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Message driven play @Playful09
- 1. Message driven play, a Scandinavian perspective Project manager at Fabel Communication, Stockholm Molly Ränge © Fabel Communication 2009
- 6. Scandinavian game culture– beyond fun “increased use of play in order to highlight political issues & create contexts for learning“
- 10. “This scenario made me realize, that if we are going to change Denmark, we have to do it all over, and we have to do it now“
- 12. ”The important thing must be to find ways for everyone to use the harbour. And we’ll do it through play”
- 16. “In some way it has to be made real, and it has to be made playful”
- 27. ? What parameters are actually relevant to measure in order to prove an events long term value
- 28. ? How do we make creators appreciate the value of using standardized tools in order to evaluate their unique productions
- 29. ? By defining such tools, how do we avoid to interfere with the design it self by steering it towards goal achievement
- 31. Which elements of play? Learning experience What partnerships are needed? Play beyond medium?