SlideShare a Scribd company logo
1 of 21
Download to read offline
LEVEL UP YOUR ENGAGEMENT
INSIDER TIPS FROM A MOBILE GAMES LEADER
ABOUT MYSELF

‣ Product Team Lead at A Thinking Ape
‣ 12 years in the video and mobile game industry
‣ Grew up on games, and still play them today
‣ I am not here to talk about the gaming industry
‣ I am here to talk about ENGAGEMENT
USER ENGAGEMENT

PARTY IN MY DORM

KINGDOMS AT WAR

‣ ATA has two very popular mobile games
‣ Ranked on the Top Grossing Charts
‣ Why? A Highly ENGAGED Player Base
KINGDOMS AT WAR

‣ Consistently a Top 50 Grossing Game
‣ #20 just this December
‣ Released Four years ago
‣ One of the oldest, if not the oldest, game that is on the
top grossing charts
KINGDOMS AT WAR VS OTHER PRODUCTS
‣ What is the secret to its success?
50%
40%
30%
20%
10%
0%
ay 1
D

0
ay 1
D

0
ay 3
D

0
ay 9
D

8
ay 1
D

0

6
ay 3
D

‣ Shown Above - Retention Data
‣ Key Difference Maker - Long Term Engagement

0
WHERE DID WE GO WRONG?

‣ When designing a product, we focus on
‣ Design - Does it give users what they want?
‣ Art/Sound/UX - Is it Satisfying and intuitive to use?
‣ Content - Do users want your content?
‣ Both games executed equally well in these areas.
ANALYZING THE DIFFERENCE
‣ Started looking beyond the core product
‣ Examined the communities and social relationships
formed
‣ Actions performed between two players
‣ Actions performed as a group
‣ Actions involving messages and chat
‣ The above actions, on a per user basis, has a direct
correlation with the success of our products
THE KEY DIFFERENCE

‣ Our users do not naturally want to be Social
‣ We created the Incentives for our users to initiate
Social Actions
‣ Social actions is what led to a high level of
Engagement
INCENTIVES
are the key to

ENGAGEMENT
ENGAGEMENT NEEDS INCENTIVES

‣ Incentivize User to User Interaction
‣ Incentivize Community Actions
‣ Incentivize Community Competition
‣ Incentivize their Next Visit
INCENTIVIZE USER TO USER INTERACTION

‣ Get your users interacting with each other at every
opportunity possible
‣ In Games - User to User Gifting
‣ On Facebook - Likes
‣ On Linked In - Endorsements
‣ All these examples require 1 Button Press and
incentivize your users to respond
INCENTIVIZE COMMUNITY ACTIONS
‣ Make group actions more rewarding than any
individual actions.
‣ In Games - Let groups tackle challenges together
‣ Online Store - Give out free bonuses to all buyers
when X number of a product is sold
‣ Kickstarter - Gated content until it has reached a
number of supporters
‣ Give them an incentive to work together and
communicate with each other.
INCENTIVIZE COMMUNITY COMPETITION
‣ Competing with real people is extremely compelling
‣ Keys to creating an amazing competitive environment
‣ Real People - Get your users competing with each
other
‣ Make them work - Points, Trophies, Posts, Reviews,
Check-ins
‣ Visible Reward - Not Real, but Visible
INCENTIVIZE COMMUNITY COMPETITION
‣ Examples Include
‣ Games - Leaderboards w/Prizes
‣ Yelp - Yelp VIP Status and Events
‣ FourSquare - Mayorships
INCENTIVIZE THEIR NEXT VISIT
‣ Treat your users as if it is the last time you will see
them
‣ Give them a reason to return
‣ But how?
INCENTIVIZE THEIR NEXT VISIT
‣ It is already done. Your users are now the ones driving
each other to return because they are all connected.
‣ Every time a message is sent between users, it brings
them back
‣ Every time a group needs help, it brings them back
‣ Every time a competition is updated, it brings them
back
You have created a

