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WoW!
Roberts & Susans
 Game Learning


                        June 19, 2009




   Michelle A. Hoyle
      IDEAs Lab


                  eingang@sussex.ac.uk
Big
                                                        Questions
                                                        • How is the “Robert
                                                         and Susan”
                     !"#
                     $%%&'()*                            metaphor              W
                                                                                en
                                                                                  ge
                                                                                    r,

*,-(*   ./0*0,/1,    4+/*(&5,   89:0*;,     <*,-%;*,
                                                         applicable?                     E.
                                                                                              (2
                                                                                                00
                                                                                                     8,
        2'3(         6*7&/(     8:90';*:0   =**>*:0                                                       p.
                                                                                                               73
                                                                                                                 )



                                                        • How does the
@       A*:?&%%&/(   8/'%       4+/*(&5     2':@,B&(0    social structure
                     !*'?0
                                                         resemble a
                                                         community of
                                                         practice?

                                                        • What encourages
                                                         game players to
                                                         persist?
Robertpupil




  Biggs, J. & Tang, C. (2007) ‘Chapter 1: The Changing
  Scene in University Teaching’, in Teaching for Quality

                                                     Susanlearner
  Learning At University, 3rd edition, Maidenhead, UK,
  Open University Press. pp. 1-14.




    Are you
Robert or Susan?
Robertpupil


        “I tend to do the
       minimum to get by.”




    Are you
Robert or Susan?
Robertpupil



       “If I just read the
       notes, I hope I’ll
      remember enough to
        pass the exam.”




    Are you
Robert or Susan?
“This is really
      interesting. I
     wonder how it
     applies to that
   article by Brown I
    read last term?”



             Susanlearner


    Are you
Robert or Susan?
Robertpupil




          Churches, A. (2008); Krathwohl, D.R. (2002)




                                     Susanlearner


    Are you
Robert or Susan?
Robertpupil
                                   Prof Bailey, Queen Mary
          “The most important change in exams… is
         that… A mathematics A-level… is more like
         using a sat-nav system than reading a map.
          If you read a map to get from A to B, you
         remember the route and learn about other
         things on the way. If you use a sat-nav, you
                 do neither of those things.
          The questions… are heavily structured in
        this way and the result is that students will
          retain very little knowledge and develop
                 very little understanding.”

          Seligren, K. (2009) A-Levels 'Too Much Like Sat-Nav', [online] BBC. Available from: http://
          news.bbc.co.uk/1/hi/education/8103274.stm (Accessed June 17, 2009).




    Are you
Robert or Susan?
World of Warcraft
How Is World of
                                        Warcraft Like
                                      Higher Education?

                                                                                             2005: WoW Demographics


                                                                                                                      12-19
                                                                                                                     16.30%




                                                                                                        20-
                                                                                                      83.70%


Lenhart, A. et al. (2008) Teens, Video Games, and Civics, Pew Internet & American   Yee, N. (2008) The Daedulus Project, [online]. Available from:
Life Project. Available from: http://www.pewinternet.org/Reports/2008/Teens-        http://www.nickyee.com/daedalus/docs/shared-data.php
Video-Games-and-Civics.aspx (Accessed June 17, 2009).                               (Accessed June 18, 2009).
Communities
                                                                  of Practice
                                                                    “…are groups of
                                                                   people who share a
                                                                  concern or a passion
                                                                   for something they
                                                                  do and learn how to
                                                                   do it better as they
                                                                  interact regularly.”
                                                                     Wenger (c2007)




                                                                  Wenger, E. (2007) Communities of Practice: A Brief Introduction,
Wenger, E. (2008) Communities of Practice: Learning, Meaning,
                                                                  [online] web page. Available from: http://www.ewenger.com/
and Identity, New York. USA, Cambridge University Press, p. 73.
                                                                  theory/index.htm (Accessed June 18, 2009).
Similar to                                       Communities
          Warcraft?                                        of Practice
   • Membership                                              “…are groups of
   • Cohesion Basis                                         people who share a
                                                           concern or a passion
   • Duration                                               for something they
                        !"#
                                                           do and learn how to
                        $%%&'()*
                                                            do it better as they
           ./0*0,/1,    4+/*(&5,   89:0*;,     <*,-%;*,
                                                           interact regularly.”
!+*,-(*    2'3(         6*7&/(     8:90';*:0   =**>*:0
                                                              Wenger (c2007)


