SlideShare una empresa de Scribd logo
1 de 47
Gamification Serious Games: Press start to play Hovedbiblioteket, Aarhus 13th September ‘11 Simon Egenfeldt-Nielsen, PhDCEO, founder Serious Games Interactive Selected productions Serious Games Interactive 2006-2011 ©
My Background ,[object Object]
 PhD Games & learning
 Mixing industry & researchComputer games ,[object Object]
Playing History-series
 +20 games for clientsEuropean Research projects: SIREN, PlayMancer, Vistra& GaLa
Company background ,[object Object]
Covered in most major news outlets and won numerous awards.
Develop serious games that combines playing, learning, communication and story-telling.
We are a cross-disciplinary team of 18 people with strong roots in research.
Range of different client: Amnesty, Unicef, Kaplan, WWF, The Danish National Museum, World bank, LEGO and European Schoolnet.,[object Object]
What is serious games… ”A solution that use game mechanics and game technology for more than entertainment"
What is gamification… ”Integrating game dynamics into a site, service, activity, community, content or campaign, in order to encourage a certain behavior, attitude or skill."
What this is about…
Serious games VS gamification Serious games are about developing new, finite and unique solutions based on game mechanics VS.  Gamification about developing new structures and incentives around existing experience.
Serious games VS gamification Product vs. meta Ex.: School - Learning games vs. incentive activity structures Ex.: Health - Rehabilitation game vs. weight-loss app Ex. Corporations - Onboarding game vs. customer service tool
Agenda Why games matters? Why gamification now? What is gamification Who have done this? Gamification in libraries How to get started?
Game industry growing fast… EUR 15bn EUR 30bn EUR 75bn 1990 2000 2010
We invest 3 Billion hours every week in playing games Everyone…
Source: Mr. Toledano
Agenda Why games matters? Why gamification now? What is gamification Who have done this? Gamification in libraries How to get started?
The attention economy Gamification signals a greater shift…  Fight for attention & relevance Need for engaged users Need for user permissions Getting more creative in user interaction
The pre-history of gamification Coupon codes Virtual rewards Cash incentives Loyalty systems 1900s 2000s 1980s 1930s
Cost and status Value Cost Source: Gabe Zichermann
The power of computers… Listen… Read… View Doing & experiencing Representation –  we can really only ‘show’ things Simulation – We can represent, track, interact and manipulate
Why gamification now? ,[object Object]
Tracking, feedback and reward structures easy to embed.
Games are increasingly becoming omnipresent,[object Object]
What is gamification… ”Integrating game dynamics into a site, service, community, content or campaign, in order to encourage a certain behavior, attitude or skill."
Haven’t we seen this before? Sociology Behavioural theories Control theory Psychology Game theory Cybernetics Behavioural economics Behaviour change
How gamification can work Active Challenge Win condition Rewards “A game is a pastime with formal and predefined set of rules for the progression of a game session, with built-in and quantitative definitions of success and failure.” - Jesper Juul Achievement Social status
The key rewards (they overlap)… Status The most effective reward and it cost designers nothing. Taps into social nature of people.  Access Powerful for progressing people and support status.  Eg. VIP access to special areas or voting. Power Effective incentive comes in many shapes like kicking people, voting for changes etc. Both be virtual and material. Both can free or costly. Probably the least effective incentive. Stuff
How gamification work Experience systems Rapid, frequent feedback Rewards for effort Uncertainty Short- and long-term goals Other people Source: Tom Chatfield [2010]
When it works…
Pitfalls ,[object Object]
Pseudo victory: Rewards are not achievements - it needs to be meaningful. Not just 'badgification or pointification'.
Participation bandwidth: Need to be interesting and engaging enough to draw people away from something else.
Unintended consequences: When you engineer behaviors you may make mistakes that leads to unforeseen results.
Undermining intrinsic values:  By providing external rewards for something that should be intrinsic you risk undermining inner drive. ,[object Object]
Case: Eksperten.dk
Case: British American Tobacco
Case: Ribbon Hero 4 months after release +100.000 Downloads +120.000 Challenges played Microsoft Office seen as innovative, interesting and cool.  Source: Microsoft Office Lab through Gabe Zichermann
Case: Speeding control
Case: Nike+
Case: Farmville

