Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
Resume-CoralieGibergues-ENG-07-2016
1. Looking for a 3D artist
job from October 2016
Skills
Complete 3D pipeline : modelisation, sculpt, retopology, texture, rigg, skin,
animation, export et integration
Softwares : 3Ds max, Quixel, Substance painter, Zbrush, Topogun
2D and video
Softwares : Photoshop, Illustrator, Indesign, After effect
Game Engines
Softwares : UE4 - Animation, assets export and integration, basic shaders,
Animation blend spaces, Animation montage, basic lighting
Unity - Animation and assets export and integration, basic shader,
basic lighting, Basic particle effect
Video games | Heavy
Rain, Don’t Starve,
Journey, Assassin’s
Creed II, The Last of Us,
The Legend of Zelda :
the Wind Waker, Mario
Galaxy, Farcry 3
Board games | The
Settlers of Catan,
Pandemia, Seven
Wonders
Books | Spend time
reading a lot of various
kind of books, keen
on Tolkien’s or Dune’s
universe
Movies | Quentin
Tarantino, Hayao
Miyazaki, The lord of the
rings
Artistic practices |
drawing, painting, pastel
Music | Fan of Pink
Floyd, Grieves, Gorillaz
Sport | Modern jazz
dance
Hobbies
Education
2012 - 2015 | Game art | SUPINFOGAME RUBIKA
2010 - 2012 | Graphic design | E-ARTSUP PARIS
Supinfogame is a school specialised in video game. It is led by game professionals
Master degree Game art and Management
E-artsup is a graphic design school focused on visual communication
Game design option
Experience
June - August 2014 | 3D artist | SEAVEN STUDIO
Inside my radio
Modelisation on 3Ds max, texture on Photoshop of 3D model and integration in
an inhouse game engine
Animation of 3D models taking care of the rythm, a pillar of the gameplay
Experimentation of 2D animation with planes in 3Ds max
July 2015 - Dec 2015 | Environment artist | CYANIDE STUDIO
April 2016 - Sept 2016 | Props artist | UBISOFT PARIS
Styx : Shards of Darkness
Modelisation on 3Ds max/ Zbrush, texture on Substance Painter and integration
on Unreal Engine 4
Creation of modular kits
Ghost Recon Wildlands
Modelisation on 3Ds max/ Zbrush, texture on photoshop and integration on an
inhouse game engine
Correction of graphic issues on existing props, various retakes of existing props
Rigg, skin and integration of various props such as doors
Reference : Sophie Legrand - Lead Artist
Reference : Sylvain Bouland - Level and props artist
Reference :Julien Cavecchia - Artist 3D
Coralie Gibergues
coralie.gibergues@gmail.com
http://coraliegibergues.wix.com/portfolio
(+33)6 61 88 30 11
3D
ARTIST
Languages
French | Native speaker
English | Professional
working proficiency
Spanish | Basics