The "Learning by Doing" model delivers content in context to an environment and specific situation that encourages student application and practice. With distance learning, it is often difficult to provide these types of experiences using standard instructional approaches and tools. In this presentation you will see how academic institutions are implementing virtual learning components in their distance learning programs, and learn the proper way to design virtual learning objects.
2. The Case for Play
¹Dale, Edgar, and American Council on Education, 2010.
Learners only retain 5% of
information taught through
instructor-led training¹
Compared with 75%
knowledge retention rate
using the learning by doing
approach¹
3. Step 1
• Align with standards/objectives
• Choose the VLOs
Step 2
• Create design document
• Storyboard the content
Step 3
• Pilot test
• Revise and deploy
VLO Design
4. FLV Globe Theatre
• Aligns with
English and
Theatre
standards
• Individual
Missions align
with different
objectives
• Simple changes
5. FLV Frog Dissection
• Aligns with
Biology
standards
• Chromadepth
3-D to provide
sense of layers
• Game-based
approach to
create challenge
7. Step 1
• Align with standards/objectives
• Choose the VLOs
Step 2
• Create design document
• Storyboard the content
Step 3
• Pilot test
• Revise and deploy
VLO Design
8. Best Practices:
• Survey end-users on system requirements: audio, Flash
playback, need for ADA compliance, types of
hardware/operating systems, etc.
• If integrating into a courses, ensure interoperability with
your learning management system, and that it will track the
information you need.
• If the VLO content is prone to frequent change, require
editing features be designed into the VLO.
• Maintain VLO cohesion and modularize on specific learning
goals, keeping the objectives clear to enable reuse.
• Capture evaluation.