Más contenido relacionado

La actualidad más candente

La actualidad más candente (7)

Engagement through Gamification
Engagement through GamificationEngagement through Gamification
Engagement through Gamification
 
SCAD Presentation by The Moderns: Branding and Idea Economy
SCAD Presentation by The Moderns: Branding and Idea EconomySCAD Presentation by The Moderns: Branding and Idea Economy
SCAD Presentation by The Moderns: Branding and Idea Economy
 
Hack the Mind: Using Psychology to Boost Your Fundraising
Hack the Mind: Using Psychology to Boost Your FundraisingHack the Mind: Using Psychology to Boost Your Fundraising
Hack the Mind: Using Psychology to Boost Your Fundraising
 
COMPISSUES05 - Gamification
COMPISSUES05 - GamificationCOMPISSUES05 - Gamification
COMPISSUES05 - Gamification
 
Sustainable Packaging Conference 2014 in Seattle
Sustainable Packaging Conference 2014 in SeattleSustainable Packaging Conference 2014 in Seattle
Sustainable Packaging Conference 2014 in Seattle
 
CIL 2013 - Innovative Technology and Services
CIL 2013 - Innovative Technology and ServicesCIL 2013 - Innovative Technology and Services
CIL 2013 - Innovative Technology and Services
 
Founder Institute LA 2015 Session 1: Vision and Values by Alex Lightman
Founder Institute LA 2015 Session 1: Vision and Values by Alex LightmanFounder Institute LA 2015 Session 1: Vision and Values by Alex Lightman
Founder Institute LA 2015 Session 1: Vision and Values by Alex Lightman
 

Destacado (11)

Gps Niladri
Gps NiladriGps Niladri
Gps Niladri
 
Dynamic range compression
Dynamic range compressionDynamic range compression
Dynamic range compression
 
Image Processing(Beta1)
Image Processing(Beta1)Image Processing(Beta1)
Image Processing(Beta1)
 
Quantization
QuantizationQuantization
Quantization
 
Image compression
Image compressionImage compression
Image compression
 
Image Enhancement in Spatial Domain
Image Enhancement in Spatial DomainImage Enhancement in Spatial Domain
Image Enhancement in Spatial Domain
 
Image Compression
Image CompressionImage Compression
Image Compression
 
Image pre processing
Image pre processingImage pre processing
Image pre processing
 
Image enhancement techniques
Image enhancement techniquesImage enhancement techniques
Image enhancement techniques
 
Image Processing Basics
Image Processing BasicsImage Processing Basics
Image Processing Basics
 
Image enhancement ppt nal2
Image enhancement ppt nal2Image enhancement ppt nal2
Image enhancement ppt nal2
 

Similar a Sæt dit bibliotek på spil

Serious Gamification
Serious GamificationSerious Gamification
Serious Gamification
Kam Star
 
Understanding Gamification of Business
Understanding Gamification of BusinessUnderstanding Gamification of Business
Understanding Gamification of Business
Bala Iyer
 

Similar a Sæt dit bibliotek på spil (20)

Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSimon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
 
Getting serious with games
Getting serious with gamesGetting serious with games
Getting serious with games
 
Introduction to Gamification
Introduction to GamificationIntroduction to Gamification
Introduction to Gamification
 
Gamification innovation and the enterprise
Gamification innovation and the enterpriseGamification innovation and the enterprise
Gamification innovation and the enterprise
 
Learning & Teaching with Animations and Games
Learning & Teaching with Animations and GamesLearning & Teaching with Animations and Games
Learning & Teaching with Animations and Games
 
