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Designing for learning in an open world:
   e-Pedagogies and transformation
     Gráinne Conole, University of Leicester
           Southern Cross University
                5thMarch 2012
Technology paradoxes
                    Paradoxes
                    Technologies not fully exploited
                    Little evidence of use of free
                    resources
Blogs & wikis                                               Media sharing

                    Reasons
                    Technical, pedagogical,
                    organisational…
                    “Lack of time, research vs. teaching,
                    lack of skills, no rewards, no
                    support….”


                    Solutions?
Virtual worlds &    Case studies, support networks
online games        Learning Design                         Social networking
Course views
Mediating                    How to ruin a
Artefacts                      course

                             Pedagogical
Cloudworks    Activities
                             framework



Metaphors                    Affordances
              Intervention
               framework
1. Cloudworks
• Social networking
  site for sharing and
  discussing learning
  and teaching ideas
• Boundary crossing
• Best of web 2.0
  functionality and
  practices
• Do the Cloudquest
  challenge!
Quick language guide
Cloud:
Anything to do with learning
and teaching
                           Cloudscape:
                           A collection of
                           clouds


Activity stream:
Latest activities on a
Cloudscape or people       Favourites:
                           Vote for things
                           your like




Follow:                   RSS feeds:           Attend:
Cloudscapes, Clouds       For Cloudscapes, Clouds
                                                Conferences &
or people                 & people              workshops
Take the Cloudquest challenge!
• http://cloudworks.ac.uk/cloud/view/4891
• Useful, far-reaching, intuitive
• Uncluttered, navigatable, logical
• open, networked, immediate
2. How to ruin a course
• Issues and strategies important for the success
  of a course
• Check list for design and evaluation of a course
• Activity:
  – List 10 ways that technologies can make your course fail
  – Compare and discuss
  – Look at other examples:
    http://cloudworks.ac.uk/cloud/view/2597
3. Representation
How are courses typically represented?
How explicit is the inherent design?
                        The Open University, UK
                                 KE312
                      Working together with children




                            What‟s the problem?
                       Text-based/focus on content
                     Doesn‟t show what the course is
                      really like or what it consists of
Moving beyond content


The power of visualisation
Shift emphasis away from content
Help articulate designs
Supports effective design
Provides focus at different levels
Acts as a dialogic mediating artefacts
Provides a design record
Encourages reflective practice
Enables sharing of designs
Visualisation tools

Pen, paper
                         Mind mapping tools
and stickers




       Excel templates
Course views


                    Pedagogy Profile




Course Dimensions   Course Map          Task Swimlane




                    Learning Outcomes
Financial health check game:
        conceptual design tools

                 Pedagogy profile




              Learning intervention
Dimensions                            Task swimline
                    overview




                Learning outcomes
Learning intervention overview
                                              Guidance & Support
                                               Linear guided pathway


     Content & Activities
Online survey, 2-index game, survey,                                                     Communication
AUC game and SI game with sensors                                                        &Collaboration
 as input, mindfulness (exercises ,                                                          Online forum
       phone app.and game)

                                         Reflection & Demonstration
                                            Diagnostic feedback via video,
                                                  Reflective diary




                     Summary                                                      Key words
  Regulating the disposition effect and awareness of           Smart phone app, survey,, serious games and finance,
                 emotion regulation                                             emotion, sensors
Pedagogy profile
Dimensions view
                                  Generic course dimension
• Breaks down
  nature of                         Delivery-…
                                  100
                             Human…            Course- created

  course                Support…

                    Guided…
                                   80
                                   60
                                   40
                                                    Activity-based

                                                        Student-…

  against the 4   Delivery-…
                                   20
                                    0                    Delivery-…

  higher level    Recorded…                               Tuor-guided   Generic course dimension

                    Summative                          Peer…
  categories            Formative…
                                     Delivery-…
                                                  Collaboration
Task
swimline
Learning
    outcomes
      view
• Maps
  learning
  outcomes to
  activities and
  outputs
3a. Course map
• This activity produces an ‘at a glance’ view of a course
• Produces a map of a course
• Activity:

