Human-Centered Design for Social Innovation, A 7-week course teaching the human-centered design process to create innovative, effective and sustainable solutions for social change.
4. • As the team already know each other, we emphasizing our
discussion on point no.3 – 6.
• Why and what we want to learn from the course? Because we see
that HCD DT could help us to develop our DAG ideas, connect
design and social situation and improve the social situation by
design or even better to empower the community.
• And that’s where we see ourselves in 5 years… building
communities in needed with design!
• Point no.6 showed us how to be a novice, learning things for the
first time. We all come with a conclusion: When doing things be
excited and in the same time its okay to be scared!, It only added
the excitement. Exciting and Scary comes side by side!
6. • Time & Calendar : Each Saturday starting from
04/04/14
• Space: The next workshop DISCOVER: 200 Rumah Besi,
Kampong Pondok Pucung, Tangerang, INDONESIA
• Leadership: DISCOVER (Martin & Ruth), IDEATE (Rakyan
& Dona), PROTOTYPING (Rakyan, Dona & Phebe),
MOVING FORWARD (all DAG team)
• Ground Rules: All for DAG and DAG for all
• The TEAM NAME: DAG – Design as Generator
7. • Remember! On the first brief, don’t go to abstract
(your team will left wandering) but don’t go to
specific or narrow (your team will comes up with
incremental ideas lead to mediocre solutions, not
even close to innovations)
• Do we need leader on doing and maintaining DT?
Our team conclusion: YES! We need the
madman, BUT then we have TO WATCH, KEEP
and SUSTAIN the 1st 2 FOLLOWERS!
• Innovations should be all around the clock, never
wait until saturation time comes!
8. The 1st TEAM:
Using train with 2 toddlers, boring! Using car,
caught up in traffic, boring!
The 2nd TEAM
Commute distance: either far or near – wants
comfortable ride, fast and cheap!
9. The 1st TEAM:
Boring – means
designing
activities/event:
Playing music!
The 2nd TEAM:
Design Commuter
Vehicle that is
Comfortable, Fast,
Cheap and can
accommodate
many activities
10. The 1st TEAM:
WHISTLE NEW YEAR
EVERYDAY!
Made from a recycled
plastic bottles – easily
assembled and holed
for creating tunes, thus
everyone (toddler,
young, old) can play a
music and celebrate
happiness everyday!
11. The 2nd TEAM:
FLINT TECH CAR
A lightweight structure
vehicle inspired by
Flintstones car. It will
combine manual pedaling
and electric motorcycle
machine. The vehicle also
adaptable to many
activities that needed to
be done – even a
compact toilet in it!
12. REFLECTION:
• We are always amaze on how DT could push us all,
not just to be creative, but in the same time to be
innovative – and even better the ideas in DT will
always materialize in the prototyping stage! This is
DT’s method difference.
• Yet we also know that prototyping is just half way
upon reaching the finish line. It just made us
started to inspire and ideate more before we
finalize!