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‘Tales of treasure, time
          and trespassers’

                            n a r r a t i v i t y
                          under the influence of new media
                           Museum Mediation in Transition
                                     Leuven 2012
                          Theo Meereboer en Simone Stoltz
                                    Stichting E30



woensdag 19 december 12
narrativity




                we zijn geboren verhalenvertellers




woensdag 19 december 12
Four aspects of a narrative storyline under influence of new media

  1: the narrator and its changing role




woensdag 19 december 12
Four aspects of a narrative storyline under influence of new media

  2: point of view and its focalization




woensdag 19 december 12
Four aspects of a narrative storyline under influence of new media

  3: space with possibility of crossing borders




woensdag 19 december 12
Four aspects of a narrative storyline under influence of new media

  4: the intercommunication between the duration
  of telling the story and the period being told.




woensdag 19 december 12
narrativity




                we zijn ervaren verhalenvertellers
                en krijgen er gereedschappen bij




woensdag 19 december 12
Four aspects of a narrative storyline under influence of new media




 translation




woensdag 19 december 12
Four aspects of a narrative storyline under influence of new media




 crowdsourcing




woensdag 19 december 12
Four aspects of a narrative storyline under influence of new media




 mediakeuze en
 marketing




woensdag 19 december 12
Four aspects of a narrative storyline under influence of new media




 conversation?




woensdag 19 december 12
app’s with
  locations,
  events in
  time,
  historical
  content




woensdag 19 december 12
Serious
     Games




                          ”



woensdag 19 december 12
narrativity




                Narrativity is a term that describes
                the degree of “storyness” of a text.
                (not of an object, or a (historic) person, site or
                event)




woensdag 19 december 12
narrativity




                          Object means ‘treasure’,
                          not the object itself, but what we remember,
                          think, discus or tell eachother about it; the
                          treasure is valuated by our common
                          perspective. And so the object is made a
                          subject of importance?




woensdag 19 december 12
narrativity




          If we translate historic event to ‘time’
          The more time, the more distance, the greater the distance
          the less disturbing? The less disturbing, the greater the
          empathy?




woensdag 19 december 12
narrativity


                   New media brings narratvity (back)
                   to common grounds.
                   When it is detached in a journey through several new
                   media (as in transmedia) text may incite
                   'trespassing'; crossing borders of not just the
                   media, but of values ​and context as well. And not
                   the text itself, but the information transfer,
                   interaction and altering perception will do the
                   trick.




woensdag 19 december 12
erfgoed to go & to do


                          A heritage institution is
                          cross-media based
                          There is almost always a physical location +
                          exhibitions, print, audio / video /
                          multimedia, web. The trick is to to apply this
                          in a cross-media manner. Game elements can be
                          really helpful.




woensdag 19 december 12
crosssmedia
           - conversations
           - meeting places (agora)
           - interaction




woensdag 19 december 12
transmedia*
           - parallel and intersecting routes
           - Transfer and moments of choice
           - 24/7 integration daily life
           - Participation / involvement




                          * see a.o. Henry Jenkins, Christy Dena


woensdag 19 december 12
7 Lessons about Transmedia Stories: Christy Dena

         1: Quality and Speed means Costs.
         2: It’s never as easy as you think it will be.

         3: Have a plan or outline for the whole project before you
         begin. Know thematic elements as well as the look and feel of a
         project. And know when a project ‘ends’.

         4: Set the stage so the audience knows what they are committing
         to structurally (their time and commitment) as well as the
         ‘story’ elements.

         5: Everything in your transmedia story has a potential barrier
         to entry. For example, having to register to use the site,
         moving across platforms etc.

         6: Everything is a balancing act, for example, between audience
         size, audience engagement, audience contribution, accessibility
         etc. Don’t make the bonus content — the music, the audio play,
         the game, and whatever else I devise — necessary to follow the
         story.

         7: Promote yourself.
         Your own networks aren’t enough. Go where your audience is, to
         forums and blogs and news sites and put your stuff in front of
         eyeballs.


woensdag 19 december 12
transmedia storytelling:meer links
                   http://www.youtube.com/watch?
                   v=61g72U9ZEsY&feature=PlayList&p=4482DCE2474A1653&playnext=1&playnex
                   t_from=PL&index=6

                   http://www.youtube.com/watch?v=Mn-vO1mi2eQ&feature=related

                   http://www.slideshare.net/jgerst1111/digital-storytelling-1303268

                   http://www.geheugenvanalmere.nl/

                   http://www.disappearingplaces.net/tags/

                   http://www.frankwatching.com/archive/2007/03/11/digital-
                   storytelling-de-kunst-van-het-toevoegen/

                   http://storiesforchange.net/

                   http://en.wikipedia.org/wiki/The_Truth_About_Marika

                   http://www.youtube.com/watch?v=iX_ZJkwvKR8

                   http://www.brooklynmuseum.org/opencollection/tag_game/start.php

                   http://blog.programmableweb.com/2009/04/01/hack-the-brooklyn-museum/

                   http://www.dutchcowboys.nl/events/16338


woensdag 19 december 12
S.T.I.P. model        S ocial
                          Interaction


                                                conver sations




                                      st
                            gs



                                       or
                                                          (meta)




                           tin




                                           ie
                                                      I nformation/

                          mee




                                            s
                                                        Interface
       (real)T ime/
          moment

                                                    expe riences


                                 (location)
                          P osition/        Place




woensdag 19 december 12
The dimensions of time and space were in crisis at the end of
           the 20th century. There was the acceleration of transport and
           information but not widely access to it. Internet is the answer
           to this crisis and therefore so successful.