POSITIVE FEEDBACK LOOP
for User Engagement
BOTTOM LINE

‣ No matter how great your product’s Design, UX, Art, and
Sound is, it can be replicated
‣ In a competitive marketplace, any success will inspire
others just like you
‣ You have no competitive advantage
FOCUS ON CREATING SOCIAL CONNECTIONS

‣ You need to create something that cannot be replicated
‣ Incentivize your users to create social connections
‣ These social connections will keep your users coming
back
‣ #1 Reason why our players keep playing our games
‣ They care who they play with. The only place they can
do that is within our games.
THE PILLARS OF ENGAGEMENT SUCCESS

‣ Incentivize User to User Interaction
‣ Incentivize Community Actions
‣ Incentivize Community Competition
‣ and it will incentivize their next visit.
‣ Returning users are the key to long term user
engagement.
THANK YOU
QUESTIONS?

More Related Content

Similar to GROWtalks - Level Up your Engagement - Insider tips from a mobile games leader - Derek Yip

Increasing the chance of a commercial hit
Increasing the chance of a commercial hitIncreasing the chance of a commercial hit
Increasing the chance of a commercial hitPaweł Weder
 
The Intersection of Venues, Media and Technology
The Intersection of Venues, Media and TechnologyThe Intersection of Venues, Media and Technology
The Intersection of Venues, Media and TechnologyPam Furey
 
Anders Lang Head Of Marketing Gucci The Modern Gamification
Anders Lang Head Of Marketing Gucci The Modern GamificationAnders Lang Head Of Marketing Gucci The Modern Gamification
Anders Lang Head Of Marketing Gucci The Modern GamificationCIO Edge
 
20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making Games20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
 
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Almog Koren
 
Viral Advocacy - How Actions and Engagement Influence Behavior and Build Brands
Viral Advocacy - How Actions and Engagement Influence Behavior and Build BrandsViral Advocacy - How Actions and Engagement Influence Behavior and Build Brands
Viral Advocacy - How Actions and Engagement Influence Behavior and Build BrandsDerric Haynie
 
Storytelling in Digital: 6 Types of Content that Deliver Real ROI
Storytelling in Digital:  6 Types of Content that Deliver Real ROIStorytelling in Digital:  6 Types of Content that Deliver Real ROI
Storytelling in Digital: 6 Types of Content that Deliver Real ROIXiklab Digital
 
Setting the right goals for your PR & Marketing / Game Industry Conference 2016
Setting the right goals for your PR & Marketing / Game Industry Conference 2016Setting the right goals for your PR & Marketing / Game Industry Conference 2016
Setting the right goals for your PR & Marketing / Game Industry Conference 2016Piotr Bombol
 
Vlad Micu “20 things succesful game developers do beyond making games”
Vlad Micu “20 things succesful game developers do beyond making games”Vlad Micu “20 things succesful game developers do beyond making games”
Vlad Micu “20 things succesful game developers do beyond making games”Lviv Startup Club
 
GA_SocialMediaBootcamp_Chicago
GA_SocialMediaBootcamp_ChicagoGA_SocialMediaBootcamp_Chicago
GA_SocialMediaBootcamp_ChicagoDomingo Meneses
 
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...Giordano Bruno Contestabile
 
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...Mediabistro
 
GDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsGDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsChris Cummings
 
Gamify Your User Acquisition In Non-Gaming Verticals
Gamify Your User Acquisition In Non-Gaming VerticalsGamify Your User Acquisition In Non-Gaming Verticals
Gamify Your User Acquisition In Non-Gaming VerticalsAdjust
 
SOSTAC approach of digital planning 2021 - Hugues Rey - Solvay Brussels Schoo...
SOSTAC approach of digital planning 2021 - Hugues Rey - Solvay Brussels Schoo...SOSTAC approach of digital planning 2021 - Hugues Rey - Solvay Brussels Schoo...
SOSTAC approach of digital planning 2021 - Hugues Rey - Solvay Brussels Schoo...Hugues Rey
 
Advertising Proposition Plan for Episode Game
Advertising Proposition Plan for Episode GameAdvertising Proposition Plan for Episode Game
Advertising Proposition Plan for Episode GameNeha Goyal
 
Understanding Social Media for Small to Medium Sized Businesses
Understanding Social Media for Small to Medium Sized BusinessesUnderstanding Social Media for Small to Medium Sized Businesses
Understanding Social Media for Small to Medium Sized BusinessesOctopus & Son Social Media Inc.
 
