Oplægget blev holdt ved InfinIT-arrangementet "Centimeterpræcis sporings- og positioneringsteknologi", der blev afholdt den 20. juni 2011. Læs mere og se videoer fra arrangementet her: http://www.infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/centimeterpraecis_sporings-_og_positioneringsteknologi.htm
1. Augmented reality and Game Technology
Georgios N. Yannakakis
Center for Computer Games Research
IT University of Copenhagen
IT UNIVERSITY OF COPENHAGEN
2. Game Technology @ CCGR, ITU
• Specialization in game AI, game
technology, game design and HCI
• Games and Entertainment
• Personalization, Adaptation, Procedural
Content Generation (PCG)
• Games and HealthCare
• Physical and mental rehabilitation,
Wiihabilitation
• Games and Education
• Serious games for conflict resolution
Technology
User/Player Modeling, Real-Time Adaptation,
Multimodal Interaction, Experience-driven PCG
3. What is Augmented Reality ?
• Somewhere between physical and virtual
• Where exactly? No one really knows
• Usually: augment the physical world via
projections/cameras/AR goggles
Real Augmented Augmented Virtual
Environment Reality Virtuality Environment
5. Why is AR useful ?
• New design perspectives
• Opens up interaction
space/possibilities
• For games: it brings play in
everyday life
• Gamification: enhances boring
tasks (e.g. work)
6. What is Game Technology ?
• Games are SoA arenas for technology
• Too much to do in limited time
• Challenges for hardware
• Interaction devices, Consoles etc.
• …and Software
• Graphics, Physics, Artificial Intelligence, Player Experience
7. Bringing Game Technology and AR together
• Rich virtual worlds AI
• Intelligent Physical – Virtual (NPC, Content
Creation)
Graphics
interplay
• Digital Content Creation Interaction
Devices
• Interaction devices as
positioning tools
AR
8. Positioning – role of
• Positioning of physical objects (incl. humans) wrt digital
framework
• Accuracy dependent on application (from AR books to Kinect)
and speed!
• Boost AR: Cheap and accurate positioning solutions
• Camera
• GPS
• Infrared
• Ultrasound
• …
• Combinations are possible and powerful (Wii + Kinect)
13. The road ahead – Some ideas
• Multi-player (Social AR Games)
• Dynamic Content Creation (User-Driven)
• Racing game example:
• Race tracks are generated based on your toys and your skill!
• You play the tracks of your friends (vice versa)
• Progress in virtual space access to physical space
• Good game progress access to new physical components
(new cars/engines)
• …