1 k2.2.1 adventure one cpu po and the humanoid transformer machine
1. The TekNoMan Chronicles, Adventure One:
CPU-PO and the Truly Amazing
Humanoid Transformer-like
Machine.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 1
2. Quick Links
• Click here to begin the Adventure One, Part One.
• Click here for the STEM Man Project
• Click here to see TechApps TEKS for thei Grade.
• Click here to see Foundation Curriculum TEKS for
this Grade.
• Click here for Teacher Notes, Tools Needed, and
Resources. Awards, and Kung Fu Komputer Points
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Transformer-like Machine. 2
3. Project and Teach.
The material in these lessons may be above the reading
and comprehension levels of most Kindergarten students
and, thus, is more suitable for First and Second Grades.
For Kindergarten students and for those with limited
reading skills or who speak another language, we have
designed a series of projectable lessons that are more age
appropriate.
The lessons for all grades, K-2, can be projected in a
classroom or other venue while the teacher reads the text.
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Transformer-like Machine. 3
4. Would you like to have me, CPU-PO,
read the words to you?
If you have chosen an avatar to represent
you in this adventure, you may choose to
have him or her read the text (words) to
you.
You may need help from your teacher or
Mom and Dad to make it work.
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Transformer-like Machine. 4
5. Steps .
We will now show you the steps you must
follow to activate Read Out Loud.
What is a “step?”
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Transformer-like Machine. 5
6. What is a Step?
When you walk, you take one step at a time.
Usually, the steps are forward.
They allow you to move from one area to
another.
TEKS KTA 1(D) Create and execute steps to accomplish a task.
TEKS KTA 1(E) Evaluate and modify steps to accomplish a task.
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Transformer-like Machine. 6
7. What is a Step? (continued)
When you perform an action, you also take
one step at a time.
Each step takes you closer to completing
your goal.
You will learn how to use steps as you study
in school.
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Transformer-like Machine. 7
8. Read, Watch, or Listen
For each new lesson, you will have the
option to read whats on your screen, watch
and then follow a demonstration, or listen to
your teacher, parents, or avatar read the
words to you.
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Transformer-like Machine. 8
9. Steps needed to have me, your
guide and avatar, read out loud:
Step #1: Open the Acrobat (pdf) version of
the course.
Press the Enter or Return key to
see the next step.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 9
10. Steps needed to have me, your
guide and avatar, read out loud:
Step #1: Open the Acrobat (pdf) version of
the course.
Step #2: Go to the toolbar and select
(click on) View.
Press the Enter or Return key to
see the next step.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 10
11. Steps needed to have me, your
guide and avatar, read out loud:
Step #1: Open the Acrobat (pdf) version of
the course.
Step #2: Go to the toolbar and select
(click on) View.
Step #3: When the drop down menu
appears, move your cursor down to
Activate Read Out Loud and click on it.
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Transformer-like Machine. 11
12. Press the Enter or Return key
to watch me do it.
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Transformer-like Machine. 12
13. Here is the path to activate Read Out
Loud:
To start the read
Out Loud feature,
go to View on the
Menu bar, follow
the pop up menu
down to Read Out
Loud, and click on
the Read Out
Loud option.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 13
14. Path to Read Out Loud (continued):
To tell your
avatar what to
read, go again
to View, Read
Out Loud and
select either
Read This Page
Only or Read to
the End of
Document.
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Transformer-like Machine. 14
15. How many steps did we use?
Count them:
1 . 2 .. 3 .
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Transformer-like Machine. 15
16. Earning Certificates and Kung Fu
Komputing Belts.
To help reward you for your efforts to learn about
computers, we have provided your teacher with
two fun things:
1. Certificates that you can mount on your wall at
home.
2. Points that you can earn as you work to become
a black belt Kung Fu Komputing champion.
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Transformer-like Machine. 16
17. Or, not.
Before you can earn certificates and belts, you
MUST be the best possible student possible.
You cannot cheat, disturb your classmates, or
misuse your computer.
You must obey ALL of the rules OR we have
instructed your teacher to cancel all rewards
programs. Can you do this?
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Transformer-like Machine. 17
18. Quick Links
• Click here to begin the Adventure One, Part One.
• Click here for the STEM Man Project
• Click here to see TechApps TEKS for thei Grade.
• Click here to see Foundation Curriculum TEKS for
this Grade.
• Click here for Teacher Notes, Tools Needed, and
Resources. Awards, and Kung Fu Komputer Points
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 18
19. Adventure One, Part One:
CPU-PO and the Truly
Amazing Humanoid
Transformer-like Machine
Or…Why Computers are Like
People and How They Can
Change from One Tool to
Another.
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Transformer-like Machine. 19
21. Do you have a favorite
superhero?
I, CPU-PO, have many superheroes, like my
parents, our policemen and firemen, and the
members of our Army, Navy, Marines, Air
Force and Coast Guard.
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Transformer-like Machine. 21
22. My favorite superhero?
There is one person I have chosen as my
vbsh (very best superhero) and I have
chosen him or her to represent me as my
avatar and lead you on these adventures.
Can you guess who it is?
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Transformer-like Machine. 22
23. Your teacher!
Your teacher is one of the most important
people you will ever know.
He or she will help you learn all about things
like math and science as well as how to be
safe and get along with other people.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 23
24. Your teacher!
Your teacher is not a cartoon character or a
make believe movie character but, rather a
real life person like my other superheroes.
