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Evolving Interactivity
The effect of PVRs and IP Return Paths
Evolving Interactivity

Effects of PVRs and IP Return Paths
• Current Limitations!
• Changing Habits!
• The Agents of Change - PVR and IP!
• Industry Issues – What still needs to be fixed!
• Internet Entertainment – Friend or Foe?!
• Where do we end up?
Current Limitations
• So lets look at the current limitations:!
– Broadcast vs. Online!
– User Experience!
– Billing!
– Technology!
– The Business Model
Current Limitations
• So lets look at the current limitations:!
– Broadcast vs. Online!
– User Experience!
– Billing!
– Technology!
– The Business Model
Current Limitations
• So lets look at the current limitations:!
– Broadcast vs. Online!
– User Experience!
– Billing!
– Technology!
– The Business Model
Current Limitations
• So lets look at the current limitations:!
– Broadcast vs. Online!
– User Experience!
– Billing!
– Technology!
– The Business Model
Current Limitations
• So lets look at the current limitations:!
– Broadcast vs. Online!
– User Experience!
– Billing!
– Technology!
– The Business Model
Current Limitation – Content Delivery"
Current Limitation – Content Delivery"
• TODAY:

Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
Current Limitation – Content Delivery"
• TODAY:

Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
Current Limitation – Content Delivery"
• TODAY:

Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
• Online Services!
– Slow but deep
Current Limitation – Content Delivery"
• TODAY:

Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
• Online Services!
– Slow but deep
• Tomorrow
Current Limitation – Content Delivery"
• TODAY:

Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
• Online Services!
– Slow but deep
• Tomorrow
– Fast and Deep
Current Limitation – Content Delivery"
• TODAY:

Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
• Online Services!
– Slow but deep
• Tomorrow
– Fast and Deep
– And
Current Limitation – Content Delivery"
• TODAY:

Content Delivery Costs!
– Broadcast Bandwidth!
• Costly and Limited in availability (but can be
fast)!
– Online Bandwidth!
• Costly, freely available, (but tends to be slow)
• Broadcast Services!
– Fast but shallow
• Online Services!
– Slow but deep
• Tomorrow
– Fast and Deep
– And
Free!
Current Limitations:

Technology and the User Experience
Current Limitations:

Technology and the User Experience
• Today:

User Experience
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
– A single application runs at
once
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
– Applications can be “always
on”
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
– Applications can be “always
on”
– Multiple applications can run
together
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
– Applications can be “always
on”
– Multiple applications can run
together
– Interfaces will be animated
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
– Applications can be “always
on”
– Multiple applications can run
together
– Interfaces will be animated
– Multiple video streams can be
supported
Current Limitations:

Technology and the User Experience
• Today:

User Experience
– Applications take time to load
– A single application runs at
once
– Animation is costly
– Video is limited
– Interfaces are 2 dimensional
• Tomorrow:
– Applications can be “always
on”
– Multiple applications can run
together
– Interfaces will be animated
– Multiple video streams can be
supported
– 3 dimensional interfaces will
be possible
Current Limitations:

Billing and Business Models
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
– Customer Segmentation
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
– Customer Segmentation
– Direct Revenue relationships
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
– Customer Segmentation
– Direct Revenue relationships
– New Business Models
• Click Throughs
• Contextual Advertsing
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
– Customer Segmentation
– Direct Revenue relationships
– New Business Models
• Click Throughs
• Contextual Advertsing
– Unlimited “Long Tail”
Current Limitations:

Billing and Business Models
• Today

Charging by subscription or via
the Phone
– All customers pay the same
– Great deal of “revenue erosion”
– Business models limited to:
• Anti Churn
• Revenue by Response
• No “Long Tail” Interactivity
• Limited empowerment
• Tomorrow
– Microbilling
– Customer Segmentation
– Direct Revenue relationships
– New Business Models
• Click Throughs
• Contextual Advertsing
– Unlimited “Long Tail”
– Empowerment
• What u want when u want it
Interactive Business Models - 101
Interactive Business Models - 101
Responses = Revenue
£
Interactive Business Models - 101
• Responses increase with:
Responses = Revenue
£
Interactive Business Models - 101
• Responses increase with:
– Richness of design
Responses = Revenue
£
Interactive Business Models - 101
• Responses increase with:
– Richness of design
– Audience association
Responses = Revenue
£
Interactive Business Models - 101
• Responses increase with:
– Richness of design
– Audience association
– Calls to Action
Responses = Revenue
£
Interactive Business Models - 101
• Responses increase with:
– Richness of design
– Audience association
– Calls to Action
– Improved usability
Responses = Revenue
£
Interactive Business Models - 101
• Responses increase with:
– Richness of design
– Audience association
– Calls to Action
– Improved usability
Responses = Revenue
£ £
Cost of Content = Margin
Interactive Business Models - 101
• Responses increase with:
– Richness of design
– Audience association
– Calls to Action
– Improved usability
• Cost of Content decreases with:
Responses = Revenue
£ £
Cost of Content = Margin
Interactive Business Models - 101
• Responses increase with:
– Richness of design
– Audience association
– Calls to Action
– Improved usability
• Cost of Content decreases with:
– Re-skinned applications
Responses = Revenue
£ £
Cost of Content = Margin
Interactive Business Models - 101
• Responses increase with:
– Richness of design
– Audience association
– Calls to Action
– Improved usability
• Cost of Content decreases with:
– Re-skinned applications
– Templates
Responses = Revenue
£ £
Cost of Content = Margin
Interactive Business Models - 101
• Responses increase with:
– Richness of design
– Audience association
– Calls to Action
– Improved usability
• Cost of Content decreases with:
– Re-skinned applications
– Templates
– Re-use
Responses = Revenue
£ £
Cost of Content = Margin
Interactive Business Models - 101
• Responses increase with:
– Richness of design
– Audience association
– Calls to Action
– Improved usability
• Cost of Content decreases with:
– Re-skinned applications
– Templates
– Re-use
– Simpler Authoring technologies
Responses = Revenue
£ £
Cost of Content = Margin
Interactive Business Models - 101
• Responses increase with:
– Richness of design
– Audience association
– Calls to Action
– Improved usability
• Cost of Content decreases with:
– Re-skinned applications
– Templates
– Re-use
– Simpler Authoring technologies
– Cheaper delivery mechanisms
Responses = Revenue
£ £
Cost of Content = Margin
Tomorrow’s Interactive Business Models
Tomorrow’s Interactive Business Models
• Revenue
Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
• Margin
Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
• Margin
– Content becomes free to deliver
Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
• Margin
– Content becomes free to deliver
– Content becomes free to acquire
Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
• Margin
– Content becomes free to deliver
– Content becomes free to acquire
• Interactivity becomes more profitable
Tomorrow’s Interactive Business Models
• Revenue
– Opportunities for Interactivity Increase
– Usability increases
– Calls to action become tuned, personalised and contextual
– More content and more destinations
• Margin
– Content becomes free to deliver
– Content becomes free to acquire
• Interactivity becomes more profitable
• New Models will emerge
Changing Habits –
Drive The Evolution
Changing Habits

