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THE GAME OF TEAM
CULTURE (HACKING)
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Watch the video with slide
synchronization on InfoQ.com!
http://www.infoq.com/presentations
/team-happiness-culture
Presented at QCon New York
www.qconnewyork.com
Purpose of QCon
- to empower software development by facilitating the spread of
knowledge and innovation
Strategy
- practitioner-driven conference designed for YOU: influencers of
change and innovation in your teams
- speakers and topics driving the evolution and innovation
- connecting and catalyzing the influencers and innovators
Highlights
- attended by more than 12,000 delegates since 2007
- held in 9 cities worldwide
© FreeStanding Agility 2012-2013
A little bit about me:
• A PERSONAL HISTORY OF HABITUAL &
HARDCORE CODE ABUSE…..
• dating back to 1984
• SOFTWARE PATENT Mayhem Link Here
2Agile Fundamentals
© FreeStanding Agility 2012-2013
Your team at work is playing a game
• Your team at work is playing a game. Well
structured games deliver happiness while poorly
structured games are not fun to play. This has
implications for your team.If the core requirements
for happiness at work are not present, you
disengage and check out. If the core requirements
are there, you automatically experience fun,
satisfaction and potentially, a deeply engaged
sense of well-being.
3Agile Fundamentals
© FreeStanding Agility 2012-2013
Well structured games deliver
happiness… while poorly structured
games are definitely not fun to play.
• Your team at work is playing a game. Well structured
games deliver happiness while poorly structured
games are not fun to play. This has implications for
your team.If the core requirements for happiness at
work are not present, you disengage and check out. If
the core requirements are there, you automatically
experience fun, satisfaction and potentially, a deeply
engaged sense of well-being
4Agile Fundamentals
© FreeStanding Agility 2012-2013
This has implications for your team. If
the core requirements for happiness
at work are NOT present, you
disengage and check out.
• Your team at work is playing a game. Well structured
games deliver happiness while poorly structured games
are not fun to play. This has implications for your
team.If the core requirements for happiness at work
are not present, you disengage and check out. If the
core requirements are there, you automatically
experience fun, satisfaction and potentially, a deeply
engaged sense of well-being
5Agile Fundamentals
© FreeStanding Agility 2012-2013
. If the core requirements for happiness
ARE THERE, you automatically
experience fun, satisfaction and
potentially, a deeply engaged sense of
well-being
• Your team at work is playing a game. Well structured
games deliver happiness while poorly structured games
are not fun to play. This has implications for your team.
If the core requirements for happiness at work are not
present, you disengage and check out. If the core
requirements for happiness are there, you
automatically experience fun, satisfaction and
potentially, a deeply engaged sense of well-being
6Agile Fundamentals
© FreeStanding Agility 2012-2013
Debugging Culture COMPILE ERRORS
• Error 05647: Cell phone use by higher-
authorized human when you speak
• Error 95763: Lack of punctuality by high
authorization object
• Error 48748: Mandatory meeting
attendance
• Error 47474: Inconsistent rules in cultural
code.
Agile Fundamentals 7
7
© FreeStanding Agility 2012-2013
Culture Code: HACKABLE
• Software that is not designed runs BAD
• Culture that is not designed makes you ANGRY
• If you code software for computers, you
can code “software for your head”.
