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#mfw11




@jeroen020
We like Games, TV & People
HQ in Amsterdam, US office in SF
Focus on Entertainment & Brands
SKO Tijdsbestedingsonderzoek

“TV kijken op het
televisietoestel is
opnieuw met een
opmars bezig.”

2006: 143 min/dag
2008: 135 min/dag
2010: 148 min/dag
1988

The „Henny
Huisman Effect‟ is
a situation where
the national phone
system grinds to a
halt due to a
sudden, massive
amount of phone
calls.
1999 Big Brother: Making headlines worldwide
Interactive voting via SMS and IVR
Today still broadcast in 32 countries, 320 million viewers
"The old adage that TV
is a lean-back
experience compared
to lean-forward web
surfing no longer holds
true, our research
shows that increasingly
people are doing both
simultaneously.”

Ivan Ristic, Diffusion
SKO Tijdsbestedingsonderzoek

Multitasking NL

“Op prime time
televisiekijken (…) is
de computer de
belangrijkste
nevenactiviteit met
surfen, e-mailen en
het gebruik van
social media.”
“Mainstream TV viewing, more and more, they
have a device in their hand (…) when ‘Glee’
starts, tweets per second shoot up 100 times
and stay that level until the show ends.” (Twitter
CEO)

“We may extend Facebook Places to TV check-
ins” (Facebook VP EMEA)
“Everyone says that social television will be big. I
think it’s not going to be big — it’s going to be
huge. (…) It’s going to change the landscape of
the industry.” (Endemol Group CEO)

“People's appetitite for live, shared, communal
experience is actually more voracious than
ever...” (ITV CEO)
beyond the check in
the art of programming
From 1 to 4 Screens
TV
     – Proprietary operator boxes (‘Red Button’)
     – Connected TV, Boxee, Apple TV, Google TV, Xbox, …
Laptop
     – Browser
Smartphone
     – Browser, apps
Tablet
     – Browser, apps
TV & Game Mechanics
TV is an event
  – Live or linear
The art of programming
Artificial Scarcity
Episodical content
Game mechanics
  – Collect, earn points, get feedback, exchange,
    customize
Rewarding loyalty and achievements
• December 2010,
  90 minutes, pre-
  recorded
• ~800K viewers
• Features: Real
  Time Q&A,
  Predictions,
  Bonus Questions,
  Post to Twitter,
  Facebook
• >1% participation
  rate
• Call To Action
  hugely important
• Bonus questions
  overlooked
• HTML5 rules
• The power of
  iPad: 12% of
  users
• Experienced
  internet users
  (FF, Chrome)
• (Pre-)registration
  not important
• Semi-final &
  final, January
  2011, 120
  minutes, live
• Features: live
  rating (personal /
  national), post to
  Twitter/Facebook
• Website takeover
  ‘widget’
• About 3 Million
  viewers
• Accurate prediction
• Talent > clock
• Call to action on TV
  tripled users
• 7% iPad, 7% phones
• Tweak algorithms &
  controls
• Embedding vs
  destination
• Friendsfriendsfriends
• Twitter, facebook
  integration
Ex Machina 2010
Ex Machina 2010
Case: Germany’s Next Top Model
1.   Existing formats
2.   New, multiplayer formats
3.   Add TV to multiplayer
     games
   Launch quick & iterate
   Metrics, metrics, metrics
   Pilot, episodes, seasons
   Artificial scarcity works
   Make the moment matter
   Interaction over form
   Balance show-specific and
    generic, social features
   A TV stays a TV
   Live > pre-recorded > on-
    demand
   Register optionally & at
    any moment
   Format relevance
   Be careful with apps
   Synchronous &
    synchronized
   Make technology invisible
   … but make it scale
   Me vs tribe vs nation
   Say it loud, say it often,
    say it proud!
   Ads, product placement,
    freemium, skill, …
   2% conversion is easy
   10% achievable
   …
A Million Players Isn’t Cool
You Know What’s Cool?