Listen now as your teacher uses his or her
voice to translate my computereze language
and lead you on the best, most fun
adventures of your lives.
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Transformer-like Machine. 24
25. Before you begin…
Please be sure that you have watched or
read the first chapter in this story, called
The Adventure Begins, and have done each
of the steps required.
I’ll repeat them on the next slide.
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Transformer-like Machine. 25
26. Before you begin:
• Did you learn how to start (boot) and shut down
your computer (I’ll bet you already know)?
TEKS 6A
.
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Transformer-like Machine. 26
27. Before you begin:
• Did you learn how to start (boot) and shut down
your computer (I’ll bet you already know)?
• Create a desktop folder where you can store all
your fun projects?
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Transformer-like Machine. 27
28. Before you begin:
• Did you learn how to start (boot) and shut down
your computer (I’ll bet you already know)?
• Create a desktop folder where you can store all
your fun projects?
• Learn how to open a word processing program,
enter your name, and then name and save it?
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Transformer-like Machine. 28
29. Word!
• And, of course, don’t forget your new
vocabulary words.
• Look for the yellow underlined text and
then carefully write it in your Word! List.
TEKS 6A
.
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Transformer-like Machine. 29
30. What will You Learn?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 30
31. What will you learn?
You are going to learn all about computers
in this course.
By the time you finish these lessons, you will
know more about computers than an eight
grader and your parents combined!
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Transformer-like Machine. 31
32. You will learn how to:
Use your computer to practice using the
alphabet and to write letters.
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Transformer-like Machine. 32
33. You will also learn how to:
Use your computer to learn how to count
and do math problems like adding,
subtracting, multiplying, and dividing.
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Transformer-like Machine. 33
34. Perhaps, you will learn how to
become a movie producer!
Did you know that you can use your
computer to make a book or movie just
like the one you are viewing now?
As you learn more and more about
computers, we’ll show you how.
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Transformer-like Machine. 34
35. You will also learn how to:
Use your computer to find information
about almost everything and use your
new knowledge to get A’s on your
report card.
A+
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Transformer-like Machine. 35
36. Yes, you will!
By the end of this course, you will know all
of this and more.
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Transformer-like Machine. 36
37. Answer These Questions:
We titled this first adventure the amazing
humanoid transformer like machine. Why?
Humanoid means human-like. Why is it like
a human? Why might we compare a
computer to a human?
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Transformer-like Machine. 37
38. Answer This Question:
Why a transformer? Well, it not really a
transformer. The transformers you might be
familiar with change shapes, like robots that
transform to cars or buildings.
Why did we make this analogy?
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Transformer-like Machine. 38
39. Wait for it!
In the next part of this first adventure, we
are going to ask this question: How is a
computer used?
After you complete the lesson, we will
once again ask you “why did we compare
a computer to a transformer?”
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Transformer-like Machine. 39
40. More Questions
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 40
41. What are computer “parts?”
In Adventure 5, I will ask people if they
could name and spell all of the parts of
their computer.
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Transformer-like Machine. 41
42. In Adventure 7, C.P.U.P.O and the
Computer Doctor, I will ask if the people
we meet know how to care for their
computer. In Adventures 8 and 10, I will
ask how to avoid possible danger when
using one.
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Transformer-like Machine. 42
43. What else will you learn and do?
At the end of this adventure, I will introduce
you to Dr. Kneau, our renowned (there’s
another new word for your list) Scientist and
Math genius.
Dr. Kneau will show you some fun projects you
can do in school or at home- like make an
electric motor, robot, or solar powered toy car.
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Transformer-like Machine. 43
44. So, again…What must you do before
beginning?
Its simple: Just have your teacher or parent
present the chapter called The Adventure
Begins.
Complete each step necessary for getting
you ready for these adventures.
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Transformer-like Machine. 44
45. What should you do if you don‟t
understand something the first time
you hear it?
No worries, mate. No one ever does.
To make sure you fully understand, we will
present each new lesson several times and
show you examples on your computer.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 45
46. What should you do if you don‟t
understand something the first time
you hear it? (continued)
1. Watch the demonstration over and over
until it makes sense.
2. Try it on your own computer or one in the
lab.
3. Ask questions. If something isn’t clear,
ask your teacher.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 46
47. Are you ready?
Lets play a game to see if you
really are ready.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 47
48. Challenge #1:
What does it mean if you encounter (come
across) a word that is in a different color and
underlined? Think about your answer.
Press the Enter or Return key when you
are ready to see the correct answer.
An underlined word is a new word for your
vocabulary list.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 48
49. Challenge #2:
Where is your vocabulary list found?
Press the Enter or Return key to see the
answer.
In the desktop folder named “Projects.”
TEKS 6A
.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 49
50. Challenge #3:
How do you create a desktop folder for a
PC?
Press the Enter or Return key to see the
answer.
Right click on your screen and choose
New, then Folder.
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Transformer-like Machine. 50
51. How do you do?
If you answered all of the questions
correctly, you are ready to begin Adventure
#1: CPU-PO and the Amazing Humanoid
Transformer-like Machine.
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Transformer-like Machine. 51
52. What is a computer?
Do you know what a computer is?
TA TEKS 6A
.
