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ISD WORKSHOP
By
Centre for Open Distance and e-Learning (CODeL).
Dr. Gambari, A. I.
E-mail: gambarii@yahoo.com
Website: www.gambari.mgfglobal.com
Blogsite: www.drgambari.com
March, 2012
RELEVANT TECHNOLOGIES IN ODL
INTRODUCTION
 All media and technologies are effective
 They all have peculiar strengths and limitations.
However, a particular subject or topic may lend itself to a
particular medium.
 Media and technology are used for two purposes in ODL:
(i) to distribute learning content to learners; and
(ii) to stimulate and support learning
 As ODL tutor we should be able to determine the most
appropriate mix of media and technology for a given
learning outcome.
Objectives
 By the end of this presentation, you should be able to:
 Apply relevant principles to determine the most appropriate mix
of media and technology in the design and delivery of ODL
courses.
 Compare and contrast between print, audio/video and computer
technologies.
 Determine the scope, effectiveness and applicability of each of
these technologies.
 Differentiate between online and blended learning.
 Associate relevant technology to the respective chosen
methodology.
 Determine the benefits and limitations of each of these
technologies.
What are the relevant technologies
in ODL?
Principle Description Guiding Questions
Learner Profile Media & technology
need to fit with
learners’ needs and
realities
How do they learn?
What are their motivational levels?
What learning difficulties do they normally
face and how can technology be used to
address this?
Do they have access to the required
technology? If not, will they be able to
acquire it?
Is there a distribution issue?
Do they have the skills to use the
technology?
Do they have relevant prior learning?
What are the Guiding Principles in Media
Selection?
Principle Description Guiding Questions
Curriculum and
Type
of Material
Media and technology
need
to be appropriate for the
curriculum and for
teaching
effectiveness
Is the content structured or
unstructured?
How immediate is the need since
development of structured content
is generally more time consuming
and more costly?
Will delivery be synchronous or
asynchronous?
What is the lifespan of the course
materials?
What is the size of the audience?
Principle Description Guiding Questions
Capabilities
of the media
&
technology
Media and technology
should match the needs
of
the learners
Is this the most appropriate technology to
achieve learning outcomes?
How proven is the technology?
At what speed can it be updated/replaced?
How difficult/costly will it be to maintain the
technology?
Is there in-house capacity to maintain the
technology or will it be outsourced?
Does it cater for interactivity?
Will the technology stimulate/motivate
learners?
Can it be used for feedback to learners?
Will students be able to assess their
progress?
Principle Description Guiding Questions
Cost and time to
produce content
Media and technology
must
be affordable for the
institution and the learner
Do you have the time to produce the
content?
Can you afford the preferred
development and delivery model?
Resources Essential resources should
be available
Do you have the necessary human,
financial
and physical resources to achieve this?
Is special equipment required?
Do staff need time to develop new
skills?
REFELECTION
 Remember, a careful blend of media and technology
drawing on their individual strengths and minimising
their individual limitations is likely to produce the best
results. Try and find a balance between quality and
cost!
THREE MAIN CATEGORIES OF
TECHNOLOGY
 Print Material
 Media
 Online Environments
TYPES OF TECHNOLOGIES IN ODL
Reflection
 Remember, a careful blend of media and technology
drawing on their individual strengths and minimising
their individual limitations is likely to produce the best
results. Try and find a balance between quality and
cost!
Print Material
 Print-based courses, or ‘correspondence courses’, are
perhaps the oldest delivery method for distance
education courses, having been available to students
and learners for well over 100 years.
 Examples of Print Materials:
 Printed course books,
 Course guides,
 Letters, and comments on assignments, etc
Advantages
 Extremely portable – materials can be used in any
location
 High comfort level – most students are very
comfortable using print materials to learn
 Cost effective- materials can be created and duplicated
with little expense
 Readily available
Disadvantages
 Lacks interaction - materials do not generally provide
built-in interaction. Additional technologies, such as
e-mail, must be supplemented
 No audio/visual elements – materials are static and are
not appropriate for teaching languages and visual
concepts
 Requires reading skills – if the learners are non-
readers or language skills are required, print materials
will not be effective
 Time delay – it may take days or weeks for printed
matter to travel between student and teacher.