           Digital interaction has transformed the archaic dimensions Space
           and Time into operational interaction in which information,
           position and Time/ moment are aligned. These STIP dimensions are
           mutually reinforcing; from Google Earth and Layar to Foursquare
           and TomTom. Digital interaction makes the Here and Now for all
           of us to an emotional dimension that can be experienced and
           operationalized. From the Now man builds his world. The man who
           originated a spatial entity has media at his disposal which he
           can connect him to the world, can help him build this world and
           influence it from there and then.



           Johannes Bongers (Bureau Stalingrad) 2005




woensdag 19 december 12
waar waren we ook alweer?


           in- situ?




                          ex situ?

woensdag 19 december 12
waar waren we ook alweer?


           digitized!
           accessible!




woensdag 19 december 12
waar waren we ook alweer?




                    cal
    Co mbine physi
         (events),
         intangible
                   ral
      (stories, o
                     d
        history) an
                       e,
     dig ital (onlin
           mobile)




woensdag 19 december 12
heritage to go: trans-situ!




                          continuously changing
                          stories, perspectives and
                          experiences to share




woensdag 19 december 12
the future
  of the
  mediation:
  visitors
  interacting
  with
  technology
  and
  eachother?

                          ”



woensdag 19 december 12
Alternate
     Reality Game
     (transmedia)




woensdag 19 december 12
Alternate
  Reality Game
  (crowd sourced
  ARG fiction )




woensdag 19 december 12
focus on connections between
      both media and people
      (connectivity)
      identity (concept + values​​)
      determine the course
      work process oriented and in
      permanent beta
      gebruik de 5 pijlers van
      P.E.R.M.A.* voor de sociale
      (media) aanpak:
        Positieve emotions
        Engagement
        Relations
        Meaning and purpose
        Accomplishment
      relations are leading
      act analogue
      think excentric



                                                                                    **

                          * Martin Seligman

                              ** de publicatie SCCS! komt in oktober online beschikbaar

woensdag 19 december 12
thank you for your
                              attention!




                                   more on

                            Erfgoed20.nl
                                StichtingE30.nl
                              collectiewijzer.nl
                                 Inheritage.eu