Gamification training pros-2015
Gamification training pros-2015Gamification training pros-2015
Gamification training pros-2015
 
GDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsGDC 2010 Highlights & Trends
GDC 2010 Highlights & Trends
 
Serious Gamification
Serious GamificationSerious Gamification
Serious Gamification
 
Gamification Will Eat Itself
Gamification Will Eat Itself Gamification Will Eat Itself
Gamification Will Eat Itself
 
Advanced Learning Environments for Today's Tech-Savvy Learner
Advanced Learning Environments for Today's Tech-Savvy LearnerAdvanced Learning Environments for Today's Tech-Savvy Learner
Advanced Learning Environments for Today's Tech-Savvy Learner
 
Gamification concepts and applications
Gamification concepts and applicationsGamification concepts and applications
Gamification concepts and applications
 
Gamification
GamificationGamification
Gamification
 
Fallon Brainfood: SX35W
Fallon Brainfood: SX35WFallon Brainfood: SX35W
Fallon Brainfood: SX35W
 
Gamifiying information systems: How to motivate users with game elements
Gamifiying information systems: How to motivate users with game elementsGamifiying information systems: How to motivate users with game elements
Gamifiying information systems: How to motivate users with game elements
 
Serious Games - How to use the most powerful communication tool of the next g...
Serious Games - How to use the most powerful communication tool of the next g...Serious Games - How to use the most powerful communication tool of the next g...
Serious Games - How to use the most powerful communication tool of the next g...
 
Security social selling e book2
Security social selling e book2Security social selling e book2
Security social selling e book2
 
Understanding Gamification of Business
Understanding Gamification of BusinessUnderstanding Gamification of Business
Understanding Gamification of Business
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.
 
Gamification lecture for #BR4041UL
Gamification lecture for #BR4041ULGamification lecture for #BR4041UL
Gamification lecture for #BR4041UL
 
Gamification: Can volunteer work be a fun experience?
Gamification: Can volunteer work be a fun experience?Gamification: Can volunteer work be a fun experience?
Gamification: Can volunteer work be a fun experience?
 

Último

Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
ssuserdda66b
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 

Último (20)

Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 

Sæt dit bibliotek på spil

  • 1. Gamification Serious Games: Press start to play Hovedbiblioteket, Aarhus 13th September ‘11 Simon Egenfeldt-Nielsen, PhDCEO, founder Serious Games Interactive Selected productions Serious Games Interactive 2006-2011 ©
  • 2.
  • 3. PhD Games & learning
  • 4.
  • 6. +20 games for clientsEuropean Research projects: SIREN, PlayMancer, Vistra& GaLa
  • 7.
  • 8. Covered in most major news outlets and won numerous awards.
  • 9. Develop serious games that combines playing, learning, communication and story-telling.
  • 10. We are a cross-disciplinary team of 18 people with strong roots in research.
  • 11.
  • 12.
  • 13. What is serious games… ”A solution that use game mechanics and game technology for more than entertainment"
  • 14.
  • 15. What is gamification… ”Integrating game dynamics into a site, service, activity, community, content or campaign, in order to encourage a certain behavior, attitude or skill."
  • 16. What this is about…
  • 17. Serious games VS gamification Serious games are about developing new, finite and unique solutions based on game mechanics VS. Gamification about developing new structures and incentives around existing experience.
  • 18. Serious games VS gamification Product vs. meta Ex.: School - Learning games vs. incentive activity structures Ex.: Health - Rehabilitation game vs. weight-loss app Ex. Corporations - Onboarding game vs. customer service tool
  • 19. Agenda Why games matters? Why gamification now? What is gamification Who have done this? Gamification in libraries How to get started?
  • 20. Game industry growing fast… EUR 15bn EUR 30bn EUR 75bn 1990 2000 2010
  • 21. We invest 3 Billion hours every week in playing games Everyone…
  • 23. Agenda Why games matters? Why gamification now? What is gamification Who have done this? Gamification in libraries How to get started?
  • 24. The attention economy Gamification signals a greater shift… Fight for attention & relevance Need for engaged users Need for user permissions Getting more creative in user interaction
  • 25. The pre-history of gamification Coupon codes Virtual rewards Cash incentives Loyalty systems 1900s 2000s 1980s 1930s
  • 26. Cost and status Value Cost Source: Gabe Zichermann
  • 27. The power of computers… Listen… Read… View Doing & experiencing Representation – we can really only ‘show’ things Simulation – We can represent, track, interact and manipulate
  • 28.
  • 29. Tracking, feedback and reward structures easy to embed.
  • 30.
  • 31. What is gamification… ”Integrating game dynamics into a site, service, community, content or campaign, in order to encourage a certain behavior, attitude or skill."
  • 32. Haven’t we seen this before? Sociology Behavioural theories Control theory Psychology Game theory Cybernetics Behavioural economics Behaviour change
  • 33. How gamification can work Active Challenge Win condition Rewards “A game is a pastime with formal and predefined set of rules for the progression of a game session, with built-in and quantitative definitions of success and failure.” - Jesper Juul Achievement Social status
  • 34. The key rewards (they overlap)… Status The most effective reward and it cost designers nothing. Taps into social nature of people. Access Powerful for progressing people and support status. Eg. VIP access to special areas or voting. Power Effective incentive comes in many shapes like kicking people, voting for changes etc. Both be virtual and material. Both can free or costly. Probably the least effective incentive. Stuff
  • 35. How gamification work Experience systems Rapid, frequent feedback Rewards for effort Uncertainty Short- and long-term goals Other people Source: Tom Chatfield [2010]
  • 37.
  • 38. Pseudo victory: Rewards are not achievements - it needs to be meaningful. Not just 'badgification or pointification'.
  • 39. Participation bandwidth: Need to be interesting and engaging enough to draw people away from something else.
  • 40. Unintended consequences: When you engineer behaviors you may make mistakes that leads to unforeseen results.
  • 41.
  • 44. Case: Ribbon Hero 4 months after release +100.000 Downloads +120.000 Challenges played Microsoft Office seen as innovative, interesting and cool. Source: Microsoft Office Lab through Gabe Zichermann
  • 48. Case: Car dash boards
  • 49. Agenda Why games matters? Why gamification now? What is gamification Who have done this? Gamification in libraries How to get started?
  • 50.
  • 51. Gamification is about enriching the fabric of libraries = using media for knowledge and pleasure.
  • 52. Consider four base principles status, power, access & virtual rewards
  • 53.
  • 55. Participating in community & events
  • 56.
  • 57. What events to hold
  • 58. Priority list on reservations
  • 59. First access to new books
  • 61.
  • 62.
  • 63. Unwanted behaviors Important to look out for design flaws like for example just lending books to get points.
  • 64. Agenda Why games matters? Why gamification now? What is gamification Who have done this? Gamification in libraries How to get started?
  • 65.
  • 66. Create game challenges around those targets
  • 67. Create good feedback loops for rewarding right behavior
  • 68. Create status/achievement system for recognizing winnersA creative process that requires understanding users, games and business..
  • 69. The Wrap-up It appears to be working We have always been doing this But its more triggy than it appears Now we have identified it’s more powerful. Bring the engagement to the product – not the other way around
  • 70. Contact details Serious Games Interactive www.seriousgames.dkwww.globalconflicts.eu www.playinghistory.eu Simon Egenfeldt-Nielsen www.egenfeldt.eu sen@seriousgames.dk

Notas del editor

  1. The cost to getloyality is decreasingwhereas the value of status and social and power is increasing. So itsbasiciallybecoming ’cheaper’ to getpeople
  2. The potential is endless: Superbrugsen (tried all, fruitlovers, fair trader etc.), PostDanmark (int. Packages), Magazines (Royals, famous – got it all, found more stuff.. Go all the colletables