This presentation discusses approaches to cross-platform game development. It explains that developing for multiple platforms can expand a game's market reach and revenues. However, it also presents constraints like development costs. The document then analyzes common cross-platform approaches like native, cross-compilation, and source-to-source. It outlines GameDuell's approach of using the Haxe source-to-source compiler along with their own game engine and tools. This allows GameDuell to develop games for multiple platforms from one codebase while maintaining good performance and without vendor lock-in.