Maximizing Your Mobile Marketing
Maximizing Your Mobile MarketingMaximizing Your Mobile Marketing
Maximizing Your Mobile MarketingSaffire
 

Similar to GROWtalks - Level Up your Engagement - Insider tips from a mobile games leader - Derek Yip (20)

Increasing the chance of a commercial hit
Increasing the chance of a commercial hitIncreasing the chance of a commercial hit
Increasing the chance of a commercial hit
 
The Intersection of Venues, Media and Technology
The Intersection of Venues, Media and TechnologyThe Intersection of Venues, Media and Technology
The Intersection of Venues, Media and Technology
 
Anders Lang Head Of Marketing Gucci The Modern Gamification
Anders Lang Head Of Marketing Gucci The Modern GamificationAnders Lang Head Of Marketing Gucci The Modern Gamification
Anders Lang Head Of Marketing Gucci The Modern Gamification
 
20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making Games20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making Games
 
Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...Doing Things That Don't Scale - Counter intuitive marketing for startups...
Doing Things That Don't Scale - Counter intuitive marketing for startups...
 
Viral Advocacy - How Actions and Engagement Influence Behavior and Build Brands
Viral Advocacy - How Actions and Engagement Influence Behavior and Build BrandsViral Advocacy - How Actions and Engagement Influence Behavior and Build Brands
Viral Advocacy - How Actions and Engagement Influence Behavior and Build Brands
 
Storytelling in Digital: 6 Types of Content that Deliver Real ROI
Storytelling in Digital:  6 Types of Content that Deliver Real ROIStorytelling in Digital:  6 Types of Content that Deliver Real ROI
Storytelling in Digital: 6 Types of Content that Deliver Real ROI
 
Setting the right goals for your PR & Marketing / Game Industry Conference 2016
Setting the right goals for your PR & Marketing / Game Industry Conference 2016Setting the right goals for your PR & Marketing / Game Industry Conference 2016
Setting the right goals for your PR & Marketing / Game Industry Conference 2016
 
Vlad Micu “20 things succesful game developers do beyond making games”
Vlad Micu “20 things succesful game developers do beyond making games”Vlad Micu “20 things succesful game developers do beyond making games”
Vlad Micu “20 things succesful game developers do beyond making games”
 
GA_SocialMediaBootcamp_Chicago
GA_SocialMediaBootcamp_ChicagoGA_SocialMediaBootcamp_Chicago
GA_SocialMediaBootcamp_Chicago
 
Gamification
GamificationGamification
Gamification
 
Growth. Marketing. Distribution. MASTERCLASS by 500 Startups
Growth. Marketing. Distribution. MASTERCLASS by 500 StartupsGrowth. Marketing. Distribution. MASTERCLASS by 500 Startups
Growth. Marketing. Distribution. MASTERCLASS by 500 Startups
 
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...
 
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-...
 
GDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsGDC 2010 Highlights & Trends
GDC 2010 Highlights & Trends
 
Gamify Your User Acquisition In Non-Gaming Verticals
Gamify Your User Acquisition In Non-Gaming VerticalsGamify Your User Acquisition In Non-Gaming Verticals
Gamify Your User Acquisition In Non-Gaming Verticals
 
SOSTAC approach of digital planning 2021 - Hugues Rey - Solvay Brussels Schoo...
SOSTAC approach of digital planning 2021 - Hugues Rey - Solvay Brussels Schoo...SOSTAC approach of digital planning 2021 - Hugues Rey - Solvay Brussels Schoo...
SOSTAC approach of digital planning 2021 - Hugues Rey - Solvay Brussels Schoo...
 
