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#
Matthew Buckland
www.matthewbuckland.com
GM: New Media, M&G Online
future web trends
innovation series 2007 with jimmy wales
IMG SRC: Flickr
#the thing about
predictions...
IMG SRC: Flickr
#
"Computers in the future
may weigh no more than
1.5 tons."
Popular Mechanics, forecasting the relentless
march of science, 1949
#
"I think there is a world
market for maybe five
computers."
Thomas Watson, chairman of IBM, 1943
#
"640K ought to be enough
for anybody."
Bill Gates, 1981 apocryphal
#
"There is no reason anyone
would want a computer in
their home."
Ken Olson, president, chairman and founder of
Digital Equipment Corp., 1977
# internet
connectivity
Dirt cheap, lightening fast & “always on” internet
Computers light, dumb terminals: need net connection to work
Most applications web-based for best efficiency
IMG SRC: Flickr
# all digital devices will be
connected & networked
From your car, radio, phone, fridge... “always on”
An unconnected digital device will be a strange thing
WiMax connected sunglasses with voice prompted HUD?
# rise of the
mobile internet
Rapid improvements in connectivity & screens
Mobile to be dominant platform for connecting to net worldwide
Japan: happened already (mostly surf web through phones)
Voice calls powered by internet & SMS/Texts -> IM
Cellphones electronic wallets & banks = main method of payment
Citizens vote for first time in elections via mobile phones?
# rise of individual
& entrepreneur
Open source = unprecedented access to code & applications
Cheap to create business online & make own media
Teenager in basement same opp. as worker in big company
EXAMPLE: New mobile operating system (Android)?
# strides against digital
divide
Developing world joins digital ecosystem via mobile phones
Also become part of economy via cellphone wallet
Mobile phones cheap & broadband ubiquitous
Illiteracy issues overcome by video & audio streams
Creates new areas of collaboration and education
# almost no privacy
on the web
Your data will be out there
It will be ok because everyone will be in the same boat
Seeing already with soc. networking services like FB
# the rise of the
virtual universe
Virtual worlds like Second life go mainstream
Come to fore as graphic cards & broadband improve
Potentially a visual alternative to the world wide web
Standards: different worlds connect to each other seamlessly
Virtual coup d’etat by SL citizens?
Linden Labs cedes SL to democratically elected virtual govt
# information pollution &
overload
Next big challenge is how to manage masses of information
People will complain about "digital fatigue“ & digital noise
Focus on developing filters & aggregators
“Switch-off" holidays regularly prescribed by your doctor
Rise of anti-digital movements urging “get back to basics”
In response to clutter, a second world wide web announced
# more googles
& facebooks
Google & Facebook finally get good competition
Microsoft releases OS code and goes open source
MS makes revenue by selling advertising & giving support
Advertising is main bus. model (connecting sellers & buyers)
Facebook becomes a virtual OS/desktop, with MS influence
#...and media?
# media distribution
& production
All media eventually delivered via internet
Hardly any specialist print, tv, radio media companies left
All fully converged, broadcasting & publishing via the net
Media on many digital platforms
MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA
# fragmented media
environment
Non-media players become de facto media companies
Media world filled with new competitors
Cellphone operators, handset makers -> media companies
Vodacom stop aggregating, start producing own content
Operators already big media companies (Voda: 1,4m users)
Battle between media & cellphone companies looming
MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA
# now everyone is a
media player
Barrier to entry drops even more dramatically
Rise of the reader and the consumer
Readers: publishers, broadcasters: competitors & collaborators
Small, converged media challenge media conglomerates
MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA
# role of media changes
Also content aggregators, facilitators
Business model: capture audience via all means
Media companies look to own channels: deals for own phones?
Content portals -> web applications & services
Social networks as well as content hubs
MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA
# is this the
end of print?
Books, newspapers magazines...
Read on flexible digital boards, always connected
Websites & digital newspapers become “same thing”
Newspapers smaller & niched, but not extinct
Newspapers become expensive, luxury items
A lifestyle item: buying an “experience”, part of “offtime”
MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA
#
IMG SRC: WANN
#...other developments
# other trends for
now & the future
Semantic web entrenched
Artificial intelligence
Attention economy in full swing
Sophisticated personalisation of content
Location-based/mapping services common & mobile
Virtualisation eg: Amazon’s EC2 & S3 services
Web 14.0???... ;-)
SRC: Read Write/Web, Jaxon Rice, My blog
#
Forget capitalism and the class
struggle... the digital revolution is
changing things far more dramatically
than the hypemongers ever imagined...
the move from a society dominated by
print and broadcast mass media to the
age of interactivity is at least as dramatic
as the move from feudalism to capitalism.
Netocracy, by Jan Söderqvist and Alexander Bard (2001)
IMG SRC: Flickr
#Driven by internet and mobile
communications, networks are turning
into the major means of doing business...
Simply put, networks will make the world
go round. So controlling the networks of
this world will soon count for more than
controlling the capital.
