4. Background
Founded (and funded) summer 2006 by Daniel Ek and
Martin Lorentzon
Got going August 2006 with a small tech team mostly
from KTH, six people in total
Launched private beta for friends and family in May
2007
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6. About 20 people by summer 2008
First external financing round in summer 2008:
Northzone and Creandum
Launched publicly in October 2008
About 40 people at launch
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8. Second external financing round in summer 2009:
Wellington and Horizons
Mobile apps released in fall 2009 (first iPhone and
Android, then S60)
Over eight million users in six markets
Over eight million songs
Offices in Stockholm, London, New York, Paris,
Madrid, Oslo
About 150 people in the company
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9. The challenge
Music is ubiquitous and in practice essentially free on
the Internet
The music industry’s response – DRM and lawsuits –
alienates customers and causes more problems for
legitimate users than pirates
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10. The opportunity
Despite music’s being free, the user experience was
bad
Accessing music from different places and devices was
cumbersome
User’s should be willing to pay – with their attention or
their wallet – for something better
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11. The solution
Move from a distribution model based on ownership to
one based on access
Make it ubiquitous
Make it free or significantly better than free alternative
to create an incentive to pay
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12. Conclusions
Fighting what users want is a losing game
“Don’t bet against the Internet”
Identify what’s bad about the current user experience
and figure out how to improve it – without losing the
good parts
Spend your marketing dollars on product development
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