Advertising Proposition Plan for Episode Game
Advertising Proposition Plan for Episode GameAdvertising Proposition Plan for Episode Game
Advertising Proposition Plan for Episode Game
 
Understanding Social Media for Small to Medium Sized Businesses
Understanding Social Media for Small to Medium Sized BusinessesUnderstanding Social Media for Small to Medium Sized Businesses
Understanding Social Media for Small to Medium Sized Businesses
 
Maximizing Your Mobile Marketing
Maximizing Your Mobile MarketingMaximizing Your Mobile Marketing
Maximizing Your Mobile Marketing
 

More from Dealmaker Media

GROWtalks - Grow Like an Olympian, Know What Fast Really Means - Brian Krausz
GROWtalks - Grow Like an Olympian, Know What Fast Really Means - Brian KrauszGROWtalks - Grow Like an Olympian, Know What Fast Really Means - Brian Krausz
GROWtalks - Grow Like an Olympian, Know What Fast Really Means - Brian KrauszDealmaker Media
 
GROWtalks - Designing with Data to Drive New Users - Stew Langille
GROWtalks - Designing with Data to Drive New Users - Stew LangilleGROWtalks - Designing with Data to Drive New Users - Stew Langille
GROWtalks - Designing with Data to Drive New Users - Stew LangilleDealmaker Media
 
GROWtalks - Content that Converts: Win Leads and Influence People - Lisa Manf...
GROWtalks - Content that Converts: Win Leads and Influence People - Lisa Manf...GROWtalks - Content that Converts: Win Leads and Influence People - Lisa Manf...
GROWtalks - Content that Converts: Win Leads and Influence People - Lisa Manf...Dealmaker Media
 
GROWtalks - Create a Dead Simple Process for Building Great Product - Michael...
GROWtalks - Create a Dead Simple Process for Building Great Product - Michael...GROWtalks - Create a Dead Simple Process for Building Great Product - Michael...
GROWtalks - Create a Dead Simple Process for Building Great Product - Michael...Dealmaker Media
 
Resource Code: Innovating the VC Firm with Platform & Community | Rob Hayes, ...
Resource Code: Innovating the VC Firm with Platform & Community | Rob Hayes, ...Resource Code: Innovating the VC Firm with Platform & Community | Rob Hayes, ...
Resource Code: Innovating the VC Firm with Platform & Community | Rob Hayes, ...Dealmaker Media
 
Innovation Spotlight: Anti-Robot | Jonathan Tippett (Industrialus Design), Da...
Innovation Spotlight: Anti-Robot | Jonathan Tippett (Industrialus Design), Da...Innovation Spotlight: Anti-Robot | Jonathan Tippett (Industrialus Design), Da...
Innovation Spotlight: Anti-Robot | Jonathan Tippett (Industrialus Design), Da...Dealmaker Media
 
The Age of Context: How it Will Change your Life & Work | Robert Scoble, Rack...
The Age of Context: How it Will Change your Life & Work | Robert Scoble, Rack...The Age of Context: How it Will Change your Life & Work | Robert Scoble, Rack...
The Age of Context: How it Will Change your Life & Work | Robert Scoble, Rack...Dealmaker Media
 
Thinking Big - No, Bigger | Pablos Holman
Thinking Big - No, Bigger | Pablos HolmanThinking Big - No, Bigger | Pablos Holman
Thinking Big - No, Bigger | Pablos HolmanDealmaker Media
 
Lead by Design: Bringing Design Culture into the Industrial Internet Age | Gr...
Lead by Design: Bringing Design Culture into the Industrial Internet Age | Gr...Lead by Design: Bringing Design Culture into the Industrial Internet Age | Gr...
Lead by Design: Bringing Design Culture into the Industrial Internet Age | Gr...Dealmaker Media
 