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Transformer-like Machine. 52
53. My Quest: Define Computer.
As I traveled across cyber land, I had a
goal: learn what a computer is and how it is
used.
So, as I met new people, I asked them two
questions: 1. What is a computer? And, 2)
How is a computer used at home or in
school?
Here is what I learned:
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 53
54. My first human was a teenager named Andy
Apathy.
I asked him what a computer was. He said:
“It’s a game machine and that’s all I care
about.”
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Transformer-like Machine. 54
55. My second human was a teacher named
Ana Logg.
She told me that a computer was a tool that
students could use to find information and
enhance their learning.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 55
56. My third human was our famous scientist,
Doctor Kneau.
For him a computer was also a tool, but a
very powerful one that enabled him to
assemble much data and make many
calculations.
TA TEKS 6A
.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 56
57. My fourth human was a lady who told me
that a computer was a machine used to
communicate with her friends, parents, and
children.
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Transformer-like Machine. 57
58. Were these people
smarter than a First
Grader?
Lets find out.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 58
59. Wow! Four different answers.
Who was correct?
As you study, you will learn the answer.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 59
60. This is the end of
projection #1.
Discuss the questions that CPU-
PO asked and the answers he
received.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 60
61. Projection Lesson #2:
Where Are Computers
Found or Used?
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Transformer-like Machine. 61
62. Where can you find computers?
Can you think of all the places a computer
can be found?
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Transformer-like Machine. 62
63. How is a computer used?
In Part One of my adventure, I asked
people to tell me what a computer is.
Often they answered by telling me how
they used it: for communication,
research, organization, writing, and so
on.
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Transformer-like Machine. 63
64. Do you have a computer at home?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 64
65. What do you use it for?
Playing games?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 65
67. Planning family events like
vacations?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 67
68. What is a computer? Really?
Is it a game machine?
Is it machine for talking to friends and
relatives?
Is it a tool for organizing and planning?
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Transformer-like Machine. 68
69. A computer is ALL that-and more!
Each of these uses is correct.
A computer is a tool for education, work, and
communication (that is, talking to others).
It can also be used to play games.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 69
70. So, what is a computer and how is
it used?
A computer is one of the most powerful
tools for work, school, communication, and
fun ever devised.
And, they can be found in one form or
another in many of the things we use each
day.
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Transformer-like Machine. 70
71. Computers Everywhere!
In this course, we are going to teach you
all about computers, and how they can
help you at school and at home.
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Transformer-like Machine. 71
72. Computers Everywhere!
But first, I am going to show you a few
examples of where you can find
computers in places you never imagined.
Watch the next three slides.
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Transformer-like Machine. 72
73. Computers can be found at school.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 73
74. Computers can be found at home.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 74
75. Computers can be found in Mom’s or
Dad’s business.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 75
76. Computers are Everywhere!
I showed you a few examples of where
you can find computers.
Now, I will invite you to play a game
called, of course, Find the Computer.
Its sort of like an Easter egg hunt. I hide
them, you find them. Are you ready?
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Transformer-like Machine. 76
77. Find the Hidden Computers
With your teacher or parent as a guide, see if you can
spot the computers that are hidden in each of these
pictures.
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Transformer-like Machine. 77
78. Did you find the hidden computers?
Probably not. We tricked you! You can’t actually see
them. That’s why we call them “hidden.”
Computers are used in all of these places and a lot
more:
– Cars.
– ATM machines.
– Microwave ovens.
– Refrigerators.
– Cell phones.
– And, even toys.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 78
79. Activity: Find the Hidden Computers
For your homework assignment, ask your mom
or dad to help you find more hidden computers.
Except, this time, you need to also find out HOW
they are used. Here are a few examples:
– Airplanes.
– Telephones.
– Cruise ships.
– Toys.
– Kitchen appliances.
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Transformer-like Machine. 79
80. Count Them!
How many examples of places computers are used can
you count on this screen?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 80
81. There are 6:
4 5
1 3
.
.
.
.
6
.
2
.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 81
82. How Did You Do?
Can you see how a computer can be used to teach
you how to count? Be prepared to show your
classmates all the places you found computers. See
who is the winner: the one who found and reported
the most.
Your teacher may reward you with a certificate.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 82
83. This is the end of
Projection #2.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 83
84. Lesson #3: How Do
Computers Work?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 84
85. How Do Computers Work?
Now that you have seen all the places a
computer may be used, let’s learn more
how they work.
As you learn about each part, I will teach
you how to spell its name.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 85
86. How Do Computers Work?
Once again, I asked people I met if they
know how computers work.
Bad news! Only one person, our scientist,
Doctor Kneau, knew.
Do you know? No?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 86
87. Computers are like people.
Did you know that computers are a lot like people?
They work like people or animals in some ways.
Go to the next slide and I’ll tell you how.
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Transformer-like Machine. 87
88. Computers are like people because:
People have brain and I, CPU-PO, am the brain of
the computer.
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Transformer-like Machine. 88
89. Computers are like people because:
People live inside houses. My fellow parts
and I also have a house. We call it a case.
CASE
TA TEKS 6A
.
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Transformer-like Machine. 89
90. Computers are like people because:
We both have “ears” to hear sounds. You have
real ears to hear sounds like voices and music.
