Ensuring Technical Readiness For Copilot in Microsoft 365
Reform school: video games as a model for changing education - Richard Van Eck
1. Reform School:
Video Games as a Model for Changing Education
GameHUB Event, April 24, 2012, C-mine
Genk, Belgium
Richard Van Eck
Associate Professor, University of North Dakota
richard.vaneck@und.edu
Wednesday, May 2, 12
17. Internet Traffic Blogosphere
2005 2007
Information Age
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18. Greenfield, P. M. (2009). Linking social change and developmental change: Shifting pathways of human development.
Developmental Psychology, 45(2), pp. 401–418. DOI: 10.1037/a0014726
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21. Greenfield, P. M. (2011). Social
change, culture, and humand
development: The role of
technology. Guest speaker for
Instructional Design &
Technology, University of North
Dakota, October 14, 2011.
Available at:
https://conted.breeze.und.nodak.edu/p37171485/
Wednesday, May 2, 12
22. Greenfield, P. M. (2011). Social change, culture, and humand
development: The role of technology. Guest speaker for
Instructional Design & Technology, University of North
Dakota, October 14, 2011.
Available at: https://conted.breeze.und.nodak.edu/p37171485/
Wednesday, May 2, 12
23. Height
Base
Area of a Triangle: 1/2 Base x Height
Length
Width
Area of a Rectangle: Length x Width
Perimeter of a Rectangle:
(Length x 2) + (Width x 2)
Situated Cognition/Authentic Learning
Wednesday, May 2, 12
24. Height
Base
Area of a Triangle: 1/2 Base x Height
Length
Width
Area of a Rectangle: Length x Width
Perimeter of a Rectangle:
(Length x 2) + (Width x 2)
Situated Cognition/Authentic Learning
Wednesday, May 2, 12
35. Problem-Based Learning
• Goal of game is a problem to be solved
• Zoo wolves (police) or werewolves (townspeople)
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36. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Observe & gather information
Wednesday, May 2, 12
37. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
Wednesday, May 2, 12
38. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
• Farm: Fur, paw print
Wednesday, May 2, 12
39. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
• Farm: Fur, paw print
• Zoo: Fur, data on animals
Wednesday, May 2, 12
40. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
• Farm: Fur, paw print
• Zoo: Fur, data on animals
• Formulate hypotheses
Wednesday, May 2, 12
41. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
• Farm: Fur, paw print
• Zoo: Fur, data on animals
• Formulate hypotheses
• Wolves easiest to test
Wednesday, May 2, 12
42. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
• Farm: Fur, paw print
• Zoo: Fur, data on animals
• Formulate hypotheses
• Wolves easiest to test
• Disprove wolves = evidence for werewolves
Wednesday, May 2, 12
43. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
• Farm: Fur, paw print
• Zoo: Fur, data on animals
• Formulate hypotheses
• Wolves easiest to test
• Disprove wolves = evidence for werewolves
• Test hypotheses
Wednesday, May 2, 12
44. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
• Farm: Fur, paw print
• Zoo: Fur, data on animals
• Formulate hypotheses
• Wolves easiest to test
• Disprove wolves = evidence for werewolves
• Test hypotheses
• DNA of fur, analysis of paw print disproves wolves, BUT...
Wednesday, May 2, 12
45. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
• Farm: Fur, paw print
• Zoo: Fur, data on animals
• Formulate hypotheses
• Wolves easiest to test
• Disprove wolves = evidence for werewolves
• Test hypotheses
• DNA of fur, analysis of paw print disproves wolves, BUT...
• ...does not PROVE Werewolves
Wednesday, May 2, 12
46. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
• Farm: Fur, paw print
• Zoo: Fur, data on animals
• Formulate hypotheses
• Wolves easiest to test
• Disprove wolves = evidence for werewolves
• Test hypotheses
• DNA of fur, analysis of paw print disproves wolves, BUT...
• ...does not PROVE Werewolves
• Revise hypotheses
Wednesday, May 2, 12
47. Problem-Based Learning
• Zoo wolves (police) or werewolves (townspeople)
Goal of game is a problem to be solved
•
• Explore environment to gather evidence
Observe & gather information
•
• Farm: Fur, paw print
• Zoo: Fur, data on animals
• Formulate hypotheses
• Wolves easiest to test
• Disprove wolves = evidence for werewolves
• Test hypotheses
• DNA of fur, analysis of paw print disproves wolves, BUT...
• ...does not PROVE Werewolves
• Revise hypotheses
Wednesday, May 2, 12
• How to prove or disprove?
60. * Van Eck, R. Hung, W., Bowman, F., & Love, S. (2010). 21st Century Game Design: A Model and Prototype for Promoting Scientific Problem Solving. Proceedings of the International Association of Science and
Technology for Development’s annual Computers and Advanced Technology in Education conference, November 22–24, 2009, US Virgin Islands, Calgary, Canada: IASTED.
Wednesday, May 2, 12
62. If Train A leaves Aubange traveling at
60kph, and
60kph
Aubange Brugges
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63. If Train A leaves Aubange traveling at
60kph, and
Train B leaves Brugges at the same
time, traveling at 72kph, then
60kph 72kph
Aubange Brugges
Wednesday, May 2, 12
64. If Train A leaves Aubange traveling at
60kph, and
Train B leaves Brugges at the same
time, traveling at 72kph, then
at what point along their 301
kilometer journey will they meet?
?
60kph 72kph
Aubange Brugges
Wednesday, May 2, 12
68. English Test Scores
Results Math Test Scores
2009 2009
Quest2Learn Others
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69. English Test Scores by Level
Results
Level 1
Level 2
Level 3
Level 4
Quest2Learn Others
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70. English Test Scores by Level
Results Math Test Scores by Level
Level 1 Level 1
Level 2 Level 2
Level 3 Level 3
Level 4 Level 4
Quest2Learn Others
Wednesday, May 2, 12
71. Results
English Test Scores by Ethnicity Math Test Scores by Ethnicity
676 660 658.1 669 668.9 666 667.8 658 672.2 678 686.4
57.2
Black Black
Hispanic Hispanic
White White
Quest2Learn Others
Wednesday, May 2, 12
86. Lagniappe*
• Recommended Interdisciplinary Games Reading
• Gaming and cognition:Theories and practice from the learning sciences
• Interdisciplinary models and tools for serious games
• http://idt.und.edu/books.html (50% discount)
• Karolien Poels and Steven Malliet (Eds) Vice City Virtue
• Additional Reading
• http://idt.und.edu/downloads/Games_Reading_List.pdf
• Contact Info: richard.vaneck@und.edu
*Creole, for “A Little Something Extra”
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