                                   Vragen?
                             theo@stichtingE30.nl




woensdag 19 december 12

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Narrativity

  • 1. ‘Tales of treasure, time and trespassers’ n a r r a t i v i t y under the influence of new media Museum Mediation in Transition Leuven 2012 Theo Meereboer en Simone Stoltz Stichting E30 woensdag 19 december 12
  • 2. narrativity we zijn geboren verhalenvertellers woensdag 19 december 12
  • 3. Four aspects of a narrative storyline under influence of new media 1: the narrator and its changing role woensdag 19 december 12
  • 4. Four aspects of a narrative storyline under influence of new media 2: point of view and its focalization woensdag 19 december 12
  • 5. Four aspects of a narrative storyline under influence of new media 3: space with possibility of crossing borders woensdag 19 december 12
  • 6. Four aspects of a narrative storyline under influence of new media 4: the intercommunication between the duration of telling the story and the period being told. woensdag 19 december 12
  • 7. narrativity we zijn ervaren verhalenvertellers en krijgen er gereedschappen bij woensdag 19 december 12
  • 8. Four aspects of a narrative storyline under influence of new media translation woensdag 19 december 12
  • 9. Four aspects of a narrative storyline under influence of new media crowdsourcing woensdag 19 december 12
  • 10. Four aspects of a narrative storyline under influence of new media mediakeuze en marketing woensdag 19 december 12
  • 11. Four aspects of a narrative storyline under influence of new media conversation? woensdag 19 december 12
  • 12. app’s with locations, events in time, historical content woensdag 19 december 12
  • 13. Serious Games ” woensdag 19 december 12
  • 14. narrativity Narrativity is a term that describes the degree of “storyness” of a text. (not of an object, or a (historic) person, site or event) woensdag 19 december 12
  • 15. narrativity Object means ‘treasure’, not the object itself, but what we remember, think, discus or tell eachother about it; the treasure is valuated by our common perspective. And so the object is made a subject of importance? woensdag 19 december 12
  • 16. narrativity If we translate historic event to ‘time’ The more time, the more distance, the greater the distance the less disturbing? The less disturbing, the greater the empathy? woensdag 19 december 12
  • 17. narrativity New media brings narratvity (back) to common grounds. When it is detached in a journey through several new media (as in transmedia) text may incite 'trespassing'; crossing borders of not just the media, but of values ​and context as well. And not the text itself, but the information transfer, interaction and altering perception will do the trick. woensdag 19 december 12
  • 18. erfgoed to go & to do A heritage institution is cross-media based There is almost always a physical location + exhibitions, print, audio / video / multimedia, web. The trick is to to apply this in a cross-media manner. Game elements can be really helpful. woensdag 19 december 12
  • 19. crosssmedia - conversations - meeting places (agora) - interaction woensdag 19 december 12
  • 20. transmedia* - parallel and intersecting routes - Transfer and moments of choice - 24/7 integration daily life - Participation / involvement * see a.o. Henry Jenkins, Christy Dena woensdag 19 december 12
  • 21. 7 Lessons about Transmedia Stories: Christy Dena 1: Quality and Speed means Costs. 2: It’s never as easy as you think it will be. 3: Have a plan or outline for the whole project before you begin. Know thematic elements as well as the look and feel of a project. And know when a project ‘ends’. 4: Set the stage so the audience knows what they are committing to structurally (their time and commitment) as well as the ‘story’ elements. 5: Everything in your transmedia story has a potential barrier to entry. For example, having to register to use the site, moving across platforms etc. 6: Everything is a balancing act, for example, between audience size, audience engagement, audience contribution, accessibility etc. Don’t make the bonus content — the music, the audio play, the game, and whatever else I devise — necessary to follow the story. 7: Promote yourself. Your own networks aren’t enough. Go where your audience is, to forums and blogs and news sites and put your stuff in front of eyeballs. woensdag 19 december 12
  • 22. transmedia storytelling:meer links http://www.youtube.com/watch? v=61g72U9ZEsY&feature=PlayList&p=4482DCE2474A1653&playnext=1&playnex t_from=PL&index=6 http://www.youtube.com/watch?v=Mn-vO1mi2eQ&feature=related http://www.slideshare.net/jgerst1111/digital-storytelling-1303268 http://www.geheugenvanalmere.nl/ http://www.disappearingplaces.net/tags/ http://www.frankwatching.com/archive/2007/03/11/digital- storytelling-de-kunst-van-het-toevoegen/ http://storiesforchange.net/ http://en.wikipedia.org/wiki/The_Truth_About_Marika http://www.youtube.com/watch?v=iX_ZJkwvKR8 http://www.brooklynmuseum.org/opencollection/tag_game/start.php http://blog.programmableweb.com/2009/04/01/hack-the-brooklyn-museum/ http://www.dutchcowboys.nl/events/16338 woensdag 19 december 12
  • 23. S.T.I.P. model S ocial Interaction conver sations st gs or (meta) tin ie I nformation/ mee s Interface (real)T ime/ moment expe riences (location) P osition/ Place woensdag 19 december 12
  • 24. The dimensions of time and space were in crisis at the end of the 20th century. There was the acceleration of transport and information but not widely access to it. Internet is the answer to this crisis and therefore so successful. Digital interaction has transformed the archaic dimensions Space and Time into operational interaction in which information, position and Time/ moment are aligned. These STIP dimensions are mutually reinforcing; from Google Earth and Layar to Foursquare and TomTom. Digital interaction makes the Here and Now for all of us to an emotional dimension that can be experienced and operationalized. From the Now man builds his world. The man who originated a spatial entity has media at his disposal which he can connect him to the world, can help him build this world and influence it from there and then. Johannes Bongers (Bureau Stalingrad) 2005 woensdag 19 december 12
  • 25. waar waren we ook alweer? in- situ? ex situ? woensdag 19 december 12
  • 26. waar waren we ook alweer? digitized! accessible! woensdag 19 december 12
  • 27. waar waren we ook alweer? cal Co mbine physi (events), intangible ral (stories, o d history) an e, dig ital (onlin mobile) woensdag 19 december 12
  • 28. heritage to go: trans-situ! continuously changing stories, perspectives and experiences to share woensdag 19 december 12
  • 29. the future of the mediation: visitors interacting with technology and eachother? ” woensdag 19 december 12
  • 30. Alternate Reality Game (transmedia) woensdag 19 december 12
  • 31. Alternate Reality Game (crowd sourced ARG fiction ) woensdag 19 december 12
  • 32. focus on connections between both media and people (connectivity) identity (concept + values​​) determine the course work process oriented and in permanent beta gebruik de 5 pijlers van P.E.R.M.A.* voor de sociale (media) aanpak: Positieve emotions Engagement Relations Meaning and purpose Accomplishment relations are leading act analogue think excentric ** * Martin Seligman ** de publicatie SCCS! komt in oktober online beschikbaar woensdag 19 december 12
  • 33. thank you for your attention! more on Erfgoed20.nl StichtingE30.nl collectiewijzer.nl Inheritage.eu Vragen? theo@stichtingE30.nl woensdag 19 december 12