And, if you attach a microphone to my
computer, the computer has a way of hearing
also.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 90
91. Why are Computers like people?
Probably because they were designed by people
to perform people-like tasks.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 91
92. Do you like robots?
A robot is a computerized device that can be
very much like a person or an animal.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 92
93. Do you like robots?
Did you know that you cannot design, build, or
program a robot unless you know how to use a
computer?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 93
94. Did You Get it?
Here’s a game you can play to see how well
you learned about people and computers.
For each correct answer, give yourself one
(1) Kung Fu Komputer point.
Ready? Press the Enter or Return key.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 94
95. Question #1:
What part of a computer helps it to hear?
1. Case.
2. Microphone.
3. Printer.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 95
96. Question #2:
What part of a computer is called the
“brain?”
1. CPU.
2. Microphone.
3. Printer.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 96
97. Question #3:
What part of a computer is like its house?
1. Case.
2. Microphone.
3. Printer.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 97
98. Did you answer the questions
correctly?
Give yourself one point for each correct
answer.
Open your desktop folder, access and open
the Kung Fu Komputer file, and enter the
number of points you earned.
Save the file.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 98
99. Adventure One, Part Two:
How Else are Computers
Like People?
Lets learn are new words and
then see.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 99
100. New Word: Function
Function means a job or task.
You have jobs or functions like eating,
sleeping, and studying.
Computers have jobs, also. Lets learn about
them.
TA TEKS 6A
.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 100
101. New Word: Input
On the next slide, I am going to use a new
word: Output. I’ll spell it for you:
INPUT
TA TEKS 6A
.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 101
102. Input means to “put in.”
I NP U T
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 102
103. Input Tools
Computers use special tools (also called
“devices”) to input or put in information
(also called data).
The computers “ears” (the microphone) is a
type of input device. What does it put in?
Where does it put it? We’ll show you soon.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 103
104. New Word: Process
On the next slide, I am going to use a new
word: Process. I’ll spell it for you:
PROCESS
TA TEKS 6A
.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 104
105. What does process mean?
Process means to change. Its like, well,
changing a diaper. Take the dirty one and
change it to a clean one. (No, your
computer can’t do that. Sorry!)
PROCESS
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Transformer-like Machine. 105
106. Who is in charge of processing?
That would be me: CPU-PO. I am a processing
device.
My initials “C P U” stand for Central Processing Unit.
What does the PO stand for? I don‟t really know.
Maybe they‟ll tell me when I get to the Third Grade!
TA TEKS 6A
.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 106
107. New Word: Output
Now, I am going to use another new word:
Output. I’ll spell it for you:
OUTPUT
TA TEKS 6A
.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 107
108. New Word: Output
• Output means to “put something out.”
• O U TP U T
• Let’s see how we output in computing.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 108
109. When your computer outputs, it take
the processed data and changes it to
something you can see or work with.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 109
110. Store
When you put your socks and clean
underwear in a drawer, you are storing
them. Later, when you need them, you can
open your storage place.
TA TEKS 6A
.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 110
111. Store
Like people, computers store things too.
Your computer can store data, lots of data,
in a very small area of the system.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 111
112. Store
This data is “invisible.” That means that it
can’t be seen unless it is shown or displayed
on an output device.
Aren’t you glad you don’t have to find and
wear invisible underwear!?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 112
113. Can you spell Store?
We’ll do it for you. Press Enter or Return key
6 times slowly and watch the screen and
repeat the letters you see:
S T O R E
. . .
.
.
STORE .
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 113
114. What did you learn?
Computers have 4 jobs of functions:
1. Inputting.
2. Processing.
3. Outputting.
4. Storing.
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115. Did Ya Get it?
See how much you remembered about
computer functions.
For each correct answer, give yourself one
(1) Kung Fu Komputer point.
Ready? Press the Enter or return key.
TA TEKS 6A
.
Adventure #1: The Amazing Humanoid
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116. Question #1:
Entering data is called:
1. Inputting.
2. Processing.
3. Outputting.
4. Storing.
Adventure #1: The Amazing Humanoid
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117. Question #1:
Entering data is called:
1. Inputting.
Adventure #1: The Amazing Humanoid
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118. Question #2:
Changing data is called:
1. Inputting.
2. Processing.
3. Outputting.
4. Storing.
Adventure #1: The Amazing Humanoid
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119. Question #2:
Changing data is called:
1. Inputting.
2. Processing.
3. Outputting.
4. Storing.
Adventure #1: The Amazing Humanoid
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120. Question #3:
Making data available for viewing is called:
1. Inputting.
2. Processing.
3. Outputting.
4. Storing.
Adventure #1: The Amazing Humanoid
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121. Question #3:
Making data available for viewing is called:
1. Inputting.
2. Processing.
3. Outputting.
4. Storing.
Adventure #1: The Amazing Humanoid
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122. Question #4:
Putting data in a place where you can find it
later is called:
1. Inputting.
2. Processing.
3. Outputting.
4. Storing.
Adventure #1: The Amazing Humanoid
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123. Question #4:
Putting data in a place where you can find it
later is called:
1. Inputting.
2. Processing.
3. Outputting.
4. Storing.
Adventure #1: The Amazing Humanoid
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124. How‟d „Ya Do?
I showed you 4 questions.
How many correct answers di you get?
Adventure #1: The Amazing Humanoid
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125. How many of the questions did you
answer correctly?
1 out of 4 2 out of 4
One fourth or One half or 50%?
25%.