The Intersection of Design and Entrepreneurial Thinking | Munjal Shah, Charle...
The Intersection of Design and Entrepreneurial Thinking | Munjal Shah, Charle...The Intersection of Design and Entrepreneurial Thinking | Munjal Shah, Charle...
The Intersection of Design and Entrepreneurial Thinking | Munjal Shah, Charle...Dealmaker Media
 
Innovation Spotlight: InteraXon | Ariel Garten, InteraXon
Innovation Spotlight: InteraXon | Ariel Garten, InteraXonInnovation Spotlight: InteraXon | Ariel Garten, InteraXon
Innovation Spotlight: InteraXon | Ariel Garten, InteraXonDealmaker Media
 
3 Growth Hacks: The Secrets to Driving Massive User Growth | Josh Elman, Grey...
3 Growth Hacks: The Secrets to Driving Massive User Growth | Josh Elman, Grey...3 Growth Hacks: The Secrets to Driving Massive User Growth | Josh Elman, Grey...
3 Growth Hacks: The Secrets to Driving Massive User Growth | Josh Elman, Grey...Dealmaker Media
 
Get Some REST: Building Great APIs for Great Apps | Allen Pike, Steamclock So...
Get Some REST: Building Great APIs for Great Apps | Allen Pike, Steamclock So...Get Some REST: Building Great APIs for Great Apps | Allen Pike, Steamclock So...
Get Some REST: Building Great APIs for Great Apps | Allen Pike, Steamclock So...Dealmaker Media
 
UX Design for Developers | Oleg Gutsol, 500px
UX Design for Developers | Oleg Gutsol, 500pxUX Design for Developers | Oleg Gutsol, 500px
UX Design for Developers | Oleg Gutsol, 500pxDealmaker Media
 
Big Picture CRO (Conversion Rate Optimization) | Rand Fishkin, Moz
Big Picture CRO (Conversion Rate Optimization) | Rand Fishkin, MozBig Picture CRO (Conversion Rate Optimization) | Rand Fishkin, Moz
Big Picture CRO (Conversion Rate Optimization) | Rand Fishkin, MozDealmaker Media
 
Quality Over Quantity - Mobile Users Mater | Jarah Euston, Flurry
Quality Over Quantity - Mobile Users Mater | Jarah Euston, FlurryQuality Over Quantity - Mobile Users Mater | Jarah Euston, Flurry
Quality Over Quantity - Mobile Users Mater | Jarah Euston, FlurryDealmaker Media
 
GROWtalks - UX + Lean = Awesome
GROWtalks - UX + Lean = AwesomeGROWtalks - UX + Lean = Awesome
GROWtalks - UX + Lean = AwesomeDealmaker Media
 
GROWtalks - 10 Metrics You Need to be Tracking - Neil Patel KISSmetrics
GROWtalks - 10 Metrics You Need to be Tracking - Neil Patel KISSmetricsGROWtalks - 10 Metrics You Need to be Tracking - Neil Patel KISSmetrics
GROWtalks - 10 Metrics You Need to be Tracking - Neil Patel KISSmetricsDealmaker Media
 
GROWtalks - Couples Counseling for Software Development - Joe Stump Sprint.ly
GROWtalks - Couples Counseling for Software Development - Joe Stump Sprint.lyGROWtalks - Couples Counseling for Software Development - Joe Stump Sprint.ly
GROWtalks - Couples Counseling for Software Development - Joe Stump Sprint.lyDealmaker Media
 
GROWtalks - Better Insights for Faster Growth - Sean Ellis Qualaroo
GROWtalks - Better Insights for Faster Growth - Sean Ellis QualarooGROWtalks - Better Insights for Faster Growth - Sean Ellis Qualaroo
GROWtalks - Better Insights for Faster Growth - Sean Ellis QualarooDealmaker Media
 

More from Dealmaker Media (20)

