1. MONETIZE
YOUR APP
by Hristo Neychev
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
2. So, you have created this
amazing, useful app and now you
want to make some money with
it!
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
3. What is your favorite cocktail?
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
4. My favorite
cocktail
SEX
ON THE BEACH
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
5. Now…let’s talk
about
SEXY PROFIT
ON THE BEACH
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
6. SEXY PROFIT
ON THE BEACH
30% analysis
20% forecasting
40% marketing
10% finance
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
7. Build it and they will come!
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
9. PROFITABILITY ESTIMATION
Total
New Number
Paying of Users
Number Conversio
Paying Users n Rate (to
Users Churn paid)
Revenue
Revenue Buy the
App
Average
Revenue In-App
per User Purchases
(ARPU)
Subscripti
on Fees
Profit Infrastruc
ture Cost
Hosting
Bandwidt
h
Storage
Cost
Developm
Staffing Support Marketing
ent
Cost
SEO
PPC
Marketing
Budget Social
Media
PR
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
10. Total Number
of Users
New Paying
Users
Number Paying Conversion
Users Rate (to paid)
Churn
Revenue
Buy the App
Average
In-App
Revenue per
Purchases
User (ARPU)
Subscription
Fees
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
11. Infrastructure
Hosting Bandwidth Storage
Cost
Staffing Support Marketing Development
Cost
SEO
PPC
Marketing
Budget
Social Media
PR
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
14. PAID APP
Prices from $0.99 up to $999.99
The Apple/Google store keeps 30%
Average price is going down
One time charge
Reduces adoption
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
15. PAID APP
Prices from $0.99 up to $999.99
The Apple/Google store keeps 30%
Average price is going down
One time charge
Reduces adoption
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
16. PAID APP
Prices from $0.99 up to $999.99
The Apple/Google store keeps 30%
Average price is going down
One time charge
Reduces adoption
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
17. PAID APP
Prices from $0.99 up to $999.99
The Apple/Google store keeps 30%
Average price is going down
30% One time charge
Reduces adoption
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
18. THE 300 MOST POPULAR
PAID GAMES PAID APP
$2.50 Prices from $0.99 up to $999.99
$2.00 The Apple/Google store keeps 30%
Average price is going down
$1.50
One time charge
$1.00
Reduces adoption
$0.50
$0.00
JUN '10 JAN '11 JUN '11
facebook.com/HNeychev linkedin.com/in/HristoNeychev
www.distimo.com twitter: @HristoNeychev
19. PAID APP
Prices from $0.99 up to $999.99
PEOPLE The Apple/Google store keeps 30%
EXPECT FREE Average price is going down
UPGRADES One time charge
Reduces adoption
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
20. PAID APP
Prices from $0.99 up to $999.99
The Apple/Google store keeps 30%
Average price is going down
One time charge
Reduces adoption
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
22. FREE(mium) APP
Freemium vs. Free Trial
Freemium is a tricky game to play
Very low conversion rates
Beware of the marginal cost (MC)
Wider adoption = wider advertising
Set smart tripwires
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
23. FREE(mium) APP
Freemium vs. Free Trial
Freemium is a tricky game to play
Very low conversion rates
Beware of the marginal cost (MC)
Wider adoption = wider advertising
Set smart tripwires
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
24. FREE(mium) APP
• Conversion rates are in the range
0.5% to 4% Freemium vs. Free Trial
• Look at Pandora, Dropbox, Freemium is a tricky game to play
Evernote, Skype, etc. Very low conversion rates
• Shoot for 1-2% conversion rate Beware of the marginal cost (MC)
Wider adoption = wider advertising
Set smart tripwires
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
25. EXAMPLE:
MC = $1 FREE(mium) APP
ARPU = $5
CR = 1%
Freemium vs. Free Trial
CALCULATION: Freemium is a tricky game to play
Freemium users: 1,000,000
Very low conversion rates
Monthly Revenue == $500,000 Beware of the marginal cost (MC)
(1,000,000 * 1% * $5)
Wider adoption = wider advertising
Monthly Cost: $1,000,000 Set smart tripwires
SEXY PROFIT => UGLY LOSS
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
26. FREE(mium) APP
Freemium vs. Free Trial
Freemium is a tricky game to play
Very low conversion rates
Beware of the marginal cost (MC)
Wider adoption = wider advertising
Set smart tripwires
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
27. LIMITATIONS BASED ON: FREE(mium) APP
• Features • Usage quota
• Capacity • Number of seats Freemium vs. Free Trial
• Effort • Customer class
• Support • Bandwidth features Freemium is a tricky game to play
Very low conversion rates
Beware of the marginal cost (MC)
