Más contenido relacionado
Similar a A People's History of the First Person Shooter (20)
A People's History of the First Person Shooter
- 1. A People's History of the
First Person Shooter
Robert Yang
@radiatoryang
Parsons the New School for Design
- 3. Some storylines:
- FPS as institution
- console FPS market
- the death of modding
- eclectic indie scene
- 4. “... a game that weaves together
image, sound and narrative into
a new form of experience.”
- 5. “... a game that weaves together
image, sound and narrative into
a new form of experience.”
– “A New Art Form May Arise From the 'Myst'”, 12/4/1994
- 27. Some storylines:
- FPS as institution
- console FPS market
- the death of modding
- eclectic indie scene
- 28. Mods!
(modifications)
“UGC” (user-generated content)
- 40. Mods were...
- new rules / content
- free, nonprofit
- existing assets, engine
- required retail copy
- 41. Mods were...
- new rules / content
- free, nonprofit
- existing assets, engine
- required retail copy
- 42. Mods meant
- a way to “break in”
- a commentary
- a “default audience”
- 51. Some storylines:
- FPS as institution
- console FPS market
- the death of modding
- eclectic indie scene
- 71. “There's sort of
this zeitgeist
of people saying
the first-person
perspective is really
interesting. What happens if
you take out shooting?”
- 74. Some storylines:
- FPS as institution
- console FPS market
- the death of modding
- eclectic indie scene
- 78. a takeaway:
the mod scene was a
proto-indie scene
fragmented by engine-
tech fundamentalism
- 79. a takeaway:
the “mod” “died”
because engine
licensing and modes of
distribution changed
- 80. a takeaway:
the indie fps
scene is HUGE and
ADVANCED.
- 81. THE takeaway:
“Amateur” game
developers have been
deeply involved in the
first person genre since
it first began.