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MONETIZE
   YOUR APP
                        by Hristo Neychev



facebook.com/HNeychev     linkedin.com/in/HristoNeychev   twitter: @HristoNeychev
So, you have created this
             amazing, useful app and now you
             want to make some money with
                            it!



facebook.com/HNeychev   linkedin.com/in/HristoNeychev   twitter: @HristoNeychev
What is your favorite cocktail?




facebook.com/HNeychev   linkedin.com/in/HristoNeychev   twitter: @HristoNeychev
My favorite
   cocktail

   SEX
   ON THE BEACH


facebook.com/HNeychev   linkedin.com/in/HristoNeychev   twitter: @HristoNeychev
Now…let’s talk
   about

   SEXY PROFIT
   ON THE BEACH


facebook.com/HNeychev   linkedin.com/in/HristoNeychev   twitter: @HristoNeychev
SEXY PROFIT
                                         ON THE BEACH


              30% analysis

              20% forecasting

              40% marketing

              10% finance


facebook.com/HNeychev   linkedin.com/in/HristoNeychev   twitter: @HristoNeychev
Build it and they will come!




facebook.com/HNeychev   linkedin.com/in/HristoNeychev   twitter: @HristoNeychev
Profit = Revenue – Cost




facebook.com/HNeychev      linkedin.com/in/HristoNeychev   twitter: @HristoNeychev
PROFITABILITY ESTIMATION


                                                                                            Total
                                                                           New             Number
                                                                          Paying           of Users
                                                             Number                       Conversio
                                                             Paying       Users           n Rate (to
                                                              Users       Churn             paid)




                               Revenue
                                                  Revenue                 Buy the
                                                                           App
                                                             Average
                                                             Revenue      In-App
                                                             per User    Purchases
                                                             (ARPU)
                                                                         Subscripti
                                                                          on Fees




             Profit                                         Infrastruc
                                                             ture Cost
                                                                         Hosting
                                                                                      Bandwidt
                                                                                         h
                                                                                               Storage




                                  Cost
                                                                                               Developm
                                                             Staffing    Support Marketing
                                                                                                  ent
                                                   Cost
                                                                           SEO

                                                                           PPC
                                                            Marketing
                                                             Budget       Social
                                                                          Media

                                                                           PR




facebook.com/HNeychev   linkedin.com/in/HristoNeychev                                          twitter: @HristoNeychev
Total Number
                                                                    of Users
                                               New Paying
                                                 Users
                        Number Paying                              Conversion
                           Users                                  Rate (to paid)
                                                  Churn


       Revenue
                                               Buy the App


                           Average
                                                 In-App
                         Revenue per
                                                Purchases
                         User (ARPU)

                                               Subscription
                                                  Fees

facebook.com/HNeychev      linkedin.com/in/HristoNeychev      twitter: @HristoNeychev
Infrastructure
                                           Hosting      Bandwidth     Storage
                         Cost


                         Staffing          Support      Marketing   Development

       Cost
                                             SEO


                                             PPC
                        Marketing
                         Budget
                                         Social Media


                                             PR



facebook.com/HNeychev           linkedin.com/in/HristoNeychev          twitter: @HristoNeychev
POTENTIAL REVENUE SOURCES
   •   Pay-per-download                         •   Sponsorships
   •   In-app advertising                       •   Promotions
   •   In-app purchase                          •   Lead generation
   •   Affiliated web services                  •   Analytics
   •   Subscriptions                            •   Affiliate sales




facebook.com/HNeychev            linkedin.com/in/HristoNeychev        twitter: @HristoNeychev
PAID APP
REVENUE SOURCES
PAID APP

                                             Prices from $0.99 up to $999.99
                                             The Apple/Google store keeps 30%
                                             Average price is going down
                                             One time charge
                                             Reduces adoption




facebook.com/HNeychev   linkedin.com/in/HristoNeychev           twitter: @HristoNeychev
PAID APP

                                             Prices from $0.99 up to $999.99
                                             The Apple/Google store keeps 30%
                                             Average price is going down
                                             One time charge
                                             Reduces adoption




facebook.com/HNeychev   linkedin.com/in/HristoNeychev           twitter: @HristoNeychev
PAID APP