3 out of 4? 4 out of 4?
Three fourths or All of them or
74%? 100%?
Adventure #1: The Amazing Humanoid
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126. Did you answer the questions
correctly?
Give yourself one point for each correct
answer.
Open your desktop folder, access and open
the Kung Fu Komputer file, and enter the
number of points you earned.
Save the file.
Adventure #1: The Amazing Humanoid
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127. What did you learn?
• In Adventure #1, Part One, you learned
what a computer is.
• In Adventure #1, Part Two, you learned
where computers are found.
• In Adventure #1, Part Three, you learned
what a computer does.
Adventure #1: The Amazing Humanoid
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128. End of Projection #3.
Adventure #1: The Amazing Humanoid
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129. The Computer Song .
Adventure #1: The Amazing Humanoid
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130. Now that you know more about what a
computer is and does, here’s a little song I
wrote to help you remember.
The Outputters will put out sound as they
sing it for you.
Go to the next slide to hear them sing it. You
can sing along with them.
Adventure #1: The Amazing Humanoid
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131. The Outputters
Adventure #1: The Amazing Humanoid
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132. My Computer
It’s got games, a brain, cords, and keys
And a word processor for my A B C’s.
It’ got a CPU and a case for a house
A microprocessor and a long tailed mouse.
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133. It plays my music in the proper tone.
And it hears what I’m saying through a
microphone.
It’s got a surge protector and a database
And a web connection for CyberSpace.
Adventure #1: The Amazing Humanoid
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134. It’s got PowerPoint for multimedia
A dictionary, Thesaurus, and encyclopedia.
It’s got desktop icons to keep things neat.
It does math computations on a cool
spreadsheet.
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135. A camera input can let it see.
With Read Out Loud, it can talk to me.
It’s used at work and it’s used at school
It’s a fun machine and powerful tool.
Adventure #1: The Amazing Humanoid
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136. It’s not a spider but it uses a web
To communicate with my best friend Deb.
I input data and it puts it out.
Don’t you know what I’m talking about?
Adventure #1: The Amazing Humanoid
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137. I watch DVDs and there’s nothin’ hotter
Than the Crocodile Hunter and Harry Potter.
It’s got a taskbar, monitor, and video cam
Plus lots of storage and a bit of RAM.
Adventure #1: The Amazing Humanoid
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139. Adventure #1, Part Three
The STEM Man Project:
Using Your New
Knowledge and Skills .
Adventure #1: The Amazing Humanoid
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140. Meet Doctor Kneau, STEM Man.
He is your guide for school and after
school science projects,
Grades K to 2.
Adventure #1: The Amazing Humanoid
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141. Meet Doctor Kneau
I am Doctor Kneau. I am very intelligent,
well-educated and breathtakingly handsome
scientist and math wizard.
Adventure #1: The Amazing Humanoid
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142. What Do I, Doctor Kneau, Know?
Following each new CPU-PO adventure, I
will teach you how to do fun projects that will
amaze your friends and help prepare you for
a successful future as a scientist, engineer,
or dentist.
Adventure #1: The Amazing Humanoid
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143. What Does Doctor Kneau Know?
Do you like dinosaurs?
Perhaps I will teach you how to “dig” them
on your next vacation!
Adventure #1: The Amazing Humanoid
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144. What Does Doctor Kneau Know?
Do you like cars, motorcycles, and
airplanes?
Perhaps I will teach you how to make
models that actually work.
Adventure #1: The Amazing Humanoid
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145. What Does Doctor Kneau Know?
Do you like animals like whales, dolphins, or
even sharks?
I will teach you how to love and protect
them, keeping them away from evil people.
Adventure #1: The Amazing Humanoid
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146. What Must You Know?
In order to pursue your favorite projects, you
must study in school and learn many skills.
Adventure #1: The Amazing Humanoid
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147. What Must You Know?
You must know how to read and understand
the meaning of many new words.
Read me.
Adventure #1: The Amazing Humanoid
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148. What Must You Know?
You must know how to solve math
problems.
2 plus 2 = 4 .
X2 +Y2 = Z2 .
Adventure #1: The Amazing Humanoid
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149. What Must You Know?
You must know a lot about science. Don’t
worry- its fun.
Adventure #1: The Amazing Humanoid
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150. Here‟s Our First Science Project
using your new knowledge.
On the next slide, I have drawn some
pictures of computer parts, also called what?
I will ask you some questions about them.
Lets see how well you can answer.
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151. How many computer parts do you see
here? When you think you have the
answer, press the Enter or Return key.
Adventure #1: The Amazing Humanoid
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152. There are three (3):
1
2
3
Adventure #1: The Amazing Humanoid
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153. How many monitors do you see here?
When you think you have the answer,
press the Enter or Return key.
Adventure #1: The Amazing Humanoid
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154. There are four (4). Count them.
Adventure #1: The Amazing Humanoid
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155. If we remove thje monitors, how many
parts (devices) are left?
Adventure #1: The Amazing Humanoid
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156. The answer is two (2):
Adventure #1: The Amazing Humanoid
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157. Adventure #1: The End .
We made Dr. Kneau disappear. If you would like to
learn more computer tricks like this, go to
Adventure #7: C.P.U.P.O. and the Magic Box.
For dozens of fun science, math, technology
projects you can do in or after school, please go to
the STEM Projects unit on your disk or server.