GROWtalks - Grow Like an Olympian, Know What Fast Really Means - Brian Krausz
GROWtalks - Grow Like an Olympian, Know What Fast Really Means - Brian KrauszGROWtalks - Grow Like an Olympian, Know What Fast Really Means - Brian Krausz
GROWtalks - Grow Like an Olympian, Know What Fast Really Means - Brian Krausz
 
GROWtalks - Designing with Data to Drive New Users - Stew Langille
GROWtalks - Designing with Data to Drive New Users - Stew LangilleGROWtalks - Designing with Data to Drive New Users - Stew Langille
GROWtalks - Designing with Data to Drive New Users - Stew Langille
 
GROWtalks - Content that Converts: Win Leads and Influence People - Lisa Manf...
GROWtalks - Content that Converts: Win Leads and Influence People - Lisa Manf...GROWtalks - Content that Converts: Win Leads and Influence People - Lisa Manf...
GROWtalks - Content that Converts: Win Leads and Influence People - Lisa Manf...
 
GROWtalks - Create a Dead Simple Process for Building Great Product - Michael...
GROWtalks - Create a Dead Simple Process for Building Great Product - Michael...GROWtalks - Create a Dead Simple Process for Building Great Product - Michael...
GROWtalks - Create a Dead Simple Process for Building Great Product - Michael...
 
Resource Code: Innovating the VC Firm with Platform & Community | Rob Hayes, ...
Resource Code: Innovating the VC Firm with Platform & Community | Rob Hayes, ...Resource Code: Innovating the VC Firm with Platform & Community | Rob Hayes, ...
Resource Code: Innovating the VC Firm with Platform & Community | Rob Hayes, ...
 
Innovation Spotlight: Anti-Robot | Jonathan Tippett (Industrialus Design), Da...
Innovation Spotlight: Anti-Robot | Jonathan Tippett (Industrialus Design), Da...Innovation Spotlight: Anti-Robot | Jonathan Tippett (Industrialus Design), Da...
Innovation Spotlight: Anti-Robot | Jonathan Tippett (Industrialus Design), Da...
 
The Age of Context: How it Will Change your Life & Work | Robert Scoble, Rack...
The Age of Context: How it Will Change your Life & Work | Robert Scoble, Rack...The Age of Context: How it Will Change your Life & Work | Robert Scoble, Rack...
The Age of Context: How it Will Change your Life & Work | Robert Scoble, Rack...
 
Thinking Big - No, Bigger | Pablos Holman
Thinking Big - No, Bigger | Pablos HolmanThinking Big - No, Bigger | Pablos Holman
Thinking Big - No, Bigger | Pablos Holman
 
Lead by Design: Bringing Design Culture into the Industrial Internet Age | Gr...
Lead by Design: Bringing Design Culture into the Industrial Internet Age | Gr...Lead by Design: Bringing Design Culture into the Industrial Internet Age | Gr...
Lead by Design: Bringing Design Culture into the Industrial Internet Age | Gr...
 
The Intersection of Design and Entrepreneurial Thinking | Munjal Shah, Charle...
The Intersection of Design and Entrepreneurial Thinking | Munjal Shah, Charle...The Intersection of Design and Entrepreneurial Thinking | Munjal Shah, Charle...
The Intersection of Design and Entrepreneurial Thinking | Munjal Shah, Charle...
 
Innovation Spotlight: InteraXon | Ariel Garten, InteraXon
Innovation Spotlight: InteraXon | Ariel Garten, InteraXonInnovation Spotlight: InteraXon | Ariel Garten, InteraXon
Innovation Spotlight: InteraXon | Ariel Garten, InteraXon
 
3 Growth Hacks: The Secrets to Driving Massive User Growth | Josh Elman, Grey...
3 Growth Hacks: The Secrets to Driving Massive User Growth | Josh Elman, Grey...3 Growth Hacks: The Secrets to Driving Massive User Growth | Josh Elman, Grey...
3 Growth Hacks: The Secrets to Driving Massive User Growth | Josh Elman, Grey...
 