4&(@       A*:?&%%&/(   8/'%       4+/*(&5     2':@,B&(0



                        !*'?0
                                                           Wenger, E. (2007) Communities of Practice: A Brief Introduction,
                                                           [online] web page. Available from: http://www.ewenger.com/
                                                           theory/index.htm (Accessed June 18, 2009).
Similar to         Communities
E-Learning?         of Practice
• Study Groups        “…are groups of
• Social Cafés       people who share a
                    concern or a passion
• Facebook Groups    for something they
                    do and learn how to
                     do it better as they
                    interact regularly.”
                       Wenger (c2007)




                    Wenger, E. (2007) Communities of Practice: A Brief Introduction,
                    [online] web page. Available from: http://www.ewenger.com/
                    theory/index.htm (Accessed June 18, 2009).
Similar to                                           Communities
E-Learning?                                           of Practice
• Study Groups                                          “…are groups of
• Social Cafés                                         people who share a
                                                      concern or a passion
• Facebook Groups                                      for something they
                                                      do and learn how to
                                                       do it better as they
                                                      interact regularly.”
                                                         Wenger (c2007)




 Conner, M. (2009) Introducing Informal Learning,     Wenger, E. (2007) Communities of Practice: A Brief Introduction,
 [online]. Available from: http://marciaconner.com/   [online] web page. Available from: http://www.ewenger.com/
 intros/informal.html (Accessed June 11, 2009).       theory/index.htm (Accessed June 18, 2009).
Social
         Knowing
 “Our understanding
    of content is
socially constructed
      through
conversations about
   that content…”

Brown, J.S. & Adler, R.P. (2008) ‘Minds on Fire: Open Education, the
Long Tail, and Learning 2.0’ Educause Review, 43 (1), [online]
Available from: http://connect.educause.edu/Library/EDUCAUSE
+Review/MindsonFireOpenEducationt/45823 (Accessed August 22,
2008).
8 Lessons to learn from
         WoW

1.Reduce barriers
2.Provide rich metrics
3.Raise the bar
4.Account & use intrinsic
motivations
5.Provide opportunities to
share
6.Create opportunities for
self-organization
7.Encourage Feedback
8.Reward new dispositions
Hagel, J. & Brown, J.S. (2009) ‘How World of Warcraft Promotes Innovation’ Business Week
Online, January 14 [online] Available from: http://www.businessweek.com/innovate/
content/jan2009/id20090114_362962.htm (Accessed January 19, 2009).
How Does It All
 Fit Together?


1.How is the “Robert and
 Susan” metaphor applicable?

2.How does the social
 structure resemble a
 community of practice?

3.What encourages game
 players to persist?
How Does It All
 Fit Together?
  Motivation is the Key.



    extrinsic




          intrinsic
Where Next?

•   Data collection:
    social knowledge
    construction &
    Motivation.
•   Rewards undermine
    intrinsic
    motivation? (Deci et
    al., 2001)
•   Finding Roberts
    and susans.     Elsheindra (me)
•   Types of studies?
Thanks To
The One, The Roses of    Judith Good, Blay
Dawn, & the             Whitby, & Graham
Honourbound Alliance    mcCallister at Sussex
on EU-Thunderhorn.      (thesis committee).
@lizit, @MaddyLou,       Basil (AKA Mr. IBM)
@RobB, & @Misetak on    for everything.
Plurk.
References