Guidelines for Incorporation
 Distribute print material well in advance.
 Include clear instructions for use.
 Require interactions.
 Specify a timeline.
Media
Audio/visual material includes:
 Radio
 Satellite
 Cable/Public Television
 Video cassettes
 Internet
 CD-ROM; DVD; disc
 Audio cassettes
 Live video streaming
 Video-conference / audio conference
 Radio: Scheduled
broadcasts for various
subject areas.
Satellite
 Courses offered via a
satellite network require
students to travel to a
specified location in
order to view and
participate in various
courses.
 Video cassettes (VCs):
VCs are mailed to the
students who can then
view the course
information with a video
cassette recorder (VCR).
 Audio Cassettes: Like
video cassettes, audio
cassettes are often
mailed to learners and
can contain
lectures, tutorials or
administrative
information. In language
courses they are often
used in face to face
sessions or at local
tutorial centres.
 Cable/Public Television:
Some classes are broadcast
on cable systems and/or
public television
channels, generally on
regularly scheduled days
and times on a designated
channel. Stations may
replay the courses at
varying times to enable
participation with greater
convenience, and of
course, it’s always possible
to record the programs for
later viewing.
 Videotape: Courses
available on videotape
mean that videotapes
will be shipped to you at
your mailing address. To
participate, you need
access to a television
equipped with a VCR.
Audio conference
 Audio conference: Audio is
often thought of as the most
important part of any kind of
teleconference. It is sometimes
considered a conference call, but
with many optional features
available and an almost limitless
number of individuals being
able to simultaneously
participate in the same event.
Basic technology needs are
simply a telephone.
Audioconferencing is an
easy, economical way to bring
many people together to
meet, learn, and teach.
 Videoconference: A videoconference is a two-way
interactive event where video and audio is
simultaneously transmitted to individuals at sites in
different locations. It can be ‘point to point’ which
connects just two sites together, or it can be ‘multipoint’
where individuals located at many sites can see and
hear those at all of the other sites.
VIDEO CONFERENCE
Advantages
 Inexpensive.
 Easily accessible.
 Easy to use.
Disadvantages
 May require scheduling.
 Not conducive to visual information, e.g
Maths, Dancing, etc.
 May be impersonal. i.e. lack of interactions, no eye
contact and no body language.
 Only one person can speak at a time.
Guidelines for Incorporation
 Distribute visual material in advance.
 Set communication protocols. E.g. In most cases, it is
advisable to instruct all speakers to state their name
before making comments. For example, “This is
Mary, and I would like to comment about...”
 Encourage interaction.
 With both audio-conferences and audiotape
delivery, students should be required to use e-
mail, fax, or voicemail to engage in further interactions
with each other and the instructor.
Cont…
 Record audio-conference on audiotapes.
 Get to know the students. E.g. by visiting all of the
sites, gathering the students together in one place, or
exchanging photographs or videotapes.
Video Technologies
 Interactive video-conferencing allows students and
faculty at multiple locations to see, hear, and interact
with one another.
Advantages
 Allows both audio and video communications.
 Facilitates personal feelings.
 Enable high levels of interaction.
Disadvantages
 May be expensive. E.g.
Infrastructure, camera, editing equipment et
 Requires a great deal of planning and
preparation. E.g. the camera crews and the instructor
must practice and become a team.
 Must be scheduled. Because they are not
spontaneous.
 Requires technical support
Guidelines for Incorporation
 Avoid the “talking head”. Talking head refers to simply
videotaping the instructor while she or he is talking.
Instead, try to vary the camera angle, include still images
of appropriate graphics, and encourage student
interactions.
 Practice with the cameras and the crew before the
lesson.
 Encourage interactions. E.g. If the lessons are two-
way, questions and other types of interactions can be
included. If they are one-way video, interactions can be
added through e-mail messages or the telephone.
 Use the best cameras possible.
 Ensure quality audio. E.g. Always ensure good
recording, playback, and speaker quality.
TECHNOLOGIES IN THE ONLINE
ENVIRONMENTS
Computer CD-ROM/Disk
 Some classes are offered
on computer disks, CD-
ROMs, or, more
recently, DVDs. The
disks and study materials
are mailed to your home.
You need access to a
computer to view the
course materials.