Get Some REST: Building Great APIs for Great Apps | Allen Pike, Steamclock So...
Get Some REST: Building Great APIs for Great Apps | Allen Pike, Steamclock So...Get Some REST: Building Great APIs for Great Apps | Allen Pike, Steamclock So...
Get Some REST: Building Great APIs for Great Apps | Allen Pike, Steamclock So...
 
UX Design for Developers | Oleg Gutsol, 500px
UX Design for Developers | Oleg Gutsol, 500pxUX Design for Developers | Oleg Gutsol, 500px
UX Design for Developers | Oleg Gutsol, 500px
 
Big Picture CRO (Conversion Rate Optimization) | Rand Fishkin, Moz
Big Picture CRO (Conversion Rate Optimization) | Rand Fishkin, MozBig Picture CRO (Conversion Rate Optimization) | Rand Fishkin, Moz
Big Picture CRO (Conversion Rate Optimization) | Rand Fishkin, Moz
 
Quality Over Quantity - Mobile Users Mater | Jarah Euston, Flurry
Quality Over Quantity - Mobile Users Mater | Jarah Euston, FlurryQuality Over Quantity - Mobile Users Mater | Jarah Euston, Flurry
Quality Over Quantity - Mobile Users Mater | Jarah Euston, Flurry
 
GROWtalks - UX + Lean = Awesome
GROWtalks - UX + Lean = AwesomeGROWtalks - UX + Lean = Awesome
GROWtalks - UX + Lean = Awesome
 
GROWtalks - 10 Metrics You Need to be Tracking - Neil Patel KISSmetrics
GROWtalks - 10 Metrics You Need to be Tracking - Neil Patel KISSmetricsGROWtalks - 10 Metrics You Need to be Tracking - Neil Patel KISSmetrics
GROWtalks - 10 Metrics You Need to be Tracking - Neil Patel KISSmetrics
 
GROWtalks - Couples Counseling for Software Development - Joe Stump Sprint.ly
GROWtalks - Couples Counseling for Software Development - Joe Stump Sprint.lyGROWtalks - Couples Counseling for Software Development - Joe Stump Sprint.ly
GROWtalks - Couples Counseling for Software Development - Joe Stump Sprint.ly
 
GROWtalks - Better Insights for Faster Growth - Sean Ellis Qualaroo
GROWtalks - Better Insights for Faster Growth - Sean Ellis QualarooGROWtalks - Better Insights for Faster Growth - Sean Ellis Qualaroo
GROWtalks - Better Insights for Faster Growth - Sean Ellis Qualaroo
 

Recently uploaded

Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century educationjfdjdjcjdnsjd
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...apidays
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)wesley chun
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUK Journal
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobeapidays
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdflior mazor
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...DianaGray10
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 

Recently uploaded (20)

Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 

GROWtalks - Level Up your Engagement - Insider tips from a mobile games leader - Derek Yip

