1. Sound “Automata”
Installation
E=MC2 (Energy Equals Music Crank squared)
Group Members: Dante Nocera, Evin Lachance,
Natalie Schabowicz, Navdeep Sahota, & Robin Nicholls
Monday, March 4, 2013
2. Research Question
We wish to explore musical
outputs based on potential energy
converting into kinetic movement.
Monday, March 4, 2013
3. Reading Reports
• Dante ~ Materials and Sound Art Theories
• Evin ~ Notion of Sound Art and
Unconventional Spaces
• Navdeep ~ Philosophy of Sound and Image
• Natalie ~ Kinetic vs. Interactive Art
• Robin ~ Affordances
Monday, March 4, 2013
8. Brief Description
Users turning a crank in a circular
motion will initiate a series of
reciprocating movements. Through the
process of “Automata,” the mechanism
will begin to pluck a series of piano
strings, generating a sequence of musical
notes. Users will have the ability to
interchange different pre-determined
musical compilations.
Monday, March 4, 2013
11. How do people use the IPod Classic? What are its affordances? How can we
scale these affordances into something more physical?
Monday, March 4, 2013
13. “AEOUT” Method
• Activities
- Users interaction (Turning the crank)
- Changing the pre-determined music
compilations
- Actively listening and watching
• Environments
- A private controlled space
- Acoustically sound space
Monday, March 4, 2013
14. “AEOUT” Continued
• Object
- Mechanism (crank, gear system)
- Interchangeable sound compilations (strings, frame,
tuner)
• User
- Users who want to experience art
- Ability to crank the piece
- Users who enjoy music
Monday, March 4, 2013
15. “AEOUT” Continued
• Time
- The sound ends once the user decides to leave
- The piece exist in the space on it own as a physical
object
- No set amount of time
Monday, March 4, 2013
17. Research #2 Continued
• Create a basic Automata prototype.
(Test technical ability)
• Have user feedback: Have user interact
with the prototype. (Test Affordability)
• Assess technical and usability flaws
and therefore make changes
accordingly.
• sense of aesthetic outcome
• cost effective
Monday, March 4, 2013
19. Research #3 Continued
Sound 1 Sound 2 Sound 3
Melody Common Random
What would you rather hear in
a gallery space? Just one type of sequence or
maybe all three?
Monday, March 4, 2013
20. Research #2 Continued
• Generalized preference to type of
sounds heard within a space
• Allows for team to know what people
want and thus compose sequence
accordingly
• sense of aesthetic outcome
Monday, March 4, 2013
21. Further Research
• Material Research
• Musical Research
• Artistic Research
Monday, March 4, 2013
22. E=MC2 (Energy
Equals Music
Crank squared)
Group Members:
Dante Nocera
Evin Lachance
Natalie Schabowicz
Navdeep Sahota
Robin Nicholls
Monday, March 4, 2013