5, Click Web
Link from left navigation,
then click Gesture Recognition
below Chapter 5

Keyboards
with larger
keys
Headmounted
pointer

Gesture
recognition

Computerized
implant
devices
Discovering Computers 2011: Living in a Digital World
Chapter 5

49
Input Devices for Physically Challenged Users
Keyboard with larger keys

Page 286
Figures 5-44 – 5-45

Head-mounted pointer

Discovering Computers 2011: Living in a Digital World
Chapter 5

50
Summary

Various techniques of entering
input

Keyboard, mouse, and other
pointing devices; touch screens,
pen input, other input for smart
phones, game controllers, digital
cameras, voice input, video input,
scanners and reading devices,
biometric input, and terminals
Page 287

Several commonly used input
devices

Input devices for physically
challenged users

Discovering Computers 2011: Living in a Digital World
Chapter 5

51
Discovering
Computers 2011
Living in a Digital World

Chapter 5 Complete

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Discovering Computers 2011 Input Devices

  • 2. Objectives Overview Define input and differentiate among a program, command, and user response Identify the keys and buttons commonly found on desktop computer keyboards, and describe how keyboards for mobile computers and devices differ from desktop computer keyboards Describe different mouse types and explain how to use a mouse Describe various types of touch screens and explain how a touchsensitive pad works Describe various types of pen input, and identify other types of input for smart phones Summarize the purpose of various game controllers See Page 257 for Detailed Objectives Discovering Computers 2011: Living in a Digital World Chapter 5 2
  • 3. Objectives Overview Explain how resolution affects the quality of a picture captured on a digital camera Describe the uses of voice recognition, Web cams, and video conferencing Discuss how various scanners and reading devices work Summarize the various biometric devices Discuss how POS terminals, automated teller machines, and DVD kiosks work Identify alternative input devices for physically challenged users See Page 257 for Detailed Objectives Discovering Computers 2011: Living in a Digital World Chapter 5 3
  • 4. What Is Input? • Input is any data and instructions entered into the memory of a computer Pages 258 – 259 Figure 5-1 Discovering Computers 2011: Living in a Digital World Chapter 5 4
  • 5. What Is Input? • Instructions can be entered into the computer in the form of programs, commands, and user responses A program is a series of related instructions that tells a computer what tasks to perform and how to perform them Programs respond to commands that a user issues A user response is an instruction a user issues by replying to a question displayed by a program Pages 258 - 259 Discovering Computers 2011: Living in a Digital World Chapter 5 5
  • 6. What Are Input Devices An input device is any hardware component that allows users to enter data and instructions into a computer Page 260 Discovering Computers 2011: Living in a Digital World Chapter 5 6
  • 7. The Keyboard • A keyboard is an input device that contains keys users press to enter data and instructions into a computer Page 260 Figure 5-2 Discovering Computers 2011: Living in a Digital World Chapter 5 7
  • 8. The Keyboard • Most desktop computer keyboards have… Pages 260 - 261 Discovering Computers 2011: Living in a Digital World Chapter 5 8
  • 9. The Keyboard • The insertion point, also known as the cursor, is a symbol on the screen that indicates where the next character you type will appear Page 261 Figure 5-3 Discovering Computers 2011: Living in a Digital World Chapter 5 9
  • 10. The Keyboard Wired Keyboards Wireless Keyboards USB port Bluetooth IrDA Page 262 Discovering Computers 2011: Living in a Digital World Chapter 5 10
  • 11. The Keyboard • An ergonomic keyboard has a design that reduces the chance of wrist and hand injuries • Ergonomics incorporates comfort, efficiency, and safety into the design of the workplace Click to view Web Link, click Chapter 5, Click Web Link from left navigation, then click Ergonomics below Chapter 5 Page 262 Figure 5-4 Discovering Computers 2011: Living in a Digital World Chapter 5 11
  • 12. The Keyboard • Keyboards on mobile devices typically are smaller and/or have fewer keys • Some phones have predictive text input, which saves time when entering text using the phone’s keypad Pages 262 – 263 Figure 5-5 Discovering Computers 2011: Living in a Digital World Chapter 5 12
  • 13. Pointing Devices Page 263 Discovering Computers 2011: Living in a Digital World Chapter 5 13
  • 14. Mouse • A mouse is a pointing device that fits under the palm of your hand comfortably – Most widely used pointing device on desktop computers • A mouse can be wired or wireless Pages 263 – 264 Figures 5-6 and 5-7 Discovering Computers 2011: Living in a Digital World Chapter 5 14
  • 15. Mouse • Mouse operations Point Click Right-click Double-click Triple-click Drag Right-drag Rotate wheel Tilt wheel Press thumb button Free-spin wheel Page 264 Figure 5-8 Press wheel Discovering Computers 2011: Living in a Digital World Chapter 5 15