   A Billion Players
Smart
     people
     wanted




PS            @jeroen020

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TV & Second Screen (at MediaFutureWeek 2011)

  • 2. We like Games, TV & People HQ in Amsterdam, US office in SF Focus on Entertainment & Brands
  • 3.
  • 4. SKO Tijdsbestedingsonderzoek “TV kijken op het televisietoestel is opnieuw met een opmars bezig.” 2006: 143 min/dag 2008: 135 min/dag 2010: 148 min/dag
  • 5.
  • 6. 1988 The „Henny Huisman Effect‟ is a situation where the national phone system grinds to a halt due to a sudden, massive amount of phone calls.
  • 7.
  • 8. 1999 Big Brother: Making headlines worldwide Interactive voting via SMS and IVR Today still broadcast in 32 countries, 320 million viewers
  • 9.
  • 10. "The old adage that TV is a lean-back experience compared to lean-forward web surfing no longer holds true, our research shows that increasingly people are doing both simultaneously.” Ivan Ristic, Diffusion
  • 11. SKO Tijdsbestedingsonderzoek Multitasking NL “Op prime time televisiekijken (…) is de computer de belangrijkste nevenactiviteit met surfen, e-mailen en het gebruik van social media.”
  • 12.
  • 13. “Mainstream TV viewing, more and more, they have a device in their hand (…) when ‘Glee’ starts, tweets per second shoot up 100 times and stay that level until the show ends.” (Twitter CEO) “We may extend Facebook Places to TV check- ins” (Facebook VP EMEA)
  • 14. “Everyone says that social television will be big. I think it’s not going to be big — it’s going to be huge. (…) It’s going to change the landscape of the industry.” (Endemol Group CEO) “People's appetitite for live, shared, communal experience is actually more voracious than ever...” (ITV CEO)
  • 16. the art of programming
  • 17. From 1 to 4 Screens TV – Proprietary operator boxes (‘Red Button’) – Connected TV, Boxee, Apple TV, Google TV, Xbox, … Laptop – Browser Smartphone – Browser, apps Tablet – Browser, apps
  • 18. TV & Game Mechanics TV is an event – Live or linear The art of programming Artificial Scarcity Episodical content Game mechanics – Collect, earn points, get feedback, exchange, customize Rewarding loyalty and achievements
  • 19.
  • 20. • December 2010, 90 minutes, pre- recorded • ~800K viewers • Features: Real Time Q&A, Predictions, Bonus Questions, Post to Twitter, Facebook • >1% participation rate
  • 21. • Call To Action hugely important • Bonus questions overlooked • HTML5 rules • The power of iPad: 12% of users • Experienced internet users (FF, Chrome) • (Pre-)registration not important
  • 22.
  • 23. • Semi-final & final, January 2011, 120 minutes, live • Features: live rating (personal / national), post to Twitter/Facebook • Website takeover ‘widget’ • About 3 Million viewers
  • 24. • Accurate prediction • Talent > clock • Call to action on TV tripled users • 7% iPad, 7% phones • Tweak algorithms & controls • Embedding vs destination • Friendsfriendsfriends • Twitter, facebook integration
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33. 1. Existing formats 2. New, multiplayer formats 3. Add TV to multiplayer games
  • 34. Launch quick & iterate  Metrics, metrics, metrics  Pilot, episodes, seasons  Artificial scarcity works  Make the moment matter  Interaction over form  Balance show-specific and generic, social features
  • 35. A TV stays a TV  Live > pre-recorded > on- demand  Register optionally & at any moment  Format relevance  Be careful with apps  Synchronous & synchronized
  • 36. Make technology invisible  … but make it scale  Me vs tribe vs nation  Say it loud, say it often, say it proud!  Ads, product placement, freemium, skill, …  2% conversion is easy  10% achievable  …
  • 37. A Million Players Isn’t Cool
  • 38. You Know What’s Cool? A Billion Players
  • 39. Smart people wanted PS @jeroen020