     – Use the course map guide, fill in the six boxes for
       your course
     – Compare and discuss
     – Look at other examples:
       http://cloudworks.ac.uk/cloud/view/3422
Guidance &
                                         Support
                                         Course structure and timetable
                                         e.g. course calendar, study
                                         guide, tutorials
    Content &
    Activities
    Course materials, prior
    experience, learner-
    generated content, e.g.              Reflection &
    readings, DVDs, podcasts,
     labs                                Demonstration
                                         Internalization and reflection, e.g.
                                         in-text questions, blogs, e-
                                         portfolios
                                         Diagnostic, formative or
                                         summative assessment




Course summary                                               Key words
Level, credits, duration, key features                       Descriptive words indicating pedagogical approach
Feedback
3b. Pedagogy profile
Map of learner tasks to time periods
(weeks, semesters, etc.)
6 types of learner task +
assessment
Assimilative
Information handling
Communication
Productive
Experiential
Adaptive
Assessment
Each cell indicates the amount of
time spent on each type of task


                                Learning Design Taxonomy - Conole, 2008
Feedback
3c. Course dimensions
Guidance &              Content &
Support                 Activities




Reflection &            Communication
demonstration           & Collaboration
24

3d. Learning outcomes



Mapping learning outcomes to:
Activities
Assessment
Based on Biggs‟ work (1999) on
constructive alignment
Maps course and highlights any
gaps
Feedback
3e. Task swimlane
Focus on the tasks learners do
Base on:
Roles (learner, tutor, etc.)
Tasks (read, discuss, etc.)
Tools and resources
Outputs
Advantages
Makes design explicit
Maps out design
Sharable with others
Good at activity level
Use
Mindmapping tools –
CompendiumLD, CMap, Freemind
Pen, paper and stickers
Learning activities
• This activity produces a task swimlane of an activity and the tools and resources
  used
• Produces a swimlane diagram
• Activity:

    – Decide on the learning outcomes, tools, resources
      and assessment for this activity
    – Map out the activity
    – Use pens and arrows to add explanations
    – Compare and discuss
    – Look at other examples:
      http://cloudworks.ac.uk/cloud/view/3422
Working between the views

                                Learning outcomes




                   Course map

Pedagogy profile
                                                Course dimensions




                                Task swimlane
29
4. Affordances
   Characteristics of                                                 Characteristics of
   tools                                                              people


                 Reflection                     Preferences
                        Affordances (Gibson)
                    „All "action possibilities" latent in
      Dialogue      an environmentt…                      Interests
                    but always inEvolving to the actor
                                    relation
                                   practices
                    and therefore dependent on their
          Aggregation
                    capabilities.‟                  Skills
                    For instance, a tall tree offers the
                    affordances of food for a Giraffe
              Interactivity a sheep.
                    but not                             Context




Basic              Symbolic              1st wave technologies        2nd wave technologies
communications     representations       (phone, radio, fax,          networks, mobiles, the
& gestures         (words, numbers)      TV, CD/DVDs)                 Internet)
Technology affordances
 Positive affordances,                             Negative affordances,
 promotes…                                         think about…


 Collaboration    A blog for reflective practice
                                                   Time consuming
                                                   (development)
 Reflections                                       Difficult to use

 Interaction       Affordances (Gibson)
                                                   Costly to produce
                   All "action possibilities"
                   latent in an environmentt…
 Dialogue                                          Time consuming (support)
                   but always in relation to the
                   actor and therefore
 Creativity        dependent on their              Assessment issues
                   capabilities.
 Organisation      For instance, a tall tree
                                                   Lack of interactivity
                   offers the affordances of
                   food for a Giraffe but not a
 Inquiry                                           Difficult to navigate
                   sheep.

 Authenticity                                      New literacy skills
An ICT framework
   Communication+


                                                         Virtual worlds,
                                                         online games &
    Audio & video                                        immersive environments
    conferencing                             Social networking


                                         Google
    Forums                               wave

                                 Wikis

    Email
                         Blogs

    Instant
    messaging       Twitter

    Web
    pages                                   Media sharing       Mash ups
                                                               Interactivity
Effective choice of tools
• Confusing array of tools which should you use and
  when?
• Number of things to consider:
     – Nature of your students and context, your expertise and
       preferences, time to learn the tool, time to develop, etc.
• Aim of the next exercise
     –   Explore some tools and consider relevance
     –   Brainstorm how you might use them
     –   Map in terms of communication and interactivity
     –   Consider other factors to take into consideration
     –   Strategies to make quick pragmatic judgements about which
         tools to use before investing time in exploring further