- Empowerment
Changing Habits

- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
Changing Habits

- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
Changing Habits

- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
Changing Habits

- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
Changing Habits

- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
– PVR capability will be extended by
network storage over IP
Changing Habits

- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
– PVR capability will be extended by
network storage over IP
– Vast Libraries of content will be available
“on demand”
Changing Habits

- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
– PVR capability will be extended by
network storage over IP
– Vast Libraries of content will be available
“on demand”
• Online Programme search and
recommendations will come
Changing Habits

- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
– PVR capability will be extended by
network storage over IP
– Vast Libraries of content will be available
“on demand”
• Online Programme search and
recommendations will come
• Networks will begin to Exploit “The Long
Tail” of media and Interactive Content
Changing Habits

- Empowerment
• Today"
– PVRs are becoming the device of choice!
– A large majority of TV is now watched
Time-Shifted.
• Customers increasingly respond to
empowerment!
– Sky now has a grid of “favourites” in the
EPG!
– Sky has a personal “Planner” of recorded
material
• Other devices are following the trend:!
– Personal Music Players!
– Home media Distribution systems!
– Niche Content delivered by Broadband TV
to PCs
• The Future
– PVR capability will be extended by
network storage over IP
– Vast Libraries of content will be available
“on demand”
• Online Programme search and
recommendations will come
• Networks will begin to Exploit “The Long
Tail” of media and Interactive Content
• Entertainment based content from the
Internet will “interoperate” across
multiple non-PC devices, using a
common content format to build the front
end.
Changing Habits 

– Niche
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
• The Future
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
• The Future
– Any and All interactive Services are
available
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
• The Future
– Any and All interactive Services are
available
– Network based and time-shifted content
remains interactive
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
• The Future
– Any and All interactive Services are
available
– Network based and time-shifted content
remains interactive
– Any Content is available and can be
made Interactive
Changing Habits 

– Niche
• The Long Tail (Chris Anderson)
– Advances in technology drive costs to
almost zero
– When the elements that make up your
business are essentially “free” you
should adopt business models that use
them differently from the “Economy of
Scarcity”
– You no longer worry about waste:
• You do it all, sell it all, store it all
• You do everything, and then throw away
what does not work.
• The concepts of “Distribution” and
“Chokepoints” go away
• New Audiences are created, new content is
formed, new models evolve
• The Future
– Any and All interactive Services are
available
– Network based and time-shifted content
remains interactive
– Any Content is available and can be
made Interactive
– Favourite Internet Services available
“on demand”
Changing Habits

- Community
Changing Habits

- Community
• Today:

Community DRIVES internet usage
Changing Habits

- Community
• Today:

Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
Changing Habits

- Community
• Today:

Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
Changing Habits

- Community
• Today:

Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:

Community will DRIVE Entertainment
Changing Habits

- Community
• Today:

Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:

Community will DRIVE Entertainment
• Examples of programming already
occurring
Changing Habits

- Community
• Today:

Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:

Community will DRIVE Entertainment
• Examples of programming already
occurring
• Recommendations from your
Community will drive your viewing
Schedule
Changing Habits

- Community
• Today:

Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:

Community will DRIVE Entertainment
• Examples of programming already
occurring
• Recommendations from your
Community will drive your viewing
Schedule
• You will be part of Multiple Communities !
– making you Unique
Changing Habits

- Community
• Today:

Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:

Community will DRIVE Entertainment
• Examples of programming already
occurring
• Recommendations from your
Community will drive your viewing
Schedule
• You will be part of Multiple Communities !
– making you Unique
• There will be Niche and user generated
content just for your communities
Changing Habits

- Community
• Today:

Community DRIVES internet usage
• Sites!
– Messenger!
– Skype!
– MySpace!
– YouTube!
– Friends Reunited!
– Linked-In
• Services!
– Recommendations!
– Reviews!
– Knowledge Sharing
• Tomorrow:

Community will DRIVE Entertainment
• Examples of programming already
occurring
• Recommendations from your
Community will drive your viewing
Schedule
• You will be part of Multiple Communities !
– making you Unique
• There will be Niche and user generated
content just for your communities
• The TV will be a communications and
video messaging hub !
– On the bridge of the enterprise – they use
the biggest screen they have!
Changing Habits

- Our “Wired” Lifestyle
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
Changing Habits

- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
Changing Habits

- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
• Most western people “depend” on the
Internet
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
Changing Habits

- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
• Most western people “depend” on the
Internet
• “Life Style” services are demanded to
be Ubiquitous!
– Mobile eBay!
– Hotmail Kiosks
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
Changing Habits

- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
• Most western people “depend” on the
Internet
• “Life Style” services are demanded to
be Ubiquitous!
– Mobile eBay!
– Hotmail Kiosks
• The Internet is becoming a key
entertainment source!
– PCs and Mobiles are ideas devices for
Content Creation!
– The TV is an ideal device for Content
Consumption
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
Changing Habits

- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
• Most western people “depend” on the
Internet
• “Life Style” services are demanded to
be Ubiquitous!
– Mobile eBay!
– Hotmail Kiosks
• The Internet is becoming a key
entertainment source!
– PCs and Mobiles are ideas devices for
Content Creation!
– The TV is an ideal device for Content
Consumption
• Its inevitable that these services will be
made available via the TV
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
Changing Habits

- Our “Wired” Lifestyle
• The Internet has already eroded
“Entertainment Time”
• Most western people “depend” on the
Internet
• “Life Style” services are demanded to
be Ubiquitous!
– Mobile eBay!
– Hotmail Kiosks
• The Internet is becoming a key
entertainment source!
– PCs and Mobiles are ideas devices for
Content Creation!
– The TV is an ideal device for Content
Consumption
• Its inevitable that these services will be
made available via the TV
• Mobile TV
Using a 1ft user interface Using a 3ft user interface Using a 10ft user
interface
Interactivity in a Broadband / PVR world
TV access!
“wtv” sites
IP TV NETWORK
Your web content
www server
PC access 

“www” sites
wtv server
THE INTERNET
GATEWAY
Industry Issues – still to be solved
Today:

Web services and entertainment do not work on TV devices
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
PC !
Category!
Devices
PC!
Standard
TV category devices not part of mainstream e-business
TV Network 1

