The 6-week Android Development course is primarily designed for programming beginners and experienced programmers who want to learn how to create applications in Android. The step-by-step video lessons start from Java Essentials for Android and cover all that you need to develop professional Android Apps. There are chapter wise quizzes and coding assignments after each unit to help re-enforce your understanding.
2. Eclipse
• Eclipse is a multi-language software development
environment comprising an integrated development
environment (IDE)
• Users can extend its abilities by installing plug-ins written for
the Eclipse Platform
• It is written mostly in Java
5. DDMS
• Android ships with a debugging tool called the Dalvik Debug
Monitor Server (DDMS)
• which provides:
– port-forwarding services
– screen capture on the device
– thread and heap information on the device
– LogCat process
14. Manifest File
• Manifest presents essential information about the application to the
Android system, information the system must have before it can run any of
the application's code.
• Elements
• Attributes
• Class names
• Multiple values
• Resource values
• String values
15. App's Launcher Activity
• The main activity for your app must be declared in the manifest with
these parameters.
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
16. Questions You need to Ask
• What is AndroidManifest.xml ?
• Why there is a .java file in src/ directory ?
• What do we put in res/ directory ?
• Inside res/ what are these ?
– drawable-hdpi/
– layout/
– values/
18. Values
• Android will run on many devices in many regions
• Whenever the application runs in a locale for which you have
not provided locale-specific text, Android will load the default
strings from res/values/strings.xml
• Different qualifiers can be used for different locales like
res/values-fr
21. Drawable – What are they?
• A Drawable is a general abstraction for "something that can
be drawn."
• Unlike a View, a Drawable does not have any facility to
receive events or otherwise interact with the user.
23. Types of Event Listeners
• onClick() From View.OnClickListener
• onLongClick From View.OnLongClickListener
• onKey() From View.OnKeyListener
• onTouch() From View.OnTouchListener
25. Supporting Different Screens
• Android runs on a variety of devices that offer different
screen sizes and densities
• System provides APIs that allow you to control your
application's UI for specific screen sizes and densities
• res/layout/my_layout.xml // layout for normal screen size ("default")
• res/layout-small/my_layout.xml // layout for small screen size
• res/layout-large/my_layout.xml // layout for large screen size
• res/layout-xlarge/my_layout.xml // layout for extra large screen size
26. Supporting Different Screens
• xlarge screens are at least 960dp x 720dp
• large screens are at least 640dp x 480dp
• normal screens are at least 470dp x 320dp
• small screens are at least 426dp x 320dp