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Exergaming project byrne exs111 601
1. Alternative Exercising – iDance vs Dance Central
Does enjoyment correlate with perceived exertion?
Elizabeth Byrne EXS111-601
Introduction
In this experiment, we wanted to see, if when
students exercised using dance video games,
that their enjoyment would relate to their
perceived exertion. We compared two games,
iDance and Dance Central 2 to see if their
enjoyment levels would be higher or lower
based on the amount of exertion they felt after
completing the game.
Results
The results showed that
on average, iDance,
which took less energy,
was the game that was
most enjoyed
Conclusion
In conclusion, when
comparing iDance to
Dance Central 2,
students on average
enjoyed iDance
more. iDance did
have a lower
perceived exertion
rate, meaning that
the game that took
the less energy was
the game that the
students more
enjoyed participating
in. This can
conclude, that
maybe, games that
take less energy
seem to be the more
enjoyable games.
Methods
In this experiment, we took students
from Jackson’s EXS111 class and had
them play iDance and Xbox Kinect’s
Dance Central 2 in half hour segments.
After play iDance, other students took
down the participant’s heart rate in beats
per minute, rate of enjoyment on a level
from 1-5, and rate of perceived exertion
on a level from 1-10. After a short rest to
get the participant’s heart rate back to
normal, they continued on and played
Dance Central 2. After they finished that,
other students once again took down
their HR, rate of enjoyment, and rate of
perceived exertion.