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Cellphone Online Game Business
Market Overview

                   Jun 2009



                   Larry Zhang
                   CEO
                   Troodon Enter-Tech Inc.
PC Online Game Business in China


 —   Of all the 14 public Chinese internet companies in US capital market, 6
     are PC online game companies.
     NASDAQ: NTES SNDA CYOU GA PWRD NCTY


 —   In 2009Q1, these 6 companies’ total market value is 12B USD(50%),
     revenue is 505M USD (60% ) , net profit is 226M USD (70%),


 —   PC online game is by far the most successful internet business in China
Common conceptions of Cellphone Online Game


—   Players only play Cell phone Online Game (COG) for short periods of
    time


—   Because game effect is limited by the small cellphone screen, players
    would not pay as much as they pay for PC online games


—   Cellphone Online Game (COG) businesses will have a much smaller
    market than PC Online Game (POG) businesses
COG – Who are playing

According to our operations data
—   Users play for 4.5 hours per day on average;

—   most have their battery charger on when they play

—   Users spend most of their leisure time in the game

COG User Characters
—   Have a lot of free times
—   Do not have any other better entertainment options
    during their main free time

Conclusions
—   COG users have limitations in entertainment activities during the majority of their free time
—   They regard COG as their best and primary form of entertainment
COG – How much they pay

Business Index of Online Game Business
 Peak Concurrent User (PCU)          Average Concurrent User (ACU)

 Average Revenue Per ACU (ARPU)   = Product Revenue / ACU

ARPU/ACU Compare (Virtual Item Selling Model)
 08Q4 PC Online Game Company
    ICYOU: 299   PWRD:202 GA: 212

 09Q1 Troodon Games
    190 ~ 300



Customers pay as much as, or even more than, what they pay for PC
online games
Troodon Brief Introduction


 Incorporated in September 2002
 Major Business
  Cell phone online game development and operations

 Product Concepts
  Oriented towards 2.5G and 3G

  Focus on interactive entertainment

  Share enjoyment, provide instant pleasure
Troodon Products & Services Structure


                                    Cell phone MMO
                                        - Users are addicted and pay a lot
                                        - Cash cow for Troodon


                                    Casual online games
               Cellphone                - Cultivate users’ habit of playing
                 MMO                      online
                                        - Future point of profit increase
           Casual Online Games
            Light Games & Friends   WAP community for gamers
                   Making
                                        - Accumulate customer base
         Mobile SNS for Gamers
               In production            - Bring in new customers for games




Satisfy customers’ need for interactive entertainment anytime anywhere
Profile: Growth landmarks

 Development of cellphone online games started in July 2002
 In Mar. 2004, Troodon’s first product, “Sword of Troodon”, won the Top 3 Games of The
 Year Award at Qualcomm’s Global BREW Forum
 In Apr. 2004, Troodon’s product launched on China Unicom’s BREW platform, making
 Troodon the first cell phone online game service provider
 In 2005, Troodon became profitable
 In May 2006, Troodon received first round investment from WIH
 In 2006, Troodon migrated its products from CDMA network to GSM network and changed
 its business model from charging based on time to charging by items. These two actions
 dramatically enlarged Troodon’s user base
 In Feb. 2008, Troodon get second round investment led by Steamboat (Disney)
 At present, Troodon is the No. 1 Market Share Leader in Cellphone Online MMO Game
 market
COG – How fast and how big the market will grow

COG market is still facing long-term obstacles
   —   Traffic fee is still not affordable by normal users

   —   User need more time to have the habit of going online with cellphones

   —   Too many kinds of phones and OS (iphone gphone symbian WM…)

   —   Carriers have too much influence in mobile internet business

COG market will become much bigger than POG market eventually
   –   COG’s user base is much bigger than POG user base

   –   Customers pay no less for COG than for POG
Troodon Entertainment Technology

             Larry Zhang
             Email: larryzhang@troodo.com




                Thanks!

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China Mobile Online Games Market Overview

  • 1. Cellphone Online Game Business Market Overview Jun 2009 Larry Zhang CEO Troodon Enter-Tech Inc.
  • 2. PC Online Game Business in China — Of all the 14 public Chinese internet companies in US capital market, 6 are PC online game companies. NASDAQ: NTES SNDA CYOU GA PWRD NCTY — In 2009Q1, these 6 companies’ total market value is 12B USD(50%), revenue is 505M USD (60% ) , net profit is 226M USD (70%), — PC online game is by far the most successful internet business in China
  • 3. Common conceptions of Cellphone Online Game — Players only play Cell phone Online Game (COG) for short periods of time — Because game effect is limited by the small cellphone screen, players would not pay as much as they pay for PC online games — Cellphone Online Game (COG) businesses will have a much smaller market than PC Online Game (POG) businesses
  • 4. COG – Who are playing According to our operations data — Users play for 4.5 hours per day on average; — most have their battery charger on when they play — Users spend most of their leisure time in the game COG User Characters — Have a lot of free times — Do not have any other better entertainment options during their main free time Conclusions — COG users have limitations in entertainment activities during the majority of their free time — They regard COG as their best and primary form of entertainment
  • 5. COG – How much they pay Business Index of Online Game Business Peak Concurrent User (PCU) Average Concurrent User (ACU) Average Revenue Per ACU (ARPU) = Product Revenue / ACU ARPU/ACU Compare (Virtual Item Selling Model) 08Q4 PC Online Game Company ICYOU: 299 PWRD:202 GA: 212 09Q1 Troodon Games 190 ~ 300 Customers pay as much as, or even more than, what they pay for PC online games
  • 6. Troodon Brief Introduction Incorporated in September 2002 Major Business Cell phone online game development and operations Product Concepts Oriented towards 2.5G and 3G Focus on interactive entertainment Share enjoyment, provide instant pleasure
  • 7. Troodon Products & Services Structure Cell phone MMO - Users are addicted and pay a lot - Cash cow for Troodon Casual online games Cellphone - Cultivate users’ habit of playing MMO online - Future point of profit increase Casual Online Games Light Games & Friends WAP community for gamers Making - Accumulate customer base Mobile SNS for Gamers In production - Bring in new customers for games Satisfy customers’ need for interactive entertainment anytime anywhere
  • 8. Profile: Growth landmarks Development of cellphone online games started in July 2002 In Mar. 2004, Troodon’s first product, “Sword of Troodon”, won the Top 3 Games of The Year Award at Qualcomm’s Global BREW Forum In Apr. 2004, Troodon’s product launched on China Unicom’s BREW platform, making Troodon the first cell phone online game service provider In 2005, Troodon became profitable In May 2006, Troodon received first round investment from WIH In 2006, Troodon migrated its products from CDMA network to GSM network and changed its business model from charging based on time to charging by items. These two actions dramatically enlarged Troodon’s user base In Feb. 2008, Troodon get second round investment led by Steamboat (Disney) At present, Troodon is the No. 1 Market Share Leader in Cellphone Online MMO Game market
  • 9. COG – How fast and how big the market will grow COG market is still facing long-term obstacles — Traffic fee is still not affordable by normal users — User need more time to have the habit of going online with cellphones — Too many kinds of phones and OS (iphone gphone symbian WM…) — Carriers have too much influence in mobile internet business COG market will become much bigger than POG market eventually – COG’s user base is much bigger than POG user base – Customers pay no less for COG than for POG
  • 10. Troodon Entertainment Technology Larry Zhang Email: larryzhang@troodo.com Thanks!