Agile Fundamentals 8
8
© FreeStanding Agility 2012-2013
Culture Code: HACKABLE
• Software is coded in a language
• Culture is coded in a language
• In software, MODULES contain code
• In culture, STORIES contain the code
Agile Fundamentals 9
9
© FreeStanding Agility 2012-2013
Daniel Mezick
Executive & Agile Coach,
FreeStandingAgility
• 15 years of teaching software developers
• 10 years leading a 50-person tech-services org
• Coaching Agile teams & execs since 2007
• Coaching 130++ teams from 2007 to 2012
• Keynoting Global Scrum Gathering in Paris
• ON CULTURE, Sept 23-25, link here
• Author of THE CULTURE GAME book
• Link www.TheCultureGame.com
Agile Fundamentals 10
© FreeStanding Agility 2012-2013
HACK CULTURE LIKE IT’S
CODE
Agile Fundamentals 11
© FreeStanding Agility 2012-2013
Culture as Code
• CULTURE is a shared model of “normal”
• Stories hold the cultural codes
• Shared values & understandings of “normal”
• Culture Hacking
Agile Fundamentals 12
12
© FreeStanding Agility 2012-2013
AUTHORIZATION
Agile Fundamentals 13
© FreeStanding Agility 2012-2013
Authority: The RIGHT to do X or Y
• Formal Authority
• Informal Authority
• Personal Authority
• Social systems are information-bonded
• Power is the EXERCISE of authority
Agile Fundamentals 14
14
© FreeStanding Agility 2012-2013
Start Hacking
• If you are a manager who convenes
meetings
• If you have a team
• If you hire people
• The techniques do not require a budget
• Start (Inattentional Blindness)
Agile Fundamentals 15
15
© FreeStanding Agility 2012-2013
MEETINGS AS THE ENTRY
POINT
Agile Fundamentals 16
© FreeStanding Agility 2012-2013
Meetings as The Leverage Point
• Typical meetings are soul-sucking death
marches from Hell
Agile Fundamentals 17
17
© FreeStanding Agility 2012-2013
Meetings as The Leverage Point
• Your meetings are games
• They have poor structure that does not
produce good feelings
• Good meetings are good games
Agile Fundamentals 18
18
© FreeStanding Agility 2012-2013
Meetings are Games. Good games have:
• Clear GOALS
• Clear and uniformly applied RULES
• The ability to inspect feedback and track
progress
• Opt-in participation
Agile Fundamentals 19
19
© FreeStanding Agility 2012-2013
Disruptive Ideas:
• All meetings are games
• All classes are meetings
• Every interaction is a game
• Meetings, classes & interactions are
LEVERAGE POINTS for hacking culture
Agile Fundamentals 20
20
© FreeStanding Agility 2012-2013
Meetings create a small culture:
• A Microculture
• Bounded by the goal, rules, feedback
mechanics, and TIME
• Meetings are a laboratory for studying
micro-sociology & micro-culture
• HACK THEM NOW
Agile Fundamentals 21
21
© FreeStanding Agility 2012-2013
By hacking the meeting, you can:
• Start now without a budget
• Engage in ‘touches’ with people from
heterogenous groups in your company
• Spread patterns, practices, stories &
MEMES
• HACK THEM NOW
Agile Fundamentals 22
22
© FreeStanding Agility 2012-2013
SPECIFIC HACKS FOR
CULTURE CHANGE
Agile Fundamentals 23
© FreeStanding Agility 2012-2013
Encouraging LEARNING in the
CULTURE with MEETING HACKS
• Facilitate Your Meetings
• Name the goal, the rules
• Always have a visible agenda for tracking
progress
• Use a clock
• Track progress by time, and by items
complete
Agile Fundamentals 24
24
© FreeStanding Agility 2012-2013
Games Deliver Happiness
• The CULTURE GAME Daniel Mezick
• DELIVERING HAPPINESS Tony Hsieh
• REALITY IS BROKEN Jane McGonigal
• TRIBAL LEADERSHIP Dave Logan
• FIFTH DISCIPLINE Peter Senge
Agile Fundamentals 25
25
© FreeStanding Agility 2012-2013
Good Games have:
• A clear goal
• Clear rules, uniformly applied
• A Way to get feedback & track progress
• OPT-IN PARTICIPATION
Agile Fundamentals 26
26
© FreeStanding Agility 2012-2013
Happiness Requires:
• MANDATORY:
• A sense of control
• A sense of progress
• OPTIONAL:
• A sense of belonging & membership
• A sense of collective purpose
Agile Fundamentals 27
27
© FreeStanding Agility 2012-2013
Good Games Deliver Happiness:
• Control: via clear goals, opt-in participation