  • 1. LEVEL UP YOUR ENGAGEMENT INSIDER TIPS FROM A MOBILE GAMES LEADER
  • 2. ABOUT MYSELF ‣ Product Team Lead at A Thinking Ape ‣ 12 years in the video and mobile game industry ‣ Grew up on games, and still play them today ‣ I am not here to talk about the gaming industry ‣ I am here to talk about ENGAGEMENT
  • 3. USER ENGAGEMENT PARTY IN MY DORM KINGDOMS AT WAR ‣ ATA has two very popular mobile games ‣ Ranked on the Top Grossing Charts ‣ Why? A Highly ENGAGED Player Base
  • 4. KINGDOMS AT WAR ‣ Consistently a Top 50 Grossing Game ‣ #20 just this December ‣ Released Four years ago ‣ One of the oldest, if not the oldest, game that is on the top grossing charts
  • 5. KINGDOMS AT WAR VS OTHER PRODUCTS ‣ What is the secret to its success? 50% 40% 30% 20% 10% 0% ay 1 D 0 ay 1 D 0 ay 3 D 0 ay 9 D 8 ay 1 D 0 6 ay 3 D ‣ Shown Above - Retention Data ‣ Key Difference Maker - Long Term Engagement 0
  • 6. WHERE DID WE GO WRONG? ‣ When designing a product, we focus on ‣ Design - Does it give users what they want? ‣ Art/Sound/UX - Is it Satisfying and intuitive to use? ‣ Content - Do users want your content? ‣ Both games executed equally well in these areas.
  • 7. ANALYZING THE DIFFERENCE ‣ Started looking beyond the core product ‣ Examined the communities and social relationships formed ‣ Actions performed between two players ‣ Actions performed as a group ‣ Actions involving messages and chat ‣ The above actions, on a per user basis, has a direct correlation with the success of our products
  • 8. THE KEY DIFFERENCE ‣ Our users do not naturally want to be Social ‣ We created the Incentives for our users to initiate Social Actions ‣ Social actions is what led to a high level of Engagement
  • 9. INCENTIVES are the key to ENGAGEMENT
  • 10. ENGAGEMENT NEEDS INCENTIVES ‣ Incentivize User to User Interaction ‣ Incentivize Community Actions ‣ Incentivize Community Competition ‣ Incentivize their Next Visit
  • 11. INCENTIVIZE USER TO USER INTERACTION ‣ Get your users interacting with each other at every opportunity possible ‣ In Games - User to User Gifting ‣ On Facebook - Likes ‣ On Linked In - Endorsements ‣ All these examples require 1 Button Press and incentivize your users to respond
  • 12. INCENTIVIZE COMMUNITY ACTIONS ‣ Make group actions more rewarding than any individual actions. ‣ In Games - Let groups tackle challenges together ‣ Online Store - Give out free bonuses to all buyers when X number of a product is sold ‣ Kickstarter - Gated content until it has reached a number of supporters ‣ Give them an incentive to work together and communicate with each other.
  • 13. INCENTIVIZE COMMUNITY COMPETITION ‣ Competing with real people is extremely compelling ‣ Keys to creating an amazing competitive environment ‣ Real People - Get your users competing with each other ‣ Make them work - Points, Trophies, Posts, Reviews, Check-ins ‣ Visible Reward - Not Real, but Visible
  • 14. INCENTIVIZE COMMUNITY COMPETITION ‣ Examples Include ‣ Games - Leaderboards w/Prizes ‣ Yelp - Yelp VIP Status and Events ‣ FourSquare - Mayorships
  • 15. INCENTIVIZE THEIR NEXT VISIT ‣ Treat your users as if it is the last time you will see them ‣ Give them a reason to return ‣ But how?
  • 16. INCENTIVIZE THEIR NEXT VISIT ‣ It is already done. Your users are now the ones driving each other to return because they are all connected. ‣ Every time a message is sent between users, it brings them back ‣ Every time a group needs help, it brings them back ‣ Every time a competition is updated, it brings them back
  • 17. You have created a POSITIVE FEEDBACK LOOP for User Engagement
  • 18. BOTTOM LINE ‣ No matter how great your product’s Design, UX, Art, and Sound is, it can be replicated ‣ In a competitive marketplace, any success will inspire others just like you ‣ You have no competitive advantage
  • 19. FOCUS ON CREATING SOCIAL CONNECTIONS ‣ You need to create something that cannot be replicated ‣ Incentivize your users to create social connections ‣ These social connections will keep your users coming back ‣ #1 Reason why our players keep playing our games ‣ They care who they play with. The only place they can do that is within our games.
  • 20. THE PILLARS OF ENGAGEMENT SUCCESS ‣ Incentivize User to User Interaction ‣ Incentivize Community Actions ‣ Incentivize Community Competition ‣ and it will incentivize their next visit. ‣ Returning users are the key to long term user engagement.