      Biggs, J. & Tang, C. (2007) ‘Chapter 2: Teaching According to How Students      Krathwohl, D.R. (2002) ‘A Revision of Bloom's Taxonomy: An Overview’ Theory
      Learn’, in Teaching for Quality Learning At University, 3rd edition,            into Practice, 41 (4), [online] Available from: http://www.informaworld.com/
      Maidenhead, UK, Open University Press. pp. 15-30.                               smpp/content~db=all?content=10.1207/s15430421tip4104_2 (Accessed January
                                                                                      12, 2009).
Biggs, J. & Tang, C. (2007) ‘Chapter 1: The Changing Scene in University
Teaching’, in Teaching for Quality Learning At University, 3rd edition,               Lenhart, A. et al. (2008) Teens, Video Games, and Civics, Pew Internet & American
Maidenhead, UK, Open University Press. pp. 1-14.                                      Life Project. Available from: http://www.pewinternet.org/Reports/2008/Teens-
                                                                                      Video-Games-and-Civics.aspx (Accessed June 17, 2009).
Brown, J.S. & Adler, R.P. (2008) ‘Minds on Fire: Open Education, the Long Tail, and
Learning 2.0’ Educause Review, 43 (1), [online] Available from: http://               Seligren, K. (2009) A-Levels 'Too Much Like Sat-Nav', [online] BBC. Available from:
connect.educause.edu/Library/EDUCAUSE+Review/MindsonFireOpenEducationt/               http://news.bbc.co.uk/1/hi/education/8103274.stm (Accessed June 17, 2009).
45823 (Accessed August 22, 2008).
                                                                                      Wenger, E. (2008) Communities of Practice: Learning, Meaning, and Identity, New
Churches, A. (2008) Bloom's Digital Taxonomy, [online] PDF. Available from:           York. USA, Cambridge University Press.
http://edorigami.wikispaces.com/Bloom's%20Digital%20Taxonomy (Accessed
January 20, 2009).                                                                    Wenger, E. (2007) Communities of Practice: A Brief Introduction, [online] web
                                                                                      page. Available from: http://www.ewenger.com/theory/index.htm (Accessed June
Conner, M. (2009) Introducing Informal Learning, [online]. Available from: http://    18, 2009).
marciaconner.com/intros/informal.html (Accessed June 11, 2009).
                                                                                      Yee, N. (2004) Player Demographics, [online] The Daedalus Project. Available
Deci, E.L., Koestner, R. & Ryan, R.M. (2001) ‘Extrinsic Rewards and Intrinsic         from: http://www.nickyee.com/daedalus/gateway_demographics.html (Accessed
Motivation in Education: Reconsidered Once Again’, Review of Educational              March 9, 2009).
Research, 71 (1), pp:1-27.
                                                                                      Yee, N. (2008) The Daedulus Project, [online]. Available from: http://
Gee, J.P. (2007) What Video Games Have to Teach Us About Learning and Literacy,       www.nickyee.com/daedalus/docs/shared-data.php (Accessed June 18, 2009).
2nd Edition edition, New York, USA, Palgrave Macmillan.
                                                                                      Yee, N. (2005) ‘WoW Basic Demographics’, The Daedalus Project, blog entry
Hagel, J. & Brown, J.S. (2009) ‘How World of Warcraft Promotes Innovation’            posted July 28, 2005. Available from: http://www.nickyee.com/daedalus/
Business Week Online, January 14 [online] Available from: http://                     archives/001365.php (Accessed March 9, 2009).
www.businessweek.com/innovate/content/jan2009/id20090114_362962.htm
(Accessed January 19, 2009).

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WoW! Roberts and Susans Game Learning: A Look at World of Warcraft, Higher Education Learning, and Motivation