                                             Prices from $0.99 up to $999.99
                                             The Apple/Google store keeps 30%
                                             Average price is going down
                                             One time charge
                                             Reduces adoption




facebook.com/HNeychev   linkedin.com/in/HristoNeychev           twitter: @HristoNeychev
PAID APP

                                             Prices from $0.99 up to $999.99
                                             The Apple/Google store keeps 30%
                                             Average price is going down
                        30%                  One time charge
                                             Reduces adoption




facebook.com/HNeychev   linkedin.com/in/HristoNeychev           twitter: @HristoNeychev
THE 300 MOST POPULAR
          PAID GAMES                                           PAID APP

   $2.50                                            Prices from $0.99 up to $999.99

   $2.00                                            The Apple/Google store keeps 30%
                                                    Average price is going down
   $1.50
                                                    One time charge
   $1.00
                                                    Reduces adoption
   $0.50

   $0.00
           JUN '10   JAN '11   JUN '11


facebook.com/HNeychev          linkedin.com/in/HristoNeychev
                                     www.distimo.com                   twitter: @HristoNeychev
PAID APP

                                             Prices from $0.99 up to $999.99

         PEOPLE                              The Apple/Google store keeps 30%

       EXPECT FREE                           Average price is going down

        UPGRADES                             One time charge
                                             Reduces adoption




facebook.com/HNeychev   linkedin.com/in/HristoNeychev           twitter: @HristoNeychev
PAID APP

                                             Prices from $0.99 up to $999.99
                                             The Apple/Google store keeps 30%
                                             Average price is going down
                                             One time charge
                                             Reduces adoption




facebook.com/HNeychev   linkedin.com/in/HristoNeychev           twitter: @HristoNeychev
FREEMIUM
REVENUE SOURCES
FREE(mium) APP

                                             Freemium vs. Free Trial
                                             Freemium is a tricky game to play
                                             Very low conversion rates
                                             Beware of the marginal cost (MC)
                                             Wider adoption = wider advertising
                                             Set smart tripwires




facebook.com/HNeychev   linkedin.com/in/HristoNeychev         twitter: @HristoNeychev
FREE(mium) APP

                                             Freemium vs. Free Trial
                                             Freemium is a tricky game to play
                                             Very low conversion rates
                                             Beware of the marginal cost (MC)
                                             Wider adoption = wider advertising
                                             Set smart tripwires




facebook.com/HNeychev   linkedin.com/in/HristoNeychev         twitter: @HristoNeychev
FREE(mium) APP
 • Conversion rates are in the range
   0.5% to 4%                                 Freemium vs. Free Trial

 • Look at Pandora, Dropbox,                  Freemium is a tricky game to play
   Evernote, Skype, etc.                      Very low conversion rates

 • Shoot for 1-2% conversion rate             Beware of the marginal cost (MC)
                                              Wider adoption = wider advertising
                                              Set smart tripwires




facebook.com/HNeychev    linkedin.com/in/HristoNeychev         twitter: @HristoNeychev
EXAMPLE:
    MC = $1                                   FREE(mium) APP
    ARPU = $5
    CR = 1%
                                             Freemium vs. Free Trial
   CALCULATION:                              Freemium is a tricky game to play
   Freemium users: 1,000,000
                                             Very low conversion rates
   Monthly Revenue == $500,000               Beware of the marginal cost (MC)
   (1,000,000 * 1% * $5)
                                             Wider adoption = wider advertising
   Monthly Cost: $1,000,000                  Set smart tripwires


   SEXY PROFIT => UGLY LOSS 

facebook.com/HNeychev   linkedin.com/in/HristoNeychev         twitter: @HristoNeychev
FREE(mium) APP

                                             Freemium vs. Free Trial
                                             Freemium is a tricky game to play
                                             Very low conversion rates
                                             Beware of the marginal cost (MC)
                                             Wider adoption = wider advertising
                                             Set smart tripwires




facebook.com/HNeychev   linkedin.com/in/HristoNeychev         twitter: @HristoNeychev
LIMITATIONS BASED ON:                           FREE(mium) APP
 •   Features     •   Usage quota
 •   Capacity     •   Number of seats            Freemium vs. Free Trial
 •   Effort       •   Customer class
 •   Support      •   Bandwidth features         Freemium is a tricky game to play
                                                 Very low conversion rates
                                                 Beware of the marginal cost (MC)
                                                 Wider adoption = wider advertising
                                                 Set smart tripwires




facebook.com/HNeychev       linkedin.com/in/HristoNeychev         twitter: @HristoNeychev
IN-APP
ADVERTISING
REVENUE SOURCES
IN-APP ADVERTISING

                                             Need an app used multiple times a
                                              day by the same user to get more
                                              impressions
                                             Need a lot of downloads to make
                                              any money
                                             Woks well with low MC freemium
                                              apps




facebook.com/HNeychev   linkedin.com/in/HristoNeychev         twitter: @HristoNeychev
IN-APP
PURCHASES
REVENUE SOURCES
IN-APP PURCHASES
                   PAID

                                                 Several options
                                                 An example
                                                 The Apple/Google store keeps 30%
                 In-App                           of each transition
                Purchases
                                                 Big revenue of potential

    FREE                      FREEMIUM
                                                 Multiple sessions lead to more
                                                  purchases




facebook.com/HNeychev       linkedin.com/in/HristoNeychev           twitter: @HristoNeychev
IN-APP PURCHASES

                                             Several options
                                             An example
                                             The Apple/Google store keeps 30%
                                              of each transition
                                             Big revenue of potential
                                             Multiple sessions lead to more
                                              purchases




facebook.com/HNeychev   linkedin.com/in/HristoNeychev           twitter: @HristoNeychev
IN-APP PURCHASES

                                             Several options
                                             An example
                                             The Apple/Google store keeps 30%
                        30%                   of each transition
                                             Big revenue of potential
                                             Multiple sessions lead to more
                                              purchases


           AGAIN 
facebook.com/HNeychev   linkedin.com/in/HristoNeychev           twitter: @HristoNeychev
REVENUE
          POTENTIAL                         IN-APP PURCHASES
 9

       Advertising
 8
       Revenue          23%                   Several options
 7     IAP Revenue
                                              An example
 6
                                              The Apple/Google store keeps 30%
 5       18%                                   of each transition
 4
                                              Big revenue of potential
 3
                        77%                   Multiple sessions lead to more
 2       82%                                   purchases
 1

 0

          2011          2012E
facebook.com/HNeychev    linkedin.com/in/HristoNeychev
                           http://www.flurry.com                 twitter: @HristoNeychev
FIRST IN-APP                               IN-APP PURCHASES
[CATEG
           PURCHASE
  ORY
 NAME]             ,0                                   Several options
                        [CATEG
[VALUE]
                           ORY
                         NAME]
                                                        An example
                        [VALUE]
                          [CATEG                        The Apple/Google store keeps 30%
                          ORY                            of each transition
                         NAME]                          Big revenue of potential
                        [VALUE]
                                                        Multiple sessions lead to more
                                                         purchases




facebook.com/HNeychev      linkedin.com/in/HristoNeychev
                          http://www.emarketer.com                         twitter: @HristoNeychev
AFFILIATED
WEB-APP
REVENUE SOURCES
AFFILIATED WEB-APP

                                             Good for content based apps
                                             Make money on the service/content
                                              not on the app
                                             Reach new customer audience
                                             Reach new search behavior




facebook.com/HNeychev   linkedin.com/in/HristoNeychev         twitter: @HristoNeychev
AFFILIATED WEB-APP

                                             Good for content based apps
                                             Make money on the service/content
                                              not on the app
                                             Reach new customer audience
                                             Reach new search behavior




facebook.com/HNeychev   linkedin.com/in/HristoNeychev         twitter: @HristoNeychev
5 Common Mobile                                AFFILIATED WEB-APP
     Search Behaviors
 1. Fewer keywords
                                                       Good for content based apps
 2. Location is key (GPS, Google
    places)                                            Make money on the service/content
                                                        not on the app
 3. Mobile experience
                                                       Reach new customer audience
 4. Time (more frequent on
    evenings and weekends; the
                                                       Reach new search behavior
    opposite of desktop search
    behavior)
 5. Apps vs. Browser searches 27%
    vs. 73% but growing

facebook.com/HNeychev   linkedin.com/in/HristoNeychev
                        http://www.spydertrap.com                       twitter: @HristoNeychev
SUBSCRIPTIONS
REVENUE SOURCES
SUBSCRIPTIONS

                                             Good for content based apps
                                              (newspapers…
                                             …magazines, and comics)
                                             Not limited to those
                                             Low conversion rates (1-5%)
                                             Relatively reliable revenue




facebook.com/HNeychev   linkedin.com/in/HristoNeychev          twitter: @HristoNeychev
SUBSCRIPTIONS

                                             Good for content based apps
                                              (newspapers…
                                             …magazines, and comics)
                                             Not limited to those
                                             Low conversion rates (1-5%)
                                             Relatively reliable revenue




facebook.com/HNeychev   linkedin.com/in/HristoNeychev          twitter: @HristoNeychev
SUBSCRIPTION
       BASED GAMES                                             SUBSCRIPTIONS

                                                             Good for content based apps
                                                              (newspapers…
                                                             …magazines, and comics)
                                                             Not limited to those
                                                             Low conversion rates (1-5%)
                                                             Relatively reliable revenue




facebook.com/HNeychev      linkedin.com/in/HristoNeychev
                        http://www.insidemobileapps.com
                                                                               twitter: @HristoNeychev
SUBSCRIPTIONS

                                             Good for content based apps
                                              (newspapers…
      SUBSCRIPTION                           …magazines, and comics)
       CONVERSION                            Not limited to those
          RATE                               Low conversion rates
          1-5%                               Relatively reliable revenue




facebook.com/HNeychev   linkedin.com/in/HristoNeychev          twitter: @HristoNeychev
IDEAS:                             SUBSCRIPTIONS
   •   Annual subscription
   •   Monthly subscription
   •   Automated recurring billing
                                                 Good for content based apps
                                                  (newspapers…
   •   Subscribe for a service/feature
   •   Subscribe for support plan                …magazines, and comics)
   •   Good/Better/Best account                  Not limited to those
       options
                                                 Low conversion rates (1-5%)
                                                 Relatively reliable revenue




facebook.com/HNeychev       linkedin.com/in/HristoNeychev          twitter: @HristoNeychev
CHOSE THE RIGHT MONETIZING STRATEGY
   •   Simple Games = Free/Freemium + In-App Purchases
   •   Complex Games = Paid/Freemium + In-App Purchases
   •   Niche Apps = Paid with a Higher Price + Good Service
   •   News Apps = Free + Advertising
   •   Content Apps = Free + Subscription




facebook.com/HNeychev        linkedin.com/in/HristoNeychev    twitter: @HristoNeychev
NEXT STEPS
   1.       Choose your monetizing strategy
   2.       Build your Revenue and Cost forecasting models
        •   (based on assumptions)

   3.       Challenge your assumptions
        •   (research articles, studies, similar apps, marked data)

   4.       Finalize your forecast (World Domination Plan )
   5.       Go Live
   6.       Use real live data to constantly improve your strategy

facebook.com/HNeychev                linkedin.com/in/HristoNeychev    twitter: @HristoNeychev
And last, but not the least…
                                        …have FUN on the beach!




facebook.com/HNeychev   linkedin.com/in/HristoNeychev   twitter: @HristoNeychev
Thank you!


       facebook.com/HNeychev
linkedin.com/in/HristoNeychev
       twitter: @HristoNeychev

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Monetize Your App - by hristo neychev