Internet:
 Courses delivered over the
Internet often, but not
always, use the World Wide
Web. They may include
material to read
online, exercises to complete
online using interactive
forms, discussion forums to
exchange ideas with the
professor and other students
in the class, and many other
types of instructional
activities. Most of them are
 Most Internet courses are
asynchronous
Live Video Streaming
 Video streaming is a
common method for
distributing live or stored
video over the Internet.
 For live streaming, the
instructor’s lectures or
presentations are digitally
encoded and distributed
over the network in real
time.
 It can be asynchronous or
synchronous
Web Conference
 Web conferencing is the
combination of using a web browser
for visuals and an audio-conference
for discussion. Students and
instructors can show and receive
graphics, draw, and
type, demonstrate web sites, share
documents and use web chat.
 Basic technology needs are a
computer, a web browser, an
Internet connection, and a
telephone.
 To participate in a web
conference, you simply dial in to the
telephone conference call, and point
your browser to the pre-assigned
web site. Only those who log-in can
share the content and communicate
with each other.
Online
 Online courses, also often
referred to as web
courses, are usually
defined as courses which
are offered over the
Internet.
 Basic technology needs are
a computer, a web browser
and an Internet
connection.
 Online courses are
synchronous and
asynchronous, it is self-
paced
Computer Technologies
 Computer Disk/CD-ROM/DVD:
Some classes are offered on
computer disks, CD-ROMs, or, more
recently, DVDs.
 You need access to a computer to
view the course materials. Courses
delivered over the Internet usually
use the World Wide Web. They may
include material to read
online, exercises to complete online
using interactive forms, discussion
forums to exchange ideas with the
professor/instructor and other
students in the class, and many
other types of instructional
activities. Students can participate
from any computer with an Internet
connection.
Advantages
 Allow self-paced instruction. Computers allow learners to proceed
at their own pace, receive feedback immediately, and review as often as
they like.
 May incorporate text, graphics, audio and video. With the trend
toward digital audio, digital video, and computer animations, it is easy
to incorporate various media into computer programs.
 Allow high levels of interactivity. Computer technologies allow
embedded questions and interactions, as well as online collaboration.
 Provides written record of discussions and instruction. Computer
logs can easily be generated for computer interactions in distance
learning.
 Inexpensive. With access to the Internet, it is relatively inexpensive
to participate in computer technologies for distance learning.
 Worldwide access. The Internet can be accessed by millions of
people throughout the world. There is no other way to reach so many
people for so little money.
Disadvantages
 Requires hardware and software. At a minimum, a computer and
Internet connection are required for most distance learning options
that involve computers.
 Generally relies on written communications. Although it is
possible to include audio and video in computer-based distance
learning, most of the communications are in the form of text.
 Requires substantial planning. Email and other asynchronous
computer technologies require a great deal of planning and
preparation on the part of the instructor.
 Computer viruses. If students send assignments via a
computer, there is always a risk of viruses -- especially if they send
programs or attached files.
 No guaranteed performance. Computer networks are notoriously
unreliable. If students wait until the last minute to check their e-mail
messages or search the Web, there is always the risk the server may
be down or the Web sites may have moved.
Guidelines for Incorporation
 Provide adequate structure and guidelines. The most
successful asynchronous projects include deadlines and a
structure.
 Provide timely feedback to participants. E.g. Tell
learners how long it will take them to get feedback for a
given query and stick to that plan. For example: 24 hours
for emergencies, 48 hours for assignment or exam
questions etc.
 Get to know the students. If possible, try to meet the
students, either in person or through video.
 Ensure sufficient technical support so that the
students can get help when they need it.
Online
 An online course is one in
which student and instructor
communicate via computers.
The assignments, class
lectures, documents and
responses are on screen.
Communication with the
instructor and other students
in the class is through
personal e-mails, bulletin
boards and discussions. The
syllabus assignment and
course materials are provided
on screen through web pages
or a CMS or LMS like Moodle.
Advantages
 Better learning resources
 More flexible pace of learning
 Greater choice of where to study
 Increased self-reliance
 Improved computer literacy
Disadvantages
 Alienating learning experience
 Technical Frustration
 Inadequate access to computers
 Loss of contact with staff
 Reduced instruction
Guidelines for Incorporation
 Ensure printed material is at hand in case of
computer breakdown
 Provide alternate means of contact with staff for
timely feedback
 Provide technical support
Thank you for
listening and
God bless

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Dr. gambri day 2 relevant technologies in odl final copy

  • 1. ISD WORKSHOP By Centre for Open Distance and e-Learning (CODeL). Dr. Gambari, A. I. E-mail: gambarii@yahoo.com Website: www.gambari.mgfglobal.com Blogsite: www.drgambari.com March, 2012 RELEVANT TECHNOLOGIES IN ODL
  • 2. INTRODUCTION  All media and technologies are effective  They all have peculiar strengths and limitations. However, a particular subject or topic may lend itself to a particular medium.  Media and technology are used for two purposes in ODL: (i) to distribute learning content to learners; and (ii) to stimulate and support learning  As ODL tutor we should be able to determine the most appropriate mix of media and technology for a given learning outcome.
  • 3. Objectives  By the end of this presentation, you should be able to:  Apply relevant principles to determine the most appropriate mix of media and technology in the design and delivery of ODL courses.  Compare and contrast between print, audio/video and computer technologies.  Determine the scope, effectiveness and applicability of each of these technologies.  Differentiate between online and blended learning.  Associate relevant technology to the respective chosen methodology.  Determine the benefits and limitations of each of these technologies.
  • 4. What are the relevant technologies in ODL?
  • 5. Principle Description Guiding Questions Learner Profile Media & technology need to fit with learners’ needs and realities How do they learn? What are their motivational levels? What learning difficulties do they normally face and how can technology be used to address this? Do they have access to the required technology? If not, will they be able to acquire it? Is there a distribution issue? Do they have the skills to use the technology? Do they have relevant prior learning? What are the Guiding Principles in Media Selection?
  • 6. Principle Description Guiding Questions Curriculum and Type of Material Media and technology need to be appropriate for the curriculum and for teaching effectiveness Is the content structured or unstructured? How immediate is the need since development of structured content is generally more time consuming and more costly? Will delivery be synchronous or asynchronous? What is the lifespan of the course materials? What is the size of the audience?
  • 7. Principle Description Guiding Questions Capabilities of the media & technology Media and technology should match the needs of the learners Is this the most appropriate technology to achieve learning outcomes? How proven is the technology? At what speed can it be updated/replaced? How difficult/costly will it be to maintain the technology? Is there in-house capacity to maintain the technology or will it be outsourced? Does it cater for interactivity? Will the technology stimulate/motivate learners? Can it be used for feedback to learners? Will students be able to assess their progress?
  • 8. Principle Description Guiding Questions Cost and time to produce content Media and technology must be affordable for the institution and the learner Do you have the time to produce the content? Can you afford the preferred development and delivery model? Resources Essential resources should be available Do you have the necessary human, financial and physical resources to achieve this? Is special equipment required? Do staff need time to develop new skills?
  • 9. REFELECTION  Remember, a careful blend of media and technology drawing on their individual strengths and minimising their individual limitations is likely to produce the best results. Try and find a balance between quality and cost!
  • 10. THREE MAIN CATEGORIES OF TECHNOLOGY  Print Material  Media  Online Environments
  • 11.
  • 13.
  • 14.
  • 15.
  • 16. Reflection  Remember, a careful blend of media and technology drawing on their individual strengths and minimising their individual limitations is likely to produce the best results. Try and find a balance between quality and cost!
  • 17.
  • 18. Print Material  Print-based courses, or ‘correspondence courses’, are perhaps the oldest delivery method for distance education courses, having been available to students and learners for well over 100 years.  Examples of Print Materials:  Printed course books,  Course guides,  Letters, and comments on assignments, etc
  • 19. Advantages  Extremely portable – materials can be used in any location  High comfort level – most students are very comfortable using print materials to learn  Cost effective- materials can be created and duplicated with little expense  Readily available
  • 20. Disadvantages  Lacks interaction - materials do not generally provide built-in interaction. Additional technologies, such as e-mail, must be supplemented  No audio/visual elements – materials are static and are not appropriate for teaching languages and visual concepts  Requires reading skills – if the learners are non- readers or language skills are required, print materials will not be effective  Time delay – it may take days or weeks for printed matter to travel between student and teacher.
