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NITLE Research 2009 Digital natives and the liberal arts: expectations and technologies
Plan of the workshop ,[object Object],[object Object],[object Object]
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[object Object]
Digital natives: 2001 ,[object Object],[object Object],[object Object],[object Object]
Net.gen, 2005 ,[object Object]
[object Object],[object Object],[object Object],[object Object]
“ Digital disconnect”: gap opens in K-12 ,[object Object]
[object Object],[object Object],[object Object]
Opening the gap into college, 2005 ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
Corporations adopt ,[object Object],[object Object],[object Object]
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[object Object],[object Object],[object Object],[object Object],[object Object],Limits to the net.gen model: class
Limits to the net.gen model: complexity ,[object Object]
[object Object],[object Object],[object Object],[object Object]
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[object Object],[object Object],[object Object],[object Object]
[object Object]
[object Object],[object Object]
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One pedagogical note ,[object Object],[object Object]
Pause for consideration ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pause for consideration ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pause for consideration ,[object Object],[object Object],[object Object],[object Object]
Pause for consideration ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pause for consideration ,[object Object],[object Object],[object Object],[object Object],[object Object]
Pause for consideration ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
[object Object],[object Object]
[object Object]
Some leading topics from literature and discussions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Reading decline? ,[object Object],[object Object]
Nicholas Carr: ,[object Object],[object Object]
“ Is Google Making Us Stupid?” ,[object Object],[object Object],[object Object]
[object Object]
On the other side of the mouse… ,[object Object],[object Object],[object Object]
Research: journalism ,[object Object],[object Object],[object Object],[object Object],[object Object]
Research: journalism ,[object Object],[object Object],[object Object]
Privacy note ,[object Object]
Privacy note ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
Copyright ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Teens as creators, authors ,[object Object],[object Object]
Teens as creators, authors ,[object Object],[object Object],[object Object],[object Object],[object Object]
One gender note ,[object Object]
[object Object],[object Object],[object Object]
Has creativity changed? ,[object Object],[object Object],[object Object],[object Object]
Social networks, communities ,[object Object],[object Object],[object Object]
[object Object],[object Object],Gaming “ Game playing is universal, with almost all teens playing games and at least half playing games on a given day.”
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],-”Teens, Video Games, and Civics” HASTAC/Pew/Macathur study, 2008
http://www.hastac.org/node/1654
Games as pedagogical objects ,[object Object],[object Object]
Fears ,[object Object],[object Object],[object Object],[object Object],[object Object]
Devices ,[object Object],[object Object],[object Object]
[object Object],[object Object]
Where can we engage? ,[object Object],[object Object],[object Object],[object Object]
Kids aren’t the only adopters ,[object Object]
Kids aren’t the only adopters Or, "You can't let the little p____s generation-gap you"  - William Gibson, Neuromancer (1984)
Kids aren’t the only adopters ,[object Object]
Kids aren’t the only adopters ,[object Object],[object Object]
Kids aren’t the only adopters ,[object Object],[object Object],[object Object]
Kids aren’t the only adopters ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Curriculum ,[object Object],[object Object]
Gaming pedagogy Game-based teaching
Gaming pedagogy: virtual worlds ,[object Object],Machu Picchu, Arts Metaverse, Open Croquet
Gaming pedagogy: virtual worlds ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming pedagogy: serious games Gaming studies
Gaming and libraries ,[object Object],[object Object],[object Object],[object Object],Defense of Hidgeon, Games Archive: University of Michigan
Creativity ,[object Object],[object Object],[object Object],[object Object],[object Object]
Digital literacy 2.0 ,[object Object],[object Object],[object Object]
[object Object],[object Object],Howard Rheingold, “Participative Pedagogy for a Literacy of Literacies” (2008)
[object Object],Howard Rheingold, “Participative Pedagogy for a Literacy of Literacies” (2008)
National Institute for Technology and Liberal Education (NITLE)  http://nitle.org Liberal Education Today blog  http://let.blog.nitle.org

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ACA Teaching the Net.gen slideshow

  • 1. NITLE Research 2009 Digital natives and the liberal arts: expectations and technologies
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  • 67. Kids aren’t the only adopters Or, "You can't let the little p____s generation-gap you" - William Gibson, Neuromancer (1984)
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  • 76. Gaming pedagogy: serious games Gaming studies
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  • 82. National Institute for Technology and Liberal Education (NITLE) http://nitle.org Liberal Education Today blog http://let.blog.nitle.org