2. porowska.ines@gmail.com
MOBILE LEARNING for INTERACTION DESIGNERS
“how people learn on the move or outside
their normal learning environment, with
the technologies that are currently available”
Vavoula (2005)
2
3. porowska.ines@gmail.com
MOBILE LEARNING – advantages
capture, edit and play:
audio, video, photos, notes
network connectivity
(almost;)any time
(almost;)anywhere
situated cognition (authentic contexts)
3
4. EMARGING TRENDS porowska.ines@gmail.com
in MOBILE LEARNING
Educational games
Decision-making support tools
Language instructors
4
12. Donec scelerisque aliquet pede
“Effective learning requires the design of approaches to teaching
that supprort independent thinking, team work and enterprise.”
(Garrick, 1998)
13. Content really is the king!
porowska.ines@gmail.com
Design whats have a meaning for learners!
People love
challanges
curiosity social proofs
13
15. porowska.ines@gmail.com
DESIGNING MULTIMEDIA LEARNING OBJECTS (MLOs)
Personalised learning
different sensory channels
different profficiency levels
more control to the learner
easy to learn objects
engaging objects
different ways of doing
tasks
15
16. porowska.ines@gmail.com
DESIGNING MULTIMEDIA LEARNING OBJECTS (MLOs)
use UCD methodology
design for specific context and audience
involve teachers and students
store MLOs in repositories
make pleasurable interface
PC – integrated objects
use different media
16
17. porowska.ines@gmail.com
Example - NAVIGATION for good interactions
navigation content and controls - easily accessible
1 concept – > many representations –> many ways
of getting it/there
elements are linked to each other by:
• texts
• diagrams
• pictures, icons
• videos
• maps
17