  • 16. Pages 265 – 266 Figures 5-9 – 5-11 • A touchpad is a small, flat, rectangular pointing device that is sensitive to pressure and motion Discovering Computers 2011: Living in a Digital World Chapter 5 Pointing Stick • A trackball is a stationary pointing device with a ball on its top or side Touchpad Trackball Other Pointing Devices • A pointing stick is a pressuresensitive pointing device shaped like a pencil eraser that is positioned between keys on a keyboard 16
  • 17. Touch Screens and Touch-Sensitive Pads • A touch screen is a touch-sensitive display device Click to view Web Link, click Chapter 5, Click Web Link from left navigation, then click Multi-Touch Screens below Chapter 5 Page 266 Figures 5-12 – 5-13 Discovering Computers 2011: Living in a Digital World Chapter 5 17
  • 18. Touch Screens and Touch-Sensitive Pads Microsoft Surface Page 267 Figures 5-14 – 5-15 Touch-sensitive pads Discovering Computers 2011: Living in a Digital World Chapter 5 18
  • 19. Pen Input • With pen input, you touch a stylus or digital pen on a flat surface to write, draw, or make selections Click to view Web Link, click Chapter 5, Click Web Link from left navigation, then click Signature Capture Pads below Chapter 5 Page 268 Figure 5-16 Discovering Computers 2011: Living in a Digital World Chapter 5 19
  • 20. Other Input for Smart Phones Page 269 Figures 5-17 – 5-18 Discovering Computers 2011: Living in a Digital World Chapter 5 20
  • 21. Game Controllers • Video games and computer games use a game controller as the input device that directs movements and actions of on-screen objects Gamepads Click to view Web Link, click Chapter 5, Click Web Link from left navigation, then click Game Controllers below Chapter 5 Pages 270 - 271 Joysticks and Wheels Dance pads Light guns Motionsensing controllers Discovering Computers 2011: Living in a Digital World Chapter 5 21
  • 22. Game Controllers Page 270 Figure 5-19 Discovering Computers 2011: Living in a Digital World Chapter 5 22
  • 23. Digital Cameras • A digital camera is a mobile device that allows users to take pictures and store them digitally Studio cameras Field cameras Point-and-shoot camera Page 272 Discovering Computers 2011: Living in a Digital World Chapter 5 23
  • 24. Digital Cameras Page 272 Figure 5-20 Discovering Computers 2011: Living in a Digital World Chapter 5 24
  • 25. Digital Cameras • Two factors affect the quality of digital camera photos: Resolution Number of bits stored in each pixel Page 273 • Resolution is the number of horizontal and vertical pictures in a display device • A pixel is the smallest element in an electronic display • Each pixel consists of one or more bits of data • The more bits used to represent a pixel, the more colors and shades of gray that can be represented Discovering Computers 2011: Living in a Digital World Chapter 5 25
  • 26. Voice Input • Voice input is the process of entering input by speaking into a microphone • Voice recognition is the computer’s capability of distinguishing spoken words Page 274 Figure 5-22 Discovering Computers 2011: Living in a Digital World Chapter 5 26
  • 27. Voice Input • Audio input is the process of entering any sound into the computer Speech Music Sound Effects Page 274 Discovering Computers 2011: Living in a Digital World Chapter 5 27
  • 28. Voice Input • Music production software allows users to record, compose, mix, and edit music and sounds Page 274 Figure 5-23 Discovering Computers 2011: Living in a Digital World Chapter 5 28
  • 29. Video Input • Video input is the process of capturing full-motion images and storing them on a computer’s storage medium Record video on a digital video (DV) camera or use a video capture card to convert analog signals to digital Connect the camera to a port on the system unit Transfer video and images Page 275 Discovering Computers 2011: Living in a Digital World Chapter 5 29
  • 30. Video Input Page 275 Figure 5-24 Discovering Computers 2011: Living in a Digital World Chapter 5 30
  • 31. Video: Video Editing on Your Computer CLICK TO START Discovering Computers 2011: Living in a Digital World Chapter 5 31
  • 32. Video Input • A Web cam is a type of digital video camera that enables a user to: Capture video and still images Click to view Web Link, click Chapter 5, Click Web Link from left navigation, then click Web Cams below Chapter 5 Pages 275 - 276 Send e-mail messages with video attachments Broadcast live images over the Internet Add live images to instant messages Make video telephone calls Discovering Computers 2011: Living in a Digital World Chapter 5 32
  • 33. Video Input • A video conference is a meeting between two or more geographically separated people Pages 276 – 277 Figures 5-25 – 5-26 Discovering Computers 2011: Living in a Digital World Chapter 5 33
  • 34. Scanners and Reading Devices Flatbed Pen or Handheld Sheet-fed Drum Page 277 Figure 5-27 Discovering Computers 2011: Living in a Digital World Chapter 5 34
  • 35. Scanners and Reading Devices Page 278 Figure 5-28 Discovering Computers 2011: Living in a Digital World Chapter 5 35