33
Comparing four tools
• About: this activity will introduce you to 4 tools
  (Twitter, Wordpress, Wallwisher and Wordle) and
  help you think about their use.
• Production: a map
• Acitivity
     –   Visit the tool websites
     –   Explore, look at any overviews about them or examples
     –   Map the tools onto the ICT framework
     –   Compare and discuss
     –   Look at other examples - http://cloudworks.ac.uk/cloud/view/3930
34
Tools in use
• In this activity you will explore the term ‘affordances’ and decide on tools based
  on their positive and negative affordances
• Produce a map
• Activity
     – Choose a task and 3 tools
     – Put the task in centre of paper and tools on the
       outside
     – Add positive and negative affordances
     – Decide which tool to use
     – Compare and discuss
     – Look at other examples:
       http://cloudworks.ac.uk/cloud/view/4042
Feedback
Twitter: the good and the bad


Ejemplos                     Issues
Posting queries              Your „a-ha‟ moment
Commenting                   The right network
Backchannel                  Your digital voice
Crowdsourcing                Inappropriateness
Gathering opinions           Personal/private
Sharing ideas                Too much!
Brainstorming                Use with other tools
Social presence              A passing fad?
5. A pedagogy framework
                    Social
   Information




Informal                             Formal


                              Experience


                 Individual
Mapping e-Pedagogies to technologies
Pedagogies                          Technologies
•   Problem-Based Learning (PBL)    •   Virtual Worlds (VW)
•   Inquiry-Based Learning (IBL)    •   Google
•   Didactic (Did)                  •   E-Books
•   Reflection (Ref)                •   Blogs, e-Portfolios
•   Dialogic Learning (Dial)        •   Discussion Forums (DF)
•   Collaboration (Collab)          •   Wikis
•   Assessment (Ass)                •   MCQs
•   Communities of Practice (CoP)   •   Google+
•   IBL – social                    •   Twitter
•   User-Generated Content (UGC)    •   Youtube
Social
   Information




Informal                             Formal


                              Experience


                 Individual
IBL/Twitter     Social     PBL/VW
CoP/Google+                Dial/forum
Dial/Skype                 Collab/Wiki




Informal                          Formal




Ref/Blog                   Ref/e-Portfolio
IBL/Google                 Did/e-Book
UGC/YouTube   Individual   Ass/MCQs
Social
   Information




Informal                             Formal


                              Experience


                 Individual
Ref/Blog      Experience    PBL/VW
CoP/Google+                 Ref/e-Portfolio
Dial/Skype                  Dial/Forum




Informal                           Formal




IBL/Twitter                 Coll/Wiki
IBL/Google                  Did/e-Book
UGC/YouTube   Information   Ass/MCQs
Activity
• Pick three different pedagogical approaches
• Decide on an activity to facilitate these using a
  particular tool
• Map the three learning interventions onto the
  framework
6. Mediating Artefacts
                  Mediating
                                            Design Mediating Artefacts
                                            1.Concepts
                  Artefacts (MA)
                                            •Tools
                                            •Dialogues
                                            •Activities

                  Creates               Learning activity
    Learner                             or Resource       Has an           Design
                                                          inherent



Research focus
What Mediating Artefacts do teachers use?       Other teachers and learners
What Mediating Artefacts can we create to       can use or repurpose
guide the design process?
                                                          Vygotsky, Activity Theory
Activity
• Discuss the concept of Mediating Artefacts and
  how it might be used to facilitate sharing and
  discussion of learning and teaching designs
7. Intervention framework
                         Horizon scanning           OER
                                                              Learning design
                                   Virtual worlds
                                                     Research
                      Learner experience                          Web 2.0




    Blackboard rollout                                                      Design practice


              Policy                                                        Teacher practice
OER/iTunes
                                                                                 Use of technologies
    Learning spaces

                 Cloud computing
                                                          Learner practice
                                            Use of technologies                   Diversity/culture
Activity
• Draw an intervention framework for your
  context.
• Consider:
  – What are the key research drivers?
  – What are your current strategic and policy
    drivers?
  – What do you know about how your learners are
    using technologies?
  – What do you know about teacher practice and
    what are the challenges to ICT uptake in your
    context?
Reflection
• What three words would you use to
  describe this workshop?
• What did you like about this workshop?
• What could have been better?
• What three words would you use to
  describe Cloudworks?
• What three words would you use to
  describe the course views?
• What action points will you do as a
  result?
Designing for learning in an open world:
   e-Pedagogies and transformation
     Gráinne Conole, University of Leicester
           Southern Cross University
                6thMarch 2012
Other activities
1.   Using social media
2.   Pedagogical Planners
3.   Digital learning environments
4.   OPAL OER guidelines
5.   CSCL Pedagogical Patterns
6.   8 LEM model
7.   Presentation tools
8.   Useful links and resources
1. Social media
• Review of the affordances of social media
• Consideration of how they can be used in
  learning, teaching and research
A typology of new technologies
 Technology                              Examples
 Media sharing                           Flckr, YouTube, Slideshare, Sketchfu

