13. Gamification is the use of game design technique,
game thinking and game mechanics to enhance non-
game contexts.
Deterding. S, Dixon. D, Khaled, R. Nacke. L. From Game Design Elements to
Gamefulness: Defining “Gamification”. ACM, Finland, 2011, 9-14
17. According to Gartner, by 2015 more
than 50 percent of organizations that
manage innovation processes will
Gamify those processes.
Gartner (the world’s leading information technology research and
advisory company)By 2015, More Than 50 Percent of Organizations
That Manage Innovation Processes Will Gamify Those Processes
[http://www.gartner.com/it/page.jsp?id=1629214]
18. …the current generation has grown up
with technology, and especially video
Games, as a part of everyday life.
--M. Burke and T. Hiltbrand (2001)
19. “Suddenly, Gamification is the
hot new business concept with
many of the world’s most
admired companies signing on.”
-Fortune, Oct.17, 2011
23. FoldIt
46,000 players solved problem of how to fold
proteins in 10 days
(scientists had failed 15 years to solve it)
Sources: http://fold.it
http://enterprise-gamification.com/index.php/en/facts
24. Bottle Bank Arcade
50x more usage than nearby bottle return
Sources: http://www.thefuntheory.com/bottle-bank-arcade-machine
http://enterprise-gamification.com/index.php/en/facts
39. Less Cherry Picking
SLA Improvement
First time Fix +8%
Higher knowledge base usage +12%
More items for the knowledge base +17%
More fun in the job / Competition
Outcome?
45. Pavlov Skinner Maslov Richard Ryan
& Edward Deci
The need for Self - Actualisation
Experience purpose, meaning
and realising all inner potentials
Esteem Need
The need to be a unique individual with self-
respect and to enjoy general esteem from
othersLove and Belonging Needs
The need for belonging, to receive and
give love, appreciation, friendship.
Security Need
The basic need for social security in a
family and a society that protects against
hunger and violence.
The Physiological Needs
The need for food, water, shelter and
clothing
46. Pavlov Skinner Maslov Richard Ryan
& Edward Deci
`
Extrinsic MotivationAmotivation
Perceived non-
contingency
Low perceived
competence
Non-relevance
Non-intentionality
Intrinsic Motivation
Interest /
Enjoyment
Inherent
Satisfaction
Internal
Integration
Hierarchical
synthesis of goals
Congruence
Internal
Identification
Conscious
valuing of activity
Self-endorsement
of goals
Somewhat
Internal
Introjection
Ego involvement
Focus on
approval from
self or others
Somewhat
External
External
Regulation
Salience of
extrinsic rewards
or punishments
Compliance /
Reactance
ExternalImpersonal
48. MDA Framework
This framework is created by Robin Hunicke, Marc LeBlank and Robert Zubek.
Hunick, R., LeBlanc, M., Zubek, R., MDA: A Formal Approach to Game Design and
Game Research [http://www.cs.northwestern.edu/~hunicke/MDA.pdf]
Mechanics
Functioning components
Dynamics
Interactions
Aesthetics
Fun Parts
http://fold.ithttp://enterprise-gamification.com/index.php/en/factsMental rotation: this game may cater more towards male players75% of people had no prior background in biochemistryFour top reasons to play quoted were: Purpose, Achievement, Immersion, Social
Add 2 psychologie gastenRichard Ryan & Edward Deci
Add 2 psychologie gastenRichard Ryan & Edward Deci
Add 2 psychologie gastenRichard Ryan & Edward Deci
Add 2 psychologie gastenRichard Ryan & Edward Deci
Add 2 psychologie gastenRichard Ryan & Edward Deci
Mechanics describes the particular components of the game, at the level of data representation and algorithms. Dynamics describes the run-time behavior of the mechanics acting on player inputs and each othersoutputs over time. Aesthetics describes the desirable emotional responses evoked in the player, when she interacts with the game system.
Make it xinyu style.. :DSource: Bartle Test: http://en.wikipedia.org/wiki/Bartle_Test Test yourself:http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology
Make it xinyu style.. :DSource: Bartle Test: http://en.wikipedia.org/wiki/Bartle_Test Test yourself:http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology
Make it xinyu style.. :DSource: Bartle Test: http://en.wikipedia.org/wiki/Bartle_Test Test yourself:http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology
Make it xinyu style.. :DSource: Bartle Test: http://en.wikipedia.org/wiki/Bartle_Test Test yourself:http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology
Make it xinyu style.. :DSource: Bartle Test: http://en.wikipedia.org/wiki/Bartle_Test Test yourself:http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology
Make this EngageIT Framework … No time with it! Remove project Management for now… It’s only for the workshop ..