A successful web site must balance the needs of both the business and its users. To do so effectively requires a clear strategy. The core of any good strategy is measurement.
Measurement plays a vital role in any effective strategy, and ultimately in developing a great user experience. But understanding what to measure, and how, is a challenge for many organizations. This presentation and discussion will focus on how measurement is key to any good user experience strategy.
Key Points:
· Why measurement is the core of any good strategy
· How to determine and measure business goals
· The components of user experience and how to measure them
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Why your website needs less design and more measurement. The role of measurement in a UX Strategy.
1.
2. May 25, 1961, address to congress
…this nation should
commit itself to achieving
the goal, before this
decade is out, of landing
a man on the moon and
returning him safely to
the Earth.
3. Putting a man on the
moon is a big deal.
You’re going to need a plan.
4. STRATEGY: A long term plan or method for
achieving a particular mission (or goal).
5. The Apollo mission had eight goals.
3,683 km/h
EARTH
7
4
8
1 2
3
343,304 km
5
6
1 - 1st Burn – Insertion into Earth Orbit
2 - 2nd Burn – Trans-lunar Injection
3 - Trans-lunar Trajectory (3rd and 4th burns to adjust course not required)
- Command Space Module extracts Lunar Module
4 - Command Space Module Brakes into Lunar Orbit
5 - Lunar Module Separates and Descends to the Moon
- Lunar Module Launches from the Moon
- Lunar Module Reunites with the Command Space Module
6 - Trans-Earth Trajectory
7 - Command Module Enters Earth Orbit
8 - Command Module Water Recovery in Pacific Ocean
MOON
6. A strategy breaks up
the mission into goals:
MISSION (Strategic Objective)
GOAL
GOAL
GOAL
Tactic
STRATEGY
How?
Tactic
Tactic
Mission, Objective, Goals
and Tactics are all “What”
EXECUTION
Actually
doing it.
STRATEGY
7. Goals should be:
S M A R T
SPECIFIC
MEASURA
BLE
ATTAINABL
E
RELEVANT
TIMERELATED
8. In order to stay on course.
You need to measure often
and make adjustments.
!
18. We need to measure two things:
1
2
Are we achieving
our goals? (Strategic)
How is the system
performing? (Tactical)
19. Just because your system is
performing, does not mean,
you are meeting your goals.
20. STRATEGIC
METRICS
(Key Performance Indicators)
Measurements that directly relate to a goal/objective.
GOAL
KPI
METRICS
# of Sales
Business
Growth
Revenue
Change
Govt. Policy
Influence
with
Decision
Makers
$ of Sales
Policy Briefs
Downloaded
Petitions Signed
24. The Apollo mission involved a lot of
measurement, and iteration.
1234
8 10
EARTH
MOON
567 9
AS201:
AS202:
AS203:
Apollo 1:
(Apollo 2):
(Apollo 3):
(Apollo 4):
Apollo 5:
Apollo 6:
Apollo 7:
Apollo 8:
Apollo 9:
Unmanned Tests of Rocket System
Unmanned Tests of Rocket System
Unmanned Tests of Rocket System
Disaster, 3 Astronauts killed in Command Space
Module (CSM) on launch pad during launch
test
Test of unmanned CSM
Test of unmanned CSM
Test of unmanned CSM
Unpiloted, first flight of Lunar module (LM)
Unpiloted, LM test
Manned Earth Orbit Test Flight
First Manned Lunar Orbit
Test of all components and EVA (Spacewalk)
11121314151617
Apollo 10:
Dress Rehearsal – stopped short of
landing on the moon
Apollo 11:
One small step for man. One
giant leap for mankind.
Apollo 12:
Apollo 13:
Apollo 14:
Apollo 15:
Apollo 16:
Apollo 17:
2nd Lunar Landing
Aborted due to fire during Lunar
Orbit
3rd Lunar Landing
4th Lunar Landing with Lunar
Roving Vehicle (LRV)
5th Lunar Landing
6th, and last, Lunar Landing
30. Image Number: SI 99-15229
Credit: Photo by Mark Avino, National Air and Space Museum, Smithsonian Institution
The User Interface of the Command Space Module
was complicated. It required hundreds of hours of
training. But it worked.
31. The User Interface of the StarTrek LCARS system
looked good, and seems simple.
But it never had to work in real life.
32. User Experience consists of the User, the System,
and the Context in which the system is used.
SYSTEM
USER
(product or
Service)
CONTEXT
33. Aspects of a good web site or application
USER
EXPERIENCE
CREDIBILITY
USABILITY
LOYALTY
• Appropriate
• Intuitive
• Satisfying
• Professiona
l
• Accessible
• Competitive
• Efficient
• Relevant
• Functional
ACQUISITION
CONVERSION
ENGAGEMENT
Desired outcomes of a good web site or application
34. Elements of User Experience
CONTENT
NAVIGATION
STRUCTU
RE
MESSAGE
User
Experience
FUNCTIO
N
VISUAL
DESIGN
INTERACTIO
N
TECHNOLO
GY
49. START
MEASURING
ACTUAL TRAFFIC
DESIGN TO ENABLE
MEASUREMENT
AND MEET GOALS
DETERMINE
GOALS
IMPROVE
DISCOVER
DEFINE
DEFINE HOW
YOU WILL
MEASURE
SUCCESS
DESIGN
DEVELOP
IMPLEMENT
TOOLS FOR
MEASURING
DEPLOY
USE
KNOWLEDGE
GAINED FROM
MEASURING
TO IMPROVE
50. Surveys, Focus
Sessions, Interviews,
Historical traffic,
Business metrics, etc.