  • 21. Guidelines for Incorporation  Distribute print material well in advance.  Include clear instructions for use.  Require interactions.  Specify a timeline.
  • 22. Media Audio/visual material includes:  Radio  Satellite  Cable/Public Television  Video cassettes  Internet  CD-ROM; DVD; disc  Audio cassettes  Live video streaming  Video-conference / audio conference
  • 23.  Radio: Scheduled broadcasts for various subject areas.
  • 24. Satellite  Courses offered via a satellite network require students to travel to a specified location in order to view and participate in various courses.
  • 25.  Video cassettes (VCs): VCs are mailed to the students who can then view the course information with a video cassette recorder (VCR).
  • 26.  Audio Cassettes: Like video cassettes, audio cassettes are often mailed to learners and can contain lectures, tutorials or administrative information. In language courses they are often used in face to face sessions or at local tutorial centres.
  • 27.  Cable/Public Television: Some classes are broadcast on cable systems and/or public television channels, generally on regularly scheduled days and times on a designated channel. Stations may replay the courses at varying times to enable participation with greater convenience, and of course, it’s always possible to record the programs for later viewing.
  • 28.  Videotape: Courses available on videotape mean that videotapes will be shipped to you at your mailing address. To participate, you need access to a television equipped with a VCR.
  • 29. Audio conference  Audio conference: Audio is often thought of as the most important part of any kind of teleconference. It is sometimes considered a conference call, but with many optional features available and an almost limitless number of individuals being able to simultaneously participate in the same event. Basic technology needs are simply a telephone. Audioconferencing is an easy, economical way to bring many people together to meet, learn, and teach.
  • 30.  Videoconference: A videoconference is a two-way interactive event where video and audio is simultaneously transmitted to individuals at sites in different locations. It can be ‘point to point’ which connects just two sites together, or it can be ‘multipoint’ where individuals located at many sites can see and hear those at all of the other sites.
  • 32. Advantages  Inexpensive.  Easily accessible.  Easy to use.
  • 33. Disadvantages  May require scheduling.  Not conducive to visual information, e.g Maths, Dancing, etc.  May be impersonal. i.e. lack of interactions, no eye contact and no body language.  Only one person can speak at a time.
  • 34. Guidelines for Incorporation  Distribute visual material in advance.  Set communication protocols. E.g. In most cases, it is advisable to instruct all speakers to state their name before making comments. For example, “This is Mary, and I would like to comment about...”  Encourage interaction.  With both audio-conferences and audiotape delivery, students should be required to use e- mail, fax, or voicemail to engage in further interactions with each other and the instructor.
  • 35. Cont…  Record audio-conference on audiotapes.  Get to know the students. E.g. by visiting all of the sites, gathering the students together in one place, or exchanging photographs or videotapes.
  • 36. Video Technologies  Interactive video-conferencing allows students and faculty at multiple locations to see, hear, and interact with one another.
  • 37. Advantages  Allows both audio and video communications.  Facilitates personal feelings.  Enable high levels of interaction.
  • 38. Disadvantages  May be expensive. E.g. Infrastructure, camera, editing equipment et  Requires a great deal of planning and preparation. E.g. the camera crews and the instructor must practice and become a team.  Must be scheduled. Because they are not spontaneous.  Requires technical support
  • 39. Guidelines for Incorporation  Avoid the “talking head”. Talking head refers to simply videotaping the instructor while she or he is talking. Instead, try to vary the camera angle, include still images of appropriate graphics, and encourage student interactions.  Practice with the cameras and the crew before the lesson.  Encourage interactions. E.g. If the lessons are two- way, questions and other types of interactions can be included. If they are one-way video, interactions can be added through e-mail messages or the telephone.  Use the best cameras possible.  Ensure quality audio. E.g. Always ensure good recording, playback, and speaker quality.
  • 40. TECHNOLOGIES IN THE ONLINE ENVIRONMENTS
  • 41. Computer CD-ROM/Disk  Some classes are offered on computer disks, CD- ROMs, or, more recently, DVDs. The disks and study materials are mailed to your home. You need access to a computer to view the course materials.  