 Media manipulation and mash ups         Geotagged photos on maps,
                                         Voicethread
 Instant messaging, chat, web 2.0        MSN, Paltalk, Arguementum
 forums
 Online games and virtual worlds         WorldofWarcraft, SecondLife
 Social networking                       Facebook, Myspace, Linkedin, Elgg,
                                         Ning
 Blogging                                Wordpress, Edublog, Twitter
 Social bookmarking                      Del.icio.us, Citeulike, Zotero

 Recommender systems                     Digg, LastFm, Stumbleupon

 Wikis and collaborative editing tools   Wikipedia, GoogleDocs, Bubbl.us
 Syndication/RSS feeds                  Bloglines, Podcast, GoogleReader
(Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education
http://www.heacademy.ac.uk/assets/EvidenceNet/Conole_Alevizou_2010.pdf
Digital identity
 Finding your digital voice   Working across tools




    Degree of openness        Personal/professional
New digital literacies
                Play                                  Collective intelligence



Performance                                                         Judgement
                         Participatory culture shifts the
                         focus of literacy from one of
                         individual expression to
Simulation               community involvement. The                   Transmedia
                         new literacies almost all involve            navigation
                         social skills developed through
                         collaboration and networking
Appropriation                                                       Networking



       Multitasking                                   Negotiation

                              Distributed cognition
                                                              Jenkins et al., 2006
Using new media for research
• Blogs
• facebook
• Twitter
• Working across social media
• Courses and conferences
• Publishing as you go




56
So why use blogs?
•   Of the moment reflections
•   Digital archive
•   The power of peer review
•   Record of events, reviews and resources
•   Wider audience reach and hence profile
•   Link into facebook and Twitter
•   Complements traditional publication routes
Blogs: promoting digital
scholarship
Using facebook
Twitter - ideas for harnessing Web 2.0?
Twitter and facebook #fb
Tips and hints

  • Think about strategies to make the most of each
    of the following and then think about how you
    can do this both in a face-to-face and virtual
    context
       – Conferences
       – Networking
       – Publishing




  62
Conferences                                A personal example


• Purpose:presentation & feedback
• Network, network, network!
• Potential collaborators & bid partners
• Put in a symposium of experts
• Expertvalidation workshops
• Put papers/presentations online
• Follow upcontacts afterwards:
  email, fb, Twitter, blogs, etc.
• Work up into aresearch paper
• Work the hashtag
• Live blog or follow conference-related
  blogs
Networking
• Build links with international
  colleagues
• Get on national-level committees
• Invite key researchers in your field
  to be involved in a joint research
  activity
• Invite people to give seminars at
  your institution
• Build connections online via
  Twitter, facebook, etc.
• Participate in online events
• Leave comments on blogs
Publishing
• Write books - edited or single authored (post drafts)
• Become an editor for a special issue of an online
  journal
• Keep publication list up to date in your research
  repository
• Set up a writing group or workshop (real/virtual)
• Co-write with lots of different people (using a wiki)
• Disseminate publications via Tweet, fb etc
• Post up drafts for comment on blogs etc
• See Twitter, blogs, journals, books as complementary
2. Pedagogical Planners
• Explore the Learning Designer and Phoebe
  pedagogical planners:
  – Learning Designer
  – Phoebe
• Reflect on their pros and cons
• Consider how you might use them in your
  practice
• Links
3. Digital learning environments
• Draw your digital
  learning environment
• What core tools do you
  use for what?
• What other tools do
  you use?
• How has your
  environment changed in
  the last ten years?
4. OPAL OER guidelines
Activity
• The guidelines provide advice on:
  – Benchmarking current OER practices
  – Creating a vision and an implementation plan
• Reflect on relevance for your context
5. CSCL pedagogical patterns