Usability Tests,
A/B Tests, Focus
Sessions, etc.
Load Tests, QC
Tests, UAT, more
usability tests…
IMPROVE
DISCOVER
DEFINE
DESIGN
Card Sorting, Treejack
tests, Usability Testing
Prototypes and
wireframes, etc.
DEVELOP
DEPLOY
Usability Testing,
Load Testing,
Accessibility Testing,
Code Testing, etc.
Web Traffic, A/B
Testing, Usability
Testing, Focus
Sessions, Surveys,
Business Metrics, etc.
51. When it comes to measuring,
3 things to keep in mind.
53. Escape Velocity:
11200. m/s
10 Seconds:
20 Seconds:
30 Seconds:
40 Seconds:
50 Seconds:
60 Seconds:
3 Minutes:
24.7 m/s
56.4 m/s
45.6 m/s
14.5 m/s
20.3 m/s
27.2 m/s
283.2 m/s
2 hrs, 44 Minutes:
10423. m/s
Snapshots don’t tell you the whole story
54. It is better to be
roughly right than
exactly wrong!
- Carveth Read
55. 50% of people like Hot Tea
50% of people like Iced Tea
Based on averages, 100% of people
would like luke warm tea
56. HiPPO = Highest Paid Person’s Opinion
The more data you have,
the weaker their opinion.
58. Top 10 Barriers to an effective measurement
strategy
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Lack of budget/resources
Lack of strategy
Siloed organization
Lack of understanding
Too much data
Lack of senior management buy-in
Difficulty reconciling data
IT blockages
Lack of trust in analytics
Finding staff
http://econsultancy.com/uk/reports/online-measurement-and-strategy-report
45%
31%
29%
25%
18%
18%
17%
17%
16%
12%
May 25, 1961, address to congressIn response to the Soviets putting a man in space. (Yuri Gugarin)
Getting to the moon is a big mission. They needed a plan.
1 - 1st Burn– Insertion into Earth Orbit2 - 2nd Burn – Trans-lunar Injection3 - Trans-lunar Trajectory (3rd and 4th burns to adjust course not required) - Command Space Module extracts Lunar Module4 - Command Space Module Brakes into Lunar Orbit5 - Lunar Module Separates and Descends to the Moon - Lunar Module Launches from the Moon - Lunar Module Reunites with the Command Space Module6 - Trans-Earth Trajectory7 - Command Module Enters Earth Orbit8 - Command Module Water Recovery in Pacific Ocean
Goals need to be SMART.Specific (clearly defined or identified)Measurable (You must be able to measure them to know if they were successful or not)Attainable (You must be able to actually accomplish them)Relevant (The goal must relate directly to accomplishing your mission)Time-related (The goal must have a deadline)
You can’t measure after.
Metrics are the measurements of data, that you choose to make.
Measurement creates Data.
Data, interpreted becomes Information.
Information put into action becomes knowledge.
Knowledge used to influence future decisions and goals is wisdom.
UX is more than just Design.Four key components: Content, Structure, Design and Technology. All four areas need to be measured. - It is almost impossible to measure them independently.
Your system is performing, does not (necessarily)mean, you are meeting your goals.
Just because your system is performing, does not mean, you are meeting your goals.
If what you are measuring, will never help you make a decision, then there is no point measuring it.
Good UX is built around a strategy.Strategy is long term. It needs to be broken into steps (Goals)SMART Goals make the impossible, possible.Goals MUST be measurable.
ISO 9241-210[1] defines user experience as "a person's perceptions and responses that result from the use or anticipated use of a product, system or service". According to the ISO definition, user experience includes all the users' emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors and accomplishments that occur before, during and after use. The ISO also list three factors that influence user experience: system, user and the context of use.
ISO 9241-210[1] defines user experience as "a person's perceptions and responses that result from the use or anticipated use of a product, system or service". According to the ISO definition, user experience includes all the users' emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors and accomplishments that occur before, during and after use. The ISO also list three factors that influence user experience: system, user and the context of use.
ISO 9241-210[1] defines user experience as "a person's perceptions and responses that result from the use or anticipated use of a product, system or service". According to the ISO definition, user experience includes all the users' emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors and accomplishments that occur before, during and after use. The ISO also list three factors that influence user experience: system, user and the context of use.
The User Experience of your site has a direct impact on your Goals.User Experience affects Credibility, Usability and Loyalty.Which in turn affect Acquisition, Conversion and Engagement.Which are Key Performance Indicators for our Strategic Goals.
The User Experience of your site has a direct impact on your Goals.User Experience affects Credibility, Usability and Loyalty.Which in turn affect Acquisition, Conversion and Engagement.Which are Key Performance Indicators for our Strategy Goals.
UX is more than just Design.Four key components: Content, Structure, Design and Technology. All four areas need to be measured. - It is almost impossible to measure them independently.
UX is more than just Design.Four key components: Content, Structure, Design and Technology. All four areas need to be measured. - It is almost impossible to measure them independently.
ISO 9241-210[1] defines user experience as "a person's perceptions and responses that result from the use or anticipated use of a product, system or service". According to the ISO definition, user experience includes all the users' emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors and accomplishments that occur before, during and after use. The ISO also list three factors that influence user experience: system, user and the context of use.
Measuring doesn’t only happen after launch, it must be continuous.The types of measurements will change.