• Progress: via the readily available
feedback
• Membership: via everyone playing by the
same rules
• Purpose: If the game is BIG ENOUGH,
participants “locate themselves” in the story
of the game
Agile Fundamentals 28
28
© FreeStanding Agility 2012-2013
SPECIFIC HACKS FOR
CULTURE CHANGE
Agile Fundamentals 29
© FreeStanding Agility 2012-2013
CULTURE Hacks Derived from Agile
• Learning is individual AND TRIBAL
• Team/tribal learning is NOT RANDOM
• You intend it as a group, otherwise:
• it DOES NOT OCCUR
Agile Fundamentals 30
30
© FreeStanding Agility 2012-2013
CULTURE Hacks Derived from Agile
• www.TheCultureGame.com
• Game Your Meetings. Facilitate Your
Meeting. Be Punctual. Structure Your
Interactions. Be Playful. Pay Explicit
Attention. Examine What’s Normal. Get
Coached. Socialize Books
Agile Fundamentals 31
31
© FreeStanding Agility 2012-2013
SOURCES
OF MORE
CULTURE-HACKING
KNOW-HOW
Agile Fundamentals 32
© FreeStanding Agility 2012-2013
Find more Know-How
• www.TheCultureGame.com
• www.DanielMezick.com
Agile Fundamentals 33
33
© FreeStanding Agility 2012-2013
Product
Backlog
Sprint
Backlog
Product
Increment
Sprint
Planning
Daily
Scrum
Sprint
Sprint
Review
Sprint
Retrospective
Scrum
Agile Fundamentals 34
Started Done
Product
Owner
Developers
Scrum
Master
EventArtifactRole Rule
Definition
of Done
– Commitment
– Focus
– Openness
– Respect
– Courage
Values
© FreeStanding Agility 2012-2013
Agile is a Learning Framework
Agile Fundamentals 35
© FreeStanding Agility 2012-2013
CLOSING
Agile Fundamentals 36
© FreeStanding Agility 2012-2013
Q&A. Grateful Thanks. Reaching Me:
• Web: www.DanielMezick.com
• Phone: 203 915 7248
• Email: Dan@NewTechUSA.net
• Twitter: @DanMezick
• User Group: www.AgileBoston.org
Agile Fundamentals 37
37
Watch the video with slide synchronization on
InfoQ.com!
http://www.infoq.com/presentations/team-
happiness-culture

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The Game of Team Culture

  • 1. THE GAME OF TEAM CULTURE (HACKING)
  • 2. InfoQ.com: News & Community Site • 750,000 unique visitors/month • Published in 4 languages (English, Chinese, Japanese and Brazilian Portuguese) • Post content from our QCon conferences • News 15-20 / week • Articles 3-4 / week • Presentations (videos) 12-15 / week • Interviews 2-3 / week • Books 1 / month Watch the video with slide synchronization on InfoQ.com! http://www.infoq.com/presentations /team-happiness-culture
  • 3. Presented at QCon New York www.qconnewyork.com Purpose of QCon - to empower software development by facilitating the spread of knowledge and innovation Strategy - practitioner-driven conference designed for YOU: influencers of change and innovation in your teams - speakers and topics driving the evolution and innovation - connecting and catalyzing the influencers and innovators Highlights - attended by more than 12,000 delegates since 2007 - held in 9 cities worldwide
  • 4. © FreeStanding Agility 2012-2013 A little bit about me: • A PERSONAL HISTORY OF HABITUAL & HARDCORE CODE ABUSE….. • dating back to 1984 • SOFTWARE PATENT Mayhem Link Here 2Agile Fundamentals
  • 5. © FreeStanding Agility 2012-2013 Your team at work is playing a game • Your team at work is playing a game. Well structured games deliver happiness while poorly structured games are not fun to play. This has implications for your team.If the core requirements for happiness at work are not present, you disengage and check out. If the core requirements are there, you automatically experience fun, satisfaction and potentially, a deeply engaged sense of well-being. 3Agile Fundamentals
  • 6. © FreeStanding Agility 2012-2013 Well structured games deliver happiness… while poorly structured games are definitely not fun to play. • Your team at work is playing a game. Well structured games deliver happiness while poorly structured games are not fun to play. This has implications for your team.If the core requirements for happiness at work are not present, you disengage and check out. If the core requirements are there, you automatically experience fun, satisfaction and potentially, a deeply engaged sense of well-being 4Agile Fundamentals