  • 1. WoW! Roberts & Susans Game Learning June 19, 2009 Michelle A. Hoyle IDEAs Lab eingang@sussex.ac.uk
  • 2. Big Questions • How is the “Robert and Susan” !"# $%%&'()* metaphor W en ge r, *,-(* ./0*0,/1, 4+/*(&5, 89:0*;, <*,-%;*, applicable? E. (2 00 8, 2'3( 6*7&/( 8:90';*:0 =**>*:0 p. 73 ) • How does the @ A*:?&%%&/( 8/'% 4+/*(&5 2':@,B&(0 social structure !*'?0 resemble a community of practice? • What encourages game players to persist?
  • 3. Robertpupil Biggs, J. & Tang, C. (2007) ‘Chapter 1: The Changing Scene in University Teaching’, in Teaching for Quality Susanlearner Learning At University, 3rd edition, Maidenhead, UK, Open University Press. pp. 1-14. Are you Robert or Susan?
  • 4. Robertpupil “I tend to do the minimum to get by.” Are you Robert or Susan?
  • 5. Robertpupil “If I just read the notes, I hope I’ll remember enough to pass the exam.” Are you Robert or Susan?
  • 6. “This is really interesting. I wonder how it applies to that article by Brown I read last term?” Susanlearner Are you Robert or Susan?
  • 7. Robertpupil Churches, A. (2008); Krathwohl, D.R. (2002) Susanlearner Are you Robert or Susan?
  • 8. Robertpupil Prof Bailey, Queen Mary “The most important change in exams… is that… A mathematics A-level… is more like using a sat-nav system than reading a map. If you read a map to get from A to B, you remember the route and learn about other things on the way. If you use a sat-nav, you do neither of those things. The questions… are heavily structured in this way and the result is that students will retain very little knowledge and develop very little understanding.” Seligren, K. (2009) A-Levels 'Too Much Like Sat-Nav', [online] BBC. Available from: http:// news.bbc.co.uk/1/hi/education/8103274.stm (Accessed June 17, 2009). Are you Robert or Susan?
  • 10. How Is World of Warcraft Like Higher Education? 2005: WoW Demographics 12-19 16.30% 20- 83.70% Lenhart, A. et al. (2008) Teens, Video Games, and Civics, Pew Internet & American Yee, N. (2008) The Daedulus Project, [online]. Available from: Life Project. Available from: http://www.pewinternet.org/Reports/2008/Teens- http://www.nickyee.com/daedalus/docs/shared-data.php Video-Games-and-Civics.aspx (Accessed June 17, 2009). (Accessed June 18, 2009).
  • 11. Communities of Practice “…are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly.” Wenger (c2007) Wenger, E. (2007) Communities of Practice: A Brief Introduction, Wenger, E. (2008) Communities of Practice: Learning, Meaning, [online] web page. Available from: http://www.ewenger.com/ and Identity, New York. USA, Cambridge University Press, p. 73. theory/index.htm (Accessed June 18, 2009).
  • 12. Similar to Communities Warcraft? of Practice • Membership “…are groups of • Cohesion Basis people who share a concern or a passion • Duration for something they !"# do and learn how to $%%&'()* do it better as they ./0*0,/1, 4+/*(&5, 89:0*;, <*,-%;*, interact regularly.” !+*,-(* 2'3( 6*7&/( 8:90';*:0 =**>*:0 Wenger (c2007) 4&(@ A*:?&%%&/( 8/'% 4+/*(&5 2':@,B&(0 !*'?0 Wenger, E. (2007) Communities of Practice: A Brief Introduction, [online] web page. Available from: http://www.ewenger.com/ theory/index.htm (Accessed June 18, 2009).
  • 13. Similar to Communities E-Learning? of Practice • Study Groups “…are groups of • Social Cafés people who share a concern or a passion • Facebook Groups for something they do and learn how to do it better as they interact regularly.” Wenger (c2007) Wenger, E. (2007) Communities of Practice: A Brief Introduction, [online] web page. Available from: http://www.ewenger.com/ theory/index.htm (Accessed June 18, 2009).
  • 14. Similar to Communities E-Learning? of Practice • Study Groups “…are groups of • Social Cafés people who share a concern or a passion • Facebook Groups for something they do and learn how to do it better as they interact regularly.” Wenger (c2007) Conner, M. (2009) Introducing Informal Learning, Wenger, E. (2007) Communities of Practice: A Brief Introduction, [online]. Available from: http://marciaconner.com/ [online] web page. Available from: http://www.ewenger.com/ intros/informal.html (Accessed June 11, 2009). theory/index.htm (Accessed June 18, 2009).
