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Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games
                                                        Milestone:
                                    EVERY DAY, millions of people1 interact
                                    with each other in
                                    online environments known as MMORPG.

                                    MMORPGs:
                                    Massively-Multiplayer Online Role-Playing
                                    Games




Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games
                                                                     Ages:
          how real world social theories play out in a virtual economy




                                                            34
                  30
                 Male                                   Female

Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games
                   who on average (ages):



26 Years




                                         typically spend 22 h per week

Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games
                                                          METHODS:
                           information from earlier surveys of MMORPG players.

“How important is it you to level up
as fast as possible?.”
data was then collected from 3,000 MMORPG players through online surveys
publicized at online portals




Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games
                                                          METHODS:
                           information from earlier surveys of MMORPG players.

 A factor analysis was then performed on this data to detect the relationships
 among the inventory items in order to reveal its underlying structure.




Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games
                                                               RESULTS:
       SUBCOMPONENTS REVEALED BY THE FACTOR ANALYSIS GROUPED BY THE
       MAIN COMPONENT THEY FALL UNDER




Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games
                                                                  RESULTS:
 •  If a player scored high on the achievement component that did not
    mean they scored low on the social component.
 •  The factor analysis revealed that play motivations in MMORPGs do not
    suppress each other as Bartle suggested.


     Male players scored significantly higher on all the achievement
     components than female players

                   while female players scored significantly
                   higher than male play-ers on the relationship


                       (t[3035] > 9.5,         t[3035] = 14.31,
                         p < 0.001)               p < 0.001




Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games
                                                               RESULTS:
     male players socialize just as much as female players, but are looking
     for very different things in those relationships.

     A multiple regression with the problematic usage score as the
     dependent variable




Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games
                                                    Conclusion:
     A factor analysis was then performed on this data to detect the
     relationships among the inventory items in order to reveal its underlying
     structure.

     Different people choose to play games for very different reasons

     The same video game may have very different meanings or
     consequences for different players.




Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games




                       Question


Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
Motivations for Play in Online Games

                  Thank You!
  •  Woodcock, B.S. (2005). MMOG Chart. Available at:
     www.mmogchart.com/. Accessed September 13, 2006.
  •  Yee, N. The demographics, motivations, and derived experiences of
     users of massively-multiuser online graphical environments. Presence:
     Teleoperators and Virtual Environments 15:309–329.
  •  Bartle, R. (1996). Hearts, clubs, diamonds, spades: players who suit
     MUDs. Journal of Virtual Environ- ments. Available at:
     www.brandeis.edu/pubs/jove/ HTML/v1/bartle.html. Accessed
     September 13, 2006.




Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang

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Motivation to play Online Game

  • 1. Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 2. Motivations for Play in Online Games Milestone: EVERY DAY, millions of people1 interact with each other in online environments known as MMORPG. MMORPGs: Massively-Multiplayer Online Role-Playing Games Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 3. Motivations for Play in Online Games Ages: how real world social theories play out in a virtual economy 34 30 Male Female Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 4. Motivations for Play in Online Games who on average (ages): 26 Years typically spend 22 h per week Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 5. Motivations for Play in Online Games METHODS: information from earlier surveys of MMORPG players. “How important is it you to level up as fast as possible?.” data was then collected from 3,000 MMORPG players through online surveys publicized at online portals Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 6. Motivations for Play in Online Games METHODS: information from earlier surveys of MMORPG players. A factor analysis was then performed on this data to detect the relationships among the inventory items in order to reveal its underlying structure. Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 7. Motivations for Play in Online Games RESULTS: SUBCOMPONENTS REVEALED BY THE FACTOR ANALYSIS GROUPED BY THE MAIN COMPONENT THEY FALL UNDER Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 8. Motivations for Play in Online Games RESULTS: •  If a player scored high on the achievement component that did not mean they scored low on the social component. •  The factor analysis revealed that play motivations in MMORPGs do not suppress each other as Bartle suggested. Male players scored significantly higher on all the achievement components than female players while female players scored significantly higher than male play-ers on the relationship (t[3035] > 9.5, t[3035] = 14.31, p < 0.001) p < 0.001 Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 9. Motivations for Play in Online Games RESULTS: male players socialize just as much as female players, but are looking for very different things in those relationships. A multiple regression with the problematic usage score as the dependent variable Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 10. Motivations for Play in Online Games Conclusion: A factor analysis was then performed on this data to detect the relationships among the inventory items in order to reveal its underlying structure. Different people choose to play games for very different reasons The same video game may have very different meanings or consequences for different players. Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 11. Motivations for Play in Online Games Question Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang
  • 12. Motivations for Play in Online Games Thank You! •  Woodcock, B.S. (2005). MMOG Chart. Available at: www.mmogchart.com/. Accessed September 13, 2006. •  Yee, N. The demographics, motivations, and derived experiences of users of massively-multiuser online graphical environments. Presence: Teleoperators and Virtual Environments 15:309–329. •  Bartle, R. (1996). Hearts, clubs, diamonds, spades: players who suit MUDs. Journal of Virtual Environ- ments. Available at: www.brandeis.edu/pubs/jove/ HTML/v1/bartle.html. Accessed September 13, 2006. Faculty of Information Technology @ King Mongkut’s Institute Technology Lardkrabang