  • 7. © FreeStanding Agility 2012-2013 This has implications for your team. If the core requirements for happiness at work are NOT present, you disengage and check out. • Your team at work is playing a game. Well structured games deliver happiness while poorly structured games are not fun to play. This has implications for your team.If the core requirements for happiness at work are not present, you disengage and check out. If the core requirements are there, you automatically experience fun, satisfaction and potentially, a deeply engaged sense of well-being 5Agile Fundamentals
  • 8. © FreeStanding Agility 2012-2013 . If the core requirements for happiness ARE THERE, you automatically experience fun, satisfaction and potentially, a deeply engaged sense of well-being • Your team at work is playing a game. Well structured games deliver happiness while poorly structured games are not fun to play. This has implications for your team. If the core requirements for happiness at work are not present, you disengage and check out. If the core requirements for happiness are there, you automatically experience fun, satisfaction and potentially, a deeply engaged sense of well-being 6Agile Fundamentals
  • 9. © FreeStanding Agility 2012-2013 Debugging Culture COMPILE ERRORS • Error 05647: Cell phone use by higher- authorized human when you speak • Error 95763: Lack of punctuality by high authorization object • Error 48748: Mandatory meeting attendance • Error 47474: Inconsistent rules in cultural code. Agile Fundamentals 7 7
  • 10. © FreeStanding Agility 2012-2013 Culture Code: HACKABLE • Software that is not designed runs BAD • Culture that is not designed makes you ANGRY • If you code software for computers, you can code “software for your head”. Agile Fundamentals 8 8
  • 11. © FreeStanding Agility 2012-2013 Culture Code: HACKABLE • Software is coded in a language • Culture is coded in a language • In software, MODULES contain code • In culture, STORIES contain the code Agile Fundamentals 9 9
  • 12. © FreeStanding Agility 2012-2013 Daniel Mezick Executive & Agile Coach, FreeStandingAgility • 15 years of teaching software developers • 10 years leading a 50-person tech-services org • Coaching Agile teams & execs since 2007 • Coaching 130++ teams from 2007 to 2012 • Keynoting Global Scrum Gathering in Paris • ON CULTURE, Sept 23-25, link here • Author of THE CULTURE GAME book • Link www.TheCultureGame.com Agile Fundamentals 10
  • 13. © FreeStanding Agility 2012-2013 HACK CULTURE LIKE IT’S CODE Agile Fundamentals 11
  • 14. © FreeStanding Agility 2012-2013 Culture as Code • CULTURE is a shared model of “normal” • Stories hold the cultural codes • Shared values & understandings of “normal” • Culture Hacking Agile Fundamentals 12 12
  • 15. © FreeStanding Agility 2012-2013 AUTHORIZATION Agile Fundamentals 13
  • 16. © FreeStanding Agility 2012-2013 Authority: The RIGHT to do X or Y • Formal Authority • Informal Authority • Personal Authority • Social systems are information-bonded • Power is the EXERCISE of authority Agile Fundamentals 14 14
  • 17. © FreeStanding Agility 2012-2013 Start Hacking • If you are a manager who convenes meetings • If you have a team • If you hire people • The techniques do not require a budget • Start (Inattentional Blindness) Agile Fundamentals 15 15
  • 18. © FreeStanding Agility 2012-2013 MEETINGS AS THE ENTRY POINT Agile Fundamentals 16
  • 19. © FreeStanding Agility 2012-2013 Meetings as The Leverage Point • Typical meetings are soul-sucking death marches from Hell Agile Fundamentals 17 17
  • 20. © FreeStanding Agility 2012-2013 Meetings as The Leverage Point • Your meetings are games • They have poor structure that does not produce good feelings • Good meetings are good games Agile Fundamentals 18 18
