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Establishing a creative vision

      Alexandre Mandryka
      gamewhispering.com
Who’s this guy?
• Born in Paris
• 12 years as a designer/creative director
• Ubisoft, Relic, consulting
WHAT IS A CREATIVE VISION?
Have you asked yourself these
               questions?
• Is it fun?
• Is it good?
• Is it beautiful?

Questions so vague they are dangerous
What is a creative vision?
• It is a process

• It is thinking of what you want for your audience

• It is also inspiring your team with a clear target

                Thinking before acting
Mandate




   Meaning




    Player
  Experience




  Game
Clear rationale                             Rallying target
                   Focus creative effort
Mandate   It can be very concrete
                 “The people’s car”
                 A car for every family

                 The specs followed
                   1 000 Reichsmarks max
                   Economical usage
                   5L/100Km
                   100Km/h
                   600Kg maximum
                   Fits 4 to 5 people
Meaning   A message to the world




                  “Dad, thank you for showing me that there is
                 honor in looking back and respecting the past.”
Private Ryan: It doesn't make any sense, sir.
Why? Why do I deserve to go?



                                                Private Reiben: Hey asshole! Two of our guys
                                                died trying to find you all right?




                                                Captain Miller: Earn this.
Old James Ryan: Tell me I have led a good life.
                 Ryan's Wife: What?
                 Old James Ryan: Tell me I'm a good man.
Meaning          Ryan's Wife: You *are*.

  It is our responsibility to be worthy of the sacrifice of our elders
Player
Experience   “Need for speed, but at night”
                    • How do you represent speed
                      at night?
                    Use lights
                      Bunched to create contrast
                      Reflection is needed
                      Ground has to be wet

                    Helps find the right questions
                     and make decisions
Abstraction



              Mandate




                        Meaning



                                    Player
                                  Experience




                                               Time
Define your project
Communicate your vision

TOP DOWN PROCESS
- Features
- Systems
- Rules
...
Doing things in the right order




Execution                            Reflection


                                                               Consumption
     Heading straight for execution leaves results to chance,
     which is a largely unacceptable process at industrial level
Doing things in the right order




         Reflection                        Execution


                                                               Consumption
                       First establish your vision
It then helps direct execution and becomes a rationale evaluation metric
We start wrong for different reasons
 Mainly because we don’t know better

 It reassures us, we need concrete progress

 I’ve seen it at all levels

 Also because we use the player perspective
Understand your material
             Mandate
       Make a Mario Kart like
Analysis takes time
           Mandate
 Romeo and Juliet + Modern times




  Over 300 years
Ubisoft’s long process
         • Core team
         • Research for 3-4
           months
         • 3-4 days workshop
           – Offsite
           – In a castle
           – With the CCO
Communication:
Not an exact science
Avoid misinterpretations
             Mandate
      Make a movie about WWII
Mandate                Business



                                        Team
                                       Creative         Meaning




                  Player         Implementation
                Experience




                                                  Rational flow
Communicate through different layers                   Creating a unified vision
                                                       Not what individuals ‘like’
Establishing Player Experience




Professional                      Gamer
An audience is mesmerized
Technique is at the service of intention




                               • Shaky camera
                               • Slightly out of focus
                               • Sound is distorted
                               • Looks into camera
Engage your team members
Support creativity

TEAM DYNAMIC &
BOTTOM UP PROCESS
Being creative




Abraham Maslow




                       Malsow’s hierarchy of needs
Intrinsic needs

Competency        Autonomy     Purpose
Respect competencies
                                          Competency




                                          Autonomy




                                           Purpose


Give a problem   Let me find a solution
If you don’t ...




Strong vision           No team engagement

Vision must be        Let the team member find
   rationale                their solutions
Supporting Bottom-Up
           Vision

                                 • Engage your team
                                   disciplines
                                 • Do the team specialists
                                   understand and share
Coding       Art
           Process
                      Design       it?
                                 • They deliver the
Features   Features   Features
                                   features
                                 • They are specialists,
                                   They know best
           Game
The Sands of Time
Creativity VS Management
•   Finding the creative core takes times
•   It can fail
•   Creativity is about finding something hidden
•   Management is about limiting uncertainty

What is needed is Creative Management
Week 1   Week 2   Week 3   Week 4
        Gold
        Ideas


Understand creative process (vision, brainstorm ...)
Take away

• You are a creator, not a gamer anymore

• Understand creativity and respect it

• Establish a clear objective and work as a team
Alexandre Mandryka
alex@gamewhispering.com
   gamewhispering.com