• Derived from Alexander’s
  work
• “Solutions to problems”
   –   Introduction
   –   Context
   –   Problem headline
   –   Solution
   –   Picture
   –   Similar patters
Deposits
                     OER

           Creates
Designer
                     Design       Deposits



                                               Quiz + beginners route
                                    Uses
                     Learner A


  OER                                          Quiz + advanced route
           Chooses   Learner B      Uses
 Design

                                 Repurposes
                       Tutor      & deposits
Prior designs
                       Process design   New designs
& resources


       Content:
       (OER repositories, etc)




       Designs:
                                           New OER
       (Pedagogical
                                           & designs
       Patterns,
       CompendiumLD designs)
Activity
• Useful resources:
  – CSCL Pedagogical Patterns
  – Olnet CSCL pedagogical patterns workshop
• Explore the CSCL Pedagogical Patterns
• Think about how they can be used to
  transform the Spanish Learning Activity into a
  collaborative activity
6. 8 LEM model
•   Explore th8LEM model and resources site
•   Think of a learning activity
•   Break down into learning events
•   Consider:
    – Learning & teacher interactions
• Record on the mapping grid
7. Presentation tools
• Explore the following presentation tools:
  – Prezzi
  – Sliderocket
• Reflect on the pros and cons of each tool
8. Useful links and resources
• Conole, G. (forthcoming), Designing for
  learning in an open world, New York: Springer
• http://cloudworks.ac.uk
• http://slideshare.net/grainne
• Evidence hub for Open Education
• The OPAL initiative
• The Pedagogical Patterns Project

