This document discusses online learning and eLearning. It defines eLearning as education facilitated by electronic technologies to access educational curriculum outside of a traditional classroom. It notes the popularity of eLearning is due to factors such as increased access to resources, interactivity, and lower costs. The document outlines different forms of eLearning from fully online to blended models. It also discusses instructional design approaches, developing online content and materials, facilitating communication, and delivering online content. Emerging trends in online learning mentioned include open educational resources, massive open online courses, open badges, and the use of learning analytics, video, social media and mobile devices.
Commonwealth Educational Media Centre for Asia Online Learning Guide
1. Commonwealth Educational
Media Centre for Asia
Preparing Online
Materials
Understanding foundations of online learning
Sanjaya Mishra
Director, Commonwealth Educational Media Centre for Asia, new Delhi
2. Overview
eLearning or Online Learning
Forms of eLearning
Instructional Design for eLearning
Designing Online Learning Environments
Trends in Online Learning
4. Why eLearning is popular?
Access to educational resources from outside
the institution;
Quick and easy way to create, update and
revise course materials;
Increased interaction with student through e-
mail and discussion forums;
Location and time independent delivery of
course materials;
Multimedia capabilities enabling instructional
designers to prepare quality learning
materials;
Interactive and dynamic learning experience
through online assessment tools;
5. Why eLearning is popular?
Platform independent delivery, accessible
through any computer with a simple browser
interface;
Increased learner control through hypertext
based presentation of information;
Opportunities for international, cross-cultural
and collaborative learning; and
Ability to serve a large number of students at
a potentially reduced cost.
6. Forms of eLearning
Type 1 Type 2 Type 3
Web
integrated in
the
classroom to
supplement
teaching
Web used in
a mixed
mode (as
blended
learning)
Web used
independently
as a stand
alone system
9. Designing Online Learning
Needs Analysis
Learner Profile
Organization Profile
Development of a Blueprint
Institutional preparation
Learning material development
Evaluation
Promotion
Maintenance and Updating
10. Developing Online Learning Content
Types of Contents
Text, plain or formatted
Hybrid text/graphics documents, such as
Adobe Acrobat
Colour images, still and animated or videos
Sound
3-D models
Interaction or simulation using JavaScript, VB
Script, ActiveX
11. Developing Online Learning Content
Media Types
Text
Graphics/Images
Audio and Video
Animations and 3D
models
Tools/Formats
Word processor, PDF, HTML
editor
GIF, JPEG format image
documents using photo editors
and graphic suits
MPEG-2, and MPEG-4 for Video
and Mp3/Ogg Vorbis for audio
most widely used format.
These can be developed using
digital video/audio capture
tools
Flash animation, VRML
12. Facilitating Online Learning
Communication Tools
Electronic Mail
Discussion Board
Mailing List
Chat
Blogs
Micro-blogging
Wikis
Social networking/bookmarking
13. Delivering Online Learning
Synchronous (eg. Delivered using video
conference tools)
Asynchronous (mainly through use of Learning
Management Systems)
Both synchronous and asynchronous
Using hosted Services in any suitable
platform
Innovative Practices
14. Innovative Practice Example
• SLM Development, 2008
• Sanjaya Mishra trained 20
individuals to write self-
learning materials
• Used weekly reading and
GoogleGroup
• Wiki-based Tasks to
develop SLM using wiki
• Learning contract,
certification, online
activities, visible outputs
16. Open Educational Resources
Reuse
Revise
Remix
Redistribute
– No permissions required
– Released in open license
17. Massive Open Online Courses
Large enrolments
Freely available, not
necessarily in open license
Online and required
networked connections
Courses, meaning designed
and delivered by teachers,
in cohorts as opposed to
OER
18. Open Badges
Identity management
Authenticating learning and skills
Banking of skills and display online