Netocracy, by Jan Söderqvist and Alexander Bard (2001)
#thank you & questions
also available @
www.slideshare.net/matthewbuckland
contact @
matthewbuckland@gmail.com

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Future web-trends

  • 1. # Matthew Buckland www.matthewbuckland.com GM: New Media, M&G Online future web trends innovation series 2007 with jimmy wales IMG SRC: Flickr
  • 3. # "Computers in the future may weigh no more than 1.5 tons." Popular Mechanics, forecasting the relentless march of science, 1949
  • 4. # "I think there is a world market for maybe five computers." Thomas Watson, chairman of IBM, 1943
  • 5. # "640K ought to be enough for anybody." Bill Gates, 1981 apocryphal
  • 6. # "There is no reason anyone would want a computer in their home." Ken Olson, president, chairman and founder of Digital Equipment Corp., 1977
  • 7. # internet connectivity Dirt cheap, lightening fast & “always on” internet Computers light, dumb terminals: need net connection to work Most applications web-based for best efficiency IMG SRC: Flickr
  • 8. # all digital devices will be connected & networked From your car, radio, phone, fridge... “always on” An unconnected digital device will be a strange thing WiMax connected sunglasses with voice prompted HUD?
  • 9. # rise of the mobile internet Rapid improvements in connectivity & screens Mobile to be dominant platform for connecting to net worldwide Japan: happened already (mostly surf web through phones) Voice calls powered by internet & SMS/Texts -> IM Cellphones electronic wallets & banks = main method of payment Citizens vote for first time in elections via mobile phones?
  • 10. # rise of individual & entrepreneur Open source = unprecedented access to code & applications Cheap to create business online & make own media Teenager in basement same opp. as worker in big company EXAMPLE: New mobile operating system (Android)?
  • 11. # strides against digital divide Developing world joins digital ecosystem via mobile phones Also become part of economy via cellphone wallet Mobile phones cheap & broadband ubiquitous Illiteracy issues overcome by video & audio streams Creates new areas of collaboration and education
  • 12. # almost no privacy on the web Your data will be out there It will be ok because everyone will be in the same boat Seeing already with soc. networking services like FB
  • 13. # the rise of the virtual universe Virtual worlds like Second life go mainstream Come to fore as graphic cards & broadband improve Potentially a visual alternative to the world wide web Standards: different worlds connect to each other seamlessly Virtual coup d’etat by SL citizens? Linden Labs cedes SL to democratically elected virtual govt
  • 14. # information pollution & overload Next big challenge is how to manage masses of information People will complain about "digital fatigue“ & digital noise Focus on developing filters & aggregators “Switch-off" holidays regularly prescribed by your doctor Rise of anti-digital movements urging “get back to basics” In response to clutter, a second world wide web announced
  • 15. # more googles & facebooks Google & Facebook finally get good competition Microsoft releases OS code and goes open source MS makes revenue by selling advertising & giving support Advertising is main bus. model (connecting sellers & buyers) Facebook becomes a virtual OS/desktop, with MS influence
  • 17. # media distribution & production All media eventually delivered via internet Hardly any specialist print, tv, radio media companies left All fully converged, broadcasting & publishing via the net Media on many digital platforms MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA
  • 18. # fragmented media environment Non-media players become de facto media companies Media world filled with new competitors Cellphone operators, handset makers -> media companies Vodacom stop aggregating, start producing own content Operators already big media companies (Voda: 1,4m users) Battle between media & cellphone companies looming MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA
  • 19. # now everyone is a media player Barrier to entry drops even more dramatically Rise of the reader and the consumer Readers: publishers, broadcasters: competitors & collaborators Small, converged media challenge media conglomerates MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA
  • 20. # role of media changes Also content aggregators, facilitators Business model: capture audience via all means Media companies look to own channels: deals for own phones? Content portals -> web applications & services Social networks as well as content hubs MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA
  • 21. # is this the end of print? Books, newspapers magazines... Read on flexible digital boards, always connected Websites & digital newspapers become “same thing” Newspapers smaller & niched, but not extinct Newspapers become expensive, luxury items A lifestyle item: buying an “experience”, part of “offtime” MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA MEDIA
  • 24. # other trends for now & the future Semantic web entrenched Artificial intelligence Attention economy in full swing Sophisticated personalisation of content Location-based/mapping services common & mobile Virtualisation eg: Amazon’s EC2 & S3 services Web 14.0???... ;-) SRC: Read Write/Web, Jaxon Rice, My blog
  • 25. # Forget capitalism and the class struggle... the digital revolution is changing things far more dramatically than the hypemongers ever imagined... the move from a society dominated by print and broadcast mass media to the age of interactivity is at least as dramatic as the move from feudalism to capitalism. Netocracy, by Jan Söderqvist and Alexander Bard (2001) IMG SRC: Flickr
  • 26. #Driven by internet and mobile communications, networks are turning into the major means of doing business... Simply put, networks will make the world go round. So controlling the networks of this world will soon count for more than controlling the capital. Netocracy, by Jan Söderqvist and Alexander Bard (2001)
  • 27. #thank you & questions also available @ www.slideshare.net/matthewbuckland contact @ matthewbuckland@gmail.com