  • 21. © FreeStanding Agility 2012-2013 Meetings are Games. Good games have: • Clear GOALS • Clear and uniformly applied RULES • The ability to inspect feedback and track progress • Opt-in participation Agile Fundamentals 19 19
  • 22. © FreeStanding Agility 2012-2013 Disruptive Ideas: • All meetings are games • All classes are meetings • Every interaction is a game • Meetings, classes & interactions are LEVERAGE POINTS for hacking culture Agile Fundamentals 20 20
  • 23. © FreeStanding Agility 2012-2013 Meetings create a small culture: • A Microculture • Bounded by the goal, rules, feedback mechanics, and TIME • Meetings are a laboratory for studying micro-sociology & micro-culture • HACK THEM NOW Agile Fundamentals 21 21
  • 24. © FreeStanding Agility 2012-2013 By hacking the meeting, you can: • Start now without a budget • Engage in ‘touches’ with people from heterogenous groups in your company • Spread patterns, practices, stories & MEMES • HACK THEM NOW Agile Fundamentals 22 22
  • 25. © FreeStanding Agility 2012-2013 SPECIFIC HACKS FOR CULTURE CHANGE Agile Fundamentals 23
  • 26. © FreeStanding Agility 2012-2013 Encouraging LEARNING in the CULTURE with MEETING HACKS • Facilitate Your Meetings • Name the goal, the rules • Always have a visible agenda for tracking progress • Use a clock • Track progress by time, and by items complete Agile Fundamentals 24 24
  • 27. © FreeStanding Agility 2012-2013 Games Deliver Happiness • The CULTURE GAME Daniel Mezick • DELIVERING HAPPINESS Tony Hsieh • REALITY IS BROKEN Jane McGonigal • TRIBAL LEADERSHIP Dave Logan • FIFTH DISCIPLINE Peter Senge Agile Fundamentals 25 25
  • 28. © FreeStanding Agility 2012-2013 Good Games have: • A clear goal • Clear rules, uniformly applied • A Way to get feedback & track progress • OPT-IN PARTICIPATION Agile Fundamentals 26 26
  • 29. © FreeStanding Agility 2012-2013 Happiness Requires: • MANDATORY: • A sense of control • A sense of progress • OPTIONAL: • A sense of belonging & membership • A sense of collective purpose Agile Fundamentals 27 27
  • 30. © FreeStanding Agility 2012-2013 Good Games Deliver Happiness: • Control: via clear goals, opt-in participation • Progress: via the readily available feedback • Membership: via everyone playing by the same rules • Purpose: If the game is BIG ENOUGH, participants “locate themselves” in the story of the game Agile Fundamentals 28 28
  • 31. © FreeStanding Agility 2012-2013 SPECIFIC HACKS FOR CULTURE CHANGE Agile Fundamentals 29
  • 32. © FreeStanding Agility 2012-2013 CULTURE Hacks Derived from Agile • Learning is individual AND TRIBAL • Team/tribal learning is NOT RANDOM • You intend it as a group, otherwise: • it DOES NOT OCCUR Agile Fundamentals 30 30
  • 33. © FreeStanding Agility 2012-2013 CULTURE Hacks Derived from Agile • www.TheCultureGame.com • Game Your Meetings. Facilitate Your Meeting. Be Punctual. Structure Your Interactions. Be Playful. Pay Explicit Attention. Examine What’s Normal. Get Coached. Socialize Books Agile Fundamentals 31 31
  • 34. © FreeStanding Agility 2012-2013 SOURCES OF MORE CULTURE-HACKING KNOW-HOW Agile Fundamentals 32
  • 35. © FreeStanding Agility 2012-2013 Find more Know-How • www.TheCultureGame.com • www.DanielMezick.com Agile Fundamentals 33 33
  • 36. © FreeStanding Agility 2012-2013 Product Backlog Sprint Backlog Product Increment Sprint Planning Daily Scrum Sprint Sprint Review Sprint Retrospective Scrum Agile Fundamentals 34 Started Done Product Owner Developers Scrum Master EventArtifactRole Rule Definition of Done – Commitment – Focus – Openness – Respect – Courage Values
  • 37. © FreeStanding Agility 2012-2013 Agile is a Learning Framework Agile Fundamentals 35
  • 38. © FreeStanding Agility 2012-2013 CLOSING Agile Fundamentals 36
  • 39. © FreeStanding Agility 2012-2013 Q&A. Grateful Thanks. Reaching Me: • Web: www.DanielMezick.com • Phone: 203 915 7248 • Email: Dan@NewTechUSA.net • Twitter: @DanMezick • User Group: www.AgileBoston.org Agile Fundamentals 37 37
  • 40. Watch the video with slide synchronization on InfoQ.com! http://www.infoq.com/presentations/team- happiness-culture