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Alexandre Mandryka

  • 1. Establishing a creative vision Alexandre Mandryka gamewhispering.com
  • 2. Who’s this guy? • Born in Paris • 12 years as a designer/creative director • Ubisoft, Relic, consulting
  • 3. WHAT IS A CREATIVE VISION?
  • 4. Have you asked yourself these questions? • Is it fun? • Is it good? • Is it beautiful? Questions so vague they are dangerous
  • 5. What is a creative vision? • It is a process • It is thinking of what you want for your audience • It is also inspiring your team with a clear target Thinking before acting
  • 6. Mandate Meaning Player Experience Game Clear rationale Rallying target  Focus creative effort
  • 7. Mandate It can be very concrete “The people’s car” A car for every family The specs followed 1 000 Reichsmarks max Economical usage 5L/100Km 100Km/h 600Kg maximum Fits 4 to 5 people
  • 8. Meaning A message to the world “Dad, thank you for showing me that there is honor in looking back and respecting the past.”
  • 9. Private Ryan: It doesn't make any sense, sir. Why? Why do I deserve to go? Private Reiben: Hey asshole! Two of our guys died trying to find you all right? Captain Miller: Earn this.
  • 10. Old James Ryan: Tell me I have led a good life. Ryan's Wife: What? Old James Ryan: Tell me I'm a good man. Meaning Ryan's Wife: You *are*. It is our responsibility to be worthy of the sacrifice of our elders
  • 11. Player Experience “Need for speed, but at night” • How do you represent speed at night? Use lights Bunched to create contrast Reflection is needed Ground has to be wet Helps find the right questions and make decisions
  • 12. Abstraction Mandate Meaning Player Experience Time
  • 13. Define your project Communicate your vision TOP DOWN PROCESS
  • 14.
  • 15.
  • 17. Doing things in the right order Execution Reflection Consumption Heading straight for execution leaves results to chance, which is a largely unacceptable process at industrial level
  • 18. Doing things in the right order Reflection Execution Consumption First establish your vision It then helps direct execution and becomes a rationale evaluation metric
  • 19. We start wrong for different reasons  Mainly because we don’t know better  It reassures us, we need concrete progress  I’ve seen it at all levels  Also because we use the player perspective
  • 20. Understand your material Mandate Make a Mario Kart like
  • 21.
  • 22. Analysis takes time Mandate Romeo and Juliet + Modern times Over 300 years
  • 23. Ubisoft’s long process • Core team • Research for 3-4 months • 3-4 days workshop – Offsite – In a castle – With the CCO
  • 25. Avoid misinterpretations Mandate Make a movie about WWII
  • 26. Mandate Business Team Creative Meaning Player Implementation Experience Rational flow Communicate through different layers Creating a unified vision Not what individuals ‘like’
  • 28. An audience is mesmerized
  • 29. Technique is at the service of intention • Shaky camera • Slightly out of focus • Sound is distorted • Looks into camera
  • 30. Engage your team members Support creativity TEAM DYNAMIC & BOTTOM UP PROCESS
  • 31. Being creative Abraham Maslow Malsow’s hierarchy of needs
  • 32. Intrinsic needs Competency Autonomy Purpose
  • 33. Respect competencies Competency Autonomy Purpose Give a problem Let me find a solution
  • 34. If you don’t ... Strong vision No team engagement Vision must be Let the team member find rationale their solutions
  • 35. Supporting Bottom-Up Vision • Engage your team disciplines • Do the team specialists understand and share Coding Art Process Design it? • They deliver the Features Features Features features • They are specialists, They know best Game
  • 36. The Sands of Time
  • 37. Creativity VS Management • Finding the creative core takes times • It can fail • Creativity is about finding something hidden • Management is about limiting uncertainty What is needed is Creative Management
  • 38. Week 1 Week 2 Week 3 Week 4 Gold Ideas Understand creative process (vision, brainstorm ...)
  • 39. Take away • You are a creator, not a gamer anymore • Understand creativity and respect it • Establish a clear objective and work as a team

Notas del editor

  1. Mandate generally is a business statementIt’s about identifying a target market or a need to fill
  2. Now we can reread all the choices that were made to get to this meaning
  3. No academic background for gamesIt took 40 years to cinema just to invent shot reverse-shot
  4. Movies producers come after the creative core is established