Wider adoption = wider advertising
Set smart tripwires
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
29. IN-APP ADVERTISING
Need an app used multiple times a
day by the same user to get more
impressions
Need a lot of downloads to make
any money
Woks well with low MC freemium
apps
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
31. IN-APP PURCHASES
PAID
Several options
An example
The Apple/Google store keeps 30%
In-App of each transition
Purchases
Big revenue of potential
FREE FREEMIUM
Multiple sessions lead to more
purchases
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
32. IN-APP PURCHASES
Several options
An example
The Apple/Google store keeps 30%
of each transition
Big revenue of potential
Multiple sessions lead to more
purchases
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
33. IN-APP PURCHASES
Several options
An example
The Apple/Google store keeps 30%
30% of each transition
Big revenue of potential
Multiple sessions lead to more
purchases
AGAIN
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
34. REVENUE
POTENTIAL IN-APP PURCHASES
9
Advertising
8
Revenue 23% Several options
7 IAP Revenue
An example
6
The Apple/Google store keeps 30%
5 18% of each transition
4
Big revenue of potential
3
77% Multiple sessions lead to more
2 82% purchases
1
0
2011 2012E
facebook.com/HNeychev linkedin.com/in/HristoNeychev
http://www.flurry.com twitter: @HristoNeychev
35. FIRST IN-APP IN-APP PURCHASES
[CATEG
PURCHASE
ORY
NAME] ,0 Several options
[CATEG
[VALUE]
ORY
NAME]
An example
[VALUE]
[CATEG The Apple/Google store keeps 30%
ORY of each transition
NAME] Big revenue of potential
[VALUE]
Multiple sessions lead to more
purchases
facebook.com/HNeychev linkedin.com/in/HristoNeychev
http://www.emarketer.com twitter: @HristoNeychev
37. AFFILIATED WEB-APP
Good for content based apps
Make money on the service/content
not on the app
Reach new customer audience
Reach new search behavior
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
38. AFFILIATED WEB-APP
Good for content based apps
Make money on the service/content
not on the app
Reach new customer audience
Reach new search behavior
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
39. 5 Common Mobile AFFILIATED WEB-APP
Search Behaviors
1. Fewer keywords
Good for content based apps
2. Location is key (GPS, Google
places) Make money on the service/content
not on the app
3. Mobile experience
Reach new customer audience
4. Time (more frequent on
evenings and weekends; the
Reach new search behavior
opposite of desktop search
behavior)
5. Apps vs. Browser searches 27%
vs. 73% but growing
facebook.com/HNeychev linkedin.com/in/HristoNeychev
http://www.spydertrap.com twitter: @HristoNeychev
41. SUBSCRIPTIONS
Good for content based apps
(newspapers…
…magazines, and comics)
Not limited to those
Low conversion rates (1-5%)
Relatively reliable revenue
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
42. SUBSCRIPTIONS
Good for content based apps
(newspapers…
…magazines, and comics)
Not limited to those
Low conversion rates (1-5%)
Relatively reliable revenue
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
43. SUBSCRIPTION
BASED GAMES SUBSCRIPTIONS
Good for content based apps
(newspapers…
…magazines, and comics)
Not limited to those
Low conversion rates (1-5%)
Relatively reliable revenue
facebook.com/HNeychev linkedin.com/in/HristoNeychev
http://www.insidemobileapps.com
twitter: @HristoNeychev
44. SUBSCRIPTIONS
Good for content based apps
(newspapers…
SUBSCRIPTION …magazines, and comics)
CONVERSION Not limited to those
RATE Low conversion rates
1-5% Relatively reliable revenue
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
45. IDEAS: SUBSCRIPTIONS
• Annual subscription
• Monthly subscription
• Automated recurring billing
Good for content based apps
(newspapers…
• Subscribe for a service/feature
• Subscribe for support plan …magazines, and comics)
• Good/Better/Best account Not limited to those
options
Low conversion rates (1-5%)
Relatively reliable revenue
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
46. CHOSE THE RIGHT MONETIZING STRATEGY
• Simple Games = Free/Freemium + In-App Purchases
• Complex Games = Paid/Freemium + In-App Purchases
• Niche Apps = Paid with a Higher Price + Good Service
• News Apps = Free + Advertising
• Content Apps = Free + Subscription
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
47. NEXT STEPS
1. Choose your monetizing strategy
2. Build your Revenue and Cost forecasting models
• (based on assumptions)
3. Challenge your assumptions
• (research articles, studies, similar apps, marked data)
4. Finalize your forecast (World Domination Plan )
5. Go Live
6. Use real live data to constantly improve your strategy
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
48. And last, but not the least…
…have FUN on the beach!
facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev