As Technical Alliances Director of BSkyB's Sky Interactive division, I was asked to speak of the problems and evolution of Interactive TV as we look forward from 2006.
3. Evolving Interactivity
Effects of PVRs and IP Return Paths
• Current Limitations!
• Changing Habits!
• The Agents of Change - PVR and IP!
• Industry Issues – What still needs to be fixed!
• Internet Entertainment – Friend or Foe?!
• Where do we end up?
4. Current Limitations
• So lets look at the current limitations:!
– Broadcast vs. Online!
– User Experience!
– Billing!
– Technology!
– The Business Model
5. Current Limitations
• So lets look at the current limitations:!
– Broadcast vs. Online!
– User Experience!
– Billing!
– Technology!
– The Business Model
6. Current Limitations
• So lets look at the current limitations:!
– Broadcast vs. Online!
– User Experience!
– Billing!
– Technology!
– The Business Model
7. Current Limitations
• So lets look at the current limitations:!
– Broadcast vs. Online!
– User Experience!
– Billing!
– Technology!
– The Business Model
8. Current Limitations
• So lets look at the current limitations:!
– Broadcast vs. Online!
– User Experience!
– Billing!
– Technology!
– The Business Model
10. Current Limitation – Content Delivery"
• TODAY:
Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
11. Current Limitation – Content Delivery"
• TODAY:
Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
12. Current Limitation – Content Delivery"
• TODAY:
Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
• Online Services!
– Slow but deep
13. Current Limitation – Content Delivery"
• TODAY:
Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
• Online Services!
– Slow but deep
• Tomorrow
14. Current Limitation – Content Delivery"
• TODAY:
Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
• Online Services!
– Slow but deep
• Tomorrow
– Fast and Deep
15. Current Limitation – Content Delivery"
• TODAY:
Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
• Online Services!
– Slow but deep
• Tomorrow
– Fast and Deep
– And
16. Current Limitation – Content Delivery"
• TODAY:
Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
• Online Services!
– Slow but deep
• Tomorrow
– Fast and Deep
– And
Free!
20. Current Limitations:
Technology and the User Experience
• Today:
User Experience
– Applications take time to load
– A single application runs at
once
21. Current Limitations:
Technology and the User Experience
• Today:
User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
22. Current Limitations:
Technology and the User Experience
• Today:
User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
23. Current Limitations:
Technology and the User Experience
• Today:
User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
24. Current Limitations:
Technology and the User Experience
• Today:
User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
25. Current Limitations:
Technology and the User Experience
• Today:
User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
– Applications can be “always
on”
26. Current Limitations:
Technology and the User Experience
• Today:
User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
– Applications can be “always
on”
– Multiple applications can run
together
27. Current Limitations:
Technology and the User Experience
• Today:
User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
– Applications can be “always
on”
– Multiple applications can run
together
– Interfaces will be animated
28. Current Limitations:
Technology and the User Experience
• Today:
User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
– Applications can be “always
on”
– Multiple applications can run
together
– Interfaces will be animated
– Multiple video streams can be
supported
29. Current Limitations:
Technology and the User Experience
• Today:
User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
– Applications can be “always
on”
– Multiple applications can run
together
– Interfaces will be animated
– Multiple video streams can be
supported
– 3 dimensional interfaces will
be possible
33. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
34. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
35. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
36. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
37. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
38. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
39. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
– Customer Segmentation
40. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
– Customer Segmentation
– Direct Revenue relationships
41. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
– Customer Segmentation
– Direct Revenue relationships
– New Business Models
• Click Throughs
• Contextual Advertsing
42. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
– Customer Segmentation
– Direct Revenue relationships
– New Business Models
• Click Throughs
• Contextual Advertsing
– Unlimited “Long Tail”
43. Current Limitations:
Billing and Business Models
• Today
Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
– Customer Segmentation
– Direct Revenue relationships
– New Business Models
• Click Throughs
• Contextual Advertsing
– Unlimited “Long Tail”
– Empowerment
• What u want when u want it
62. Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
63. Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
64. Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
• Margin
65. Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
• Margin
– Content becomes free to deliver
66. Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
• Margin
– Content becomes free to deliver
– Content becomes free to acquire
67. Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
• Margin
– Content becomes free to deliver
– Content becomes free to acquire
• Interactivity becomes more profitable
68. Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
• Margin
– Content becomes free to deliver
– Content becomes free to acquire
• Interactivity becomes more profitable
• New Models will emerge
71. Changing Habits
- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
72. Changing Habits
- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
73. Changing Habits
- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
74. Changing Habits
- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
75. Changing Habits
- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
– PVR capability will be extended by
network storage over IP
76. Changing Habits
- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
– PVR capability will be extended by
network storage over IP
– Vast Libraries of content will be available
“on demand”
77. Changing Habits
- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
– PVR capability will be extended by
network storage over IP
– Vast Libraries of content will be available
“on demand”
• Online Programme search and
recommendations will come
78. Changing Habits
- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
– PVR capability will be extended by
network storage over IP
– Vast Libraries of content will be available
“on demand”
• Online Programme search and
recommendations will come
• Networks will begin to Exploit “The Long
Tail” of media and Interactive Content
79. Changing Habits
- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
– PVR capability will be extended by
network storage over IP
– Vast Libraries of content will be available
“on demand”
• Online Programme search and
recommendations will come
• Networks will begin to Exploit “The Long
Tail” of media and Interactive Content
• Entertainment based content from the
Internet will “interoperate” across
multiple non-PC devices, using a
common content format to build the front
end.
82. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
83. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
84. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
85. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
86. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
87. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
88. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
89. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
90. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
• The Future
91. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
• The Future
– Any and All interactive Services are
available
92. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
• The Future
– Any and All interactive Services are
available
– Network based and time-shifted content
remains interactive
93. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
• The Future
– Any and All interactive Services are
available
– Network based and time-shifted content
remains interactive
– Any Content is available and can be
made Interactive
94. Changing Habits
– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
• The Future
– Any and All interactive Services are
available
– Network based and time-shifted content
remains interactive
– Any Content is available and can be
made Interactive
– Favourite Internet Services available
“on demand”
99. Changing Habits
- Community
• Today:
Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:
Community will DRIVE Entertainment
100. Changing Habits
- Community
• Today:
Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:
Community will DRIVE Entertainment
• Examples of programming already
occurring
101. Changing Habits
- Community
• Today:
Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:
Community will DRIVE Entertainment
• Examples of programming already
occurring
• Recommendations from your
Community will drive your viewing
Schedule
102. Changing Habits
- Community
• Today:
Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:
Community will DRIVE Entertainment
• Examples of programming already
occurring
• Recommendations from your
Community will drive your viewing
Schedule
• You will be part of Multiple Communities !
– making you Unique
103. Changing Habits
- Community
• Today:
Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:
Community will DRIVE Entertainment
• Examples of programming already
occurring
• Recommendations from your
Community will drive your viewing
Schedule
• You will be part of Multiple Communities !
– making you Unique
• There will be Niche and user generated
content just for your communities
104. Changing Habits
- Community
• Today:
Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:
Community will DRIVE Entertainment
• Examples of programming already
occurring
• Recommendations from your
Community will drive your viewing
Schedule
• You will be part of Multiple Communities !
– making you Unique
• There will be Niche and user generated
content just for your communities
• The TV will be a communications and
video messaging hub !
– On the bridge of the enterprise – they use
the biggest screen they have!
105. Changing Habits
- Our “Wired” Lifestyle
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
106. Changing Habits
- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
107. Changing Habits
- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
• Most western people “depend” on the
Internet
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
108. Changing Habits
- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
• Most western people “depend” on the
Internet
• “Life Style” services are demanded to
be Ubiquitous!
– Mobile eBay!
– Hotmail Kiosks
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
109. Changing Habits
- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
• Most western people “depend” on the
Internet
• “Life Style” services are demanded to
be Ubiquitous!
– Mobile eBay!
– Hotmail Kiosks
• The Internet is becoming a key
entertainment source!
– PCs and Mobiles are ideas devices for
Content Creation!
– The TV is an ideal device for Content
Consumption
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
110. Changing Habits
- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
• Most western people “depend” on the
Internet
• “Life Style” services are demanded to
be Ubiquitous!
– Mobile eBay!
– Hotmail Kiosks
• The Internet is becoming a key
entertainment source!
– PCs and Mobiles are ideas devices for
Content Creation!
– The TV is an ideal device for Content
Consumption
• Its inevitable that these services will be
made available via the TV
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
111. Changing Habits
- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
• Most western people “depend” on the
Internet
• “Life Style” services are demanded to
be Ubiquitous!
– Mobile eBay!
– Hotmail Kiosks
• The Internet is becoming a key
entertainment source!
– PCs and Mobiles are ideas devices for
Content Creation!
– The TV is an ideal device for Content
Consumption
• Its inevitable that these services will be
made available via the TV
• Mobile TV
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
112. Interactivity in a Broadband / PVR world
TV access!
“wtv” sites
IP TV NETWORK
Your web content
www server
PC access
“www” sites
wtv server
THE INTERNET
GATEWAY
114. Today:
Web services and entertainment do not work on TV devices
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
PC !
Category!
Devices
PC!
Standard
TV category devices not part of mainstream e-business
TV Network 1
HTML 3.1
TV Network 2
Html 4.0
TV Network 3
OpenTV
TV Network 4
MHP
115. Today:
Web services and entertainment do not work on TV devices
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
PC !
Category!
Devices
PC!
Standard
TV category devices not part of mainstream e-business
No Good!
TV Network 1
HTML 3.1
TV Network 2
Html 4.0
TV Network 3
OpenTV
TV Network 4
MHP
116. Device specific authoring?
Authoring the same service over again for each network…..
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1
HTML 3.1
TV Network 2
Html 4.0
TV Network 3
OpenTV
TV Network 4
MHP
PC !
Category!
Devices
PC!
Standard
117. Device specific authoring?
Authoring the same service over again for each network…..
No Good!
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1
HTML 3.1
TV Network 2
Html 4.0
TV Network 3
OpenTV
TV Network 4
MHP
PC !
Category!
Devices
PC!
Standard
118. Interoperability between Broadcast and
Broadband and the Internet
PC !
Category!
Devices
PC!
Standard
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1
HTML 3.1
TV Network 2
Html 4.0
TV Network 3
OpenTV
TV Network 4
MHP
119. Interoperability between Broadcast and
Broadband and the Internet
PC !
Category!
Devices
Worldwide-
TV Standard
PC!
Standard
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1
HTML 3.1
TV Network 2
Html 4.0
TV Network 3
OpenTV
TV Network 4
MHP
120. Interoperability between Broadcast and
Broadband and the Internet
PC !
Category!
Devices
Worldwide-
TV Standard
PC!
Standard
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1
HTML 3.1
TV Network 2
Html 4.0
TV Network 3
OpenTV
TV Network 4
MHP
121. Interoperability between Broadcast and
Broadband and the Internet
PC !
Category!
Devices
Interoperability promises to unify “TV category devices” making them
as populous as Internet connected PCs
C
Worldwide-
TV Standard
PC!
Standard
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1
HTML 3.1
TV Network 2
Html 4.0
TV Network 3
OpenTV
TV Network 4
MHP
126. Market Trends
Traditional Internet!
Transactional and
Information Services
Traditional TV!
Multi channel
Entertainment
Rapidly moving to
Multimedia Internet!
Entertainment!
“Broadband TV”
“IP” TV!
TV delivered over!
Internet Protocols
Rapidly moving to
127. Market Trends
Traditional Internet!
Transactional and
Information Services
Traditional TV!
Multi channel
Entertainment
Rapidly moving to
Multimedia Internet!
Entertainment!
“Broadband TV”
“IP” TV!
TV delivered over!
Internet Protocols
Rapidly moving to
Delivered using set-top boxes
and home entertainment devices
128. Market Trends
Traditional Internet!
Transactional and
Information Services
Traditional TV!
Multi channel
Entertainment
Rapidly moving to
Multimedia Internet!
Entertainment!
“Broadband TV”
“IP” TV!
TV delivered over!
Internet Protocols
Increasing requirement for
a 10ft User experience
Rapidly moving to
Delivered using set-top boxes
and home entertainment devices
129. Market Trends
Traditional Internet!
Transactional and
Information Services
Multimedia Internet!
Entertainment!
“Broadband TV”
“IP” TV!
TV delivered over!
Internet Protocols
Increasing requirement for
a 10ft User experience
Interactive Opportunities
Bringing Internet
Content and Services
to the 10ft Interface
Delivered using set-top boxes
and home entertainment devices
132. So where do we end up?
• A Converged Broadcast and Broadband TV world
133. So where do we end up?
• A Converged Broadcast and Broadband TV world
• Interoperability – the problem that MUST be now solved.
134. So where do we end up?
• A Converged Broadcast and Broadband TV world
• Interoperability – the problem that MUST be now solved.
• Internet Business Models will now support TV entertainment!
– Whether delivered over broadcast or broadband
135. So where do we end up?
• A Converged Broadcast and Broadband TV world
• Interoperability – the problem that MUST be now solved.
• Internet Business Models will now support TV entertainment!
– Whether delivered over broadcast or broadband
• Personal, Empowered and Local!
– The TV takes on a new character
136. So where do we end up?
• A Converged Broadcast and Broadband TV world
• Interoperability – the problem that MUST be now solved.
• Internet Business Models will now support TV entertainment!
– Whether delivered over broadcast or broadband
• Personal, Empowered and Local!
– The TV takes on a new character
• It will be your mechanism to share and consume all forms of entertainment
137. So where do we end up?
• A Converged Broadcast and Broadband TV world
• Interoperability – the problem that MUST be now solved.
• Internet Business Models will now support TV entertainment!
– Whether delivered over broadcast or broadband
• Personal, Empowered and Local!
– The TV takes on a new character
• It will be your mechanism to share and consume all forms of entertainment
With the birth of IPTV and Broadband TV there will be a Tsunami of Content
141. Thank You
" Ian Valentine
" +44 796 796 5298
Tsunami of Content
courtesy of
Colin Dixon
The Diffusion Group
www.tdgresearch.com
The Long Tail!
Courtesy of
Chris Anderson!
www.thelongtail.com
· Current Limitations
broadcast vs. Online
user experirnce
billing
technology
business model 101 (responses vs cost of content)
· Changing Habits
Empowerment
Niche
community
wired lifestyle
mobile TV
· Interactivity in a Broadband/PVR World
Storage vs Bandwidth
Efficient use of both
Presence
user experirnce
depth
variety
messaging and VOIP
· Industry Issues
Interoperability
Standards in a horizontal market
Service discovery
Tagging
· Internet Entertainment & new Models
Friend or Foe?
Micro billing
advertising
click throughs
clubs and memberships
community
user generated content
<number>
<number>
Solving the problem of different TV network technologies and architectures can be done on a limited scale by multi-authoring.
Some broadcasters today have tools that allow different outputs to go to different networks
Some web sites today and “sense” different browser types, but need to be configured manually for specific content for each type
These solutions cannot scale on a global basis.
<number>
Worldwide TV mark-up language – a “Common Content Format”
Provides and target development specification for all web site operators to support the 10’ interface
Service translation can be supported by network operators using a native WTVML browser or “at network edge” via transcoders
Transcoder proven for WTVML-> HTML/JS (various versions) and WTVML-> Flash
One off cost, largely independent of number of services deployed
Preserves ability for Network Operators to continue to innovate over and above the standards achieved for content interoperability.
Offers significant benefits over other “MLs” for both site owners and network operators.
Miniweb
Reduces costs of entry for web site operators into the Interactive TV space
Reduces technology costs and content acquisition costs for device manufacturers and network operators
Establishes content and deployment models for Worldwide TV Mark-up Language
Facilitates the rapid growth of supporting tooling, development and content management businesses
In just 6 months, Sky have created a developer community of more than 1500 individuals
In just 6 months, Sky have facilitated the conversion of many key internet technologies for the TV including Microsoft’s Content Management System
Brings internet content to devices that would otherwise not be able to access it.
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