Adventure #1: The Amazing Humanoid
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158. Move to STEM Unit.
Adventure #1: The Amazing Humanoid
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159. Now, the Projects.
You have combined math and computing to count
parts.
Now, let’s do some real science.
Click here to learn how to proceed.
Click here for Kindergarten projects.
Click here for First Grade projects.
Click here for Second Grade projects.
Adventure #1: The Amazing Humanoid
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160. How to Proceed, All Projects.
Our goals for these projects are to:
– Practice new computer skills.
– Learn how to integrate these skills into other
areas you are studying.
– Introduce you to new STEM (Science,
Technology, Engineering, and Math) subjects
by having you participate in projects relating
to or utilizing (using) one or more of these
fields.
Adventure #1: The Amazing Humanoid
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161. How to Proceed (continued).
Your job, should you accept this challenge,
is to solve a problem:
1. Use a computer to enter and save your work.
2. Use a form of science to help
3. Use online research.
4. Work (collaborate) with others
5. Conduct yourself in an ethical manner.
6. Learn new words and keep your vocabulary list
up to date.
Adventure #1: The Amazing Humanoid
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162. How to Proceed (continued).
Your job, should you accept this challenge,
is to solve a problem:
7.Use proper English and punctuation.
Adventure #1: The Amazing Humanoid
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163. Kindergarten
Or, age 5 to 6.
Adventure #1: The Amazing Humanoid
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164. Kindergarten Project #1:
The Problem: You just heard a weather report on TV
saying that a huge hurricane is coming your way.
Discuss with your class ways that can you can use a
computer to help prepare for it, learn more about the storm,
and help prepare others like family and friends?
TEKS KS 2 (A) ask questions about organisms, objects, and events
observed in the natural world;
TEKS KS 3 (C) explore that scientists investigate different things in the
natural world and use tools to help in their investigations.
TEKS KS 8 (A) observe and describe weather changes from day to day
and over seasons;
Adventure #1: The Amazing Humanoid
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165. Kindergarten Project #1 (continued):
Procedure:
TEKS KS (4) (A) collect information using tools, including computers,
hand lenses, primary balances, cups, bowls, magnets, collecting nets, and
notebooks; timing devices, including clocks and timers; non-standard
measuring items such as paper clips and clothespins; weather instruments
such as demonstration thermometers and wind socks; and materials to
support observations of habitats of organisms such as terrariums and
aquariums.
TEKS KS (4) (B) use senses as a tool of observation to identify properties
and patterns of organisms, objects, and events in the environment.
Adventure #1: The Amazing Humanoid
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166. Kindergarten Project #2:
Problem: Recycling is a great way to save energy
aluminum cans can be used to create more aluminum
products and plastic bottles can be used to create other
products, even gasoline.
Yet, only a small amount of these are actually recycled.
Discuss with your class ways that a computer can be used
to help teach people about recycling and increase the
amount of materials recycled.
TEKS KS 3: (A) identify and explain a problem such as the impact of littering on the playground and propose
a solution in his/her own words.
TEKS KS 1 (C): demonstrate how to use, conserve, and dispose of natural resources and materials such as
conserving water and reusing or recycling paper, plastic, and metal.
Adventure #1: The Amazing Humanoid
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167. Kindergarten Project #2 (continued):
Procedure:
TEKS KS (4) (A) collect information using tools, including computers, hand lenses, primary balances, cups,
bowls, magnets, collecting nets, and notebooks; timing devices, including clocks and timers; non-standard
measuring items such as paper clips and clothespins; weather instruments such as demonstration
thermometers and wind socks; and materials to support observations of habitats of organisms such as
terrariums and aquariums; and
Adventure #1: The Amazing Humanoid
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168. Kindergarten Project #3:
• Animals are not only loyal pets but also play an
important role in our ecology. But, due to the
efforts of humans, many animals like whales,
tigers, and even sharks are endangered.
• Discuss with your class ways that a computer
can be used to help teach people about saving
endangered species and form or join support
groups.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 168
169. Kindergarten Project #4:
• The gasoline used to power our family cars may
run in short supply in the not too distant future.
Many people around the world are looking for
new ways to power our cars and other engines.
• Discuss with your class the need for alternative
energy sources and how computers can help
you learn about progress.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 169
170. Kindergarten Project #5:
• Math, computing, and many science subjects
require specialized teaching aids to help
students understand them.
• Discuss with your class ways that a computer
can be used to help teach people about these
subjects and provide them with graphic
(pictures) to help them understand them.
Adventure #1: The Amazing Humanoid
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171. Kindergarten Project #6:
• Add all
TEKS KS 2 (D) record and organize data and observations using pictures,
numbers, and words.
TEKS KS 2 (E) communicate observations with others about simple
descriptive investigations.
TEKS 2(A) use communication tools that allow for anytime, anywhere access
to interact, collaborate, or publish with peers locally and globally.
TEKS KS 5 (A) observe and record properties of objects, including relative
size and mass, such as bigger or smaller and heavier or lighter, shape, color,
and texture.
Adventure #1: The Amazing Humanoid
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172. Kindergarten Project #7:
• Magnets and Electricity
• Make a magnet
TEKS KS 2 (D) record and organize data and observations using pictures,
numbers, and words.
TEKS KS 2 (E) communicate observations with others about simple
descriptive investigations.
TEKS 2(A) use communication tools that allow for anytime, anywhere access
to interact, collaborate, or publish with peers locally and globally.
TEKS KS 6 (B) explore interactions between magnets and various materials;
Adventure #1: The Amazing Humanoid
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173. Kindergarten Project #8:
• Above below behind in front of and beside
TEKS KS 2 (D) record and organize data and observations using pictures,
numbers, and words.
TEKS KS 2 (E) communicate observations with others about simple
descriptive investigations.
TEKS 2(A) use communication tools that allow for anytime, anywhere access
to interact, collaborate, or publish with peers locally and globally.
TEKS KS 6 (C) observe and describe the location of an object in relation to
another such as above, below, behind, in front of, and beside; and
TEKS Math K.1 (A) Use one-to-one correspondence and language such as
more than, same number as, or two less than to describe relative sizes of sets
of concrete objects.
Adventure #1: The Amazing Humanoid
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174. Kindergarten Project #9: Motion.
• PP animations
TEKS KS 2 (D) record and organize data and observations using pictures,
numbers, and words.
TEKS KS 2 (E) communicate observations with others about simple
descriptive investigations.
TEKS 2(A) use communication tools that allow for anytime, anywhere access
to interact, collaborate, or publish with peers locally and globally.
TEKS KS 6 (D) observe and describe the ways that objects can move such as
in a straight line, zigzag, up and down, back and forth, round and round, and
fast and slow.
Adventure #1: The Amazing Humanoid
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175. Kindergarten Project #10: Water.
• P
TEKS KS 2 (D) record and organize data and observations using pictures,
numbers, and words.
TEKS KS 2 (E) communicate observations with others about simple
descriptive investigations.
TEKS 2(A) use communication tools that allow for anytime, anywhere access
to interact, collaborate, or publish with peers locally and globally.
TEKS KS 7 (B) observe and describe physical properties of natural sources of
water, including color and clarity;
.
Adventure #1: The Amazing Humanoid
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176. Kindergarten Project #11: Calendars
and Timelines.
• P
TEKS KS 8 (B) identify events that have repeating patterns, including seasons
of the year and day and night;
Adventure #1: The Amazing Humanoid
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177. Project 12 How are computers NOT
like people or animals?
We made several analogies about the ways a computer
may be like a person or even an animal.
Are they really the same? Do computers have arms legs
wings or fins that they can use to move around?
Computers have been designed to duplicate some human
actions. But, are they really the same? In your STEM
Projects folder, you will find a fun project that you can use
to compare computers and animals and perhaps make a
animal-like robot.
TEKS KS 2 (B) plan and conduct simple descriptive investigations such as
ways objects move;
Adventure #1: The Amazing Humanoid
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178. Project 12 Animal Like
TEKS KS 2 (B) plan and conduct simple descriptive investigations such as ways objects move;
TEKS KS 9 (A) differentiate between living and nonliving things based upon whether they have basic
needs and produce offspring; and
TEKS KS 9(B) examine evidence that living organisms have basic needs such as food, water, and
shelter for animals and air, water, nutrients, sunlight, and space for plants.
TA TEKS 6A .
Adventure #1: The Amazing Humanoid
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179. Kindergarten Project #13: Quantities
• P
TEKS Math K.1 (B) Use sets of concrete objects to represent quantities given
in verbal or written form (through 20).
TEKS Math K.1 (C) use numbers to describe how many objects are in a set
(through 20) using verbal and symbolic descriptions.
Adventure #1: The Amazing Humanoid
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180. Kindergarten Project #14: Position
• P
TEKS Math K.2 A: Use language such as before or after to describe relative
position in a sequence of events or objects.
Adventure #1: The Amazing Humanoid
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181. Kindergarten Project #15: Position
• P
TEKS Math K.2 B: Name the ordinal positions in a sequence such as first,
second, third, etc.
Adventure #1: The Amazing Humanoid
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182. Kindergarten Project #16: Position
• P
TEKS Math K.3 A: share a whole by separating it into two equal parts.
TEKS Math K.3 B: explain why a given part is half of the whole.
Adventure #1: The Amazing Humanoid
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183. Kindergarten Project #17: Addition
and Subtraction
• P
TEKS Math K.4 Number, operation, and quantitative reasoning. The student
models addition (joining) and subtraction (separating). The student is expected
to model and create addition and subtraction problems in real situations with
concrete objects.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 183
184. Kindergarten Project #18: Position
• P
TEKS Math K.3 A: share a whole by separating it into two equal parts.
TEKS Math K.3 B: explain why a given part is half of the whole.
Adventure #1: The Amazing Humanoid
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185. Kindergarten Project #19: Position
• Over under
TEKS Math K.7 A describe one object in relation to another using informal
language such as over, under, above, and below.
TEKS Math K.7 B place an object in a specified position.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 185
186. Kindergarten Project #16: Position
• P
TEKS Math K.3 A: share a whole by separating it into two equal parts.
TEKS Math K.3 B: explain why a given part is half of the whole.
Adventure #1: The Amazing Humanoid
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187. Kindergarten Project #20: Misc
TEKS Math K.10 B: compare the areas of two flat surfaces of two-dimensional figures
(covers more, covers less, or covers the same).
TEKS Math K.11 A compare events according to duration such as more time than or
less time than.
TEKS Math K.11 B sequence events (up to three).
TEKS Math K.11 C read a calendar using days, weeks, and months.
TEKS Math K.13 A: identify mathematics in everyday situations;.
TEKS Math K.13 B: solve problems with guidance that incorporates the processes of
understanding the problem, making a plan, carrying out the plan, and evaluating the
solution for reasonableness.
TEKS Math K.13 C: select or develop an appropriate problem-solving strategy including
drawing a picture, looking for a pattern, systematic guessing and checking, or acting it
out in order to solve a problem.
TEKS Math K.13 D: use tools such as real objects, manipulatives, and technology to
solve problems.
TEKS Math K.14 A communicate mathematical ideas using objects, words, pictures,
numbers, and technology.
TEKS Math K.14 B relate everyday language to mathematical language and symbols.
TEKS Math K.15: Underlying processes and mathematical tools. The student uses
logical reasoning. The student is expected to justify his or her thinking using objects,
words, pictures, numbers, and technology.
Adventure #1: The Amazing Humanoid
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188. First Grade .
Or age 6 to 8.
Adventure #1: The Amazing Humanoid
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189. First Grade, Project #1:
• The Problem: You just heard a weather report
on TV saying that a huge hurricane is coming
your way.
• Discuss with your class ways that can you can
use a computer to help prepare for it, learn more
about the storm, and help prepare others like
family and friends?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 189
190. First Grade, Project #2:
• Problem: Recycling is a great way to save
energy aluminum cans can be used to create
more aluminum products and plastic bottles can
be used to create other products, even gasoline.
• Yet, only a small amount of these are actually
recycled.
• Discuss with your class ways that a computer
can be used to help teach people about
recycling and increase the amount of materials
recycled.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 190
191. First Grade, Project #3:
• Animals are not only loyal pets but also play an
important role in our ecology. But, due to the
efforts of humans, many animals like whales,
tigers, and even sharks are endangered.
• Discuss with your class ways that a computer
can be used to help teach people about saving
endangered species and form or join support
groups.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 191
192. First Grade, Project #4:
• The gasoline used to power our family cars may
run in short supply in the not too distant future.
Many people around the world are looking for
new ways to power our cars and other engines.
• Discuss with your class the need for alternative
energy sources and how computers can help
you learn about progress.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 192
193. First Grade, Project #5:
• Math, computing, and many science subjects
require specialized teaching aids to help
students understand them.
• Discuss with your class ways that a computer
can be used to help teach people about these
subjects and provide them with graphic
(pictures) to help them understand them.
Adventure #1: The Amazing Humanoid
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194. Second Grade .
Or, age 6 to 8.
Adventure #1: The Amazing Humanoid
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195. Second Grade, Project #1:
• The Problem: You just heard a weather report
on TV saying that a huge hurricane is coming
your way.
• Discuss with your class ways that can you can
use a computer to help prepare for it, learn more
about the storm, and help prepare others like
family and friends?
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 195
196. Second Grade, Project #2:
• Problem: Recycling is a great way to save energy
aluminum cans can be used to create more aluminum
products and plastic bottles can be used to create other
products, even gasoline.
• Yet, only a small amount of these are actually recycled.
• Discuss with your class ways that a computer can be
used to help teach people about recycling and increase
the amount of materials recycled.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 196
197. Second Grade, Project #3:
• Animals are not only loyal pets but also play an
important role in our ecology. But, due to the
efforts of humans, many animals like whales,
tigers, and even sharks are endangered.
• Discuss with your class ways that a computer
can be used to help teach people about saving
endangered species and form or join support
groups.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 197
198. Second Grade, Project #4:
• The gasoline used to power our family cars may
run in short supply in the not too distant future.
Many people around the world are looking for
new ways to power our cars and other engines.
• Discuss with your class the need for alternative
energy sources and how computers can help
you learn about progress.
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 198
199. Second Grade, Project #5:
• Math, computing, and many science subjects
require specialized teaching aids to help
students understand them.
• Discuss with your class ways that a computer
can be used to help teach people about these
subjects and provide them with graphic
(pictures) to help them understand them.
Adventure #1: The Amazing Humanoid
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200. The End
We made Dr. Kneau disappear. If
you would like to learn more
computer tricks like this, go to
Adventure #2: C.P.U.P.O. and
the Magic Box .
Adventure #1: The Amazing Humanoid
Transformer-like Machine. 200
201. TA TEKS K-2
• TEKS 1(D) Create and execute steps to accomplish a
task.
• TEKS 1(E) Evaluate and modify steps to accomplish a
task.
• TEKS 6(B) Use appropriate digital tools and resources
for storage, access, file management, and
collaboration.
• TEKS 6(D) Use a variety of input, output, and storage
devices.
202. Checklist
• TEKS on slides
• Curriculum TEKS added
• What will you do?
• What will you learn?
• How will you use this in school?
• How will you use this to solve a problem?
• New words
• Games/Quizzes/Projects
Adventure #1: The Amazing Humanoid
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203. I’m Ana Logg!
Hi, Boys and Girls!
My name is Ana Logg and I will help your
teacher for these lessons.
Adventure #1: The Amazing Humanoid
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204. I’m Ana Logg!
I’m so excited about teaching you that I
can’t sit still.
Let’s learn all about computers.
Are you ready to learn?
Adventure #1: The Amazing Humanoid
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