HTML 3.1
TV Network 2

Html 4.0
TV Network 3

OpenTV
TV Network 4

MHP
Today:

Web services and entertainment do not work on TV devices
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
PC !
Category!
Devices
PC!
Standard
TV category devices not part of mainstream e-business
No Good!
TV Network 1

HTML 3.1
TV Network 2

Html 4.0
TV Network 3

OpenTV
TV Network 4

MHP
Device specific authoring?
Authoring the same service over again for each network…..
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1

HTML 3.1
TV Network 2

Html 4.0
TV Network 3

OpenTV
TV Network 4

MHP
PC !
Category!
Devices
PC!
Standard
Device specific authoring?
Authoring the same service over again for each network…..
No Good!
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1

HTML 3.1
TV Network 2

Html 4.0
TV Network 3

OpenTV
TV Network 4

MHP
PC !
Category!
Devices
PC!
Standard
Interoperability between Broadcast and
Broadband and the Internet
PC !
Category!
Devices
PC!
Standard
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1

HTML 3.1
TV Network 2

Html 4.0
TV Network 3

OpenTV
TV Network 4

MHP
Interoperability between Broadcast and
Broadband and the Internet
PC !
Category!
Devices
Worldwide-

TV Standard
PC!
Standard
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1

HTML 3.1
TV Network 2

Html 4.0
TV Network 3

OpenTV
TV Network 4

MHP
Interoperability between Broadcast and
Broadband and the Internet
PC !
Category!
Devices
Worldwide-

TV Standard
PC!
Standard
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1

HTML 3.1
TV Network 2

Html 4.0
TV Network 3

OpenTV
TV Network 4

MHP
Interoperability between Broadcast and
Broadband and the Internet
PC !
Category!
Devices
Interoperability promises to unify “TV category devices” making them

as populous as Internet connected PCs
C
Worldwide-

TV Standard
PC!
Standard
Web Site!
Operator #1
Web Site!
Operator #2
Web Site !
Operator #3
Web Site !
Operator #4
Web Site !
Operator #n
TV Network 1

HTML 3.1
TV Network 2

Html 4.0
TV Network 3

OpenTV
TV Network 4

MHP
Market Trends
Traditional Internet!
Transactional and 

Information Services
Traditional TV!
Multi channel 

Entertainment
Market Trends
Traditional Internet!
Transactional and 

Information Services
Traditional TV!
Multi channel 

Entertainment
Today
Market Trends
Traditional Internet!
Transactional and 

Information Services
Traditional TV!
Multi channel 

Entertainment
PC style 

Internet sites

do not work on TV
Today
Market Trends
Traditional Internet!
Transactional and 

Information Services
Traditional TV!
Multi channel 

Entertainment
Rapidly moving to “IP” TV!
TV delivered over!
Internet Protocols
Market Trends
Traditional Internet!
Transactional and 

Information Services
Traditional TV!
Multi channel 

Entertainment
Rapidly moving to
Multimedia Internet!
Entertainment!
“Broadband TV”
“IP” TV!
TV delivered over!
Internet Protocols
Rapidly moving to
Market Trends
Traditional Internet!
Transactional and 

Information Services
Traditional TV!
Multi channel 

Entertainment
Rapidly moving to
Multimedia Internet!
Entertainment!
“Broadband TV”
“IP” TV!
TV delivered over!
Internet Protocols
Rapidly moving to
Delivered using set-top boxes

and home entertainment devices
Market Trends
Traditional Internet!
Transactional and 

Information Services
Traditional TV!
Multi channel 

Entertainment
Rapidly moving to
Multimedia Internet!
Entertainment!
“Broadband TV”
“IP” TV!
TV delivered over!
Internet Protocols
Increasing requirement for

a 10ft User experience
Rapidly moving to
Delivered using set-top boxes

and home entertainment devices
Market Trends
Traditional Internet!
Transactional and 

Information Services
Multimedia Internet!
Entertainment!
“Broadband TV”
“IP” TV!
TV delivered over!
Internet Protocols
Increasing requirement for

a 10ft User experience
Interactive Opportunities
Bringing Internet

Content and Services

to the 10ft Interface
Delivered using set-top boxes

and home entertainment devices
Market Trends
Multimedia Internet!
Entertainment!
“Broadband TV”
“IP” TV!
TV delivered over!
Internet Protocols
Delivered using set-top boxes

and home entertainment devices
New

Content
Friend or Foe? You Decide
So where do we end up?
So where do we end up?
• A Converged Broadcast and Broadband TV world
So where do we end up?
• A Converged Broadcast and Broadband TV world
• Interoperability – the problem that MUST be now solved.
So where do we end up?
• A Converged Broadcast and Broadband TV world
• Interoperability – the problem that MUST be now solved.
• Internet Business Models will now support TV entertainment!
– Whether delivered over broadcast or broadband
So where do we end up?
• A Converged Broadcast and Broadband TV world
• Interoperability – the problem that MUST be now solved.
• Internet Business Models will now support TV entertainment!
– Whether delivered over broadcast or broadband
• Personal, Empowered and Local!
– The TV takes on a new character
So where do we end up?
• A Converged Broadcast and Broadband TV world
• Interoperability – the problem that MUST be now solved.
• Internet Business Models will now support TV entertainment!
– Whether delivered over broadcast or broadband
• Personal, Empowered and Local!
– The TV takes on a new character
• It will be your mechanism to share and consume all forms of entertainment



So where do we end up?
• A Converged Broadcast and Broadband TV world
• Interoperability – the problem that MUST be now solved.
• Internet Business Models will now support TV entertainment!
– Whether delivered over broadcast or broadband
• Personal, Empowered and Local!
– The TV takes on a new character
• It will be your mechanism to share and consume all forms of entertainment



With the birth of IPTV and Broadband TV there will be a Tsunami of Content
Can You Hear it?
Tsunami2.mp3
Can You Hear it?
Tsunami2.mp3
Thank You

" Ian Valentine

" +44 796 796 5298



Thank You

" Ian Valentine

" +44 796 796 5298



Tsunami of Content 

courtesy of 

Colin Dixon

The Diffusion Group

www.tdgresearch.com
The Long Tail!
Courtesy of 

Chris Anderson!
www.thelongtail.com
Discussion

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Interactive TV Show - Berlin - 2006 - What's the future of Interactive TV?