  • 15. Social Knowing “Our understanding of content is socially constructed through conversations about that content…” Brown, J.S. & Adler, R.P. (2008) ‘Minds on Fire: Open Education, the Long Tail, and Learning 2.0’ Educause Review, 43 (1), [online] Available from: http://connect.educause.edu/Library/EDUCAUSE +Review/MindsonFireOpenEducationt/45823 (Accessed August 22, 2008).
  • 16. 8 Lessons to learn from WoW 1.Reduce barriers 2.Provide rich metrics 3.Raise the bar 4.Account & use intrinsic motivations 5.Provide opportunities to share 6.Create opportunities for self-organization 7.Encourage Feedback 8.Reward new dispositions Hagel, J. & Brown, J.S. (2009) ‘How World of Warcraft Promotes Innovation’ Business Week Online, January 14 [online] Available from: http://www.businessweek.com/innovate/ content/jan2009/id20090114_362962.htm (Accessed January 19, 2009).
  • 17. How Does It All Fit Together? 1.How is the “Robert and Susan” metaphor applicable? 2.How does the social structure resemble a community of practice? 3.What encourages game players to persist?
  • 18. How Does It All Fit Together? Motivation is the Key. extrinsic intrinsic
  • 19. Where Next? • Data collection: social knowledge construction & Motivation. • Rewards undermine intrinsic motivation? (Deci et al., 2001) • Finding Roberts and susans. Elsheindra (me) • Types of studies?
  • 20. Thanks To The One, The Roses of Judith Good, Blay Dawn, & the Whitby, & Graham Honourbound Alliance mcCallister at Sussex on EU-Thunderhorn. (thesis committee). @lizit, @MaddyLou, Basil (AKA Mr. IBM) @RobB, & @Misetak on for everything. Plurk.
  • 21. References Biggs, J. & Tang, C. (2007) ‘Chapter 2: Teaching According to How Students Krathwohl, D.R. (2002) ‘A Revision of Bloom's Taxonomy: An Overview’ Theory Learn’, in Teaching for Quality Learning At University, 3rd edition, into Practice, 41 (4), [online] Available from: http://www.informaworld.com/ Maidenhead, UK, Open University Press. pp. 15-30. smpp/content~db=all?content=10.1207/s15430421tip4104_2 (Accessed January 12, 2009). Biggs, J. & Tang, C. (2007) ‘Chapter 1: The Changing Scene in University Teaching’, in Teaching for Quality Learning At University, 3rd edition, Lenhart, A. et al. (2008) Teens, Video Games, and Civics, Pew Internet & American Maidenhead, UK, Open University Press. pp. 1-14. Life Project. Available from: http://www.pewinternet.org/Reports/2008/Teens- Video-Games-and-Civics.aspx (Accessed June 17, 2009). Brown, J.S. & Adler, R.P. (2008) ‘Minds on Fire: Open Education, the Long Tail, and Learning 2.0’ Educause Review, 43 (1), [online] Available from: http:// Seligren, K. (2009) A-Levels 'Too Much Like Sat-Nav', [online] BBC. Available from: connect.educause.edu/Library/EDUCAUSE+Review/MindsonFireOpenEducationt/ http://news.bbc.co.uk/1/hi/education/8103274.stm (Accessed June 17, 2009). 45823 (Accessed August 22, 2008). Wenger, E. (2008) Communities of Practice: Learning, Meaning, and Identity, New Churches, A. (2008) Bloom's Digital Taxonomy, [online] PDF. Available from: York. USA, Cambridge University Press. http://edorigami.wikispaces.com/Bloom's%20Digital%20Taxonomy (Accessed January 20, 2009). Wenger, E. (2007) Communities of Practice: A Brief Introduction, [online] web page. Available from: http://www.ewenger.com/theory/index.htm (Accessed June Conner, M. (2009) Introducing Informal Learning, [online]. Available from: http:// 18, 2009). marciaconner.com/intros/informal.html (Accessed June 11, 2009). Yee, N. (2004) Player Demographics, [online] The Daedalus Project. Available Deci, E.L., Koestner, R. & Ryan, R.M. (2001) ‘Extrinsic Rewards and Intrinsic from: http://www.nickyee.com/daedalus/gateway_demographics.html (Accessed Motivation in Education: Reconsidered Once Again’, Review of Educational March 9, 2009). Research, 71 (1), pp:1-27. Yee, N. (2008) The Daedulus Project, [online]. Available from: http:// Gee, J.P. (2007) What Video Games Have to Teach Us About Learning and Literacy, www.nickyee.com/daedalus/docs/shared-data.php (Accessed June 18, 2009). 2nd Edition edition, New York, USA, Palgrave Macmillan. Yee, N. (2005) ‘WoW Basic Demographics’, The Daedalus Project, blog entry Hagel, J. & Brown, J.S. (2009) ‘How World of Warcraft Promotes Innovation’ posted July 28, 2005. Available from: http://www.nickyee.com/daedalus/ Business Week Online, January 14 [online] Available from: http:// archives/001365.php (Accessed March 9, 2009). www.businessweek.com/innovate/content/jan2009/id20090114_362962.htm (Accessed January 19, 2009).