  • 1. MONETIZE YOUR APP by Hristo Neychev facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 2. So, you have created this amazing, useful app and now you want to make some money with it! facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 3. What is your favorite cocktail? facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 4. My favorite cocktail SEX ON THE BEACH facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 5. Now…let’s talk about SEXY PROFIT ON THE BEACH facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 6. SEXY PROFIT ON THE BEACH 30% analysis 20% forecasting 40% marketing 10% finance facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 7. Build it and they will come! facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 8. Profit = Revenue – Cost facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 9. PROFITABILITY ESTIMATION Total New Number Paying of Users Number Conversio Paying Users n Rate (to Users Churn paid) Revenue Revenue Buy the App Average Revenue In-App per User Purchases (ARPU) Subscripti on Fees Profit Infrastruc ture Cost Hosting Bandwidt h Storage Cost Developm Staffing Support Marketing ent Cost SEO PPC Marketing Budget Social Media PR facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 10. Total Number of Users New Paying Users Number Paying Conversion Users Rate (to paid) Churn Revenue Buy the App Average In-App Revenue per Purchases User (ARPU) Subscription Fees facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 11. Infrastructure Hosting Bandwidth Storage Cost Staffing Support Marketing Development Cost SEO PPC Marketing Budget Social Media PR facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 12. POTENTIAL REVENUE SOURCES • Pay-per-download • Sponsorships • In-app advertising • Promotions • In-app purchase • Lead generation • Affiliated web services • Analytics • Subscriptions • Affiliate sales facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 14. PAID APP  Prices from $0.99 up to $999.99  The Apple/Google store keeps 30%  Average price is going down  One time charge  Reduces adoption facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 15. PAID APP  Prices from $0.99 up to $999.99  The Apple/Google store keeps 30%  Average price is going down  One time charge  Reduces adoption facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 16. PAID APP  Prices from $0.99 up to $999.99  The Apple/Google store keeps 30%  Average price is going down  One time charge  Reduces adoption facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 17. PAID APP  Prices from $0.99 up to $999.99  The Apple/Google store keeps 30%  Average price is going down 30%  One time charge  Reduces adoption facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 18. THE 300 MOST POPULAR PAID GAMES PAID APP $2.50  Prices from $0.99 up to $999.99 $2.00  The Apple/Google store keeps 30%  Average price is going down $1.50  One time charge $1.00  Reduces adoption $0.50 $0.00 JUN '10 JAN '11 JUN '11 facebook.com/HNeychev linkedin.com/in/HristoNeychev www.distimo.com twitter: @HristoNeychev
  • 19. PAID APP  Prices from $0.99 up to $999.99 PEOPLE  The Apple/Google store keeps 30% EXPECT FREE  Average price is going down UPGRADES  One time charge  Reduces adoption facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 20. PAID APP  Prices from $0.99 up to $999.99  The Apple/Google store keeps 30%  Average price is going down  One time charge  Reduces adoption facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 22. FREE(mium) APP  Freemium vs. Free Trial  Freemium is a tricky game to play  Very low conversion rates  Beware of the marginal cost (MC)  Wider adoption = wider advertising  Set smart tripwires facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 23. FREE(mium) APP  Freemium vs. Free Trial  Freemium is a tricky game to play  Very low conversion rates  Beware of the marginal cost (MC)  Wider adoption = wider advertising  Set smart tripwires facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 24. FREE(mium) APP • Conversion rates are in the range 0.5% to 4%  Freemium vs. Free Trial • Look at Pandora, Dropbox,  Freemium is a tricky game to play Evernote, Skype, etc.  Very low conversion rates • Shoot for 1-2% conversion rate  Beware of the marginal cost (MC)  Wider adoption = wider advertising  Set smart tripwires facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 25. EXAMPLE: MC = $1 FREE(mium) APP ARPU = $5 CR = 1%  Freemium vs. Free Trial CALCULATION:  Freemium is a tricky game to play Freemium users: 1,000,000  Very low conversion rates Monthly Revenue == $500,000  Beware of the marginal cost (MC) (1,000,000 * 1% * $5)  Wider adoption = wider advertising Monthly Cost: $1,000,000  Set smart tripwires SEXY PROFIT => UGLY LOSS  facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 26. FREE(mium) APP  Freemium vs. Free Trial  Freemium is a tricky game to play  Very low conversion rates  Beware of the marginal cost (MC)  Wider adoption = wider advertising  Set smart tripwires facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 27. LIMITATIONS BASED ON: FREE(mium) APP • Features • Usage quota • Capacity • Number of seats  Freemium vs. Free Trial • Effort • Customer class • Support • Bandwidth features  Freemium is a tricky game to play  Very low conversion rates  Beware of the marginal cost (MC)  Wider adoption = wider advertising  Set smart tripwires facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 29. IN-APP ADVERTISING  Need an app used multiple times a day by the same user to get more impressions  Need a lot of downloads to make any money  Woks well with low MC freemium apps facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 31. IN-APP PURCHASES PAID  Several options  An example  The Apple/Google store keeps 30% In-App of each transition Purchases  Big revenue of potential FREE FREEMIUM  Multiple sessions lead to more purchases facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 32. IN-APP PURCHASES  Several options  An example  The Apple/Google store keeps 30% of each transition  Big revenue of potential  Multiple sessions lead to more purchases facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 33. IN-APP PURCHASES  Several options  An example  The Apple/Google store keeps 30% 30% of each transition  Big revenue of potential  Multiple sessions lead to more purchases AGAIN  facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 34. REVENUE POTENTIAL IN-APP PURCHASES 9 Advertising 8 Revenue 23%  Several options 7 IAP Revenue  An example 6  The Apple/Google store keeps 30% 5 18% of each transition 4  Big revenue of potential 3 77%  Multiple sessions lead to more 2 82% purchases 1 0 2011 2012E facebook.com/HNeychev linkedin.com/in/HristoNeychev http://www.flurry.com twitter: @HristoNeychev
  • 35. FIRST IN-APP IN-APP PURCHASES [CATEG PURCHASE ORY NAME] ,0  Several options [CATEG [VALUE] ORY NAME]  An example [VALUE] [CATEG  The Apple/Google store keeps 30% ORY of each transition NAME]  Big revenue of potential [VALUE]  Multiple sessions lead to more purchases facebook.com/HNeychev linkedin.com/in/HristoNeychev http://www.emarketer.com twitter: @HristoNeychev
  • 37. AFFILIATED WEB-APP  Good for content based apps  Make money on the service/content not on the app  Reach new customer audience  Reach new search behavior facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 38. AFFILIATED WEB-APP  Good for content based apps  Make money on the service/content not on the app  Reach new customer audience  Reach new search behavior facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 39. 5 Common Mobile AFFILIATED WEB-APP Search Behaviors 1. Fewer keywords  Good for content based apps 2. Location is key (GPS, Google places)  Make money on the service/content not on the app 3. Mobile experience  Reach new customer audience 4. Time (more frequent on evenings and weekends; the  Reach new search behavior opposite of desktop search behavior) 5. Apps vs. Browser searches 27% vs. 73% but growing facebook.com/HNeychev linkedin.com/in/HristoNeychev http://www.spydertrap.com twitter: @HristoNeychev
  • 41. SUBSCRIPTIONS  Good for content based apps (newspapers…  …magazines, and comics)  Not limited to those  Low conversion rates (1-5%)  Relatively reliable revenue facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 42. SUBSCRIPTIONS  Good for content based apps (newspapers…  …magazines, and comics)  Not limited to those  Low conversion rates (1-5%)  Relatively reliable revenue facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 43. SUBSCRIPTION BASED GAMES SUBSCRIPTIONS  Good for content based apps (newspapers…  …magazines, and comics)  Not limited to those  Low conversion rates (1-5%)  Relatively reliable revenue facebook.com/HNeychev linkedin.com/in/HristoNeychev http://www.insidemobileapps.com twitter: @HristoNeychev
  • 44. SUBSCRIPTIONS  Good for content based apps (newspapers… SUBSCRIPTION  …magazines, and comics) CONVERSION  Not limited to those RATE  Low conversion rates 1-5%  Relatively reliable revenue facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 45. IDEAS: SUBSCRIPTIONS • Annual subscription • Monthly subscription • Automated recurring billing  Good for content based apps (newspapers… • Subscribe for a service/feature • Subscribe for support plan  …magazines, and comics) • Good/Better/Best account  Not limited to those options  Low conversion rates (1-5%)  Relatively reliable revenue facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 46. CHOSE THE RIGHT MONETIZING STRATEGY • Simple Games = Free/Freemium + In-App Purchases • Complex Games = Paid/Freemium + In-App Purchases • Niche Apps = Paid with a Higher Price + Good Service • News Apps = Free + Advertising • Content Apps = Free + Subscription facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 47. NEXT STEPS 1. Choose your monetizing strategy 2. Build your Revenue and Cost forecasting models • (based on assumptions) 3. Challenge your assumptions • (research articles, studies, similar apps, marked data) 4. Finalize your forecast (World Domination Plan ) 5. Go Live 6. Use real live data to constantly improve your strategy facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 48. And last, but not the least… …have FUN on the beach! facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev
  • 49. Thank you! facebook.com/HNeychev linkedin.com/in/HristoNeychev twitter: @HristoNeychev