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Conole workshop

  • 1. Designing for learning in an open world: e-Pedagogies and transformation Gráinne Conole, University of Leicester Southern Cross University 5thMarch 2012
  • 2. Technology paradoxes Paradoxes Technologies not fully exploited Little evidence of use of free resources Blogs & wikis Media sharing Reasons Technical, pedagogical, organisational… “Lack of time, research vs. teaching, lack of skills, no rewards, no support….” Solutions? Virtual worlds & Case studies, support networks online games Learning Design Social networking
  • 3. Course views Mediating How to ruin a Artefacts course Pedagogical Cloudworks Activities framework Metaphors Affordances Intervention framework
  • 4. 1. Cloudworks • Social networking site for sharing and discussing learning and teaching ideas • Boundary crossing • Best of web 2.0 functionality and practices • Do the Cloudquest challenge!
  • 5. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things your like Follow: RSS feeds: Attend: Cloudscapes, Clouds For Cloudscapes, Clouds Conferences & or people & people workshops
  • 6. Take the Cloudquest challenge! • http://cloudworks.ac.uk/cloud/view/4891 • Useful, far-reaching, intuitive • Uncluttered, navigatable, logical • open, networked, immediate
  • 7. 2. How to ruin a course • Issues and strategies important for the success of a course • Check list for design and evaluation of a course • Activity: – List 10 ways that technologies can make your course fail – Compare and discuss – Look at other examples: http://cloudworks.ac.uk/cloud/view/2597
  • 8. 3. Representation How are courses typically represented? How explicit is the inherent design? The Open University, UK KE312 Working together with children What‟s the problem? Text-based/focus on content Doesn‟t show what the course is really like or what it consists of
  • 9. Moving beyond content The power of visualisation Shift emphasis away from content Help articulate designs Supports effective design Provides focus at different levels Acts as a dialogic mediating artefacts Provides a design record Encourages reflective practice Enables sharing of designs
  • 10. Visualisation tools Pen, paper Mind mapping tools and stickers Excel templates
  • 11. Course views Pedagogy Profile Course Dimensions Course Map Task Swimlane Learning Outcomes
  • 12. Financial health check game: conceptual design tools Pedagogy profile Learning intervention Dimensions Task swimline overview Learning outcomes
  • 13. Learning intervention overview Guidance & Support Linear guided pathway Content & Activities Online survey, 2-index game, survey, Communication AUC game and SI game with sensors &Collaboration as input, mindfulness (exercises , Online forum phone app.and game) Reflection & Demonstration Diagnostic feedback via video, Reflective diary Summary Key words Regulating the disposition effect and awareness of Smart phone app, survey,, serious games and finance, emotion regulation emotion, sensors
  • 15. Dimensions view Generic course dimension • Breaks down nature of Delivery-… 100 Human… Course- created course Support… Guided… 80 60 40 Activity-based Student-… against the 4 Delivery-… 20 0 Delivery-… higher level Recorded… Tuor-guided Generic course dimension Summative Peer… categories Formative… Delivery-… Collaboration
  • 17. Learning outcomes view • Maps learning outcomes to activities and outputs
  • 18. 3a. Course map • This activity produces an ‘at a glance’ view of a course • Produces a map of a course • Activity: – Use the course map guide, fill in the six boxes for your course – Compare and discuss – Look at other examples: http://cloudworks.ac.uk/cloud/view/3422
  • 19. Guidance & Support Course structure and timetable e.g. course calendar, study guide, tutorials Content & Activities Course materials, prior experience, learner- generated content, e.g. Reflection & readings, DVDs, podcasts, labs Demonstration Internalization and reflection, e.g. in-text questions, blogs, e- portfolios Diagnostic, formative or summative assessment Course summary Key words Level, credits, duration, key features Descriptive words indicating pedagogical approach
  • 21. 3b. Pedagogy profile Map of learner tasks to time periods (weeks, semesters, etc.) 6 types of learner task + assessment Assimilative Information handling Communication Productive Experiential Adaptive Assessment Each cell indicates the amount of time spent on each type of task Learning Design Taxonomy - Conole, 2008
  • 23. 3c. Course dimensions Guidance & Content & Support Activities Reflection & Communication demonstration & Collaboration
  • 24. 24 3d. Learning outcomes Mapping learning outcomes to: Activities Assessment Based on Biggs‟ work (1999) on constructive alignment Maps course and highlights any gaps
  • 26. 3e. Task swimlane Focus on the tasks learners do Base on: Roles (learner, tutor, etc.) Tasks (read, discuss, etc.) Tools and resources Outputs Advantages Makes design explicit Maps out design Sharable with others Good at activity level Use Mindmapping tools – CompendiumLD, CMap, Freemind Pen, paper and stickers
  • 27. Learning activities • This activity produces a task swimlane of an activity and the tools and resources used • Produces a swimlane diagram • Activity: – Decide on the learning outcomes, tools, resources and assessment for this activity – Map out the activity – Use pens and arrows to add explanations – Compare and discuss – Look at other examples: http://cloudworks.ac.uk/cloud/view/3422
  • 28. Working between the views Learning outcomes Course map Pedagogy profile Course dimensions Task swimlane
  • 29. 29
  • 30. 4. Affordances Characteristics of Characteristics of tools people Reflection Preferences Affordances (Gibson) „All "action possibilities" latent in Dialogue an environmentt… Interests but always inEvolving to the actor relation practices and therefore dependent on their Aggregation capabilities.‟ Skills For instance, a tall tree offers the affordances of food for a Giraffe Interactivity a sheep. but not Context Basic Symbolic 1st wave technologies 2nd wave technologies communications representations (phone, radio, fax, networks, mobiles, the & gestures (words, numbers) TV, CD/DVDs) Internet)
  • 31. Technology affordances Positive affordances, Negative affordances, promotes… think about… Collaboration A blog for reflective practice Time consuming (development) Reflections Difficult to use Interaction Affordances (Gibson) Costly to produce All "action possibilities" latent in an environmentt… Dialogue Time consuming (support) but always in relation to the actor and therefore Creativity dependent on their Assessment issues capabilities. Organisation For instance, a tall tree Lack of interactivity offers the affordances of food for a Giraffe but not a Inquiry Difficult to navigate sheep. Authenticity New literacy skills
  • 32. An ICT framework Communication+ Virtual worlds, online games & Audio & video immersive environments conferencing Social networking Google Forums wave Wikis Email Blogs Instant messaging Twitter Web pages Media sharing Mash ups Interactivity
  • 33. Effective choice of tools • Confusing array of tools which should you use and when? • Number of things to consider: – Nature of your students and context, your expertise and preferences, time to learn the tool, time to develop, etc. • Aim of the next exercise – Explore some tools and consider relevance – Brainstorm how you might use them – Map in terms of communication and interactivity – Consider other factors to take into consideration – Strategies to make quick pragmatic judgements about which tools to use before investing time in exploring further 33
  • 34. Comparing four tools • About: this activity will introduce you to 4 tools (Twitter, Wordpress, Wallwisher and Wordle) and help you think about their use. • Production: a map • Acitivity – Visit the tool websites – Explore, look at any overviews about them or examples – Map the tools onto the ICT framework – Compare and discuss – Look at other examples - http://cloudworks.ac.uk/cloud/view/3930 34
  • 35. Tools in use • In this activity you will explore the term ‘affordances’ and decide on tools based on their positive and negative affordances • Produce a map • Activity – Choose a task and 3 tools – Put the task in centre of paper and tools on the outside – Add positive and negative affordances – Decide which tool to use – Compare and discuss – Look at other examples: http://cloudworks.ac.uk/cloud/view/4042
  • 37. Twitter: the good and the bad Ejemplos Issues Posting queries Your „a-ha‟ moment Commenting The right network Backchannel Your digital voice Crowdsourcing Inappropriateness Gathering opinions Personal/private Sharing ideas Too much! Brainstorming Use with other tools Social presence A passing fad?
  • 38. 5. A pedagogy framework Social Information Informal Formal Experience Individual
  • 39. Mapping e-Pedagogies to technologies Pedagogies Technologies • Problem-Based Learning (PBL) • Virtual Worlds (VW) • Inquiry-Based Learning (IBL) • Google • Didactic (Did) • E-Books • Reflection (Ref) • Blogs, e-Portfolios • Dialogic Learning (Dial) • Discussion Forums (DF) • Collaboration (Collab) • Wikis • Assessment (Ass) • MCQs • Communities of Practice (CoP) • Google+ • IBL – social • Twitter • User-Generated Content (UGC) • Youtube
  • 40. Social Information Informal Formal Experience Individual
  • 41. IBL/Twitter Social PBL/VW CoP/Google+ Dial/forum Dial/Skype Collab/Wiki Informal Formal Ref/Blog Ref/e-Portfolio IBL/Google Did/e-Book UGC/YouTube Individual Ass/MCQs
  • 42. Social Information Informal Formal Experience Individual
  • 43. Ref/Blog Experience PBL/VW CoP/Google+ Ref/e-Portfolio Dial/Skype Dial/Forum Informal Formal IBL/Twitter Coll/Wiki IBL/Google Did/e-Book UGC/YouTube Information Ass/MCQs
  • 44. Activity • Pick three different pedagogical approaches • Decide on an activity to facilitate these using a particular tool • Map the three learning interventions onto the framework
  • 45. 6. Mediating Artefacts Mediating Design Mediating Artefacts 1.Concepts Artefacts (MA) •Tools •Dialogues •Activities Creates Learning activity Learner or Resource Has an Design inherent Research focus What Mediating Artefacts do teachers use? Other teachers and learners What Mediating Artefacts can we create to can use or repurpose guide the design process? Vygotsky, Activity Theory
  • 46. Activity • Discuss the concept of Mediating Artefacts and how it might be used to facilitate sharing and discussion of learning and teaching designs
  • 47. 7. Intervention framework Horizon scanning OER Learning design Virtual worlds Research Learner experience Web 2.0 Blackboard rollout Design practice Policy Teacher practice OER/iTunes Use of technologies Learning spaces Cloud computing Learner practice Use of technologies Diversity/culture
  • 48. Activity • Draw an intervention framework for your context. • Consider: – What are the key research drivers? – What are your current strategic and policy drivers? – What do you know about how your learners are using technologies? – What do you know about teacher practice and what are the challenges to ICT uptake in your context?
  • 49. Reflection • What three words would you use to describe this workshop? • What did you like about this workshop? • What could have been better? • What three words would you use to describe Cloudworks? • What three words would you use to describe the course views? • What action points will you do as a result?
  • 50. Designing for learning in an open world: e-Pedagogies and transformation Gráinne Conole, University of Leicester Southern Cross University 6thMarch 2012
  • 51. Other activities 1. Using social media 2. Pedagogical Planners 3. Digital learning environments 4. OPAL OER guidelines 5. CSCL Pedagogical Patterns 6. 8 LEM model 7. Presentation tools 8. Useful links and resources
  • 52. 1. Social media • Review of the affordances of social media • Consideration of how they can be used in learning, teaching and research
  • 53. A typology of new technologies Technology Examples Media sharing Flckr, YouTube, Slideshare, Sketchfu Media manipulation and mash ups Geotagged photos on maps, Voicethread Instant messaging, chat, web 2.0 MSN, Paltalk, Arguementum forums Online games and virtual worlds WorldofWarcraft, SecondLife Social networking Facebook, Myspace, Linkedin, Elgg, Ning Blogging Wordpress, Edublog, Twitter Social bookmarking Del.icio.us, Citeulike, Zotero Recommender systems Digg, LastFm, Stumbleupon Wikis and collaborative editing tools Wikipedia, GoogleDocs, Bubbl.us Syndication/RSS feeds Bloglines, Podcast, GoogleReader (Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education http://www.heacademy.ac.uk/assets/EvidenceNet/Conole_Alevizou_2010.pdf
  • 54. Digital identity Finding your digital voice Working across tools Degree of openness Personal/professional
  • 55. New digital literacies Play Collective intelligence Performance Judgement Participatory culture shifts the focus of literacy from one of individual expression to Simulation community involvement. The Transmedia new literacies almost all involve navigation social skills developed through collaboration and networking Appropriation Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006
  • 56. Using new media for research • Blogs • facebook • Twitter • Working across social media • Courses and conferences • Publishing as you go 56
  • 57. So why use blogs? • Of the moment reflections • Digital archive • The power of peer review • Record of events, reviews and resources • Wider audience reach and hence profile • Link into facebook and Twitter • Complements traditional publication routes
  • 60. Twitter - ideas for harnessing Web 2.0?
  • 62. Tips and hints • Think about strategies to make the most of each of the following and then think about how you can do this both in a face-to-face and virtual context – Conferences – Networking – Publishing 62
  • 63. Conferences A personal example • Purpose:presentation & feedback • Network, network, network! • Potential collaborators & bid partners • Put in a symposium of experts • Expertvalidation workshops • Put papers/presentations online • Follow upcontacts afterwards: email, fb, Twitter, blogs, etc. • Work up into aresearch paper • Work the hashtag • Live blog or follow conference-related blogs
  • 64. Networking • Build links with international colleagues • Get on national-level committees • Invite key researchers in your field to be involved in a joint research activity • Invite people to give seminars at your institution • Build connections online via Twitter, facebook, etc. • Participate in online events • Leave comments on blogs
  • 65. Publishing • Write books - edited or single authored (post drafts) • Become an editor for a special issue of an online journal • Keep publication list up to date in your research repository • Set up a writing group or workshop (real/virtual) • Co-write with lots of different people (using a wiki) • Disseminate publications via Tweet, fb etc • Post up drafts for comment on blogs etc • See Twitter, blogs, journals, books as complementary
  • 66. 2. Pedagogical Planners • Explore the Learning Designer and Phoebe pedagogical planners: – Learning Designer – Phoebe • Reflect on their pros and cons • Consider how you might use them in your practice • Links
  • 67. 3. Digital learning environments • Draw your digital learning environment • What core tools do you use for what? • What other tools do you use? • How has your environment changed in the last ten years?
  • 68. 4. OPAL OER guidelines
  • 69. Activity • The guidelines provide advice on: – Benchmarking current OER practices – Creating a vision and an implementation plan • Reflect on relevance for your context
  • 70. 5. CSCL pedagogical patterns • Derived from Alexander’s work • “Solutions to problems” – Introduction – Context – Problem headline – Solution – Picture – Similar patters
  • 71.
  • 72. Deposits OER Creates Designer Design Deposits Quiz + beginners route Uses Learner A OER Quiz + advanced route Chooses Learner B Uses Design Repurposes Tutor & deposits
  • 73. Prior designs Process design New designs & resources Content: (OER repositories, etc) Designs: New OER (Pedagogical & designs Patterns, CompendiumLD designs)
  • 74. Activity • Useful resources: – CSCL Pedagogical Patterns – Olnet CSCL pedagogical patterns workshop • Explore the CSCL Pedagogical Patterns • Think about how they can be used to transform the Spanish Learning Activity into a collaborative activity
  • 75. 6. 8 LEM model • Explore th8LEM model and resources site • Think of a learning activity • Break down into learning events • Consider: – Learning & teacher interactions • Record on the mapping grid
  • 76. 7. Presentation tools • Explore the following presentation tools: – Prezzi – Sliderocket • Reflect on the pros and cons of each tool
  • 77. 8. Useful links and resources • Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer • http://cloudworks.ac.uk • http://slideshare.net/grainne • Evidence hub for Open Education • The OPAL initiative • The Pedagogical Patterns Project

Notas del editor

  1. Cloudworks.ac.ukpedagogy profile