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The value of games in companies - David Nieborg
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The value of games in companies - David Nieborg
1.
The value of
games in companies: The case of gamification dr. David B. Nieborg Genk, 24 april 2012
2.
David@flight1337.com @gamespacenl
3.
4.
“In every job
that must be done, there is an element of fun. You find the fun and ‘SNAP’ the job’s a game”
5.
... where is
the fun...?
6.
7.
8.
9.
What if...?
10.
11.
“What if we
decided to use everything we know about game design to fix what’s wrong with reality? What if we started to live our real lives like gamers, lead our real businesses and communities like game designers (...)?”
12.
Gamification
13.
The use of
game mechanics & structures in a non-game-context in order to increase (user) engagment
14.
Gamification
= / Game
15.
Gamification
= / Serious game
16.
The use of
game mechanics & structures in a non-game-context in order to increase (user) engagment
17.
18.
Engagement
19.
R eward etain ecruit
20.
R
eward
21.
(meaningful)
Information Recognition Feedback (rules)
22.
R
etain
23.
Anxiety c h a l l e n g e
Boredom low Skills high
24.
Anxiety
Flow c h a l l e n g e Boredom low Skills high
25.
R
ecruit
26.
27.
New?
28.
29.
3 trends 1. Accessible
(social) networks 2. More people play more 3. Technology (sensors)
30.
1. Networked
technology
31.
Facebook’s growth
32.
2. Homo
Ludens
33.
34.
35.
3. Sensors
36.
Accelerometer Microphone Gyroscope Compass Camera GPS
37.
Gamification
38.
Engagement Design
39.
40.
www.speeljetoekomst.nu Expected launch date:
June 2012)
41.
David@flight1337.com @gamespacenl
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