  • 1.
  • 2. Evolving Interactivity The effect of PVRs and IP Return Paths
  • 3. Evolving Interactivity
 Effects of PVRs and IP Return Paths • Current Limitations! • Changing Habits! • The Agents of Change - PVR and IP! • Industry Issues – What still needs to be fixed! • Internet Entertainment – Friend or Foe?! • Where do we end up?
  • 4. Current Limitations • So lets look at the current limitations:! – Broadcast vs. Online! – User Experience! – Billing! – Technology! – The Business Model
  • 5. Current Limitations • So lets look at the current limitations:! – Broadcast vs. Online! – User Experience! – Billing! – Technology! – The Business Model
  • 6. Current Limitations • So lets look at the current limitations:! – Broadcast vs. Online! – User Experience! – Billing! – Technology! – The Business Model
  • 7. Current Limitations • So lets look at the current limitations:! – Broadcast vs. Online! – User Experience! – Billing! – Technology! – The Business Model
  • 8. Current Limitations • So lets look at the current limitations:! – Broadcast vs. Online! – User Experience! – Billing! – Technology! – The Business Model
  • 9. Current Limitation – Content Delivery"
  • 10. Current Limitation – Content Delivery" • TODAY:
 Content Delivery Costs! – Broadcast Bandwidth! • Costly and Limited in availability (but can be fast)! – Online Bandwidth! • Costly, freely available, (but tends to be slow)
  • 11. Current Limitation – Content Delivery" • TODAY:
 Content Delivery Costs! – Broadcast Bandwidth! • Costly and Limited in availability (but can be fast)! – Online Bandwidth! • Costly, freely available, (but tends to be slow) • Broadcast Services! – Fast but shallow
  • 12. Current Limitation – Content Delivery" • TODAY:
 Content Delivery Costs! – Broadcast Bandwidth! • Costly and Limited in availability (but can be fast)! – Online Bandwidth! • Costly, freely available, (but tends to be slow) • Broadcast Services! – Fast but shallow • Online Services! – Slow but deep
  • 13. Current Limitation – Content Delivery" • TODAY:
 Content Delivery Costs! – Broadcast Bandwidth! • Costly and Limited in availability (but can be fast)! – Online Bandwidth! • Costly, freely available, (but tends to be slow) • Broadcast Services! – Fast but shallow • Online Services! – Slow but deep • Tomorrow
  • 14. Current Limitation – Content Delivery" • TODAY:
 Content Delivery Costs! – Broadcast Bandwidth! • Costly and Limited in availability (but can be fast)! – Online Bandwidth! • Costly, freely available, (but tends to be slow) • Broadcast Services! – Fast but shallow • Online Services! – Slow but deep • Tomorrow – Fast and Deep
  • 15. Current Limitation – Content Delivery" • TODAY:
 Content Delivery Costs! – Broadcast Bandwidth! • Costly and Limited in availability (but can be fast)! – Online Bandwidth! • Costly, freely available, (but tends to be slow) • Broadcast Services! – Fast but shallow • Online Services! – Slow but deep • Tomorrow – Fast and Deep – And
  • 16. Current Limitation – Content Delivery" • TODAY:
 Content Delivery Costs! – Broadcast Bandwidth! • Costly and Limited in availability (but can be fast)! – Online Bandwidth! • Costly, freely available, (but tends to be slow) • Broadcast Services! – Fast but shallow • Online Services! – Slow but deep • Tomorrow – Fast and Deep – And Free!
  • 18. Current Limitations:
 Technology and the User Experience • Today:
 User Experience
  • 19. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load
  • 20. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load – A single application runs at once
  • 21. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load – A single application runs at once – Animation is costly
  • 22. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load – A single application runs at once – Animation is costly – Video is limited
  • 23. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load – A single application runs at once – Animation is costly – Video is limited – Interfaces are 2 dimensional
  • 24. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load – A single application runs at once – Animation is costly – Video is limited – Interfaces are 2 dimensional • Tomorrow:
  • 25. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load – A single application runs at once – Animation is costly – Video is limited – Interfaces are 2 dimensional • Tomorrow: – Applications can be “always on”
  • 26. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load – A single application runs at once – Animation is costly – Video is limited – Interfaces are 2 dimensional • Tomorrow: – Applications can be “always on” – Multiple applications can run together
  • 27. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load – A single application runs at once – Animation is costly – Video is limited – Interfaces are 2 dimensional • Tomorrow: – Applications can be “always on” – Multiple applications can run together – Interfaces will be animated
  • 28. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load – A single application runs at once – Animation is costly – Video is limited – Interfaces are 2 dimensional • Tomorrow: – Applications can be “always on” – Multiple applications can run together – Interfaces will be animated – Multiple video streams can be supported
  • 29. Current Limitations:
 Technology and the User Experience • Today:
 User Experience – Applications take time to load – A single application runs at once – Animation is costly – Video is limited – Interfaces are 2 dimensional • Tomorrow: – Applications can be “always on” – Multiple applications can run together – Interfaces will be animated – Multiple video streams can be supported – 3 dimensional interfaces will be possible
  • 31. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone
  • 32. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same
  • 33. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion”
  • 34. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion” – Business models limited to: • Anti Churn • Revenue by Response
  • 35. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion” – Business models limited to: • Anti Churn • Revenue by Response • No “Long Tail” Interactivity
  • 36. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion” – Business models limited to: • Anti Churn • Revenue by Response • No “Long Tail” Interactivity • Limited empowerment
  • 37. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion” – Business models limited to: • Anti Churn • Revenue by Response • No “Long Tail” Interactivity • Limited empowerment • Tomorrow
  • 38. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion” – Business models limited to: • Anti Churn • Revenue by Response • No “Long Tail” Interactivity • Limited empowerment • Tomorrow – Microbilling
  • 39. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion” – Business models limited to: • Anti Churn • Revenue by Response • No “Long Tail” Interactivity • Limited empowerment • Tomorrow – Microbilling – Customer Segmentation
  • 40. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion” – Business models limited to: • Anti Churn • Revenue by Response • No “Long Tail” Interactivity • Limited empowerment • Tomorrow – Microbilling – Customer Segmentation – Direct Revenue relationships
  • 41. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion” – Business models limited to: • Anti Churn • Revenue by Response • No “Long Tail” Interactivity • Limited empowerment • Tomorrow – Microbilling – Customer Segmentation – Direct Revenue relationships – New Business Models • Click Throughs • Contextual Advertsing
  • 42. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion” – Business models limited to: • Anti Churn • Revenue by Response • No “Long Tail” Interactivity • Limited empowerment • Tomorrow – Microbilling – Customer Segmentation – Direct Revenue relationships – New Business Models • Click Throughs • Contextual Advertsing – Unlimited “Long Tail”
  • 43. Current Limitations:
 Billing and Business Models • Today
 Charging by subscription or via the Phone – All customers pay the same – Great deal of “revenue erosion” – Business models limited to: • Anti Churn • Revenue by Response • No “Long Tail” Interactivity • Limited empowerment • Tomorrow – Microbilling – Customer Segmentation – Direct Revenue relationships – New Business Models • Click Throughs • Contextual Advertsing – Unlimited “Long Tail” – Empowerment • What u want when u want it