  • 42. Internet:  Courses delivered over the Internet often, but not always, use the World Wide Web. They may include material to read online, exercises to complete online using interactive forms, discussion forums to exchange ideas with the professor and other students in the class, and many other types of instructional activities. Most of them are  Most Internet courses are asynchronous
  • 43. Live Video Streaming  Video streaming is a common method for distributing live or stored video over the Internet.  For live streaming, the instructor’s lectures or presentations are digitally encoded and distributed over the network in real time.  It can be asynchronous or synchronous
  • 44. Web Conference  Web conferencing is the combination of using a web browser for visuals and an audio-conference for discussion. Students and instructors can show and receive graphics, draw, and type, demonstrate web sites, share documents and use web chat.  Basic technology needs are a computer, a web browser, an Internet connection, and a telephone.  To participate in a web conference, you simply dial in to the telephone conference call, and point your browser to the pre-assigned web site. Only those who log-in can share the content and communicate with each other.
  • 45. Online  Online courses, also often referred to as web courses, are usually defined as courses which are offered over the Internet.  Basic technology needs are a computer, a web browser and an Internet connection.  Online courses are synchronous and asynchronous, it is self- paced
  • 46. Computer Technologies  Computer Disk/CD-ROM/DVD: Some classes are offered on computer disks, CD-ROMs, or, more recently, DVDs.  You need access to a computer to view the course materials. Courses delivered over the Internet usually use the World Wide Web. They may include material to read online, exercises to complete online using interactive forms, discussion forums to exchange ideas with the professor/instructor and other students in the class, and many other types of instructional activities. Students can participate from any computer with an Internet connection.
  • 47. Advantages  Allow self-paced instruction. Computers allow learners to proceed at their own pace, receive feedback immediately, and review as often as they like.  May incorporate text, graphics, audio and video. With the trend toward digital audio, digital video, and computer animations, it is easy to incorporate various media into computer programs.  Allow high levels of interactivity. Computer technologies allow embedded questions and interactions, as well as online collaboration.  Provides written record of discussions and instruction. Computer logs can easily be generated for computer interactions in distance learning.  Inexpensive. With access to the Internet, it is relatively inexpensive to participate in computer technologies for distance learning.  Worldwide access. The Internet can be accessed by millions of people throughout the world. There is no other way to reach so many people for so little money.
  • 48. Disadvantages  Requires hardware and software. At a minimum, a computer and Internet connection are required for most distance learning options that involve computers.  Generally relies on written communications. Although it is possible to include audio and video in computer-based distance learning, most of the communications are in the form of text.  Requires substantial planning. Email and other asynchronous computer technologies require a great deal of planning and preparation on the part of the instructor.  Computer viruses. If students send assignments via a computer, there is always a risk of viruses -- especially if they send programs or attached files.  No guaranteed performance. Computer networks are notoriously unreliable. If students wait until the last minute to check their e-mail messages or search the Web, there is always the risk the server may be down or the Web sites may have moved.
  • 49. Guidelines for Incorporation  Provide adequate structure and guidelines. The most successful asynchronous projects include deadlines and a structure.  Provide timely feedback to participants. E.g. Tell learners how long it will take them to get feedback for a given query and stick to that plan. For example: 24 hours for emergencies, 48 hours for assignment or exam questions etc.  Get to know the students. If possible, try to meet the students, either in person or through video.  Ensure sufficient technical support so that the students can get help when they need it.
  • 50. Online  An online course is one in which student and instructor communicate via computers. The assignments, class lectures, documents and responses are on screen. Communication with the instructor and other students in the class is through personal e-mails, bulletin boards and discussions. The syllabus assignment and course materials are provided on screen through web pages or a CMS or LMS like Moodle.
  • 51. Advantages  Better learning resources  More flexible pace of learning  Greater choice of where to study  Increased self-reliance  Improved computer literacy
  • 52. Disadvantages  Alienating learning experience  Technical Frustration  Inadequate access to computers  Loss of contact with staff  Reduced instruction
  • 53. Guidelines for Incorporation  Ensure printed material is at hand in case of computer breakdown  Provide alternate means of contact with staff for timely feedback  Provide technical support
  • 54.
  • 55.
  • 56. Thank you for listening and God bless