Agile Day | Lessons Learned from Becoming Agile at Electronic Arts: Using Scrum and Kanban to Develop EA's Physics Engine | Roman Pichler & Mike Bassett
2011-11-01 | 10:40 AM - 11:40 AM
Many product backlogs I have come across are not managed very well: They either contain too much or too little information, ranging from literally a handful of user stories to many hundred items. This talk provides ten practical tips that help you to stay on top of it. The tips include making the product backlog DEEP, understanding what "ready" means, and how the backlog can be visualised.
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Agile Day | Lessons Learned from Becoming Agile at Electronic Arts: Using Scrum and Kanban to Develop EA's Physics Engine | Roman Pichler & Mike Bassett
1. Lessons Learned from
Becoming Agile at Electronic
Arts:
Using Scrum and Kanban to develop EA's
Physics Engine