  • 45. Interactive Business Models - 101 Responses = Revenue £
  • 46. Interactive Business Models - 101 • Responses increase with: Responses = Revenue £
  • 47. Interactive Business Models - 101 • Responses increase with: – Richness of design Responses = Revenue £
  • 48. Interactive Business Models - 101 • Responses increase with: – Richness of design – Audience association Responses = Revenue £
  • 49. Interactive Business Models - 101 • Responses increase with: – Richness of design – Audience association – Calls to Action Responses = Revenue £
  • 50. Interactive Business Models - 101 • Responses increase with: – Richness of design – Audience association – Calls to Action – Improved usability Responses = Revenue £
  • 51. Interactive Business Models - 101 • Responses increase with: – Richness of design – Audience association – Calls to Action – Improved usability Responses = Revenue £ £ Cost of Content = Margin
  • 52. Interactive Business Models - 101 • Responses increase with: – Richness of design – Audience association – Calls to Action – Improved usability • Cost of Content decreases with: Responses = Revenue £ £ Cost of Content = Margin
  • 53. Interactive Business Models - 101 • Responses increase with: – Richness of design – Audience association – Calls to Action – Improved usability • Cost of Content decreases with: – Re-skinned applications Responses = Revenue £ £ Cost of Content = Margin
  • 54. Interactive Business Models - 101 • Responses increase with: – Richness of design – Audience association – Calls to Action – Improved usability • Cost of Content decreases with: – Re-skinned applications – Templates Responses = Revenue £ £ Cost of Content = Margin
  • 55. Interactive Business Models - 101 • Responses increase with: – Richness of design – Audience association – Calls to Action – Improved usability • Cost of Content decreases with: – Re-skinned applications – Templates – Re-use Responses = Revenue £ £ Cost of Content = Margin
  • 56. Interactive Business Models - 101 • Responses increase with: – Richness of design – Audience association – Calls to Action – Improved usability • Cost of Content decreases with: – Re-skinned applications – Templates – Re-use – Simpler Authoring technologies Responses = Revenue £ £ Cost of Content = Margin
  • 57. Interactive Business Models - 101 • Responses increase with: – Richness of design – Audience association – Calls to Action – Improved usability • Cost of Content decreases with: – Re-skinned applications – Templates – Re-use – Simpler Authoring technologies – Cheaper delivery mechanisms Responses = Revenue £ £ Cost of Content = Margin
  • 59. Tomorrow’s Interactive Business Models • Revenue
  • 60. Tomorrow’s Interactive Business Models • Revenue – Opportunities for Interactivity Increase
  • 61. Tomorrow’s Interactive Business Models • Revenue – Opportunities for Interactivity Increase – Usability increases
  • 62. Tomorrow’s Interactive Business Models • Revenue – Opportunities for Interactivity Increase – Usability increases – Calls to action become tuned, personalised and contextual
  • 63. Tomorrow’s Interactive Business Models • Revenue – Opportunities for Interactivity Increase – Usability increases – Calls to action become tuned, personalised and contextual – More content and more destinations
  • 64. Tomorrow’s Interactive Business Models • Revenue – Opportunities for Interactivity Increase – Usability increases – Calls to action become tuned, personalised and contextual – More content and more destinations • Margin
  • 65. Tomorrow’s Interactive Business Models • Revenue – Opportunities for Interactivity Increase – Usability increases – Calls to action become tuned, personalised and contextual – More content and more destinations • Margin – Content becomes free to deliver
  • 66. Tomorrow’s Interactive Business Models • Revenue – Opportunities for Interactivity Increase – Usability increases – Calls to action become tuned, personalised and contextual – More content and more destinations • Margin – Content becomes free to deliver – Content becomes free to acquire
  • 67. Tomorrow’s Interactive Business Models • Revenue – Opportunities for Interactivity Increase – Usability increases – Calls to action become tuned, personalised and contextual – More content and more destinations • Margin – Content becomes free to deliver – Content becomes free to acquire • Interactivity becomes more profitable
  • 68. Tomorrow’s Interactive Business Models • Revenue – Opportunities for Interactivity Increase – Usability increases – Calls to action become tuned, personalised and contextual – More content and more destinations • Margin – Content becomes free to deliver – Content becomes free to acquire • Interactivity becomes more profitable • New Models will emerge
  • 69. Changing Habits – Drive The Evolution
  • 71. Changing Habits
 - Empowerment • Today" – PVRs are becoming the device of choice! – A large majority of TV is now watched Time-Shifted.
  • 72. Changing Habits
 - Empowerment • Today" – PVRs are becoming the device of choice! – A large majority of TV is now watched Time-Shifted. • Customers increasingly respond to empowerment! – Sky now has a grid of “favourites” in the EPG! – Sky has a personal “Planner” of recorded material
  • 73. Changing Habits
 - Empowerment • Today" – PVRs are becoming the device of choice! – A large majority of TV is now watched Time-Shifted. • Customers increasingly respond to empowerment! – Sky now has a grid of “favourites” in the EPG! – Sky has a personal “Planner” of recorded material • Other devices are following the trend:! – Personal Music Players! – Home media Distribution systems! – Niche Content delivered by Broadband TV to PCs
  • 74. Changing Habits
 - Empowerment • Today" – PVRs are becoming the device of choice! – A large majority of TV is now watched Time-Shifted. • Customers increasingly respond to empowerment! – Sky now has a grid of “favourites” in the EPG! – Sky has a personal “Planner” of recorded material • Other devices are following the trend:! – Personal Music Players! – Home media Distribution systems! – Niche Content delivered by Broadband TV to PCs • The Future
  • 75. Changing Habits
 - Empowerment • Today" – PVRs are becoming the device of choice! – A large majority of TV is now watched Time-Shifted. • Customers increasingly respond to empowerment! – Sky now has a grid of “favourites” in the EPG! – Sky has a personal “Planner” of recorded material • Other devices are following the trend:! – Personal Music Players! – Home media Distribution systems! – Niche Content delivered by Broadband TV to PCs • The Future – PVR capability will be extended by network storage over IP
  • 76. Changing Habits
 - Empowerment • Today" – PVRs are becoming the device of choice! – A large majority of TV is now watched Time-Shifted. • Customers increasingly respond to empowerment! – Sky now has a grid of “favourites” in the EPG! – Sky has a personal “Planner” of recorded material • Other devices are following the trend:! – Personal Music Players! – Home media Distribution systems! – Niche Content delivered by Broadband TV to PCs • The Future – PVR capability will be extended by network storage over IP – Vast Libraries of content will be available “on demand”
  • 77. Changing Habits
 - Empowerment • Today" – PVRs are becoming the device of choice! – A large majority of TV is now watched Time-Shifted. • Customers increasingly respond to empowerment! – Sky now has a grid of “favourites” in the EPG! – Sky has a personal “Planner” of recorded material • Other devices are following the trend:! – Personal Music Players! – Home media Distribution systems! – Niche Content delivered by Broadband TV to PCs • The Future – PVR capability will be extended by network storage over IP – Vast Libraries of content will be available “on demand” • Online Programme search and recommendations will come
  • 78. Changing Habits
 - Empowerment • Today" – PVRs are becoming the device of choice! – A large majority of TV is now watched Time-Shifted. • Customers increasingly respond to empowerment! – Sky now has a grid of “favourites” in the EPG! – Sky has a personal “Planner” of recorded material • Other devices are following the trend:! – Personal Music Players! – Home media Distribution systems! – Niche Content delivered by Broadband TV to PCs • The Future – PVR capability will be extended by network storage over IP – Vast Libraries of content will be available “on demand” • Online Programme search and recommendations will come • Networks will begin to Exploit “The Long Tail” of media and Interactive Content
  • 79. Changing Habits
 - Empowerment • Today" – PVRs are becoming the device of choice! – A large majority of TV is now watched Time-Shifted. • Customers increasingly respond to empowerment! – Sky now has a grid of “favourites” in the EPG! – Sky has a personal “Planner” of recorded material • Other devices are following the trend:! – Personal Music Players! – Home media Distribution systems! – Niche Content delivered by Broadband TV to PCs • The Future – PVR capability will be extended by network storage over IP – Vast Libraries of content will be available “on demand” • Online Programme search and recommendations will come • Networks will begin to Exploit “The Long Tail” of media and Interactive Content • Entertainment based content from the Internet will “interoperate” across multiple non-PC devices, using a common content format to build the front end.
  • 81. Changing Habits 
 – Niche • The Long Tail (Chris Anderson)
  • 82. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero
  • 83. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity”
  • 84. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste:
  • 85. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste: • You do it all, sell it all, store it all
  • 86. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste: • You do it all, sell it all, store it all • You do everything, and then throw away what does not work.
  • 87. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste: • You do it all, sell it all, store it all • You do everything, and then throw away what does not work. • The concepts of “Distribution” and “Chokepoints” go away
  • 88. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste: • You do it all, sell it all, store it all • You do everything, and then throw away what does not work. • The concepts of “Distribution” and “Chokepoints” go away • New Audiences are created, new content is formed, new models evolve
  • 89. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste: • You do it all, sell it all, store it all • You do everything, and then throw away what does not work. • The concepts of “Distribution” and “Chokepoints” go away • New Audiences are created, new content is formed, new models evolve
  • 90. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste: • You do it all, sell it all, store it all • You do everything, and then throw away what does not work. • The concepts of “Distribution” and “Chokepoints” go away • New Audiences are created, new content is formed, new models evolve • The Future
  • 91. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste: • You do it all, sell it all, store it all • You do everything, and then throw away what does not work. • The concepts of “Distribution” and “Chokepoints” go away • New Audiences are created, new content is formed, new models evolve • The Future – Any and All interactive Services are available
  • 92. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste: • You do it all, sell it all, store it all • You do everything, and then throw away what does not work. • The concepts of “Distribution” and “Chokepoints” go away • New Audiences are created, new content is formed, new models evolve • The Future – Any and All interactive Services are available – Network based and time-shifted content remains interactive
  • 93. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste: • You do it all, sell it all, store it all • You do everything, and then throw away what does not work. • The concepts of “Distribution” and “Chokepoints” go away • New Audiences are created, new content is formed, new models evolve • The Future – Any and All interactive Services are available – Network based and time-shifted content remains interactive – Any Content is available and can be made Interactive
  • 94. Changing Habits 
 – Niche • The Long Tail (Chris Anderson) – Advances in technology drive costs to almost zero – When the elements that make up your business are essentially “free” you should adopt business models that use them differently from the “Economy of Scarcity” – You no longer worry about waste: • You do it all, sell it all, store it all • You do everything, and then throw away what does not work. • The concepts of “Distribution” and “Chokepoints” go away • New Audiences are created, new content is formed, new models evolve • The Future – Any and All interactive Services are available – Network based and time-shifted content remains interactive – Any Content is available and can be made Interactive – Favourite Internet Services available “on demand”
  • 96. Changing Habits
 - Community • Today:
 Community DRIVES internet usage
  • 97. Changing Habits
 - Community • Today:
 Community DRIVES internet usage • Sites! – Messenger! – Skype! – MySpace! – YouTube! – Friends Reunited! – Linked-In
  • 98. Changing Habits
 - Community • Today:
 Community DRIVES internet usage • Sites! – Messenger! – Skype! – MySpace! – YouTube! – Friends Reunited! – Linked-In • Services! – Recommendations! – Reviews! – Knowledge Sharing
  • 99. Changing Habits
 - Community • Today:
 Community DRIVES internet usage • Sites! – Messenger! – Skype! – MySpace! – YouTube! – Friends Reunited! – Linked-In • Services! – Recommendations! – Reviews! – Knowledge Sharing • Tomorrow:
 Community will DRIVE Entertainment
  • 100. Changing Habits
 - Community • Today:
 Community DRIVES internet usage • Sites! – Messenger! – Skype! – MySpace! – YouTube! – Friends Reunited! – Linked-In • Services! – Recommendations! – Reviews! – Knowledge Sharing • Tomorrow:
 Community will DRIVE Entertainment • Examples of programming already occurring
  • 101. Changing Habits
 - Community • Today:
 Community DRIVES internet usage • Sites! – Messenger! – Skype! – MySpace! – YouTube! – Friends Reunited! – Linked-In • Services! – Recommendations! – Reviews! – Knowledge Sharing • Tomorrow:
 Community will DRIVE Entertainment • Examples of programming already occurring • Recommendations from your Community will drive your viewing Schedule
  • 102. Changing Habits
 - Community • Today:
 Community DRIVES internet usage • Sites! – Messenger! – Skype! – MySpace! – YouTube! – Friends Reunited! – Linked-In • Services! – Recommendations! – Reviews! – Knowledge Sharing • Tomorrow:
 Community will DRIVE Entertainment • Examples of programming already occurring • Recommendations from your Community will drive your viewing Schedule • You will be part of Multiple Communities ! – making you Unique
  • 103. Changing Habits
 - Community • Today:
 Community DRIVES internet usage • Sites! – Messenger! – Skype! – MySpace! – YouTube! – Friends Reunited! – Linked-In • Services! – Recommendations! – Reviews! – Knowledge Sharing • Tomorrow:
 Community will DRIVE Entertainment • Examples of programming already occurring • Recommendations from your Community will drive your viewing Schedule • You will be part of Multiple Communities ! – making you Unique • There will be Niche and user generated content just for your communities
  • 104. Changing Habits
 - Community • Today:
 Community DRIVES internet usage • Sites! – Messenger! – Skype! – MySpace! – YouTube! – Friends Reunited! – Linked-In • Services! – Recommendations! – Reviews! – Knowledge Sharing • Tomorrow:
 Community will DRIVE Entertainment • Examples of programming already occurring • Recommendations from your Community will drive your viewing Schedule • You will be part of Multiple Communities ! – making you Unique • There will be Niche and user generated content just for your communities • The TV will be a communications and video messaging hub ! – On the bridge of the enterprise – they use the biggest screen they have!
  • 105. Changing Habits
 - Our “Wired” Lifestyle Using a 1ft user interface Using a 3ft user interface Using a 10ft user interface
  • 106. Changing Habits
 - Our “Wired” Lifestyle • The Internet has already eroded “Entertainment Time” Using a 1ft user interface Using a 3ft user interface Using a 10ft user interface
  • 107. Changing Habits
 - Our “Wired” Lifestyle • The Internet has already eroded “Entertainment Time” • Most western people “depend” on the Internet Using a 1ft user interface Using a 3ft user interface Using a 10ft user interface
  • 108. Changing Habits
 - Our “Wired” Lifestyle • The Internet has already eroded “Entertainment Time” • Most western people “depend” on the Internet • “Life Style” services are demanded to be Ubiquitous! – Mobile eBay! – Hotmail Kiosks Using a 1ft user interface Using a 3ft user interface Using a 10ft user interface
  • 109. Changing Habits
 - Our “Wired” Lifestyle • The Internet has already eroded “Entertainment Time” • Most western people “depend” on the Internet • “Life Style” services are demanded to be Ubiquitous! – Mobile eBay! – Hotmail Kiosks • The Internet is becoming a key entertainment source! – PCs and Mobiles are ideas devices for Content Creation! – The TV is an ideal device for Content Consumption Using a 1ft user interface Using a 3ft user interface Using a 10ft user interface
  • 110. Changing Habits
 - Our “Wired” Lifestyle • The Internet has already eroded “Entertainment Time” • Most western people “depend” on the Internet • “Life Style” services are demanded to be Ubiquitous! – Mobile eBay! – Hotmail Kiosks • The Internet is becoming a key entertainment source! – PCs and Mobiles are ideas devices for Content Creation! – The TV is an ideal device for Content Consumption • Its inevitable that these services will be made available via the TV Using a 1ft user interface Using a 3ft user interface Using a 10ft user interface
  • 111. Changing Habits
 - Our “Wired” Lifestyle • The Internet has already eroded “Entertainment Time” • Most western people “depend” on the Internet • “Life Style” services are demanded to be Ubiquitous! – Mobile eBay! – Hotmail Kiosks • The Internet is becoming a key entertainment source! – PCs and Mobiles are ideas devices for Content Creation! – The TV is an ideal device for Content Consumption • Its inevitable that these services will be made available via the TV • Mobile TV Using a 1ft user interface Using a 3ft user interface Using a 10ft user interface
  • 112. Interactivity in a Broadband / PVR world TV access! “wtv” sites IP TV NETWORK Your web content www server PC access 
 “www” sites wtv server THE INTERNET GATEWAY
  • 113. Industry Issues – still to be solved
  • 114. Today:
 Web services and entertainment do not work on TV devices Web Site! Operator #1 Web Site! Operator #2 Web Site ! Operator #3 Web Site ! Operator #4 Web Site ! Operator #n PC ! Category! Devices PC! Standard TV category devices not part of mainstream e-business TV Network 1
 HTML 3.1 TV Network 2
 Html 4.0 TV Network 3
 OpenTV TV Network 4
 MHP
  • 115. Today:
 Web services and entertainment do not work on TV devices Web Site! Operator #1 Web Site! Operator #2 Web Site ! Operator #3 Web Site ! Operator #4 Web Site ! Operator #n PC ! Category! Devices PC! Standard TV category devices not part of mainstream e-business No Good! TV Network 1
 HTML 3.1 TV Network 2
 Html 4.0 TV Network 3
 OpenTV TV Network 4
 MHP
  • 116. Device specific authoring? Authoring the same service over again for each network….. Web Site! Operator #1 Web Site! Operator #2 Web Site ! Operator #3 Web Site ! Operator #4 Web Site ! Operator #n TV Network 1
 HTML 3.1 TV Network 2
 Html 4.0 TV Network 3
 OpenTV TV Network 4
 MHP PC ! Category! Devices PC! Standard
  • 117. Device specific authoring? Authoring the same service over again for each network….. No Good! Web Site! Operator #1 Web Site! Operator #2 Web Site ! Operator #3 Web Site ! Operator #4 Web Site ! Operator #n TV Network 1
 HTML 3.1 TV Network 2
 Html 4.0 TV Network 3
 OpenTV TV Network 4
 MHP PC ! Category! Devices PC! Standard
  • 118. Interoperability between Broadcast and Broadband and the Internet PC ! Category! Devices PC! Standard Web Site! Operator #1 Web Site! Operator #2 Web Site ! Operator #3 Web Site ! Operator #4 Web Site ! Operator #n TV Network 1
 HTML 3.1 TV Network 2
 Html 4.0 TV Network 3
 OpenTV TV Network 4
 MHP
  • 119. Interoperability between Broadcast and Broadband and the Internet PC ! Category! Devices Worldwide-
 TV Standard PC! Standard Web Site! Operator #1 Web Site! Operator #2 Web Site ! Operator #3 Web Site ! Operator #4 Web Site ! Operator #n TV Network 1
 HTML 3.1 TV Network 2
 Html 4.0 TV Network 3
 OpenTV TV Network 4
 MHP
  • 120. Interoperability between Broadcast and Broadband and the Internet PC ! Category! Devices Worldwide-
 TV Standard PC! Standard Web Site! Operator #1 Web Site! Operator #2 Web Site ! Operator #3 Web Site ! Operator #4 Web Site ! Operator #n TV Network 1
 HTML 3.1 TV Network 2
 Html 4.0 TV Network 3
 OpenTV TV Network 4
 MHP
  • 121. Interoperability between Broadcast and Broadband and the Internet PC ! Category! Devices Interoperability promises to unify “TV category devices” making them
 as populous as Internet connected PCs C Worldwide-
 TV Standard PC! Standard Web Site! Operator #1 Web Site! Operator #2 Web Site ! Operator #3 Web Site ! Operator #4 Web Site ! Operator #n TV Network 1
 HTML 3.1 TV Network 2
 Html 4.0 TV Network 3
 OpenTV TV Network 4
 MHP
  • 122. Market Trends Traditional Internet! Transactional and 
 Information Services Traditional TV! Multi channel 
 Entertainment
  • 123. Market Trends Traditional Internet! Transactional and 
 Information Services Traditional TV! Multi channel 
 Entertainment Today
  • 124. Market Trends Traditional Internet! Transactional and 
 Information Services Traditional TV! Multi channel 
 Entertainment PC style 
 Internet sites
 do not work on TV Today
  • 125. Market Trends Traditional Internet! Transactional and 
 Information Services Traditional TV! Multi channel 
 Entertainment Rapidly moving to “IP” TV! TV delivered over! Internet Protocols
  • 126. Market Trends Traditional Internet! Transactional and 
 Information Services Traditional TV! Multi channel 
 Entertainment Rapidly moving to Multimedia Internet! Entertainment! “Broadband TV” “IP” TV! TV delivered over! Internet Protocols Rapidly moving to
  • 127. Market Trends Traditional Internet! Transactional and 
 Information Services Traditional TV! Multi channel 
 Entertainment Rapidly moving to Multimedia Internet! Entertainment! “Broadband TV” “IP” TV! TV delivered over! Internet Protocols Rapidly moving to Delivered using set-top boxes
 and home entertainment devices
  • 128. Market Trends Traditional Internet! Transactional and 
 Information Services Traditional TV! Multi channel 
 Entertainment Rapidly moving to Multimedia Internet! Entertainment! “Broadband TV” “IP” TV! TV delivered over! Internet Protocols Increasing requirement for
 a 10ft User experience Rapidly moving to Delivered using set-top boxes
 and home entertainment devices
  • 129. Market Trends Traditional Internet! Transactional and 
 Information Services Multimedia Internet! Entertainment! “Broadband TV” “IP” TV! TV delivered over! Internet Protocols Increasing requirement for
 a 10ft User experience Interactive Opportunities Bringing Internet
 Content and Services
 to the 10ft Interface Delivered using set-top boxes
 and home entertainment devices
  • 130. Market Trends Multimedia Internet! Entertainment! “Broadband TV” “IP” TV! TV delivered over! Internet Protocols Delivered using set-top boxes
 and home entertainment devices New
 Content Friend or Foe? You Decide
  • 131. So where do we end up?
  • 132. So where do we end up? • A Converged Broadcast and Broadband TV world
  • 133. So where do we end up? • A Converged Broadcast and Broadband TV world • Interoperability – the problem that MUST be now solved.
  • 134. So where do we end up? • A Converged Broadcast and Broadband TV world • Interoperability – the problem that MUST be now solved. • Internet Business Models will now support TV entertainment! – Whether delivered over broadcast or broadband
  • 135. So where do we end up? • A Converged Broadcast and Broadband TV world • Interoperability – the problem that MUST be now solved. • Internet Business Models will now support TV entertainment! – Whether delivered over broadcast or broadband • Personal, Empowered and Local! – The TV takes on a new character
  • 136. So where do we end up? • A Converged Broadcast and Broadband TV world • Interoperability – the problem that MUST be now solved. • Internet Business Models will now support TV entertainment! – Whether delivered over broadcast or broadband • Personal, Empowered and Local! – The TV takes on a new character • It will be your mechanism to share and consume all forms of entertainment
 

  • 137. So where do we end up? • A Converged Broadcast and Broadband TV world • Interoperability – the problem that MUST be now solved. • Internet Business Models will now support TV entertainment! – Whether delivered over broadcast or broadband • Personal, Empowered and Local! – The TV takes on a new character • It will be your mechanism to share and consume all forms of entertainment
 
 With the birth of IPTV and Broadband TV there will be a Tsunami of Content
  • 138. Can You Hear it? Tsunami2.mp3
  • 139. Can You Hear it? Tsunami2.mp3
  • 140. Thank You
 " Ian Valentine
 " +44 796 796 5298
 

  • 141. Thank You
 " Ian Valentine
 " +44 796 796 5298
 
 Tsunami of Content 
 courtesy of 
 Colin Dixon
 The Diffusion Group
 www.tdgresearch.com The Long Tail! Courtesy of 
 Chris Anderson! www.thelongtail.com

Notas del editor

  1. ·  Current Limitations broadcast vs. Online user experirnce billing technology business model 101 (responses vs cost of content) ·  Changing Habits Empowerment Niche community wired lifestyle mobile TV ·  Interactivity in a Broadband/PVR World Storage vs Bandwidth Efficient use of both Presence user experirnce depth variety messaging and VOIP ·  Industry Issues Interoperability Standards in a horizontal market Service discovery Tagging ·  Internet Entertainment & new Models Friend or Foe? Micro billing advertising click throughs clubs and memberships community user generated content
  2. <number>
  3. <number> Solving the problem of different TV network technologies and architectures can be done on a limited scale by multi-authoring. Some broadcasters today have tools that allow different outputs to go to different networks Some web sites today and “sense” different browser types, but need to be configured manually for specific content for each type These solutions cannot scale on a global basis.
  4. <number> Worldwide TV mark-up language – a “Common Content Format” Provides and target development specification for all web site operators to support the 10’ interface Service translation can be supported by network operators using a native WTVML browser or “at network edge” via transcoders Transcoder proven for WTVML-> HTML/JS (various versions) and WTVML-> Flash One off cost, largely independent of number of services deployed Preserves ability for Network Operators to continue to innovate over and above the standards achieved for content interoperability. Offers significant benefits over other “MLs” for both site owners and network operators. Miniweb Reduces costs of entry for web site operators into the Interactive TV space Reduces technology costs and content acquisition costs for device manufacturers and network operators Establishes content and deployment models for Worldwide TV Mark-up Language Facilitates the rapid growth of supporting tooling, development and content management businesses In just 6 months, Sky have created a developer community of more than 1500 individuals In just 6 months, Sky have facilitated the conversion of many key internet technologies for the TV including Microsoft’s Content Management System Brings internet content to devices that would otherwise not be able to access it.
  5. THIS SLIDE IS NOT NEEDED WHEN PRINTED. FOR ON SCREEN PRESENTATION ONLY PLEASE REMOVE FROM PRINTED PACK