  • 36. Scanners and Reading Devices • Optical character recognition (OCR) involves reading characters from ordinary documents • A turnaround document is a document you return to the company that creates and sends it Page 279 Figures 5-29 – 5-30 Discovering Computers 2011: Living in a Digital World Chapter 5 36
  • 37. Scanners and Reading Devices • Optical mark recognition (OMR) reads hand-drawn marks such as small circles or rectangles • An OMR device scans the documents and matches the patterns of light Page 279 Figure 5-31 Discovering Computers 2011: Living in a Digital World Chapter 5 37
  • 38. Scanners and Reading Devices • A bar code reader, also called a bar code scanner uses laser beams to read bar codes Click to view Web Link, click Chapter 5, Click Web Link from left navigation, then click Bar Code Readers below Chapter 5 Page 280 Figure 5-32 Discovering Computers 2011: Living in a Digital World Chapter 5 38
  • 39. Scanners and Reading Devices • RFID (radio frequency identification) uses radio signals to communicate with a tag placed in or attached to an object • An RFID reader reads information on the tag via radio waves • RFID can track: Tracking times of runners in a marathon Tracking location of soldiers Managing inventory Page 280 Employee wardrobes Gauging pressure and temperature of tires Airline baggage Checking out library books Discovering Computers 2011: Living in a Digital World Chapter 5 Checking lift tickets of skiers Tracking toll payments 39
  • 40. Scanners and Reading Devices • Magnetic stripe card readers read the magnetic stripe on the back of cards such as: Credit cards Entertainment cards Bank cards Other similar cards Page 281 Figure 5-34 Discovering Computers 2011: Living in a Digital World Chapter 5 40
  • 41. Scanners and Reading Devices • MICR (magnetic ink character recognition) devices read text printed with magnetized ink • An MICR reader converts MICR characters into a form the computer can process • Banking industry uses MICR for check processing Page 281 Figure 5-35 Discovering Computers 2011: Living in a Digital World Chapter 5 41
  • 42. Scanners and Reading Devices • Data collection devices obtain data directly at the location where the transaction or event takes place • Used in: – – – – – Page 282 Figure 5-36 Restaurants Grocery stores Factories Warehouses The outdoors Discovering Computers 2011: Living in a Digital World Chapter 5 42
  • 43. Biometric Input • Biometrics authenticates a person’s identity by verifying a personal characteristic Fingerprint reader Face recognition system Hand geometry system Voice verification system Signature verification system Iris recognition system Retinal scanners Pages 282 - 283 Discovering Computers 2011: Living in a Digital World Chapter 5 43
  • 44. Biometric Input hand geometry system iris recognition system Click to view Web Link, click Chapter 5, Click Web Link from left navigation, then click Biometric Input below Chapter 5 Pages 282 – 283 Figures 5-37 – 5-39 fingerprint reader Discovering Computers 2011: Living in a Digital World Chapter 5 44
  • 45. Terminals • A terminal is a computer that allows users to send data to and/or receive information from a host computer A POS terminal records purchases, processes payment, and updates inventory Pages 284 – 285 Figures 5-40 – 5-42 An automated teller machine (ATM) allows users to access their bank accounts Discovering Computers 2011: Living in a Digital World Chapter 5 A DVD kiosk is a self-service DVD rental machine 45
  • 46. Putting It All Together Page 285 Figure 5-43 Discovering Computers 2011: Living in a Digital World Chapter 5 46
  • 47. Putting It All Together Page 285 Figure 5-43 Discovering Computers 2011: Living in a Digital World Chapter 5 47
  • 48. Putting It All Together Page 285 Figure 5-43 Discovering Computers 2011: Living in a Digital World Chapter 5 48
  • 49. Input Devices for Physically Challenged Users • Several input devices are available to assist physically challenged users: Keyguard Page 286 On-screen keyboard Various pointing devices Click to view Web Link, click Chapter 5, Click Web Link from left navigation, then click Gesture Recognition below Chapter 5 Keyboards with larger keys Headmounted pointer Gesture recognition Computerized implant devices Discovering Computers 2011: Living in a Digital World Chapter 5 49
  • 50. Input Devices for Physically Challenged Users Keyboard with larger keys Page 286 Figures 5-44 – 5-45 Head-mounted pointer Discovering Computers 2011: Living in a Digital World Chapter 5 50
  • 51. Summary Various techniques of entering input Keyboard, mouse, and other pointing devices; touch screens, pen input, other input for smart phones, game controllers, digital cameras, voice input, video input, scanners and reading devices, biometric input, and terminals Page 287 Several commonly used input devices Input devices for physically challenged users Discovering Computers 2011: Living in a Digital World Chapter 5 51
  • 52. Discovering Computers 2011 Living in a Digital World Chapter 5 Complete