This document discusses applying principles of game theory to classroom learning. It identifies four principles: 1) Interaction - engaging students more through absorbing content instead of separate teacher/student agendas. 2) Cognitive interactivity - providing resources like web quests that encourage clicking and turning pages. 3) Explicit interactivity - activities requiring student input and creation, like presenting assignments. 4) Beyond the object interactivity - getting students engaged with subject communities through events and competitions to foster identification with the topic. The document argues these principles can make learning more effective by applying what attracts students to games.