3. What is Minecraft?
“Sandbox” game with simple graphics
and no set goals
Collect raw materials to ensure survival
and/or build a world
Online community
Servers and chat logs
Forums
Youtube tutorials
5. How do you play Minecraft?
What you need to play:
Account (unless demo)
Launcher
Decent graphics card and
processor
Single vs. Multiplayer
Survival vs. Creative
Mods and Texture Packs
6. Library Programs
Providence
2 labs in building
Minecraft.edu licenses
Help from teen volunteers
LAN world
Cranston
Mobile laptop lab
Commercial
licenses
Server
Teen “experts” for
kids programs
Afterhours
8. Why Libraries?
What added value do we offer?
Equalized access
Space and resources
In-person social
experience
Collaboration
9. Resources
Model Libraries
Darien Public Library
Ann Arbor Public Library
Books
Minecraft Essential Handbook
Everyone Plays at the Library
Reality is Broken
Gamers … in the Library?!
What Video Games Have to Teach Us About
Learning and Literacy
10. Resources
Websites
Stampy Longhead’s youtube channel(xbox
360 version)
PaulSoaresJr “How to Survive and Thrive”
Minecraft tutorials youtube channel
Google Group
Minecraft Teachers
Emily
Any other experts in the room?
Ed
We are noobs, Minecraft not minesweeper
Kids using the library in a way that was at odds with my expectations of how kids “should” behave or spend their time.
McGonigal’s big idea –
174 million gamers in US
avg kid will spend 10,000 hrs gaming before age of 21, same amt of time in school grade 5-12
Games offer rewards, community, “meaningful life” – the paradox that failure makes us optimistic/winning is possible
teach problem solving, collaboration, our actions matter in a multiplayer world
goal is epic wins – “gamer feeling of power, heroic purpose, and community”
Eli Neiburger, asst director at Ann Arbour District Library—book 2007, ALA 2009, “Libraries are Screwed” at SLJ/LJ Tipping Point Summit on ebooks via youtube—Always concerned about the future of libraries and whether they are serving everyone in the community.
Content industries are moving away from formats that are easy to own and share.
How are we serving people who download all their content?
“It’s important for libraries to stake out turf that our competitors can’t touch. Storytime is turf we staked out long ago, and although there has been encroachment from bookstores, our service remains superior in quality and clearly isn’t just a sales tool.”
“Hosting a video game tournament at your library is just like storytime. You’re taking content that players would normally consume at home … adding distinct value to the experience, and building a highly social event out of it. This is as traditional as library programs get … the only difference is the format, and I think we all know what happens when libraries don’t embrace popular new formats (cough, Blockbuster, cough).”
Ed
Games without instructions – learn as you go, discover meaning, and look for it in the rich online community of fans
Virtual legos or sims
Putting in time to gain skills, gather materials, and navigate world
Simple goals –Tree -> Axe, build a crafting table, make a furnace, make a chest to store tools
Mine grass to get seeds, plant seeds to grow wheat, get wheat to bake bread in a furnace that you made
Building games as opposed to a fighting game, first person shooter
Emily
Online community?
Emily
Minecraft can actually be played on xbox or ipad, but its most popular platform is the computer.
Demo starting the launcher, multi vs singleplayer, connecting to server
Ed
Demo version – how most kids play on library computers without a paid account –
up to 100 minutes of solo game play after creating acct w/ email and pw
Modes: survival mode has bad guys, peaceful mode turns off monster, creative mode offers a full inventory
simple keyboard controls – cheats and chat
download mods, skins, texture packs
Need photo from program (on my computer at work).
Ed
2 labs in building
Maintenance - always the need to update versions, disable DeepFreeze to do so
Minecraft.edu licenses - $18 for licenses, $40 software fee - $250 for our computer lab with 11 computers
Help from teen volunteers
LAN world
Amazon web server? Servlet app? – can monitor the chat log
concern about connecting to people outside the network, benefit of edu licenses is more control
Ed
50 million players, games > school based on hours spent
Immersive world where anything is possible, engages imagination
Emily
The challenging part of reading is not sounding out letters—it’s finding meaning, “reading comprehension.”
Playing Minecraft is like reading a fantasy or sci fi novel—you’re dropped into a world and you have to figure our the landscape, the rules, the language, the purpose of what you’re doing.
Big 6 research skills—because the game is explained and enhanced by an online community rather than instructions, you have to research how to do things, install mods and texture packs, connect to LANs and servers. You have to develop search strings, evaluate the reliability of programmers and youtubers, and synthesize information from a number of sources.
Ed
Defining literacy (digital, 21st century, ALA Information Literacy keywords: determine, access, evaluate, incorporate, use, understand)
James Paul Gee, academic in literacy studies, educational psychology, and sociolinguistics, new literacies: visual and multimodal
2003 book: the semiotic domain of the video game world, symbols and representations that communicate meaning, games are about the development of cognitive abilities and the construction of meaning in different contexts.
Connection to STEM – coding with the cheat commands, mods, and hacks, creating useful tools from raw materials, problem solving
many kids want to be game designers when they grow up
Emily
STEM—willingness to experiment, fail, try again, ability to conceive of an abstract world.
Emily
Anyone can play
Ed
Rochambeau computer lab and children’s room – 10-20 kids playing in the same LAN world “Budderlover” anyone on the network can connect
A controlled experience with minecraft.edu and same network
Playing together at the library is preferable than playing alone or playing multiplayer online at home with just anyone
In both programs, older kids teach the younger kids
Kids recognize there is a lot to learn from the environment, but also from each other
Emily
When you really know the people you’re playing with, you have a different attitude toward your online community.
Libraries began as a way for people to preserve and build on one another’s knowledge. They were supposed to facilitate the development of society by making it so that we didn’t have to keep reinventing the wheel. The Minecraft community is a kind of library, a library that we can help young people access, as well as a model that we might want to learn from.
Image: model library
Ed
Image: winterfell and hogwarts
imagination, exploration, discovery, thirst for understanding – core values that libraries share
Minecraft.edu teachers email list for even more program ideas
ALA has substantive amt of info on gaming in libraries, pushing International Games Day in November
I set this video to start about 1 minute in without any sound so we could let people see what it looks like to play the game, while we describe how it works i.e. you get spawned, you put materials in your inventory by punching things, you build things using your crafting table, and the light gradually changes until it’s night, when the monster come out (if survival).